Files
infinitefusion-e18/Data/Scripts/013_Items/005_Item_PokeRadar.rb
2022-11-13 19:37:44 -05:00

337 lines
11 KiB
Ruby

class PokemonGlobalMetadata
attr_accessor :pokeradarBattery
end
class PokemonTemp
attr_accessor :pokeradar # [species, level, chain count, grasses (x,y,ring,rarity)]
attr_accessor :pokeradar_ui # [species, level, chain count, grasses (x,y,ring,rarity)]
end
################################################################################
# Using the Poke Radar
################################################################################
def pbCanUsePokeRadar?
# Can't use Radar if not in tall grass
terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
# if !terrain.land_wild_encounters || !terrain.shows_grass_rustle
# pbMessage(_INTL("Can't use that here."))
# return false
# end
if $PokemonEncounters.encounter_type == nil
pbMessage(_INTL("Can't use that here."))
return false
end
# Can't use Radar if map has no grass-based encounters (ignoring Bug Contest)
# if !$PokemonEncounters.has_normal_land_encounters?
# pbMessage(_INTL("Can't use that here."))
# return false
# end
# Can't use Radar while cycling
# if $PokemonGlobal.bicycle
# pbMessage(_INTL("Can't use that while on a bicycle."))
# return false
# end
# Debug
return true if $DEBUG && Input.press?(Input::CTRL)
# Can't use Radar if it isn't fully charged
if $PokemonGlobal.pokeradarBattery && $PokemonGlobal.pokeradarBattery > 0
pbMessage(_INTL("The battery has run dry!\nFor it to recharge, you need to walk another {1} steps.",
$PokemonGlobal.pokeradarBattery))
return false
end
return true
end
def pbUsePokeRadar
return false if !pbCanUsePokeRadar?
$PokemonTemp.pokeradar = [0, 0, 0, []] if !$PokemonTemp.pokeradar
$PokemonGlobal.pokeradarBattery = Settings::POKERADAR_BATTERY_STEPS
unseenPokemon = listPokemonInCurrentRoute($PokemonEncounters.encounter_type, false, true)
seenPokemon = listPokemonInCurrentRoute($PokemonEncounters.encounter_type, true, false)
rareAllowed = canEncounterRarePokemon(unseenPokemon)
displayPokeradarBanner(seenPokemon, unseenPokemon, rareAllowed)
playPokeradarLightAnimation(rareAllowed)
pbWait(20)
pbPokeRadarHighlightGrass
return true
end
def listPokeradarRareEncounters()
map = $game_map.map_id
array = []
Settings::POKE_RADAR_ENCOUNTERS.each do |enc|
if enc[0] == map
species = enc[2]
array.push(species)
end
end
return array
end
# #can only encounter rare if have seen every encounterable land pokemon on the route
# def canEncounterRarePokemon()
# processed = []
# for encounter in $PokemonEncounters.listPossibleEncounters($PokemonEncounters.pbEncounterType)
# species = encounter[0]
# if !processed.include?(species)
# if $Trainer.seen[species]
# processed << species
# else
# return false
# end
# end
# end
# return true
# end
def playPokeradarLightAnimation(rareAllowed = false)
if rareAllowed
$scene.spriteset.addUserAnimation(Settings::POKERADAR_LIGHT_ANIMATION_GREEN_ID, $game_player.x, $game_player.y, true)
else
$scene.spriteset.addUserAnimation(Settings::POKERADAR_LIGHT_ANIMATION_RED_ID, $game_player.x, $game_player.y, true)
end
end
def displayPokeradarBanner(seenPokemon = [], unseenPokemon = [], includeRare = false)
return if $PokemonTemp.pokeradar_ui != nil
rarePokemon = includeRare ? listPokeradarRareEncounters() : []
$PokemonTemp.pokeradar_ui = PokeRadar_UI.new(seenPokemon, unseenPokemon, rarePokemon)
end
def pbPokeRadarCancel
if $PokemonTemp.pokeradar_ui != nil
$PokemonTemp.pokeradar_ui.dispose
$PokemonTemp.pokeradar_ui = nil
end
$PokemonTemp.pokeradar = nil
end
def listPokemonInCurrentRoute(encounterType, onlySeen = false, onlyUnseen = false)
return [] if encounterType == nil
processed = []
seen = []
unseen = []
for encounter in $PokemonEncounters.listPossibleEncounters(encounterType)
species = $game_switches[SWITCH_RANDOM_WILD] && !$game_switches[SWITCH_RANDOM_WILD_AREA] ? getRandomizedTo(encounter[1]) : encounter[1]
if !processed.include?(species)
if $Trainer.seen?(species)
seen << species
processed << species
else
unseen << species
processed << species
end
end
end
if onlySeen
return seen
elsif onlyUnseen
return unseen
else
return processed
end
end
#can only encounter rare if have seen every encounterable land pokemon on the route
def canEncounterRarePokemon(unseenPokemon)
terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
return unseenPokemon.length == 0 &&
$PokemonEncounters.has_normal_land_encounters? &&
terrain.land_wild_encounters &&
terrain.shows_grass_rustle
end
def pbPokeRadarHighlightGrass(showmessage = true)
grasses = [] # x, y, ring (0-3 inner to outer), rarity§
# Choose 1 random tile from each ring around the player
for i in 0...4
r = rand((i + 1) * 8)
# Get coordinates of randomly chosen tile
x = $game_player.x
y = $game_player.y
if r <= (i + 1) * 2
x = $game_player.x - i - 1 + r
y = $game_player.y - i - 1
elsif r <= (i + 1) * 6 - 2
x = [$game_player.x + i + 1, $game_player.x - i - 1][r % 2]
y = $game_player.y - i + ((r - 1 - (i + 1) * 2) / 2).floor
else
x = $game_player.x - i + r - (i + 1) * 6
y = $game_player.y + i + 1
end
# Add tile to grasses array if it's a valid grass tile
if x >= 0 && x < $game_map.width &&
y >= 0 && y < $game_map.height
terrain = $game_map.terrain_tag(x, y)
if terrain.land_wild_encounters && terrain.shows_grass_rustle
# Choose a rarity for the grass (0=normal, 1=rare, 2=shiny)
s = (rand(100) < 25) ? 1 : 0
if $PokemonTemp.pokeradar && $PokemonTemp.pokeradar[2] > 0
v = [(65536 / Settings::SHINY_POKEMON_CHANCE) - $PokemonTemp.pokeradar[2] * 200, 200].max
v = 0xFFFF / v
v = rand(65536) / v
s = 2 if v == 0
end
grasses.push([x, y, i, s])
end
end
end
if grasses.length == 0
# No shaking grass found, break the chain
pbMessage(_INTL("Nothing happened...")) if showmessage
pbPokeRadarCancel
else
# Show grass rustling animations
for grass in grasses
case grass[3]
when 0 # Normal rustle
$scene.spriteset.addUserAnimation(Settings::RUSTLE_NORMAL_ANIMATION_ID, grass[0], grass[1], true, 1)
when 1 # Vigorous rustle
$scene.spriteset.addUserAnimation(Settings::RUSTLE_VIGOROUS_ANIMATION_ID, grass[0], grass[1], true, 1)
when 2 # Shiny rustle
$scene.spriteset.addUserAnimation(Settings::RUSTLE_SHINY_ANIMATION_ID, grass[0], grass[1], true, 1)
end
end
$PokemonTemp.pokeradar[3] = grasses if $PokemonTemp.pokeradar
pbWait(Graphics.frame_rate / 2)
end
end
def pbPokeRadarGetShakingGrass
return -1 if !$PokemonTemp.pokeradar
grasses = $PokemonTemp.pokeradar[3]
return -1 if grasses.length == 0
for i in grasses
return i[2] if $game_player.x == i[0] && $game_player.y == i[1]
end
return -1
end
def pbPokeRadarOnShakingGrass
return pbPokeRadarGetShakingGrass >= 0
end
def pbPokeRadarGetEncounter(rarity = 0)
# Poké Radar-exclusive encounters can only be found in vigorously-shaking grass
if rarity > 0
# Get all Poké Radar-exclusive encounters for this map
map = $game_map.map_id
array = []
Settings::POKE_RADAR_ENCOUNTERS.each do |enc|
array.push(enc) if enc[0] == map && GameData::Species.exists?(enc[2])
end
# If there are any exclusives, first have a chance of encountering those
if array.length > 0 && listPokemonInCurrentRoute($PokemonEncounters.encounter_type, false, true).length==0
rnd = rand(100)
array.each do |enc|
rnd -= enc[1]
next if rnd >= 0
level = (enc[4] && enc[4] > enc[3]) ? rand(enc[3]..enc[4]) : enc[3]
return [enc[2], level]
end
end
end
# Didn't choose a Poké Radar-exclusive species, choose a regular encounter instead
return $PokemonEncounters.choose_wild_pokemon($PokemonEncounters.encounter_type, rarity + 1)
end
################################################################################
# Event handlers
################################################################################
EncounterModifier.register(proc { |encounter|
if GameData::EncounterType.get($PokemonTemp.encounterType).type != :land ||
$PokemonGlobal.partner # $PokemonGlobal.bicycle || $PokemonGlobal.partner
pbPokeRadarCancel
next encounter
end
ring = pbPokeRadarGetShakingGrass
if ring >= 0 # Encounter triggered by stepping into rustling grass
# Get rarity of shaking grass
rarity = 0 # 0 = rustle, 1 = vigorous rustle, 2 = shiny rustle
$PokemonTemp.pokeradar[3].each { |g| rarity = g[3] if g[2] == ring }
if $PokemonTemp.pokeradar[2] > 0 # Chain count, i.e. is chaining
if rarity == 2 || rand(100) < 86 + ring * 4 + ($PokemonTemp.pokeradar[2] / 4).floor
# Continue the chain
encounter = [$PokemonTemp.pokeradar[0], $PokemonTemp.pokeradar[1]]
$PokemonTemp.forceSingleBattle = true
else
# Break the chain, force an encounter with a different species
100.times do
break if encounter && encounter[0] != $PokemonTemp.pokeradar[0]
encounter = $PokemonEncounters.choose_wild_pokemon($PokemonEncounters.encounter_type)
end
pbPokeRadarCancel
end
else
# Not chaining; will start one
# Force random wild encounter, vigorous shaking means rarer species
encounter = pbPokeRadarGetEncounter(rarity)
$PokemonTemp.forceSingleBattle = true
end
else
# Encounter triggered by stepping in non-rustling grass
pbPokeRadarCancel if encounter && $PokemonGlobal.repel <= 0
end
next encounter
})
Events.onWildPokemonCreate += proc { |_sender, e|
pokemon = e[0]
next if !$PokemonTemp.pokeradar
grasses = $PokemonTemp.pokeradar[3]
next if !grasses
for grass in grasses
next if $game_player.x != grass[0] || $game_player.y != grass[1]
pokemon.shiny = true if grass[3] == 2
break
end
}
Events.onWildBattleEnd += proc { |_sender, e|
species = e[0]
level = e[1]
decision = e[2]
if $PokemonTemp.pokeradar && (decision == 1 || decision == 4) # Defeated/caught
$PokemonTemp.pokeradar[0] = species
$PokemonTemp.pokeradar[1] = level
$PokemonTemp.pokeradar[2] += 1
$PokemonTemp.pokeradar[2] = 40 if $PokemonTemp.pokeradar[2] > 40
pbPokeRadarHighlightGrass(false)
else
pbPokeRadarCancel
end
}
Events.onStepTaken += proc { |_sender, _e|
if $PokemonGlobal.pokeradarBattery && $PokemonGlobal.pokeradarBattery > 0 &&
!$PokemonTemp.pokeradar
$PokemonGlobal.pokeradarBattery -= 1
end
terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
if !terrain.land_wild_encounters || !terrain.shows_grass_rustle
pbPokeRadarCancel
end
}
Events.onMapChange += proc { |_sender, _e|
pbPokeRadarCancel
}
################################################################################
# Item handlers
################################################################################
ItemHandlers::UseInField.add(:POKERADAR, proc { |item|
next (pbCanUsePokeRadar?) ? pbUsePokeRadar : 0
})
ItemHandlers::UseFromBag.add(:POKERADAR, proc { |item|
next (pbCanUsePokeRadar?) ? 2 : 0
})