Files
infinitefusion-e18/Data/Scripts/017_UI/012_PScreen_TrainerCard.rb
2021-02-27 22:02:46 +00:00

112 lines
3.9 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokemonTrainerCard_Scene
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z = 99999
@sprites = {}
background = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/bg_f"))
if $Trainer.female? && background
addBackgroundPlane(@sprites,"bg","Trainer Card/bg_f",@viewport)
else
addBackgroundPlane(@sprites,"bg","Trainer Card/bg",@viewport)
end
cardexists = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/card_f"))
@sprites["card"] = IconSprite.new(0,0,@viewport)
if $Trainer.female? && cardexists
@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card_f")
else
@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card")
end
@sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["trainer"] = IconSprite.new(336,112,@viewport)
@sprites["trainer"].setBitmap(GameData::TrainerType.player_front_sprite_filename($Trainer.trainer_type))
@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width-128)/2
@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height-128)
@sprites["trainer"].z = 2
pbDrawTrainerCardFront
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbDrawTrainerCardFront
overlay = @sprites["overlay"].bitmap
overlay.clear
baseColor = Color.new(72,72,72)
shadowColor = Color.new(160,160,160)
totalsec = Graphics.frame_count / Graphics.frame_rate
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
time = (hour>0) ? _INTL("{1}h {2}m",hour,min) : _INTL("{1}m",min)
$PokemonGlobal.startTime = pbGetTimeNow if !$PokemonGlobal.startTime
starttime = _INTL("{1} {2}, {3}",
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
$PokemonGlobal.startTime.day,
$PokemonGlobal.startTime.year)
textPositions = [
[_INTL("Name"),34,64,0,baseColor,shadowColor],
[$Trainer.name,302,64,1,baseColor,shadowColor],
[_INTL("ID No."),332,64,0,baseColor,shadowColor],
[sprintf("%05d",$Trainer.public_ID),468,64,1,baseColor,shadowColor],
[_INTL("Money"),34,112,0,baseColor,shadowColor],
[_INTL("${1}",$Trainer.money.to_s_formatted),302,112,1,baseColor,shadowColor],
[_INTL("Pokédex"),34,160,0,baseColor,shadowColor],
[sprintf("%d/%d",$Trainer.owned_count,$Trainer.seen_count),302,160,1,baseColor,shadowColor],
[_INTL("Time"),34,208,0,baseColor,shadowColor],
[time,302,208,1,baseColor,shadowColor],
[_INTL("Started"),34,256,0,baseColor,shadowColor],
[starttime,302,256,1,baseColor,shadowColor]
]
pbDrawTextPositions(overlay,textPositions)
x = 72
region = pbGetCurrentRegion(0) # Get the current region
imagePositions = []
for i in 0...8
if $Trainer.badges[i+region*8]
imagePositions.push(["Graphics/Pictures/Trainer Card/icon_badges",x,310,i*32,region*32,32,32])
end
x += 48
end
pbDrawImagePositions(overlay,imagePositions)
end
def pbTrainerCard
pbSEPlay("GUI trainer card open")
loop do
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
end
end
end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonTrainerCardScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen
@scene.pbStartScene
@scene.pbTrainerCard
@scene.pbEndScene
end
end