Files
infinitefusion-e18/Data/Scripts/017_UI/010_UI_Phone.rb

150 lines
5.5 KiB
Ruby

#===============================================================================
# Phone screen
#===============================================================================
class Window_PhoneList < Window_CommandPokemon
def drawCursor(index,rect)
selarrow = AnimatedBitmap.new("Graphics/Pictures/phoneSel")
if self.index==index
pbCopyBitmap(self.contents,selarrow.bitmap,rect.x,rect.y)
end
return Rect.new(rect.x+28,rect.y+8,rect.width-16,rect.height)
end
def drawItem(index,count,rect)
return if index>=self.top_row+self.page_item_max
super
drawCursor(index-1,itemRect(index-1))
end
end
#===============================================================================
#
#===============================================================================
class PokemonPhoneScene
def start
commands = []
@trainers = []
if $PokemonGlobal.phoneNumbers
for num in $PokemonGlobal.phoneNumbers
if num[0] # if visible
if num.length==8 # if trainer
@trainers.push([num[1],num[2],num[6],(num[4]>=2)])
else # if NPC
@trainers.push([num[1],num[2],num[3]])
end
end
end
end
if @trainers.length==0
pbMessage(_INTL("There are no phone numbers stored."))
return
end
@sprites = {}
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z = 99999
@sprites["list"] = Window_PhoneList.newEmpty(152,32,Graphics.width-142,Graphics.height-80,@viewport)
@sprites["header"] = Window_UnformattedTextPokemon.newWithSize(_INTL("Phone"),
2,-18,128,64,@viewport)
@sprites["header"].baseColor = Color.new(248,248,248)
@sprites["header"].shadowColor = Color.new(0,0,0)
mapname = (@trainers[0][2]) ? pbGetMessage(MessageTypes::MapNames,@trainers[0][2]) : ""
@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize("",
162,Graphics.height-64,Graphics.width-158,64,@viewport)
@sprites["bottom"].text = "<ac>"+mapname
@sprites["info"] = Window_AdvancedTextPokemon.newWithSize("",-8,224,180,160,@viewport)
addBackgroundPlane(@sprites,"bg","phonebg",@viewport)
@sprites["icon"] = IconSprite.new(70,102,@viewport)
if @trainers[0].length==4
filename = GameData::TrainerType.charset_filename(@trainers[0][0])
else
filename = sprintf("Graphics/Characters/phone%03d",@trainers[0][0])
end
@sprites["icon"].setBitmap(filename)
charwidth = @sprites["icon"].bitmap.width
charheight = @sprites["icon"].bitmap.height
@sprites["icon"].x = 86-charwidth/8
@sprites["icon"].y = 134-charheight/8
@sprites["icon"].src_rect = Rect.new(0,0,charwidth/4,charheight/4)
for trainer in @trainers
if trainer.length==4
displayname = _INTL("{1} {2}", GameData::TrainerType.get(trainer[0]).name,
pbGetMessageFromHash(MessageTypes::TrainerNames,trainer[1])
)
commands.push(displayname) # trainer's display name
else
commands.push(trainer[1]) # NPC's display name
end
end
@sprites["list"].commands = commands
for i in 0...@sprites["list"].page_item_max
@sprites["rematch[#{i}]"] = IconSprite.new(468,62+i*32,@viewport)
j = i+@sprites["list"].top_item
next if j>=commands.length
trainer = @trainers[j]
if trainer.length==4
if trainer[3]
@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
end
end
end
rematchcount = 0
for trainer in @trainers
if trainer.length==4
rematchcount += 1 if trainer[3]
end
end
infotext = _INTL("Registered<br>")
infotext += _INTL(" <r>{1}<br>",@sprites["list"].commands.length)
infotext += _INTL("Waiting for a rematch<r>{1}",rematchcount)
@sprites["info"].text = infotext
pbFadeInAndShow(@sprites)
pbActivateWindow(@sprites,"list") {
oldindex = -1
loop do
Graphics.update
Input.update
pbUpdateSpriteHash(@sprites)
if @sprites["list"].index!=oldindex
trainer = @trainers[@sprites["list"].index]
if trainer.length==4
filename = GameData::TrainerType.charset_filename(trainer[0])
else
filename = sprintf("Graphics/Characters/phone%03d",trainer[0])
end
@sprites["icon"].setBitmap(filename)
charwidth = @sprites["icon"].bitmap.width
charheight = @sprites["icon"].bitmap.height
@sprites["icon"].x = 86-charwidth/8
@sprites["icon"].y = 134-charheight/8
@sprites["icon"].src_rect = Rect.new(0,0,charwidth/4,charheight/4)
mapname=(trainer[2]) ? pbGetMessage(MessageTypes::MapNames,trainer[2]) : ""
@sprites["bottom"].text = "<ac>"+mapname
for i in 0...@sprites["list"].page_item_max
@sprites["rematch[#{i}]"].clearBitmaps
j = i+@sprites["list"].top_item
next if j>=commands.length
trainer = @trainers[j]
if trainer.length==4
if trainer[3]
@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
end
end
end
end
if Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
index = @sprites["list"].index
if index>=0
pbCallTrainer(@trainers[index][0],@trainers[index][1])
end
end
end
}
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end