mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
561 lines
14 KiB
Ruby
561 lines
14 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class CharacterEntryHelper
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attr_accessor :text
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attr_accessor :maxlength
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attr_reader :passwordChar
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attr_accessor :cursor
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def initialize(text)
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@maxlength=-1
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@text=text
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@passwordChar=""
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@cursor=text.scan(/./m).length
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end
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def textChars
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chars=text.scan(/./m)
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if @passwordChar!=""
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chars.length.times { |i| chars[i] = @passwordChar }
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end
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return chars
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end
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def passwordChar=(value)
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@passwordChar=value ? value : ""
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end
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def length
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return self.text.scan(/./m).length
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end
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def canInsert?
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chars=self.text.scan(/./m)
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return false if @maxlength>=0 && chars.length>=@maxlength
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return true
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end
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def insert(ch)
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chars=self.text.scan(/./m)
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return false if @maxlength>=0 && chars.length>=@maxlength
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chars.insert(@cursor,ch)
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@text=""
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for ch in chars
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@text+=ch if ch
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end
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@cursor+=1
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return true
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end
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def canDelete?
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chars=self.text.scan(/./m)
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return false if chars.length<=0 || @cursor<=0
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return true
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end
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def delete
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chars=self.text.scan(/./m)
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return false if chars.length<=0 || @cursor<=0
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chars.delete_at(@cursor-1)
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@text=""
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for ch in chars
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@text+=ch if ch
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end
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@cursor-=1
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return true
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end
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private
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def ensure
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return if @maxlength<0
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chars=self.text.scan(/./m)
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if chars.length>@maxlength && @maxlength>=0
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chars=chars[0,@maxlength]
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end
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@text=""
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for ch in chars
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@text+=ch if ch
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Window_TextEntry < SpriteWindow_Base
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def initialize(text,x,y,width,height,heading=nil,usedarkercolor=false)
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super(x,y,width,height)
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colors=getDefaultTextColors(self.windowskin)
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@baseColor=colors[0]
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@shadowColor=colors[1]
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if usedarkercolor
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@baseColor=Color.new(16,24,32)
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@shadowColor=Color.new(168,184,184)
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end
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@helper=CharacterEntryHelper.new(text)
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@heading=heading
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self.active=true
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@frame=0
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refresh
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end
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def text
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@helper.text
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end
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def maxlength
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@helper.maxlength
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end
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def passwordChar
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@helper.passwordChar
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end
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def text=(value)
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@helper.text=value
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self.refresh
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end
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def passwordChar=(value)
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@helper.passwordChar=value
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refresh
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end
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def maxlength=(value)
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@helper.maxlength=value
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self.refresh
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end
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def insert(ch)
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if @helper.insert(ch)
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@frame=0
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self.refresh
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return true
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end
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return false
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end
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def delete
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if @helper.delete
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@frame=0
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self.refresh
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return true
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end
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return false
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end
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def update
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@frame += 1
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@frame %= 20
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self.refresh if (@frame%10)==0
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return if !self.active
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# Moving cursor
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if Input.repeat?(Input::LEFT) && Input.press?(Input::ACTION)
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if @helper.cursor > 0
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@helper.cursor -= 1
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@frame = 0
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self.refresh
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end
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elsif Input.repeat?(Input::RIGHT) && Input.press?(Input::ACTION)
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if @helper.cursor < self.text.scan(/./m).length
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@helper.cursor += 1
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@frame = 0
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self.refresh
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end
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elsif Input.repeat?(Input::BACK) # Backspace
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self.delete if @helper.cursor > 0
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end
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end
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def refresh
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self.contents=pbDoEnsureBitmap(self.contents,self.width-self.borderX,
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self.height-self.borderY)
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bitmap=self.contents
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bitmap.clear
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x=0
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y=0
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if @heading
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textwidth=bitmap.text_size(@heading).width
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pbDrawShadowText(bitmap,x,y, textwidth+4, 32, @heading,@baseColor,@shadowColor)
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y+=32
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end
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x+=4
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width=self.width-self.borderX
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cursorcolor=Color.new(16,24,32)
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textscan=self.text.scan(/./m)
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scanlength=textscan.length
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@helper.cursor=scanlength if @helper.cursor>scanlength
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@helper.cursor=0 if @helper.cursor<0
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startpos=@helper.cursor
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fromcursor=0
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while (startpos>0)
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c=(@helper.passwordChar!="") ? @helper.passwordChar : textscan[startpos-1]
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fromcursor+=bitmap.text_size(c).width
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break if fromcursor>width-4
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startpos-=1
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end
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for i in startpos...scanlength
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c=(@helper.passwordChar!="") ? @helper.passwordChar : textscan[i]
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textwidth=bitmap.text_size(c).width
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next if c=="\n"
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# Draw text
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pbDrawShadowText(bitmap,x,y, textwidth+4, 32, c,@baseColor,@shadowColor)
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# Draw cursor if necessary
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if ((@frame/10)&1) == 0 && i==@helper.cursor
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bitmap.fill_rect(x,y+4,2,24,cursorcolor)
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end
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# Add x to drawn text width
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x += textwidth
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end
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if ((@frame/10)&1) == 0 && textscan.length==@helper.cursor
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bitmap.fill_rect(x,y+4,2,24,cursorcolor)
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Window_TextEntry_Keyboard < Window_TextEntry
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def update
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@frame+=1
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@frame%=20
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self.refresh if ((@frame%10)==0)
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return if !self.active
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# Moving cursor
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if Input.triggerex?(:LEFT) || Input.repeatex?(:LEFT)
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if @helper.cursor > 0
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@helper.cursor-=1
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@frame=0
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self.refresh
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end
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return
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elsif Input.triggerex?(:RIGHT) || Input.repeatex?(:RIGHT)
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if @helper.cursor < self.text.scan(/./m).length
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@helper.cursor+=1
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@frame=0
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self.refresh
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end
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return
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elsif Input.triggerex?(:BACKSPACE) || Input.repeatex?(:BACKSPACE)
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self.delete if @helper.cursor>0
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return
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elsif Input.triggerex?(:RETURN) || Input.triggerex?(:ESCAPE)
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return
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end
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Input.gets.each_char { |c| insert(c) }
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Window_MultilineTextEntry < SpriteWindow_Base
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def initialize(text,x,y,width,height)
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super(x,y,width,height)
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colors=getDefaultTextColors(self.windowskin)
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@baseColor=colors[0]
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@shadowColor=colors[1]
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@helper=CharacterEntryHelper.new(text)
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@firstline=0
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@cursorLine=0
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@cursorColumn=0
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@frame=0
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self.active=true
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refresh
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end
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attr_reader :baseColor
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attr_reader :shadowColor
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def baseColor=(value)
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@baseColor=value
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refresh
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end
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def shadowColor=(value)
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@shadowColor=value
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refresh
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end
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def text
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@helper.text
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end
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def maxlength
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@helper.maxlength
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end
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def text=(value)
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@helper.text=value
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@textchars=nil
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self.refresh
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end
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def maxlength=(value)
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@helper.maxlength=value
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@textchars=nil
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self.refresh
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end
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def insert(ch)
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@helper.cursor=getPosFromLineAndColumn(@cursorLine,@cursorColumn)
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if @helper.insert(ch)
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@frame=0
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@textchars=nil
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moveCursor(0,1)
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self.refresh
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return true
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end
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return false
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end
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def delete
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@helper.cursor=getPosFromLineAndColumn(@cursorLine,@cursorColumn)
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if @helper.delete
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@frame=0
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moveCursor(0,-1) # use old textchars
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@textchars=nil
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self.refresh
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return true
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end
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return false
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end
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def getTextChars
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if !@textchars
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@textchars=getLineBrokenText(self.contents,@helper.text,
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self.contents.width,nil)
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end
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return @textchars
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end
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def getTotalLines
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textchars=getTextChars
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return 1 if textchars.length==0
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tchar=textchars[textchars.length-1]
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return tchar[5]+1
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end
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def getLineY(line)
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textchars=getTextChars
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return 0 if textchars.length==0
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totallines=getTotalLines()
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line=0 if line<0
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line=totallines-1 if line>=totallines
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maximumY=0
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for i in 0...textchars.length
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thisline=textchars[i][5]
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y=textchars[i][2]
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return y if thisline==line
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maximumY=y if maximumY<y
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end
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return maximumY
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end
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def getColumnsInLine(line)
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textchars=getTextChars
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return 0 if textchars.length==0
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totallines=getTotalLines()
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line=0 if line<0
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line=totallines-1 if line>=totallines
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endpos=0
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for i in 0...textchars.length
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thisline=textchars[i][5]
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thislength=textchars[i][8]
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endpos+=thislength if thisline==line
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end
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return endpos
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end
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def getPosFromLineAndColumn(line,column)
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textchars=getTextChars
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return 0 if textchars.length==0
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totallines=getTotalLines()
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line=0 if line<0
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line=totallines-1 if line>=totallines
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endpos=0
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for i in 0...textchars.length
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thisline=textchars[i][5]
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thispos=textchars[i][6]
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thiscolumn=textchars[i][7]
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thislength=textchars[i][8]
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if thisline==line
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endpos=thispos+thislength
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# echoln [endpos,thispos+(column-thiscolumn),textchars[i]]
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if column>=thiscolumn && column<=thiscolumn+thislength && thislength>0
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return thispos+(column-thiscolumn)
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end
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end
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end
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# if endpos==0
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# echoln [totallines,line,column]
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# echoln textchars
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# end
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# echoln "endpos=#{endpos}"
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return endpos
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end
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def getLastVisibleLine
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getTextChars()
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textheight=[1,self.contents.text_size("X").height].max
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lastVisible=@firstline+((self.height-self.borderY)/textheight)-1
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return lastVisible
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end
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def updateCursorPos(doRefresh)
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# Calculate new cursor position
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@helper.cursor=getPosFromLineAndColumn(@cursorLine,@cursorColumn)
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if doRefresh
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@frame=0
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self.refresh
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end
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@firstline=@cursorLine if @cursorLine<@firstline
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lastVisible=getLastVisibleLine()
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@firstline+=(@cursorLine-lastVisible) if @cursorLine>lastVisible
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end
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def moveCursor(lineOffset, columnOffset)
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# Move column offset first, then lines (since column offset
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# can affect line offset)
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# echoln ["beforemoving",@cursorLine,@cursorColumn]
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totalColumns=getColumnsInLine(@cursorLine) # check current line
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totalLines=getTotalLines()
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oldCursorLine=@cursorLine
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oldCursorColumn=@cursorColumn
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@cursorColumn+=columnOffset
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if @cursorColumn<0 && @cursorLine>0
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# Will happen if cursor is moved left from the beginning of a line
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@cursorLine-=1
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@cursorColumn=getColumnsInLine(@cursorLine)
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elsif @cursorColumn>totalColumns && @cursorLine<totalLines-1
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# Will happen if cursor is moved right from the end of a line
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@cursorLine+=1
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@cursorColumn=0
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end
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# Ensure column bounds
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totalColumns=getColumnsInLine(@cursorLine)
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@cursorColumn=totalColumns if @cursorColumn>totalColumns
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@cursorColumn=0 if @cursorColumn<0 # totalColumns can be 0
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# Move line offset
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@cursorLine+=lineOffset
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@cursorLine=0 if @cursorLine<0
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@cursorLine=totalLines-1 if @cursorLine>=totalLines
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# Ensure column bounds again
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totalColumns=getColumnsInLine(@cursorLine)
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@cursorColumn=totalColumns if @cursorColumn>totalColumns
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@cursorColumn=0 if @cursorColumn<0 # totalColumns can be 0
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updateCursorPos(
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oldCursorLine!=@cursorLine ||
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oldCursorColumn!=@cursorColumn
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)
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# echoln ["aftermoving",@cursorLine,@cursorColumn]
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end
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def update
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@frame+=1
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@frame%=20
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self.refresh if ((@frame%10)==0)
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return if !self.active
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# Moving cursor
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if Input.triggerex?(:UP) || Input.repeatex?(:UP)
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moveCursor(-1,0)
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return
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elsif Input.triggerex?(:DOWN) || Input.repeatex?(:DOWN)
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moveCursor(1,0)
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return
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elsif Input.triggerex?(:LEFT) || Input.repeatex?(:LEFT)
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moveCursor(0,-1)
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return
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elsif Input.triggerex?(:RIGHT) || Input.repeatex?(:RIGHT)
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moveCursor(0,1)
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return
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end
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if Input.press?(Input::CTRL) && Input.triggerex?(:HOME)
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# Move cursor to beginning
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@cursorLine=0
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@cursorColumn=0
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updateCursorPos(true)
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return
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elsif Input.press?(Input::CTRL) && Input.triggerex?(:END)
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# Move cursor to end
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@cursorLine=getTotalLines()-1
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@cursorColumn=getColumnsInLine(@cursorLine)
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updateCursorPos(true)
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return
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elsif Input.triggerex?(:RETURN) || Input.repeatex?(:RETURN)
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self.insert("\n")
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return
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elsif Input.triggerex?(:BACKSPACE) || Input.repeatex?(:BACKSPACE) # Backspace
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self.delete
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return
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end
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Input.gets.each_char { |c| insert(c) }
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end
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def refresh
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newContents=pbDoEnsureBitmap(self.contents,self.width-self.borderX,
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self.height-self.borderY)
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@textchars=nil if self.contents!=newContents
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self.contents=newContents
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bitmap=self.contents
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bitmap.clear
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getTextChars
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height=self.height-self.borderY
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cursorcolor=Color.new(0,0,0)
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textchars=getTextChars()
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startY=getLineY(@firstline)
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for i in 0...textchars.length
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thisline=textchars[i][5]
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thiscolumn=textchars[i][7]
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thislength=textchars[i][8]
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textY=textchars[i][2]-startY
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# Don't draw lines before the first or zero-length segments
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next if thisline<@firstline || thislength==0
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# Don't draw lines beyond the window's height
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break if textY >= height
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c=textchars[i][0]
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# Don't draw spaces
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next if c==" "
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textwidth=textchars[i][3]+4 # add 4 to prevent draw_text from stretching text
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textheight=textchars[i][4]
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# Draw text
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pbDrawShadowText(bitmap, textchars[i][1], textY, textwidth, textheight, c, @baseColor, @shadowColor)
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end
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# Draw cursor
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if ((@frame/10)&1) == 0
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textheight=bitmap.text_size("X").height
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cursorY=(textheight*@cursorLine)-startY
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cursorX=0
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for i in 0...textchars.length
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thisline=textchars[i][5]
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thiscolumn=textchars[i][7]
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thislength=textchars[i][8]
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if thisline==@cursorLine && @cursorColumn>=thiscolumn &&
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@cursorColumn<=thiscolumn+thislength
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cursorY=textchars[i][2]-startY
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cursorX=textchars[i][1]
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textheight=textchars[i][4]
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posToCursor=@cursorColumn-thiscolumn
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if posToCursor>=0
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partialString=textchars[i][0].scan(/./m)[0,posToCursor].join("")
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cursorX+=bitmap.text_size(partialString).width
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end
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break
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end
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end
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cursorY+=4
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cursorHeight=[4,textheight-4,bitmap.text_size("X").height-4].max
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bitmap.fill_rect(cursorX,cursorY,2,cursorHeight,cursorcolor)
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end
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end
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end
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