mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
350 lines
13 KiB
Ruby
350 lines
13 KiB
Ruby
def find_last_outfit(outfit_type_path, firstOutfit)
|
|
for i in firstOutfit..Settings::MAX_NB_OUTFITS
|
|
outfit_path = outfit_type_path + "/" + i.to_s #Settings::PLAYER_GRAPHICS_FOLDER + outfit_type_path + "/" + outfit_type_path + "_" + player_sprite + "_" + i.to_s
|
|
return i - 1 if !Dir.exist?(outfit_path)
|
|
end
|
|
return firstOutfit
|
|
end
|
|
|
|
def list_all_numeric_folders(directory_path)
|
|
entries = Dir.entries(directory_path)
|
|
# Filter out only the directories whose names are numeric (excluding "." and "..")
|
|
numeric_folders = entries.select do |entry|
|
|
full_path = File.join(directory_path, entry)
|
|
File.directory?(full_path) && entry != '.' && entry != '..' && entry.match?(/^\d+$/)
|
|
end
|
|
|
|
# Convert the folder names to integers and store in an array
|
|
folder_integers = numeric_folders.map(&:to_i)
|
|
folder_integers.sort!
|
|
return folder_integers
|
|
end
|
|
|
|
def list_all_numeric_files_with_filter(directory_path, prefix)
|
|
entries = Dir.entries(directory_path)
|
|
prefixless = []
|
|
for file in entries
|
|
next if file == "." || file == ".."
|
|
prefixless << file.gsub((prefix + "_"), "")
|
|
end
|
|
|
|
folder_integers = prefixless.map(&:to_i)
|
|
folder_integers.sort!
|
|
return folder_integers
|
|
end
|
|
|
|
#unlocked:
|
|
# -1 for all outfits unlocked
|
|
# Otherwise, an array of the ids of unlocked outfits
|
|
def list_available_outfits(directory, versions = [], unlocked = [], prefix_filter = nil)
|
|
if prefix_filter
|
|
outfits = list_all_numeric_files_with_filter(directory, prefix_filter)
|
|
else
|
|
outfits = list_all_numeric_folders(directory)
|
|
end
|
|
# #echoln outfits
|
|
# return outfits #todo: remove this return for unlockable outfits
|
|
available_outfits = []
|
|
for outfit in outfits
|
|
if !unlocked || unlocked.include?(outfit)
|
|
for version in versions
|
|
available_outfits << outfit.to_s + version
|
|
end
|
|
available_outfits << outfit.to_s if versions.empty?
|
|
end
|
|
end
|
|
return available_outfits
|
|
end
|
|
|
|
def get_current_outfit_position(currentOutfit_id, available_outfits)
|
|
current_index = available_outfits.index(currentOutfit_id)
|
|
return current_index.nil? ? 0 : current_index
|
|
end
|
|
|
|
def setHairColor(hue_shift)
|
|
$Trainer.hair_color = hue_shift
|
|
refreshPlayerOutfit()
|
|
end
|
|
|
|
def shiftHatColor(incr)
|
|
$Trainer.hat_color = 0 if !$Trainer.hat_color
|
|
$Trainer.hat_color += incr
|
|
refreshPlayerOutfit()
|
|
end
|
|
|
|
def shiftClothesColor(incr)
|
|
$Trainer.clothes_color = 0 if !$Trainer.clothes_color
|
|
$Trainer.clothes_color += incr
|
|
refreshPlayerOutfit()
|
|
end
|
|
|
|
def shiftHairColor(incr)
|
|
$Trainer.hair_color = 0 if !$Trainer.hair_color
|
|
$Trainer.hair_color += incr
|
|
refreshPlayerOutfit()
|
|
end
|
|
|
|
def pbLoadOutfitBitmap(outfitFileName)
|
|
begin
|
|
outfitBitmap = RPG::Cache.load_bitmap("", outfitFileName)
|
|
return outfitBitmap
|
|
rescue
|
|
return nil
|
|
end
|
|
end
|
|
|
|
def setOutfit(outfit_id)
|
|
$Trainer.clothes = outfit_id
|
|
end
|
|
|
|
def setHat(hat_id)
|
|
$Trainer.hat = hat_id
|
|
end
|
|
|
|
def getEasterEggHeldItem()
|
|
map = $game_map.map_id
|
|
return "secrets/HOTDOG" if [141, 194].include?(map) #restaurant
|
|
return "secrets/SNOWBALL" if [670, 693, 698, 694].include?(map)
|
|
return "secrets/WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
|
|
return "secrets/ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
|
|
return "SAFARIBALL" if [445, 484, 485, 486, 107, 487, 488, 717, 82, 75, 74].include?(map) #Safari Zone
|
|
return "secrets/WISP" if [401,402,403,467,468,469].include?(map) #Pokemon Tower
|
|
return "secrets/SKULL" if [400].include?(map) #Pokemon Tower ground floor
|
|
return "secrets/ROCK" if [349,350,800,].include?(map) #Rock Tunnel
|
|
return "secrets/MAGIKARP" if [394,471,189,].include?(map) #Fishing huts
|
|
return "secrets/AZUREFLUTE" if [694,].include?(map) && $PokemonBag.pbQuantity(:AZUREFLUTE)>=1 #Ice Mountain peak
|
|
return "secrets/BIGSODA" if [436,].include?(map) && $PokemonBag.pbQuantity(:SODAPOP)>=1 #Celadon dept. store top
|
|
return "secrets/EGG" if [13,406,214,].include?(map) #Celadon Café
|
|
return "secrets/STICK" if [266,].include?(map) #Ilex forest
|
|
return nil
|
|
end
|
|
|
|
def getCurrentPokeball(allowEasterEgg=true)
|
|
otherItem = getEasterEggHeldItem() if allowEasterEgg
|
|
return otherItem if otherItem
|
|
firstPokemon = $Trainer.party[0]
|
|
return firstPokemon.poke_ball if firstPokemon
|
|
return nil
|
|
end
|
|
|
|
def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
|
|
echoln caller
|
|
echoln trainerAppearance.hat
|
|
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,
|
|
trainerAppearance.hair,trainerAppearance.skin_color,
|
|
trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color)
|
|
end
|
|
|
|
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, clothes_id = nil, hat_id = nil, hair_id = nil,
|
|
skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil)
|
|
echoln hat_id
|
|
clothes_id = $Trainer.clothes if !clothes_id
|
|
hat_id = $Trainer.hat if !hat_id
|
|
hair_id = $Trainer.hair if !hair_id
|
|
skin_tone_id = $Trainer.skin_tone if !skin_tone_id
|
|
hair_color = $Trainer.hair_color if !hair_color
|
|
hat_color = $Trainer.hat_color if !hat_color
|
|
clothes_color = $Trainer.clothes_color if !clothes_color
|
|
|
|
hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
|
|
outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
|
|
|
|
hatFilename = getTrainerSpriteHatFilename(hat_id) # _INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER + "/hat_trainer_{1}", $Trainer.hat)
|
|
pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
|
|
ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
|
|
|
|
baseFilePath = getBaseTrainerSpriteFilename(skin_tone_id)
|
|
|
|
hair_color_shift = hair_color
|
|
hat_color_shift = hat_color
|
|
clothes_color_shift = clothes_color
|
|
|
|
hair_color_shift = 0 if !hair_color_shift
|
|
hat_color_shift = 0 if !hat_color_shift
|
|
clothes_color_shift = 0 if !clothes_color_shift
|
|
|
|
baseBitmap = AnimatedBitmap.new(baseFilePath) if pbResolveBitmap(baseFilePath)
|
|
ballBitmap = pbLoadOutfitBitmap(ballFilename) if pbResolveBitmap(ballFilename)
|
|
|
|
if !pbResolveBitmap(outfitFilename)
|
|
outfitFilename = getTrainerSpriteOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK)
|
|
end
|
|
if !pbResolveBitmap(outfitFilename)
|
|
raise "No temp clothes graphics available"
|
|
end
|
|
|
|
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pb
|
|
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
|
|
|
|
hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename) #pbLoadOutfitBitmap(hatFilename) if pbResolveBitmap(hatFilename)
|
|
|
|
baseBitmap.bitmap = baseBitmap.bitmap.clone
|
|
if outfitBitmap
|
|
baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect)
|
|
else
|
|
outfitFilename = getTrainerSpriteOutfitFilename("temp")
|
|
outfitBitmap = AnimatedBitmap.new(outfitFilename, 0)
|
|
baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect)
|
|
end
|
|
baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
|
|
baseBitmap.bitmap.blt(0, 0, hatBitmap.bitmap, hatBitmap.bitmap.rect) if hatBitmap
|
|
baseBitmap.bitmap.blt(44, 42, ballBitmap, ballBitmap.rect) if ballBitmap
|
|
|
|
return baseBitmap
|
|
end
|
|
|
|
def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
|
|
baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainerAppearance.skin_color)
|
|
|
|
baseSprite = AnimatedBitmap.new(baseBitmapFilename)
|
|
|
|
baseBitmap = baseSprite.bitmap.clone # nekkid sprite
|
|
outfitFilename = getOverworldOutfitFilename(trainerAppearance.clothes, action)
|
|
|
|
hairFilename = getOverworldHairFilename(trainerAppearance.hair)
|
|
|
|
|
|
#Clothes
|
|
clothes_color_shift = trainerAppearance.clothes_color || 0
|
|
clothesBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift).bitmap if pbResolveBitmap(outfitFilename)
|
|
baseBitmap.blt(0, 0, clothesBitmap, clothesBitmap.rect)
|
|
#clothesBitmap.dispose
|
|
|
|
|
|
#Hair
|
|
hair_color_shift = trainerAppearance.hair_color || 0
|
|
hairBitmap = AnimatedBitmap.new(hairFilename, hair_color_shift).bitmap if pbResolveBitmap(hairFilename)
|
|
baseBitmap.blt(0, 0, hairBitmap, hairBitmap.rect)
|
|
hat_color_shift = trainerAppearance.hat_color || 0
|
|
hatFilename = getOverworldHatFilename(trainerAppearance.hat)
|
|
hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
|
if hatBitmapWrapper
|
|
frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
|
|
hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
|
|
|
|
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
|
|
|
|
frame_count.times do |i|
|
|
# Calculate offset for each frame
|
|
frame_offset = [i * frame_width, 0]
|
|
# Adjust Y offset if frame index is odd
|
|
frame_offset[1] -= 2 if i.odd?
|
|
positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
|
|
end
|
|
end
|
|
return baseBitmap
|
|
end
|
|
|
|
def generateClothedBitmapStatic(trainer, action = "walk")
|
|
baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainer.skin_tone)
|
|
if !pbResolveBitmap(baseBitmapFilename)
|
|
baseBitmapFilename = Settings::PLAYER_GRAPHICS_FOLDER + action
|
|
end
|
|
baseSprite = AnimatedBitmap.new(baseBitmapFilename)
|
|
|
|
# Clone the base sprite bitmap to create the base for the player's sprite
|
|
baseBitmap = baseSprite.bitmap.clone # nekkid sprite
|
|
outfitFilename = getOverworldOutfitFilename(trainer.clothes, action)
|
|
outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
|
|
hairFilename = getOverworldHairFilename(trainer.hair)
|
|
hatFilename = getOverworldHatFilename(trainer.hat)
|
|
|
|
# Use default values if color shifts are not set
|
|
hair_color_shift = trainer.hair_color || 0
|
|
hat_color_shift = trainer.hat_color || 0
|
|
clothes_color_shift = trainer.clothes_color || 0
|
|
|
|
# Use fallback outfit if the specified outfit cannot be resolved
|
|
if !pbResolveBitmap(outfitFilename)
|
|
outfitFilename = Settings::PLAYER_TEMP_OUTFIT_FALLBACK
|
|
end
|
|
|
|
# Load the outfit and hair bitmaps
|
|
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift)
|
|
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
|
|
hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
|
|
|
# Blit the outfit onto the base sprite
|
|
baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
|
|
|
|
current_offset = [0, 0] # Replace this with getCurrentSpriteOffset() if needed
|
|
positionHair(baseBitmap, hairBitmapWrapper.bitmap, current_offset) if hairBitmapWrapper
|
|
|
|
# Handle the hat - duplicate it for each frame if necessary
|
|
if hatBitmapWrapper
|
|
frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
|
|
hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
|
|
|
|
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
|
|
|
|
frame_count.times do |i|
|
|
# Calculate offset for each frame
|
|
frame_offset = [i * frame_width, 0]
|
|
# Adjust Y offset if frame index is odd
|
|
frame_offset[1] -= 2 if i.odd?
|
|
positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
|
|
end
|
|
end
|
|
|
|
return baseBitmap
|
|
end
|
|
|
|
def positionHair(baseBitmap, hairBitmap, offset)
|
|
baseBitmap.blt(offset[0], offset[1], hairBitmap, hairBitmap.rect)
|
|
end
|
|
|
|
def positionHat(baseBitmap, hatBitmap, offset, frame_index, frame_width)
|
|
# Define a rect for each frame
|
|
frame_rect = Rect.new(frame_index * frame_width, 0, frame_width, hatBitmap.height)
|
|
|
|
# Blit only the part of the hat corresponding to the current frame
|
|
baseBitmap.blt(offset[0], offset[1], hatBitmap, frame_rect)
|
|
end
|
|
|
|
def duplicateHatForFrames(hatBitmap, frame_count)
|
|
# Create a new bitmap for the duplicated hat frames
|
|
frame_width = hatBitmap.width
|
|
total_width = frame_width * frame_count
|
|
duplicatedBitmap = Bitmap.new(total_width, hatBitmap.height)
|
|
|
|
# Copy the single hat frame across each required frame
|
|
frame_count.times do |i|
|
|
duplicatedBitmap.blt(i * frame_width, 0, hatBitmap, hatBitmap.rect)
|
|
end
|
|
|
|
return duplicatedBitmap
|
|
end
|
|
|
|
def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored = false)
|
|
base_scale = 1.5 #coz hat & poke sprites aren't the same size
|
|
adjusted_scale = base_scale * scale
|
|
hat_filename = getTrainerSpriteHatFilename(hat_id)
|
|
hatBitmapWrapper = AnimatedBitmap.new(hat_filename, 0) if pbResolveBitmap(hat_filename)
|
|
hatBitmapWrapper.scale_bitmap(adjusted_scale) if hatBitmapWrapper
|
|
hatBitmapWrapper.mirror if hatBitmapWrapper && mirrored
|
|
bitmap.blt(x_pos * adjusted_scale, y_pos * adjusted_scale, hatBitmapWrapper.bitmap, hatBitmapWrapper.bitmap.rect) if hatBitmapWrapper
|
|
end
|
|
|
|
class PokemonTemp
|
|
attr_accessor :trainer_preview
|
|
end
|
|
|
|
def display_outfit_preview(x = 320, y = 0, withBorder = true)
|
|
hide_outfit_preview() if $PokemonTemp.trainer_preview
|
|
$PokemonTemp.trainer_preview = TrainerClothesPreview.new(x, y, withBorder)
|
|
$PokemonTemp.trainer_preview.show()
|
|
end
|
|
|
|
def hide_outfit_preview()
|
|
$game_screen.pictures[20].erase
|
|
$PokemonTemp.trainer_preview.erase() if $PokemonTemp.trainer_preview
|
|
$PokemonTemp.trainer_preview = nil
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|