Files
infinitefusion-e18/Data/Scripts/002_Save data/004_Game_SaveValues.rb

119 lines
3.3 KiB
Ruby

#===============================================================================
# Contains the save values defined in Essentials by default.
#===============================================================================
SaveData.register(:player) do
ensure_class :Player
save_value { $player }
load_value { |value| $player = value }
new_game_value { Player.new("Unnamed", GameData::TrainerType.keys.first) }
end
SaveData.register(:game_system) do
# TODO: Am I sure this doesn't need to be loaded in bootup?
# load_in_bootup
ensure_class :Game_System
save_value { $game_system }
load_value { |value| $game_system = value }
new_game_value { Game_System.new }
# reset_on_new_game
end
SaveData.register(:pokemon_system) do
load_in_bootup # Because this contains values for the Options screen
ensure_class :PokemonSystem
save_value { $PokemonSystem }
load_value { |value| $PokemonSystem = value }
new_game_value { PokemonSystem.new }
end
SaveData.register(:switches) do
ensure_class :Game_Switches
save_value { $game_switches }
load_value { |value| $game_switches = value }
new_game_value { Game_Switches.new }
end
SaveData.register(:variables) do
ensure_class :Game_Variables
save_value { $game_variables }
load_value { |value| $game_variables = value }
new_game_value { Game_Variables.new }
end
SaveData.register(:self_switches) do
ensure_class :Game_SelfSwitches
save_value { $game_self_switches }
load_value { |value| $game_self_switches = value }
new_game_value { Game_SelfSwitches.new }
end
SaveData.register(:game_screen) do
ensure_class :Game_Screen
save_value { $game_screen }
load_value { |value| $game_screen = value }
new_game_value { Game_Screen.new }
end
SaveData.register(:map_factory) do
ensure_class :PokemonMapFactory
save_value { $map_factory }
load_value { |value| $map_factory = value }
end
SaveData.register(:game_player) do
ensure_class :Game_Player
save_value { $game_player }
load_value { |value| $game_player = value }
new_game_value { Game_Player.new }
end
SaveData.register(:global_metadata) do
ensure_class :PokemonGlobalMetadata
save_value { $PokemonGlobal }
load_value { |value| $PokemonGlobal = value }
new_game_value { PokemonGlobalMetadata.new }
end
SaveData.register(:map_metadata) do
ensure_class :PokemonMapMetadata
save_value { $PokemonMap }
load_value { |value| $PokemonMap = value }
new_game_value { PokemonMapMetadata.new }
end
SaveData.register(:bag) do
ensure_class :PokemonBag
save_value { $bag }
load_value { |value| $bag = value }
new_game_value { PokemonBag.new }
end
SaveData.register(:storage_system) do
ensure_class :PokemonStorage
save_value { $PokemonStorage }
load_value { |value| $PokemonStorage = value }
new_game_value { PokemonStorage.new }
end
SaveData.register(:essentials_version) do
ensure_class :String
save_value { Essentials::VERSION }
load_value { |value| $save_engine_version = value }
new_game_value { Essentials::VERSION }
end
SaveData.register(:game_version) do
ensure_class :String
save_value { Settings::GAME_VERSION }
load_value { |value| $save_game_version = value }
new_game_value { Settings::GAME_VERSION }
end
SaveData.register(:stats) do
ensure_class :GameStats
save_value { $stats }
load_value { |value| $stats = value }
new_game_value { GameStats.new }
end