Files
infinitefusion-e18/Data/Scripts/017_UI/014_PScreen_Save.rb
2021-02-01 22:53:03 +00:00

162 lines
5.1 KiB
Ruby

#===============================================================================
#
#===============================================================================
def pbSave(safesave=false)
begin
File.open(RTP.getSaveFileName("Game.rxdata"),"wb") { |f|
Marshal.dump($Trainer,f)
Marshal.dump(Graphics.frame_count,f)
if $data_system.respond_to?("magic_number")
$game_system.magic_number = $data_system.magic_number
else
$game_system.magic_number = $data_system.version_id
end
$game_system.save_count+=1
Marshal.dump($game_system,f)
Marshal.dump($PokemonSystem,f)
Marshal.dump($game_map.map_id,f)
Marshal.dump($game_switches,f)
Marshal.dump($game_variables,f)
Marshal.dump($game_self_switches,f)
Marshal.dump($game_screen,f)
Marshal.dump($MapFactory,f)
Marshal.dump($game_player,f)
$PokemonGlobal.safesave=safesave
Marshal.dump($PokemonGlobal,f)
Marshal.dump($PokemonMap,f)
Marshal.dump($PokemonBag,f)
Marshal.dump($PokemonStorage,f)
Marshal.dump(Essentials::VERSION, f)
}
Graphics.frame_reset
rescue
return false
end
return true
end
def pbEmergencySave
oldscene=$scene
$scene=nil
pbMessage(_INTL("The script is taking too long. The game will restart."))
return if !$Trainer
if safeExists?(RTP.getSaveFileName("Game.rxdata"))
File.open(RTP.getSaveFileName("Game.rxdata"), 'rb') { |r|
File.open(RTP.getSaveFileName("Game.rxdata.bak"), 'wb') { |w|
while s = r.read(4096)
w.write s
end
}
}
end
if pbSave
pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
else
pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
end
$scene=oldscene
end
#===============================================================================
#
#===============================================================================
class PokemonSave_Scene
def pbStartScreen
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
totalsec = Graphics.frame_count / Graphics.frame_rate
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
mapname=$game_map.name
textColor = ["0070F8,78B8E8","E82010,F8A8B8","0070F8,78B8E8"][$Trainer.gender]
locationColor = "209808,90F090" # green
loctext=_INTL("<ac><c3={1}>{2}</c3></ac>",locationColor,mapname)
loctext+=_INTL("Player<r><c3={1}>{2}</c3><br>",textColor,$Trainer.name)
if hour>0
loctext+=_INTL("Time<r><c3={1}>{2}h {3}m</c3><br>",textColor,hour,min)
else
loctext+=_INTL("Time<r><c3={1}>{2}m</c3><br>",textColor,min)
end
loctext+=_INTL("Badges<r><c3={1}>{2}</c3><br>",textColor,$Trainer.badge_count)
if $Trainer.pokedex
loctext+=_INTL("Pokédex<r><c3={1}>{2}/{3}</c3>",textColor,$Trainer.owned_count,$Trainer.seen_count)
end
@sprites["locwindow"]=Window_AdvancedTextPokemon.new(loctext)
@sprites["locwindow"].viewport=@viewport
@sprites["locwindow"].x=0
@sprites["locwindow"].y=0
@sprites["locwindow"].width=228 if @sprites["locwindow"].width<228
@sprites["locwindow"].visible=true
end
def pbEndScreen
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonSaveScreen
def initialize(scene)
@scene=scene
end
def pbDisplay(text,brief=false)
@scene.pbDisplay(text,brief)
end
def pbDisplayPaused(text)
@scene.pbDisplayPaused(text)
end
def pbConfirm(text)
return @scene.pbConfirm(text)
end
def pbSaveScreen
ret=false
@scene.pbStartScreen
if pbConfirmMessage(_INTL("Would you like to save the game?"))
if safeExists?(RTP.getSaveFileName("Game.rxdata"))
if $PokemonTemp.begunNewGame
pbMessage(_INTL("WARNING!"))
pbMessage(_INTL("There is a different game file that is already saved."))
pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost."))
if !pbConfirmMessageSerious(
_INTL("Are you sure you want to save now and overwrite the other save file?"))
pbSEPlay("GUI save choice")
@scene.pbEndScreen
return false
end
end
end
$PokemonTemp.begunNewGame=false
pbSEPlay("GUI save choice")
if pbSave
pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]",$Trainer.name))
ret=true
else
pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
ret=false
end
else
pbSEPlay("GUI save choice")
end
@scene.pbEndScreen
return ret
end
end
#===============================================================================
#
#===============================================================================
def pbSaveScreen
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
ret = screen.pbSaveScreen
return ret
end