Files
infinitefusion-e18/Data/Scripts/053_PIF_Hoenn/SurfingSplashes.rb
T
2026-07-10 15:42:06 -04:00

142 lines
3.9 KiB
Ruby

# frozen_string_literal: true
SURF_SPLASH_ANIMATION_ID = 31
class Game_Temp
attr_accessor :surf_patches
def initializeSurfPatches
@surf_patches = []
end
def clearSurfSplashPatches
return unless @surf_patches
@surf_patches.clear
end
end
class Spriteset_Map
alias surf_patch_update update
def update
surf_patch_update
return unless $scene.is_a?(Scene_Map)
return unless Settings::GAME_ID == :IF_HOENN
return unless $PokemonGlobal.surfing
return if Graphics.frame_count % 60 != 0
animate_surf_water_splashes
end
end
class SurfPatch
MAX_NUMBER_SURF_SPLASHES = 4
attr_accessor :shape
def initialize(patch_size)
x, y = getRandomPositionOnPerimeter(8, 6, $game_player.x, $game_player.y, 2)
variance = rand(5..8)
@shape = getRandomSplashPatch(patch_size, x, y, variance)
end
def getRandomSplashPatch(tile_count, center_x, center_y, variance = rand(4))
return [] if tile_count <= 0
center_pos = getRandomPositionOnPerimeter(tile_count, tile_count, center_x, center_y, variance)
area = [center_pos]
visited = {} # Use hash with key format "x,y" for O(1) lookups
visited["#{center_pos[0]},#{center_pos[1]}"] = true
queue = [center_pos]
# Pre-shuffle directions once
directions = [[1, 0], [-1, 0], [0, 1], [0, -1],
[1, 1], [-1, -1], [1, -1], [-1, 1]].shuffle
map_id = $game_map.map_id # Cache map_id
while area.length < tile_count && !queue.empty?
current = queue.sample
queue.delete(current)
cx, cy = current
directions.take(rand(1..4)).each do |dx, dy|
nx, ny = cx + dx, cy + dy
key = "#{nx},#{ny}"
next if visited[key]
# Check terrain validity immediately before adding
terrain = $MapFactory.getTerrainTag(map_id, nx, ny, false)
next unless terrain&.can_surf
next unless $game_map.playerPassable?(nx, ny, 2)
visited[key] = true
new_pos = [nx, ny]
area << new_pos
queue << new_pos
break if area.length >= tile_count
end
end
area
end
end
def animate_surf_water_splashes
return unless $game_temp.surf_patches
$game_temp.surf_patches.each do |patch|
next if patch.nil? || patch.shape.empty?
patch.shape.each do |x_pos, y_pos|
$scene.spriteset.addUserAnimation(SURF_SPLASH_ANIMATION_ID, x_pos, y_pos, true, -1)
end
end
end
def try_spawn_surf_water_splashes
return if $PokemonGlobal.stepcount % 5 != 0
return unless rand < 0.1
spawnSurfSplashPatch
end
# Events.onStepTaken += proc { |sender, e|
# next unless $scene.is_a?(Scene_Map)
# next unless Settings::GAME_ID == :IF_HOENN
# next unless $PokemonGlobal.surfing
#
# player_pos = [$game_player.x, $game_player.y] # Cache player position
#
# if $game_temp.surf_patches
# # Use reverse_each to safely delete while iterating
# $game_temp.surf_patches.reverse_each.with_index do |patch, reverse_idx|
# next unless patch && patch.shape
#
# if patch.shape.include?(player_pos)
# next if rand(100) > 25
#
# # Calculate actual index for deletion
# actual_idx = $game_temp.surf_patches.length - 1 - reverse_idx
# $game_temp.surf_patches.delete_at(actual_idx)
#
# echoln "surf patch encounter!"
# wild_pokemon = $PokemonEncounters.choose_wild_pokemon(:Water)
# if wild_pokemon
# pbWildBattle(wild_pokemon[0], wild_pokemon[1])
# else
# pbItemBall(:OLDBOOT)
# end
# break
# end
# end
# end
#
# try_spawn_surf_water_splashes
# }
def spawnSurfSplashPatch
$game_temp.initializeSurfPatches unless $game_temp.surf_patches
patch_size = rand(3..6) # Faster than .sample for small ranges
splash_patch = SurfPatch.new(patch_size)
$game_temp.surf_patches << splash_patch
$game_temp.surf_patches.shift if $game_temp.surf_patches.length > SurfPatch::MAX_NUMBER_SURF_SPLASHES
echoln $game_temp.surf_patches
end