Files
infinitefusion-e18/Data/Scripts/011_Data/002_Hardcoded data/008_Status.rb
2021-02-15 23:20:51 +00:00

63 lines
1.2 KiB
Ruby

module GameData
class Status
attr_reader :id
attr_reader :id_number
attr_reader :real_name
DATA = {}
extend ClassMethods
include InstanceMethods
def self.load; end
def self.save; end
def initialize(hash)
@id = hash[:id]
@id_number = hash[:id_number]
@real_name = hash[:name] || "Unnamed"
end
# @return [String] the translated name of this status condition
def name
return _INTL(@real_name)
end
end
end
GameData::Status.register({
:id => :NONE,
:id_number => 0,
:name => _INTL("None")
})
GameData::Status.register({
:id => :SLEEP,
:id_number => 1,
:name => _INTL("Sleep")
})
GameData::Status.register({
:id => :POISON,
:id_number => 2,
:name => _INTL("Poison")
})
GameData::Status.register({
:id => :BURN,
:id_number => 3,
:name => _INTL("Burn")
})
GameData::Status.register({
:id => :PARALYSIS,
:id_number => 4,
:name => _INTL("Paralysis")
})
GameData::Status.register({
:id => :FROZEN,
:id_number => 5,
:name => _INTL("Frozen")
})