mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
173 lines
4.8 KiB
Ruby
173 lines
4.8 KiB
Ruby
class Scene_DebugIntro
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def main
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Graphics.transition(0)
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sscene = PokemonLoad_Scene.new
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sscreen = PokemonLoadScreen.new(sscene)
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sscreen.pbStartLoadScreen
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Graphics.freeze
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end
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end
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def handleReplaceExistingSprites()
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spritesToReplaceList= $game_temp.unimportedSprites
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$game_temp.unimportedSprites=nil
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return if spritesToReplaceList.size==0
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commands = []
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#commands << "Pick which sprites to use as mains"
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commands << "Do not import the new sprites"
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commands << "Replace all the old sprites with the new ones"
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#commands << "Import all the new sprites as alts"
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messageSingular = "While importing custom sprites, the game has detected that {1} new custom sprite already has a version that exist in the game."
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messagePlural = "While importing custom sprites, the game has detected that {1} new custom sprites already have versions that exist in the game."
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messageText = spritesToReplaceList.size==1 ? messageSingular : messagePlural
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message = _INTL(messageText,spritesToReplaceList.length.to_s)
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pbMessage(message)
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command = pbMessage("What to do with the new sprites?",commands,commands.size-1)
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case command
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when 0 #Do not import
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pbMessage("You can manually sort the new sprites in the /indexed folder to choose which ones you want to keep.")
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pbMessage("You can also delete the ones you don't want to replace the main sprites and restart the game.")
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pbMessage("Keep in mind that the game will take longer to load until these sprites are imported/removed.")
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return
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when 1 #Replace olds
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spritesToReplaceList.each do |oldPath, newPath|
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File.rename(oldPath, newPath)
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$game_temp.nb_imported_sprites+=1
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echo "\nSorted " + oldPath + " into " + newPath
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end
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#when 2 #Keep olds (rename new as alts)
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end
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end
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def pbCallTitle
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#return Scene_DebugIntro.new if $DEBUG
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return Scene_Intro.new
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end
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def mainFunction
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if $DEBUG
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pbCriticalCode { mainFunctionDebug }
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else
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mainFunctionDebug
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end
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return 1
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end
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def clearTempFolder()
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folder_path = Settings::DOWNLOADED_SPRITES_FOLDER
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Dir.foreach(folder_path) do |file|
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next if file == '.' or file == '..'
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file_path = File.join(folder_path, file)
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File.delete(file_path) if File.file?(file_path)
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end
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end
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def sortCustomBattlers()
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$game_temp.nb_imported_sprites=0
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echo "Sorting CustomBattlers files..."
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alreadyExists = {}
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Dir.foreach(Settings::CUSTOM_BATTLERS_FOLDER) do |filename|
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next if filename == '.' or filename == '..'
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next if !filename.end_with?(".png")
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headNum = filename.split('.')[0]
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oldPath = Settings::CUSTOM_BATTLERS_FOLDER + filename
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newPath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + headNum.to_s + "/" + filename
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begin
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if File.file?(newPath)
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alreadyExists[oldPath] = newPath
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echo "\nFile " + newPath + " already exists... Skipping."
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else
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File.rename(oldPath, newPath)
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$game_temp.nb_imported_sprites+=1
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echo "\nSorted " + filename + " into " + newPath
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end
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rescue
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echo "\nCould not sort "+ filename
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end
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end
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echo "\nFinished sorting"
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$game_temp.unimportedSprites=alreadyExists
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end
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# def playInViewPort(viewport)
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# @finished=false
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# @currentFrame = 1
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# @initialTime = Time.now
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# @timeElapsed = Time.now
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#
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# pbBGMPlay(@bgm)
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# while (@currentFrame <= @maxFrame)# && !(@canStopEarly && Input::ACTION))
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# break if Input.trigger?(Input::C) && @canStopEarly
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# frame = sprintf(@framesPath, @currentFrame)
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# picture = Sprite.new(viewport)
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# picture.bitmap = pbBitmap(frame)
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# picture.visible=true
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# pbWait(Graphics.frame_rate / 20)
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# picture.dispose
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# @currentFrame += 1
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# end
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# @finished=true
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# pbBGMStop
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# end
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def showLoadingScreen
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intro_frames_path = "Graphics\\titles\\loading_screen"
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picture = Sprite.new(@viewport)
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picture.bitmap = pbBitmap(intro_frames_path)
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picture.visible=true
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pbWait(Graphics.frame_rate / 20)
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picture.dispose
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end
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def showLoadMovie
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path = "Graphics\\Pictures\\introMarill"
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loading_screen = Sprite.new(@viewport)
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loading_screen.bitmap = pbBitmap(path)
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loading_screen.visible=true
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end
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def mainFunctionDebug
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begin
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showLoadingScreen
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MessageTypes.loadMessageFile("Data/messages.dat") if safeExists?("Data/messages.dat")
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PluginManager.runPlugins
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Compiler.main
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Game.initialize
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Game.set_up_system
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Graphics.update
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Graphics.freeze
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#clearTempFolder()
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createCustomSpriteFolders()
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begin
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sortCustomBattlers()
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rescue
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echo "failed to sort custom battlers"
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end
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$scene = pbCallTitle
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$scene.main until $scene.nil?
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Graphics.transition(20)
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rescue Hangup
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pbPrintException($!) if !$DEBUG
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pbEmergencySave
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raise
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end
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end
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loop do
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retval = mainFunction
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if retval == 0 # failed
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loop do
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Graphics.update
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end
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elsif retval == 1 # ended successfully
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break
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end
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end
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