Files
infinitefusion-e18/Data/Scripts/052_AddOns/GameplayUtils.rb
infinitefusion 6c621d04e4 small fixes
2025-01-18 10:35:28 -05:00

1643 lines
48 KiB
Ruby

#todo: make the flower disappear from the tileset somehow?
def oricorioEventPickFlower(flower_color)
quest_progression = pbGet(VAR_ORICORIO_FLOWERS)
if flower_color == :PINK
if !$game_switches[SWITCH_ORICORIO_QUEST_PINK]
pbMessage(_INTL("Woah! A Pokémon jumped out of the flower!"))
pbWildBattle(:FOMANTIS, 10)
end
$game_switches[SWITCH_ORICORIO_QUEST_PINK] = true
pbMessage(_INTL("It's a flower with pink nectar."))
pbSEPlay("MiningAllFound")
pbMessage(_INTL("{1} picked some of the pink flowers.", $Trainer.name))
elsif flower_color == :RED && quest_progression == 1
$game_switches[SWITCH_ORICORIO_QUEST_RED] = true
pbMessage(_INTL("It's a flower with red nectar."))
pbSEPlay("MiningAllFound")
pbMessage(_INTL("{1} picked some of the red flowers.", $Trainer.name))
elsif flower_color == :BLUE && quest_progression == 2
$game_switches[SWITCH_ORICORIO_QUEST_BLUE] = true
pbMessage(_INTL("It's a flower with blue nectar."))
pbSEPlay("MiningAllFound")
pbMessage(_INTL("{1} picked some of the blue flowers.", $Trainer.name))
end
end
def changeOricorioFlower(form = 1)
if $PokemonGlobal.stepcount % 25 == 0
if !hatUnlocked?(HAT_FLOWER) && rand(2) == 0
obtainHat(HAT_FLOWER)
$PokemonGlobal.stepcount += 1
else
pbMessage(_INTL("Woah! A Pokémon jumped out of the flower!"))
pbWildBattle(:FOMANTIS, 10)
$PokemonGlobal.stepcount += 1
end
end
return if !($Trainer.has_species_or_fusion?(:ORICORIO_1) || $Trainer.has_species_or_fusion?(:ORICORIO_2) || $Trainer.has_species_or_fusion?(:ORICORIO_3) || $Trainer.has_species_or_fusion?(:ORICORIO_4))
message = ""
form_name = ""
if form == 1
message = "It's a flower with red nectar. "
form_name = "Baile"
elsif form == 2
message = "It's a flower with yellow nectar. "
form_name = "Pom-pom"
elsif form == 3
message = "It's a flower with pink nectar. "
form_name = "Pa'u"
elsif form == 4
message = "It's a flower with blue nectar. "
form_name = "Sensu"
end
message = message + "Show it to a Pokémon?"
if pbConfirmMessage(message)
pbChoosePokemon(1, 2,
proc { |poke|
!poke.egg? &&
(Kernel.isPartPokemon(poke, :ORICORIO_1) ||
Kernel.isPartPokemon(poke, :ORICORIO_2) ||
Kernel.isPartPokemon(poke, :ORICORIO_3) ||
Kernel.isPartPokemon(poke, :ORICORIO_4))
})
if (pbGet(1) != -1)
poke = $Trainer.party[pbGet(1)]
if changeOricorioForm(poke, form)
pbMessage(_INTL("{1} switched to the {2} style", poke.name, form_name))
pbSet(1, poke.name)
else
pbMessage(_INTL("{1} remained the same...", poke.name, form_name))
end
end
end
end
def changeOricorioForm(pokemon, form = nil)
oricorio_forms = [:ORICORIO_1, :ORICORIO_2, :ORICORIO_3, :ORICORIO_4]
body_id = pokemon.isFusion? ? get_body_species_from_symbol(pokemon.species) : pokemon.species
head_id = pokemon.isFusion? ? get_head_species_from_symbol(pokemon.species) : pokemon.species
oricorio_body = oricorio_forms.include?(body_id)
oricorio_head = oricorio_forms.include?(head_id)
if form == 1
body_id = :ORICORIO_1 if oricorio_body
head_id = :ORICORIO_1 if oricorio_head
elsif form == 2
body_id = :ORICORIO_2 if oricorio_body
head_id = :ORICORIO_2 if oricorio_head
elsif form == 3
body_id = :ORICORIO_3 if oricorio_body
head_id = :ORICORIO_3 if oricorio_head
elsif form == 4
body_id = :ORICORIO_4 if oricorio_body
head_id = :ORICORIO_4 if oricorio_head
else
return false
end
head_number = getDexNumberForSpecies(head_id)
body_number = getDexNumberForSpecies(body_id)
newForm = pokemon.isFusion? ? getSpeciesIdForFusion(head_number, body_number) : head_id
$Trainer.pokedex.set_seen(newForm)
$Trainer.pokedex.set_owned(newForm)
pokemon.species = newForm
return true
end
# tradedPoke = pbGet(154)
# party=[tradedPoke]
# customTrainerBattle("Eusine",
# :MYSTICALMAN,
# party,
# tradedPoke.level,
# "Okay, okay I'll give it back!" )
def fossilsGuyBattle(level = 20, end_message = "")
team = getFossilsGuyTeam(level)
customTrainerBattle("Miguel",
:SUPERNERD,
team,
level,
end_message
)
end
def getFossilsGuyTeam(level)
base_poke_evolution_level = 20
fossils_evolution_level_1 = 30
fossils_evolution_level_2 = 50
fossils = []
base_poke = level <= base_poke_evolution_level ? :B88H109 : :B89H110
team = []
team << Pokemon.new(base_poke, level)
#Mt. Moon fossil
if $game_switches[SWITCH_PICKED_HELIC_FOSSIL]
fossils << :KABUTO if level < fossils_evolution_level_1
fossils << :KABUTOPS if level >= fossils_evolution_level_1
elsif $game_switches[SWITCH_PICKED_DOME_FOSSIL]
fossils << :OMANYTE if level < fossils_evolution_level_1
fossils << :OMASTAR if level >= fossils_evolution_level_1
end
#S.S. Anne fossil
if $game_switches[SWITCH_PICKED_LILEEP_FOSSIL]
fossils << :ANORITH if level < fossils_evolution_level_1
fossils << :ARMALDO if level >= fossils_evolution_level_1
elsif $game_switches[SWITCH_PICKED_ANORITH_FOSSIL]
fossils << :LILEEP if level < fossils_evolution_level_1
fossils << :CRADILY if level >= fossils_evolution_level_1
end
#Celadon fossil
if $game_switches[SWITCH_PICKED_ARMOR_FOSSIL]
fossils << :CRANIDOS if level < fossils_evolution_level_2
fossils << :RAMPARDOS if level >= fossils_evolution_level_2
elsif $game_switches[SWITCH_PICKED_SKULL_FOSSIL]
fossils << :SHIELDON if level < fossils_evolution_level_2
fossils << :BASTIODON if level >= fossils_evolution_level_2
end
skip_next = false
for index in 0..fossils.length
if index == fossils.length - 1
team << Pokemon.new(fossils[index], level)
else
if skip_next
skip_next = false
next
end
head_poke = fossils[index]
body_poke = fossils[index + 1]
if head_poke && body_poke
newPoke = getFusionSpecies(dexNum(body_poke), dexNum(head_poke))
team << Pokemon.new(newPoke, level)
skip_next = true
end
end
end
return team
end
def playPokeFluteAnimation
# return if $Trainer.outfit != 0
# $game_player.setDefaultCharName("players/pokeflute", 0, false)
# Graphics.update
# Input.update
# pbUpdateSceneMap
end
def restoreDefaultCharacterSprite(charset_number = 0)
meta = GameData::Metadata.get_player($Trainer.character_ID)
$game_player.setDefaultCharName(nil, 0, false)
$game_player.character_name = meta[1]
Graphics.update
Input.update
pbUpdateSceneMap
end
def setDifficulty(index)
$Trainer.selected_difficulty = index
case index
when 0 #EASY
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = true
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
when 1 #NORMAL
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
when 2 # HARD
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = true
end
end
#Old menu for changing difficulty - unused
def change_game_difficulty(down_only = false)
message = "The game is currently on " + get_difficulty_text() + " difficulty."
pbMessage(message)
choice_easy = "Easy"
choice_normal = "Normal"
choice_hard = "Hard"
choice_cancel = "Cancel"
available_difficulties = []
currentDifficulty = get_current_game_difficulty
if down_only
if currentDifficulty == :HARD
available_difficulties << choice_hard
available_difficulties << choice_normal
available_difficulties << choice_easy
elsif currentDifficulty == :NORMAL
available_difficulties << choice_normal
available_difficulties << choice_easy
elsif currentDifficulty == :EASY
available_difficulties << choice_easy
end
else
available_difficulties << choice_easy
available_difficulties << choice_normal
available_difficulties << choice_hard
end
available_difficulties << choice_cancel
index = pbMessage("Select a new difficulty", available_difficulties, available_difficulties[-1])
choice = available_difficulties[index]
case choice
when choice_easy
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = true
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
when choice_normal
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
when choice_hard
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = false
$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = true
when choice_cancel
return
end
message = "The game is currently on " + get_difficulty_text() + " difficulty."
pbMessage(message)
end
def Kernel.getPlateType(item)
return :FIGHTING if item == PBItems::FISTPLATE
return :FLYING if item == PBItems::SKYPLATE
return :POISON if item == PBItems::TOXICPLATE
return :GROUND if item == PBItems::EARTHPLATE
return :ROCK if item == PBItems::STONEPLATE
return :BUG if item == PBItems::INSECTPLATE
return :GHOST if item == PBItems::SPOOKYPLATE
return :STEEL if item == PBItems::IRONPLATE
return :FIRE if item == PBItems::FLAMEPLATE
return :WATER if item == PBItems::SPLASHPLATE
return :GRASS if item == PBItems::MEADOWPLATE
return :ELECTRIC if item == PBItems::ZAPPLATE
return :PSYCHIC if item == PBItems::MINDPLATE
return :ICE if item == PBItems::ICICLEPLATE
return :DRAGON if item == PBItems::DRACOPLATE
return :DARK if item == PBItems::DREADPLATE
return :FAIRY if item == PBItems::PIXIEPLATE
return -1
end
def Kernel.listPlatesInBag()
list = []
list << PBItems::FISTPLATE if $PokemonBag.pbQuantity(:FISTPLATE) >= 1
list << PBItems::SKYPLATE if $PokemonBag.pbQuantity(:SKYPLATE) >= 1
list << PBItems::TOXICPLATE if $PokemonBag.pbQuantity(:TOXICPLATE) >= 1
list << PBItems::EARTHPLATE if $PokemonBag.pbQuantity(:EARTHPLATE) >= 1
list << PBItems::STONEPLATE if $PokemonBag.pbQuantity(:STONEPLATE) >= 1
list << PBItems::INSECTPLATE if $PokemonBag.pbQuantity(:INSECTPLATE) >= 1
list << PBItems::SPOOKYPLATE if $PokemonBag.pbQuantity(:SPOOKYPLATE) >= 1
list << PBItems::IRONPLATE if $PokemonBag.pbQuantity(:IRONPLATE) >= 1
list << PBItems::FLAMEPLATE if $PokemonBag.pbQuantity(:FLAMEPLATE) >= 1
list << PBItems::SPLASHPLATE if $PokemonBag.pbQuantity(:SPLASHPLATE) >= 1
list << PBItems::MEADOWPLATE if $PokemonBag.pbQuantity(:MEADOWPLATE) >= 1
list << PBItems::ZAPPLATE if $PokemonBag.pbQuantity(:ZAPPLATE) >= 1
list << PBItems::MINDPLATE if $PokemonBag.pbQuantity(:MINDPLATE) >= 1
list << PBItems::ICICLEPLATE if $PokemonBag.pbQuantity(:ICICLEPLATE) >= 1
list << PBItems::DRACOPLATE if $PokemonBag.pbQuantity(:DRACOPLATE) >= 1
list << PBItems::DREADPLATE if $PokemonBag.pbQuantity(:DREADPLATE) >= 1
list << PBItems::PIXIEPLATE if $PokemonBag.pbQuantity(:PIXIEPLATE) >= 1
return list
end
def getArceusPlateType(heldItem)
return :NORMAL if heldItem == nil
case heldItem
when :FISTPLATE
return :FIGHTING
when :SKYPLATE
return :FLYING
when :TOXICPLATE
return :POISON
when :EARTHPLATE
return :GROUND
when :STONEPLATE
return :ROCK
when :INSECTPLATE
return :BUG
when :SPOOKYPLATE
return :GHOST
when :IRONPLATE
return :STEEL
when :FLAMEPLATE
return :FIRE
when :SPLASHPLATE
return :WATER
when :MEADOWPLATE
return :GRASS
when :ZAPPLATE
return :ELECTRIC
when :MINDPLATE
return :PSYCHIC
when :ICICLEPLATE
return :ICE
when :DRACOPLATE
return :DRAGON
when :DREADPLATE
return :DARK
when :PIXIEPLATE
return :FAIRY
else
return :NORMAL
end
end
def getGenericPokemonCryText(pokemonSpecies)
case pokemonSpecies
when 25
return "Pika!"
when 16, 17, 18, 21, 22, 144, 145, 146, 227, 417, 418, 372 #birds
return "Squawk!"
when 163, 164
return "Hoot!" #owl
else
return "Guaugh!"
end
end
def Kernel.setRocketPassword(variableNum)
abilityIndex = rand(233)
speciesIndex = rand(PBSpecies.maxValue - 1)
word1 = PBSpecies.getName(speciesIndex)
word2 = GameData::Ability.get(abilityIndex).name
password = _INTL("{1}'s {2}", word1, word2)
pbSet(variableNum, password)
end
def obtainBadgeMessage(badgeName)
Kernel.pbMessage(_INTL("\\me[Badge get]{1} obtained the {2}!", $Trainer.name, badgeName))
end
KANTO_OUTDOOR_MAPS = [
78, #Route 1
185, #Secret Garden
86, #Route 2
90, #Route 2 (north)
655, #Hidden Forest
40, #Viridian River
490, #Route 3
106, #Route 4
12, #Route 5
16, #Route 6
413, # Route 7
409, # Route 8
351, #Route 9 (east)
495, #Route 9 (west)
154, #Route 10
155, #Route 11
159, #Route 12
440, #Route 14
444, #Route 15
712, #Creepy house
438, #Route 16
146, #Route 17
517, #Route 18
437, #Route 13
57, # Route 19
227, #Route 19 (underwater)
56, #Route 19 (surf race)
58, #Route 20
480, #Route 20 underwater 1
228, #Route 20 underwater 2
171, #Route 22
8, #Route 24
9, #Route 25
143, #Route 23
145, #Route 26
147, #Route 27
58, #Route 21
#CITIES
42, #Pallet Town
79, #Viridian City
1, #Cerulean City
387, #Cerulean City (race)
19, #Vermillion City
36, #S.S. Anne deck
95, #Celadon city
436, #Celadon city dept store (roof)
472, #Fuchsia city
50, #Lavender town
108, #Saffron city
98, #Cinnabar island
167, #Crimson city
303, #indigo plateau
380, #Pewter city
827, #Mt. Moon summit
#
# DUNGEONS
#
102, #Mt. Moon
103, #Mt. Moon
105, #Mt. Moon
496, #Mt Moon
104, #Mt. Moon
494, #Mt. Moon Square
140, #Diglett cave
398, #Diglett cave
399, #Diglett cave
349, #Rock tunnel
350, #Rock tunnel
512, #Rock tunnel (outdoor)
445, #Safari Zone 1
484, #Safari Zone 2
485, #Safari Zone 3
486, #Safari Zone 4
487, #Safari Zone 5
491, #Viridian Forest
529, #Mt. Silver entrance
777, #Mt. Silver outdoor 1
781, #Mt. Silver outdoor 2
782, #Mt. Silver
783, #Mt. Silver summit
400, #Pokemon Tower
401, #Pokemon Tower
402, #Pokemon Tower
403, #Pokemon Tower
467, #Pokemon Tower
468, #Pokemon Tower
469, #Pokemon Tower
]
KANTO_DARKNESS_STAGE_1 = [
50, #Lavender town
409, # Route 8
351, #Route 9 (east)
495, #Route 9 (west)
154, #Route 10
108, #Saffron city
1, #Cerulean City
387, #Cerulean City (race)
106, #Route 4
8, #Route 24
9, #Route 25
400, #Pokemon Tower
401, #Pokemon Tower
402, #Pokemon Tower
403, #Pokemon Tower
467, #Pokemon Tower
468, #Pokemon Tower
469, #Pokemon Tower
159, #Route 12
349, #Rock tunnel
350, #Rock tunnel
512, #Rock tunnel (outdoor)
12, #Route 5
]
KANTO_DARKNESS_STAGE_2 = [
95, #Celadon city
436, #Celadon city dept store (roof)
143, #Route 23
167, #Crimson city
413, # Route 7
438, #Route 16
146, #Route 17
106, #Route 4
19, #Vermillion City
36, #S.S. Anne deck
16, #Route 6
437, #Route 13
155, #Route 11
140, #Diglett cave
398, #Diglett cave
399, #Diglett cave
]
KANTO_DARKNESS_STAGE_3 = [
472, #Fuchsia city
445, #Safari Zone 1
484, #Safari Zone 2
485, #Safari Zone 3
486, #Safari Zone 4
487, #Safari Zone 5
444, #Route 15
440, #Route 14
712, #Creepy house
517, #Route 18
57, # Route 19
227, #Route 19 (underwater)
56, #Route 19 (surf race)
58, #Route 20
480, #Route 20 underwater 1
228, #Route 20 underwater 2
98, #Cinnabar island
58, #Route 21
827, #Mt. Moon summit
]
KANTO_DARKNESS_STAGE_4 = KANTO_OUTDOOR_MAPS
def darknessEffectOnCurrentMap()
return if !$game_switches
return if !$game_switches[SWITCH_KANTO_DARKNESS]
return darknessEffectOnMap($game_map.map_id)
end
def darknessEffectOnMap(map_id)
return if !$game_switches
return if !$game_switches[SWITCH_KANTO_DARKNESS]
return if !KANTO_OUTDOOR_MAPS.include?(map_id)
dark_maps = []
dark_maps += KANTO_DARKNESS_STAGE_1 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_1]
dark_maps += KANTO_DARKNESS_STAGE_2 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_2]
dark_maps += KANTO_DARKNESS_STAGE_3 if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_3]
dark_maps = KANTO_OUTDOOR_MAPS if $game_switches[SWITCH_KANTO_DARKNESS_STAGE_4]
return dark_maps.include?(map_id)
end
def apply_darkness()
$PokemonTemp.darknessSprite = DarknessSprite.new
darkness = $PokemonTemp.darknessSprite
darkness.radius = 276
while darkness.radius > 64
Graphics.update
Input.update
pbUpdateSceneMap
darkness.radius -= 4
end
$PokemonGlobal.flashUsed = false
$PokemonTemp.darknessSprite.dispose
Events.onMapSceneChange.trigger(self, $scene, true)
end
def isInMtMoon()
mt_moon_maps = [102, 103, 105, 496, 104]
return mt_moon_maps.include?($game_map.map_id)
end
def getMtMoonDirection()
maps_east = [380, #Pewter city
490, #Route 3
303, #indigo plateau
145, #Route 26
147, #Route 27
]
maps_south = [
8, #Route 24
9, #Route 25
143, #Route 23
167, #Crimson city
]
maps_west = [
106, #route 4
1, #cerulean
495, #route 9
351, #route 9
10 #cerulean cape
]
return 2 if maps_south.include?($game_map.map_id)
return 4 if maps_west.include?($game_map.map_id)
return 6 if maps_east.include?($game_map.map_id)
return 8 #north (most maps)
end
def has_species_or_fusion?(species, form = -1)
return $Trainer.pokemon_party.any? { |p| p && p.isSpecies?(species) || p.isFusionOf(species) }
end
#Solution: position of boulders [[x,y],[x,y],etc.]
def validate_regirock_ice_puzzle(solution)
for boulder_position in solution
x = boulder_position[0]
y = boulder_position[1]
# echoln ""
# echoln x.to_s + ", " + y.to_s
# echoln $game_map.event_at_position(x,y)
return false if !$game_map.event_at_position(x, y)
end
echoln "all boulders in place"
return true
end
def unpress_all_regirock_steel_switches()
switch_ids = [75, 77, 76, 67, 74, 68, 73, 72, 70, 69]
regi_map = 813
switch_ids.each do |event_id|
pbSetSelfSwitch(event_id, "A", false, regi_map)
end
end
def validate_regirock_steel_puzzle()
expected_pressed_switches = [75, 77, 74, 68, 73, 69]
expected_unpressed_switches = [76, 67, 72, 70]
switch_ids = [75, 77, 76, 67,
74, 68,
73, 72, 70, 69]
pressed_switches = []
unpressed_switches = []
switch_ids.each do |switch_id|
is_pressed = pbGetSelfSwitch(switch_id, "A")
if is_pressed
pressed_switches << switch_id
else
unpressed_switches << switch_id
end
end
for event_id in switch_ids
is_pressed = pbGetSelfSwitch(event_id, "A")
return false if !is_pressed && expected_pressed_switches.include?(event_id)
return false if is_pressed && expected_unpressed_switches.include?(event_id)
end
return true
end
def registeel_ice_press_switch(letter)
order = pbGet(1)
solution = "ssBSBGG" #GGSBBss"
registeel_ice_reset_switches() if !order.is_a?(String)
order << letter
pbSet(1, order)
if order == solution
echoln "OK"
pbSEPlay("Evolution start", nil, 130)
elsif order.length >= solution.length
registeel_ice_reset_switches()
end
echoln order
end
def registeel_ice_reset_switches()
switches_events = [66, 78, 84, 85, 86, 87, 88]
switches_events.each do |switch_id|
pbSetSelfSwitch(switch_id, "A", false)
echoln "reset" + switch_id.to_s
end
pbSet(1, "")
end
def regirock_steel_move_boulder()
switches_position = [
[16, 21], [18, 21], [20, 21], [22, 21],
[16, 23], [22, 23],
[16, 25], [18, 25], [20, 25], [22, 25]
]
boulder_event = get_self
old_x = boulder_event.x
old_y = boulder_event.y
stepped_off_switch = switches_position.find { |position| position[0] == old_x && position[1] == old_y }
pbPushThisBoulder()
boulder_event = get_self
if stepped_off_switch
switch_event = $game_map.get_event_at_position(old_x, old_y, [boulder_event.id])
echoln switch_event.id if switch_event
pbSEPlay("Entering Door", nil, 80)
pbSetSelfSwitch(switch_event.id, "A", false) if switch_event
end
stepped_on_switch = switches_position.find { |position| position[0] == boulder_event.x && position[1] == boulder_event.y }
if stepped_on_switch
switch_event = $game_map.get_event_at_position(boulder_event.x, boulder_event.y, [boulder_event.id])
echoln switch_event.id if switch_event
pbSEPlay("Entering Door")
pbSetSelfSwitch(switch_event.id, "A", true) if switch_event
end
end
def displayRandomizerErrorMessage()
Kernel.pbMessage(_INTL("The randomizer has encountered an error. You should try to re-randomize your game as soon as possible."))
Kernel.pbMessage(_INTL("You can do this on the top floor of Pokémon Centers."))
end
#ex:Game_Event.new
# forced_sprites = {"1.133" => "a"}
# setForcedAltSprites(forced_sprites)
#
def setForcedAltSprites(forcedSprites_map)
$PokemonTemp.forced_alt_sprites = forcedSprites_map
end
def unlock_easter_egg_hats()
if $Trainer.name == "Ash"
$Trainer.hat = HAT_ASH
$Trainer.unlock_hat(HAT_ASH)
end
if $Trainer.name == "Frogman"
$Trainer.hat = HAT_FROG
$Trainer.unlock_hat(HAT_FROG)
end
end
def setupStartingOutfit()
$Trainer.hat = nil
$Trainer.clothes = STARTING_OUTFIT
unlock_easter_egg_hats()
gender = pbGet(VAR_TRAINER_GENDER)
if gender == GENDER_FEMALE
$Trainer.unlock_clothes(DEFAULT_OUTFIT_FEMALE, true)
$Trainer.unlock_hat(DEFAULT_OUTFIT_FEMALE, true)
$Trainer.hair = "3_" + DEFAULT_OUTFIT_FEMALE if !$Trainer.hair #when migrating old savefiles
elsif gender == GENDER_MALE
$Trainer.unlock_clothes(DEFAULT_OUTFIT_MALE, true)
$Trainer.unlock_hat(DEFAULT_OUTFIT_MALE, true)
echoln $Trainer.hair
$Trainer.hair = ("3_" + DEFAULT_OUTFIT_MALE) if !$Trainer.hair #when migrating old savefiles
echoln $Trainer.hair
end
$Trainer.unlock_hair(DEFAULT_OUTFIT_MALE, true)
$Trainer.unlock_hair(DEFAULT_OUTFIT_FEMALE, true)
$Trainer.unlock_clothes(STARTING_OUTFIT, true)
end
def give_date_specific_hats()
current_date = Time.new
if (current_date.day == 24 || current_date.day == 25) && current_date.month == 12
if !$Trainer.unlocked_hats.include?(HAT_SANTA)
pbCallBub(2,@event_id,true)
pbMessage("Hi! We're giving out a special hat today for the holidays season. Enjoy!")
obtainHat(HAT_SANTA)
end
end
end
def playMeloettaBandMusic()
unlocked_members = []
unlocked_members << :DRUM if $game_switches[SWITCH_BAND_DRUMMER]
unlocked_members << :AGUITAR if $game_switches[SWITCH_BAND_ACOUSTIC_GUITAR]
unlocked_members << :EGUITAR if $game_switches[SWITCH_BAND_ELECTRIC_GUITAR]
unlocked_members << :FLUTE if $game_switches[SWITCH_BAND_FLUTE]
unlocked_members << :HARP if $game_switches[SWITCH_BAND_HARP]
echoln unlocked_members
echoln (unlocked_members & [:DRUM, :AGUITAR, :EGUITAR, :FLUTE, :HARP])
track = "band/band_1"
if unlocked_members == [:DRUM, :AGUITAR, :EGUITAR, :FLUTE, :HARP]
track = "band/band_full"
else
if unlocked_members.include?(:FLUTE)
track = "band/band_5a"
elsif unlocked_members.include?(:HARP)
track = "band/band_5b"
else
if unlocked_members.include?(:EGUITAR) && unlocked_members.include?(:AGUITAR)
track = "band/band_4"
elsif unlocked_members.include?(:AGUITAR)
track = "band/band_3a"
elsif unlocked_members.include?(:EGUITAR)
track = "band/band_3b"
elsif unlocked_members.include?(:DRUM)
track = "band/band_2"
end
end
end
echoln track
pbBGMPlay(track)
end
def setPokemonMoves(pokemon, move_ids = [])
moves = []
move_ids.each { |move_id|
moves << Pokemon::Move.new(move_id)
}
pokemon.moves = moves
end
def isTuesdayNight()
day = getDayOfTheWeek()
hour = pbGetTimeNow().hour
echoln hour
return (day == :TUESDAY && hour >= 20) || (day == :WEDNESDAY && hour < 5)
end
def apply_concert_lighting(light, duration = 1)
tone = Tone.new(0, 0, 0)
case light
when :GUITAR_HIT
tone = Tone.new(-50, -100, -50)
when :VERSE_1
tone = Tone.new(-90, -110, -50)
when :VERSE_2_LIGHT
tone = Tone.new(-40, -80, -30)
when :VERSE_2_DIM
tone = Tone.new(-60, -100, -50)
when :CHORUS_1
tone = Tone.new(0, -80, -50)
when :CHORUS_2
tone = Tone.new(0, -50, -80)
when :CHORUS_3
tone = Tone.new(0, -80, -80)
when :CHORUS_END
tone = Tone.new(-68, 0, -102)
when :MELOETTA_1
tone = Tone.new(-60, -50, 20)
end
$game_screen.start_tone_change(tone, duration)
end
def replaceFusionSpecies(pokemon, speciesToChange, newSpecies)
currentBody = pokemon.species_data.get_body_species_symbol()
currentHead = pokemon.species_data.get_head_species_symbol()
should_update_body = currentBody == speciesToChange
should_update_head = currentHead == speciesToChange
echoln speciesToChange
echoln currentBody
echoln currentHead
return if !should_update_body && !should_update_head
newSpeciesBody = should_update_body ? newSpecies : currentBody
newSpeciesHead = should_update_head ? newSpecies : currentHead
newSpecies = getFusionSpecies(newSpeciesBody, newSpeciesHead)
echoln newSpecies.id_number
pokemon.species = newSpecies
end
def changeSpeciesSpecific(pokemon, newSpecies)
pokemon.species = newSpecies
$Trainer.pokedex.set_seen(newSpecies)
$Trainer.pokedex.set_owned(newSpecies)
end
def getNextLunarFeatherHint()
nb_feathers = pbGet(VAR_LUNAR_FEATHERS)
case nb_feathers
when 0
return "Find the first feather in the northernmost dwelling in the port of exquisite sunsets..."
when 1
return "Amidst a nursery for Pokémon youngsters, the second feather hides, surrounded by innocence."
when 2
return "Find the next one in the inn where water meets rest"
when 3
return "Find the next one inside the lone house in the city at the edge of civilization."
when 4
return "The final feather lies back in the refuge for orphaned Pokémon..."
else
return "Lie in the bed... Bring me the feathers..."
end
end
def clearAllSelfSwitches(mapID, switch = "A", newValue = false)
map = $MapFactory.getMap(mapID, false)
map.events.each { |event_array|
event_id = event_array[0]
pbSetSelfSwitch(event_id, switch, newValue, mapID)
}
end
#@formatter:off
def get_constellation_variable(pokemon)
case pokemon
when :IVYSAUR; return VAR_CONSTELLATION_IVYSAUR
when :WARTORTLE; return VAR_CONSTELLATION_WARTORTLE
when :ARCANINE; return VAR_CONSTELLATION_ARCANINE
when :MACHOKE; return VAR_CONSTELLATION_MACHOKE
when :RAPIDASH; return VAR_CONSTELLATION_RAPIDASH
when :GYARADOS; return VAR_CONSTELLATION_GYARADOS
when :ARTICUNO; return VAR_CONSTELLATION_ARTICUNO
when :MEW; return VAR_CONSTELLATION_MEW
# when :POLITOED; return VAR_CONSTELLATION_POLITOED
# when :URSARING; return VAR_CONSTELLATION_URSARING
# when :LUGIA; return VAR_CONSTELLATION_LUGIA
# when :HOOH; return VAR_CONSTELLATION_HOOH
# when :CELEBI; return VAR_CONSTELLATION_CELEBI
# when :SLAKING; return VAR_CONSTELLATION_SLAKING
# when :JIRACHI; return VAR_CONSTELLATION_JIRACHI
# when :TYRANTRUM; return VAR_CONSTELLATION_TYRANTRUM
# when :SHARPEDO; return VAR_CONSTELLATION_SHARPEDO
# when :ARCEUS; return VAR_CONSTELLATION_ARCEUS
end
end
#@formatter:on
def promptCaughtPokemonAction(pokemon)
pickedOption = false
return pbStorePokemon(pokemon) if !$Trainer.party_full?
return promptKeepOrRelease(pokemon) if isOnPinkanIsland() && !$game_switches[SWITCH_PINKAN_FINISHED]
while !pickedOption
command = pbMessage(_INTL("\\ts[]Your team is full!"),
[_INTL("Add to your party"), _INTL("Store to PC"),], 2)
echoln ("command " + command.to_s)
case command
when 0 #SWAP
if swapCaughtPokemon(pokemon)
echoln pickedOption
pickedOption = true
end
else
#STORE
pbStorePokemon(pokemon)
echoln pickedOption
pickedOption = true
end
end
end
def promptKeepOrRelease(pokemon)
pickedOption = false
while !pickedOption
command = pbMessage(_INTL("\\ts[]Your team is full!"),
[_INTL("Release a party member"), _INTL("Release this #{pokemon.name}"),], 2)
echoln ("command " + command.to_s)
case command
when 0 #SWAP
if swapReleaseCaughtPokemon(pokemon)
pickedOption = true
end
else
pickedOption = true
end
end
end
#def pbChoosePokemon(variableNumber, nameVarNumber, ableProc = nil, allowIneligible = false)
def swapCaughtPokemon(caughtPokemon)
pbChoosePokemon(1, 2,
proc { |poke|
!poke.egg? &&
!(poke.isShadow? rescue false)
})
index = pbGet(1)
return false if index == -1
$PokemonStorage.pbStoreCaught($Trainer.party[index])
pbRemovePokemonAt(index)
pbStorePokemon(caughtPokemon)
tmp = $Trainer.party[index]
$Trainer.party[index] = $Trainer.party[-1]
$Trainer.party[-1] = tmp
return true
end
def swapReleaseCaughtPokemon(caughtPokemon)
pbChoosePokemon(1, 2,
proc { |poke|
!poke.egg? &&
!(poke.isShadow? rescue false)
})
index = pbGet(1)
return false if index == -1
releasedPokemon = $Trainer.party[index]
pbMessage("#{releasedPokemon.name} was released.")
pbRemovePokemonAt(index)
pbStorePokemon(caughtPokemon)
tmp = $Trainer.party[index]
$Trainer.party[index] = $Trainer.party[-1]
$Trainer.party[-1] = tmp
return true
end
def constellation_add_star(pokemon)
star_variables = get_constellation_variable(pokemon)
pbSEPlay("GUI trainer card open", 80)
nb_stars = pbGet(star_variables)
pbSet(star_variables, nb_stars + 1)
end
def clear_all_images()
for i in 1..99
#echoln i.to_s + " : " + $game_screen.pictures[i].name
$game_screen.pictures[i].erase
end
end
def exportTeamForShowdown()
message = ""
for pokemon in $Trainer.party
message << exportFusedPokemonForShowdown(pokemon)
message << "\n"
end
Input.clipboard = message
end
# Clefnair (Clefable) @ Life Orb
# Ability: Magic Guard
# Level: 33
# Fusion: Dragonair
# EVs: 252 HP / 252 SpD / 4 Spe
# Modest Nature
# - Dazzling Gleam
# - Dragon Breath
# - Wish
# - Water Pulse
def exportFusedPokemonForShowdown(pokemon)
if pokemon.species_data.is_a?(GameData::FusedSpecies)
head_pokemon_species = pokemon.species_data.head_pokemon
species_name = head_pokemon_species.name
else
species_name = pokemon.species_data.real_name
end
if pokemon.item
nameLine = _INTL("{1} ({2}) @ {3}", pokemon.name, species_name, pokemon.item.name)
else
nameLine = _INTL("{1} ({2})", pokemon.name, species_name)
end
abilityLine = _INTL("Ability: {1}", pokemon.ability.name)
levelLine = _INTL("Level: {1}", pokemon.level)
fusionLine = ""
if pokemon.species_data.is_a?(GameData::FusedSpecies)
body_pokemon_species = pokemon.species_data.body_pokemon
fusionLine = _INTL("Fusion: {1}\n", body_pokemon_species.name)
end
evsLine = calculateEvLineForShowdown(pokemon)
ivsLine = calculateIvLineForShowdown(pokemon)
move1 = "", move2 = "", move3 = "", move4 = ""
move1 = _INTL("- {1}", GameData::Move.get(pokemon.moves[0].id).real_name) if pokemon.moves[0]
move2 = _INTL("- {1}", GameData::Move.get(pokemon.moves[1].id).real_name) if pokemon.moves[1]
move3 = _INTL("- {1}", GameData::Move.get(pokemon.moves[2].id).real_name) if pokemon.moves[2]
move4 = _INTL("- {1}", GameData::Move.get(pokemon.moves[3].id).real_name) if pokemon.moves[3]
ret = nameLine + "\n" +
abilityLine + "\n" +
levelLine + "\n" +
fusionLine +
evsLine + "\n" +
ivsLine + "\n" +
move1 + "\n" +
move2 + "\n" +
move3 + "\n" +
move4 + "\n"
return ret
end
def calculateEvLineForShowdown(pokemon)
evsLine = "EVs: "
evsLine << _INTL("{1} HP /", pokemon.ev[:HP])
evsLine << _INTL("{1} Atk / ", pokemon.ev[:ATTACK])
evsLine << _INTL("{1} Def / ", pokemon.ev[:DEFENSE])
evsLine << _INTL("{1} SpA / ", pokemon.ev[:SPECIAL_ATTACK])
evsLine << _INTL("{1} SpD / ", pokemon.ev[:SPECIAL_DEFENSE])
evsLine << _INTL("{1} Spe / ", pokemon.ev[:SPEED])
return evsLine
end
def calculateIvLineForShowdown(pokemon)
ivLine = "IVs: "
ivLine << _INTL("{1} HP / ", pokemon.iv[:HP])
ivLine << _INTL("{1} Atk / ", pokemon.iv[:ATTACK])
ivLine << _INTL("{1} Def / ", pokemon.iv[:DEFENSE])
ivLine << _INTL("{1} SpA / ", pokemon.iv[:SPECIAL_ATTACK])
ivLine << _INTL("{1} SpD / ", pokemon.iv[:SPECIAL_DEFENSE])
ivLine << _INTL("{1} Spe", pokemon.iv[:SPEED])
return ivLine
end
def addWaterCausticsEffect(fog_name = "caustic1", opacity = 16)
$game_map.fog_name = fog_name
$game_map.fog_hue = 0
$game_map.fog_opacity = opacity
#$game_map.fog_blend_type = @parameters[4]
$game_map.fog_zoom = 200
$game_map.fog_sx = 2
$game_map.fog_sy = 2
$game_map.setFog2(fog_name, -3, 0, opacity,)
end
def stopWaterCausticsEffect()
$game_map.fog_opacity = 0
$game_map.eraseFog2()
end
def openUrlInBrowser(url = "")
begin
# Open the URL in the default web browser
system("xdg-open", url) || system("open", url) || system("start", url)
rescue
Input.clipboard = url
pbMessage("The game could not open the link in the browser")
pbMessage("The link has been copied to your clipboard instead")
end
end
def isPostgame?()
return $game_switches[SWITCH_BEAT_THE_LEAGUE]
end
def obtainStarter(starterIndex = 0)
if ($game_switches[SWITCH_RANDOM_STARTERS])
starter = obtainRandomizedStarter(starterIndex)
else
startersList = Settings::KANTO_STARTERS
if $game_switches[SWITCH_JOHTO_STARTERS]
startersList = Settings::JOHTO_STARTERS
elsif $game_switches[SWITCH_HOENN_STARTERS]
startersList = Settings::HOENN_STARTERS
elsif $game_switches[SWITCH_SINNOH_STARTERS]
startersList = Settings::SINNOH_STARTERS
elsif $game_switches[SWITCH_KALOS_STARTERS]
startersList = Settings::KALOS_STARTERS
end
starter = startersList[starterIndex]
end
return GameData::Species.get(starter)
end
#body0
# head 1
def setRivalStarter(starterIndex1, starterIndex2)
starter1 = obtainStarter(starterIndex1)
starter2 = obtainStarter(starterIndex2)
ensureRandomHashInitialized()
if $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] #if fused starters, only take index 1
starter = obtainStarter(starterIndex1)
else
starter_body = starter1.id_number
starter_head = starter2.id_number
starter = getFusionSpecies(starter_body, starter_head).id_number
end
if $game_switches[SWITCH_RANDOM_STARTER_FIRST_STAGE]
starterSpecies = GameData::Species.get(starter)
starter = GameData::Species.get(starterSpecies.get_baby_species(false)).id_number
end
pbSet(VAR_RIVAL_STARTER, starter)
$game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
return starter
end
def ensureRandomHashInitialized()
if $PokemonGlobal.psuedoBSTHash == nil
psuedoHash = Hash.new
for i in 0..NB_POKEMON
psuedoHash[i] = i
end
$PokemonGlobal.psuedoBSTHash = psuedoHash
end
end
#Get difficulty for displaying in-game
def getDisplayDifficulty
if $game_switches[SWITCH_GAME_DIFFICULTY_EASY] || $Trainer.lowest_difficulty <= 0
return getDisplayDifficultyFromIndex(0)
elsif $Trainer.lowest_difficulty <= 1
return getDisplayDifficultyFromIndex(1)
elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
return getDisplayDifficultyFromIndex(2)
else
return getDisplayDifficultyFromIndex(1)
end
end
def getDisplayDifficultyFromIndex(difficultyIndex)
return "Easy" if difficultyIndex == 0
return "Normal" if difficultyIndex == 1
return "Hard" if difficultyIndex == 2
return "???"
end
def getGameModeFromIndex(index)
return "Classic" if index == 0
return "Random" if index == 1
return "Remix" if index == 2
return "Expert" if index == 3
return "Species" if index == 4
return "Debug" if index == 5
return ""
end
#time in seconds
def idleHatEvent(hatId, time, switchToActivate = nil)
map = $game_map.map_id
i = 0
while i < (time / 5) do
# /5 because we update 5 times per second
return if $game_map.map_id != map
i += 1
pbWait(4)
i = 0 if $game_player.moving?
echoln i
end
$game_switches[switchToActivate] = true if switchToActivate
obtainHat(hatId)
end
#Necessary dor setting the various events within the pokemart map, uses the numbers as wondertrade
def get_city_numerical_id(city_sym)
current_city_numerical = {
:PEWTER => 1,
:CERULEAN => 2,
:VERMILLION => 3,
:LAVENDER => 4,
:CELADON => 5,
:FUCHSIA => 6,
:SAFFRON => 7,
:CINNABAR => 8,
:LEAGUE => 9,
:VIOLET => 10,
:AZALEA => 11,
:GOLDENROD => 12,
:ECRUTEAK => 13,
:MAHOGANY => 14,
:BLACKTHORN => 15,
:OLIVINE => 16,
:CIANWOOD => 17,
:KNOTISLAND => 18,
:BOONISLAND => 19,
:KINISLAND => 20,
:CHRONOISLAND => 21,
:CRIMSON => 22,
}
return current_city_numerical[city_sym]
end
POKEMART_MAP_ID = 357
POKEMART_DOOR_POS = [12, 12]
#city -> Symbol
def enter_pokemart(city)
pbSet(VAR_CURRENT_MART, city)
pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, get_city_numerical_id(city))
echoln get_city_numerical_id(city)
pbFadeOutIn {
$game_temp.player_new_map_id = POKEMART_MAP_ID
$game_temp.player_new_x = POKEMART_DOOR_POS[0]
$game_temp.player_new_y = POKEMART_DOOR_POS[1]
$scene.transfer_player(true)
$game_map.autoplay
$game_map.refresh
}
end
def exit_pokemart()
pokemart_entrances = {
:PEWTER => [380, 43, 24],
:CERULEAN => [1, 19, 22],
:VERMILLION => [19, 32, 13],
:LAVENDER => [50, 20, 23],
:CELADON => [95, 18, 15], #not a real pokemart
:FUCHSIA => [472, 7, 17],
:SAFFRON => [108, 53, 24],
:CINNABAR => [98, 30, 30],
:CRIMSON => [167, 21, 36],
:GOLDENROD => [237, 36, 33], #not a real pokemart
:AZALEA => [278, 34, 17],
:AZALEA_FLOODED => [338, 34, 17],
:VIOLET => [230, 20, 31],
:BLACKTHORN => [329, 16, 36],
:MAHOGANY => [631, 19, 19], #not a real pokemart
:ECRUTEAK => [359, 46, 38],
:OLIVINE => [138, 33, 23],
:CIANWOOD => [709.8, 46],
}
current_city = pbGet(VAR_CURRENT_MART)
current_city = :PEWTER if !current_city.is_a?(Symbol)
entrance_map = pokemart_entrances[current_city][0]
entrance_x = pokemart_entrances[current_city][1]
entrance_y = pokemart_entrances[current_city][2]
pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, 0)
pbSet(VAR_CURRENT_MART, 0)
pbFadeOutIn {
$game_temp.player_new_map_id = entrance_map
$game_temp.player_new_x = entrance_x
$game_temp.player_new_y = entrance_y
$scene.transfer_player(true)
$game_map.autoplay
$game_map.refresh
}
end
def pokemart_clothes_shop(current_city = nil, include_defaults = true)
current_city = pbGet(VAR_CURRENT_MART) if !current_city
echoln current_city
current_city = :PEWTER if !current_city.is_a?(Symbol)
current_city_tag = current_city.to_s.downcase
selector = OutfitSelector.new
list = selector.generate_clothes_choice(
baseOptions = include_defaults,
additionalIds = [],
additionalTags = [current_city_tag],
filterOutTags = [])
clothesShop(list)
end
def pokemart_hat_shop(include_defaults = true)
current_city = pbGet(VAR_CURRENT_MART)
current_city = :PEWTER if !current_city.is_a?(Symbol)
current_city_tag = current_city.to_s.downcase
selector = OutfitSelector.new
list = selector.generate_hats_choice(
baseOptions = include_defaults,
additionalIds = [],
additionalTags = [current_city_tag],
filterOutTags = [])
hatShop(list)
end
def get_mart_exclusive_items(city)
items_list = []
case city
when :PEWTER;
items_list = [:ROCKGEM, :NESTBALL]
when :VIRIDIAN;
items_list = []
when :CERULEAN;
items_list = [:WATERGEM, :NETBALL, :PRETTYWING]
when :VERMILLION;
items_list = [:LOVEBALL, :ELECTRICGEM]
when :LAVENDER;
items_list = [:GHOSTGEM, :DARKGEM, :DUSKBALL]
when :CELADON;
items_list = [:GRASSGEM, :FLYINGGEM, :QUICKBALL, :TIMERBALL,]
when :FUCHSIA;
items_list = [:POISONGEM, :REPEATBALL]
when :SAFFRON;
items_list = [:PSYCHICGEM, :FIGHTINGGEM, :FRIENDBALL]
when :CINNABAR;
items_list = [:FIREGEM, :ICEGEM, :HEAVYBALL]
when :CRIMSON;
items_list = [:DRAGONGEM, :LEVELBALL]
when :GOLDENROD;
items_list = [:EVERSTONE, :MOONSTONE, :SUNSTONE, :DUSKSTONE, :DAWNSTONE, :SHINYSTONE]
when :AZALEA;
items_list = [:BUGGEM]
when :VIOLET;
items_list = [:FLYINGGEM, :STATUSBALL]
when :BLACKTHORN;
items_list = [:DRAGONGEM, :CANDYBALL]
when :CHERRYGROVE;
items_list = [:BUGGEM, :PUREBALL]
when :MAHOGANY;
items_list = []
when :ECRUTEAK;
items_list = [:GHOSTGEM, :DARKGEM]
when :OLIVINE;
items_list = []
when :CIANWOOD;
items_list = []
when :KNOTISLAND;
items_list = []
when :BOONISLAND;
items_list = []
when :KINISLAND;
items_list = []
when :CHRONOISLAND;
items_list = []
end
return items_list
end
def calculate_pokemon_weight(pokemon,nerf=0)
base_weight = pokemon.weight
ivs = []
pokemon.iv.each { |iv|
ivs << iv[1]
}
level = pokemon.level
# Ensure IVs is an array of 6 values and level is between 1 and 100
raise "IVs array must have 6 values" if ivs.length != 6
raise "Level must be between 1 and 100" unless (1..100).include?(level)
# Calculate the IV Factor
iv_sum = ivs.sum
iv_factor = (iv_sum.to_f / 186) * 30 * 10
# Calculate the Level Factor
level_factor = (level.to_f / 100) * 5 * 10
# Calculate the weight
weight = base_weight * (1 + (iv_factor / 100) + (level_factor / 100))
weight -= base_weight
# Enforce the weight variation limits
max_weight = base_weight * 4.00 # 400% increase
min_weight = base_weight * 0.5 # 50% decrease
# Cap the weight between min and max values
weight = [[weight, min_weight].max, max_weight].min
weight -= nerf if weight- nerf > min_weight
return weight.round(2) # Round to 2 decimal places
end
#nerf: remove x kg from each generated pokemon
def generate_weight_contest_entries(species, level, resultsVariable,nerf=0)
#echoln "Generating Pokemon"
pokemon1 = pbGenerateWildPokemon(species, level) #Pokemon.new(species,level)
pokemon2 = pbGenerateWildPokemon(species, level) #Pokemon.new(species,level)
new_weights = []
new_weights << calculate_pokemon_weight(pokemon1,nerf)
new_weights << calculate_pokemon_weight(pokemon2,nerf)
echoln new_weights
echoln "(nerfed by -#{nerf})"
pbSet(resultsVariable, new_weights.max)
end
#todo: implement
def getMappedKeyFor(internalKey)
keybinding_fileName = "keybindings.mkxp1"
path = System.data_directory + keybinding_fileName
parse_keybindings(path)
#echoln Keybindings.new(path).bindings
end
#if need to play animation from event route
def playAnimation(animationId, x, y)
return if !$scene.is_a?(Scene_Map)
$scene.spriteset.addUserAnimation(animationId, x, y, true)
end
def formatNumberToString(number)
return number.to_s.reverse.gsub(/(\d{3})(?=\d)/, '\\1,').reverse
end
def playCry(pokemonSpeciesSymbol)
species = GameData::Species.get(pokemonSpeciesSymbol).species
GameData::Species.play_cry_from_species(species)
end
#chance: out of 100
def lilypadEncounter(pokemon, minLevel, maxLevel, chance = 10)
minLevel, maxLevel = [minLevel, maxLevel].minmax
level = rand(minLevel..maxLevel)
event = $game_map.events[@event_id]
return if !event
if rand(0..100) <= chance
pbWildBattle(pokemon, level)
else
playAnimation(Settings::GRASS_ANIMATION_ID, event.x, event.y)
end
event.erase
end
def isPlayerMale()
return pbGet(VAR_TRAINER_GENDER) == GENDER_MALE
end
def isPlayerFemale()
return pbGet(VAR_TRAINER_GENDER) == GENDER_FEMALE
end
def optionsMenu(options = [], cmdIfCancel = -1, startingOption = 0)
cmdIfCancel = -1 if !cmdIfCancel
result = pbShowCommands(nil, options, cmdIfCancel, startingOption)
echoln "menuResult :#{result}"
return result
end
def getHiddenPowerName(pokemon)
hiddenpower = pbHiddenPower(pokemon)
hiddenPowerType = hiddenpower[0]
echoln hiddenPowerType
if Settings::TRIPLE_TYPES.include?(hiddenPowerType)
return "Neutral"
end
return PBTypes.getName(hiddenPowerType)
end
#Returns if the current map is an outdoor map
def isOutdoor()
current_map = $game_map.map_id
map_metadata = GameData::MapMetadata.try_get(current_map)
return map_metadata && map_metadata.outdoor_map
end
#
# Rewards given by hotel questman after a certain nb. of completed quests
#
QUEST_REWARDS = [
QuestReward.new(1, :HM08, 1, "This HM will allow you to illuminate dark caves and should help you to progress in your journey!"),
QuestReward.new(5, :AMULETCOIN, 1, "This item will allows you to get twice the money in a battle if the Pokémon holding it took part in it!"),
QuestReward.new(10, :LANTERN, 1, "This will allow you to illuminate caves without having to use a HM! Practical, isn't it?"),
QuestReward.new(15, :LINKINGCORD, 3, "This strange cable triggers the evolution of Pokémon that typically evolve via trade. I know you'll put it to good use!"),
QuestReward.new(20, :SLEEPINGBAG, 1, "This handy item will allow you to sleep anywhere you want. You won't even need hotels anymore!"),
QuestReward.new(30, :MISTSTONE, 1, "This rare stone can evolve any Pokémon, regardless of their level or evolution method. Use it wisely!",true),
QuestReward.new(45, :MASTERBALL, 1, "This rare ball can catch any Pokémon. Don't waste it!",true),
QuestReward.new(60, :GSBALL, 1, "This mysterious ball is rumored to be the key to call upon the protector of Ilex Forest. It's a precious relic."),
]
def turnEventTowardsEvent(turning,turnedTowards)
event_x = turnedTowards.x
event_y = turnedTowards.y
if turning.x < event_x
turning.turn_right # Event is to the right of the player
elsif turning.x > event_x
turning.turn_left # Event is to the left of the player
elsif turning.y < event_y
turning.turn_down # Event is below the player
elsif turning.y > event_y
turning.turn_up # Event is above the player
end
end
def turnPlayerTowardsEvent(event)
event_x = event.x
event_y = event.y
if $game_player.x < event_x
$game_player.turn_right # Event is to the right of the player
elsif $game_player.x > event_x
$game_player.turn_left # Event is to the left of the player
elsif $game_player.y < event_y
$game_player.turn_down # Event is below the player
elsif $game_player.y > event_y
$game_player.turn_up # Event is above the player
end
end
def displaySpriteWindowWithMessage(pif_sprite, message = "", x = 0, y = 0,z=0)
spriteLoader = BattleSpriteLoader.new
sprite_bitmap = spriteLoader.load_pif_sprite_directly(pif_sprite)
pictureWindow = PictureWindow.new(sprite_bitmap.bitmap)
pictureWindow.opacity = 0
pictureWindow.z = z
pictureWindow.x = x
pictureWindow.y = y
pbMessage(message)
pictureWindow.dispose
end
def select_any_pokemon()
commands = []
for dex_num in 1..NB_POKEMON
species = getPokemon(dex_num)
commands.push([dex_num - 1, species.real_name, species.id])
end
return pbChooseList(commands, 0, nil, 1)
end
SWITCH_SS_ANNE_DEPARTED=88
SWITCH_SNORLAX_GONE_ROUTE_12=110
SWITCH_TELEPORT_NPC = 122
SWITCH_GOT_DIVE=317
SWITCH_GOT_ROCK_CLIMB=661
SWITCH_GOT_WATERFALL=388
def fixMissedHMs()
#Flash
if $PokemonBag.pbQuantity(:HM08) < 1 && $PokemonGlobal.questRewardsObtained.include?(:HM08)
pbReceiveItem(:HM08)
end
#Cut
if $PokemonBag.pbQuantity(:HM01) < 1 && $game_switches[SWITCH_SS_ANNE_DEPARTED]
pbReceiveItem(:HM01)
end
#Strength
if $PokemonBag.pbQuantity(:HM04) < 1 && $game_switches[SWITCH_SNORLAX_GONE_ROUTE_12]
pbReceiveItem(:HM04)
end
#Surf
if $PokemonBag.pbQuantity(:HM03) < 1 && $game_self_switches[[107, 1, "A"]]
pbReceiveItem(:HM03)
end
#Teleport
if $PokemonBag.pbQuantity(:HM07) < 1 && $game_switches[SWITCH_TELEPORT_NPC]
pbReceiveItem(:HM07)
end
#Fly
if $PokemonBag.pbQuantity(:HM02) < 1 && $game_self_switches[[439, 1, "B"]]
pbReceiveItem(:HM02)
end
#Waterfall
if $PokemonBag.pbQuantity(:HM05) < 1 && $game_switches[SWITCH_GOT_WATERFALL]
pbReceiveItem(:HM05)
end
#Dive
if $PokemonBag.pbQuantity(:HM06) < 1 && $game_switches[SWITCH_GOT_DIVE]
pbReceiveItem(:HM06)
end
#Rock Climb
if $PokemonBag.pbQuantity(:HM10) < 1 && $game_switches[SWITCH_GOT_ROCK_CLIMB]
pbReceiveItem(:HM10)
end
end