Files
infinitefusion-e18/Data/Scripts/016_UI/013_UI_Load.rb
2021-12-27 00:26:45 +00:00

348 lines
12 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokemonLoadPanel < SpriteWrapper
attr_reader :selected
TEXTCOLOR = Color.new(232, 232, 232)
TEXTSHADOWCOLOR = Color.new(136, 136, 136)
MALETEXTCOLOR = Color.new(56, 160, 248)
MALETEXTSHADOWCOLOR = Color.new(56, 104, 168)
FEMALETEXTCOLOR = Color.new(240, 72, 88)
FEMALETEXTSHADOWCOLOR = Color.new(160, 64, 64)
def initialize(index, title, isContinue, trainer, framecount, stats, mapid, viewport = nil)
super(viewport)
@index = index
@title = title
@isContinue = isContinue
@trainer = trainer
@totalsec = (stats) ? stats.play_time.to_i : ((framecount || 0) / Graphics.frame_rate)
@mapid = mapid
@selected = (index == 0)
@bgbitmap = AnimatedBitmap.new("Graphics/Pictures/loadPanels")
@refreshBitmap = true
@refreshing = false
refresh
end
def dispose
@bgbitmap.dispose
self.bitmap.dispose
super
end
def selected=(value)
return if @selected == value
@selected = value
@refreshBitmap = true
refresh
end
def pbRefresh
@refreshBitmap = true
refresh
end
def refresh
return if @refreshing
return if disposed?
@refreshing = true
if !self.bitmap || self.bitmap.disposed?
self.bitmap = BitmapWrapper.new(@bgbitmap.width, 111 * 2)
pbSetSystemFont(self.bitmap)
end
if @refreshBitmap
@refreshBitmap = false
self.bitmap&.clear
if @isContinue
self.bitmap.blt(0, 0, @bgbitmap.bitmap, Rect.new(0, (@selected) ? 111 * 2 : 0, @bgbitmap.width, 111 * 2))
else
self.bitmap.blt(0, 0, @bgbitmap.bitmap, Rect.new(0, (111 * 2 * 2) + ((@selected) ? 23 * 2 : 0), @bgbitmap.width, 23 * 2))
end
textpos = []
if @isContinue
textpos.push([@title, 16 * 2, 2 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Badges:"), 16 * 2, 53 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.badge_count.to_s, 103 * 2, 53 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Pokédex:"), 16 * 2, 69 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.pokedex.seen_count.to_s, 103 * 2, 69 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Time:"), 16 * 2, 85 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
hour = @totalsec / 60 / 60
min = @totalsec / 60 % 60
if hour > 0
textpos.push([_INTL("{1}h {2}m", hour, min), 103 * 2, 85 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
else
textpos.push([_INTL("{1}m", min), 103 * 2, 85 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
end
if @trainer.male?
textpos.push([@trainer.name, 56 * 2, 29 * 2, 0, MALETEXTCOLOR, MALETEXTSHADOWCOLOR])
elsif @trainer.female?
textpos.push([@trainer.name, 56 * 2, 29 * 2, 0, FEMALETEXTCOLOR, FEMALETEXTSHADOWCOLOR])
else
textpos.push([@trainer.name, 56 * 2, 29 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
end
mapname = pbGetMapNameFromId(@mapid)
mapname.gsub!(/\\PN/, @trainer.name)
textpos.push([mapname, 193 * 2, 2 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
else
textpos.push([@title, 16 * 2, 1 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
end
pbDrawTextPositions(self.bitmap, textpos)
end
@refreshing = false
end
end
#===============================================================================
#
#===============================================================================
class PokemonLoad_Scene
def pbStartScene(commands, show_continue, trainer, frame_count, stats, map_id)
@commands = commands
@sprites = {}
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99998
addBackgroundOrColoredPlane(@sprites, "background", "loadbg", Color.new(248, 248, 248), @viewport)
y = 16 * 2
commands.length.times do |i|
@sprites["panel#{i}"] = PokemonLoadPanel.new(
i, commands[i], (show_continue) ? (i == 0) : false, trainer,
frame_count, stats, map_id, @viewport
)
@sprites["panel#{i}"].x = 24 * 2
@sprites["panel#{i}"].y = y
@sprites["panel#{i}"].pbRefresh
y += (show_continue && i == 0) ? 112 * 2 : 24 * 2
end
@sprites["cmdwindow"] = Window_CommandPokemon.new([])
@sprites["cmdwindow"].viewport = @viewport
@sprites["cmdwindow"].visible = false
end
def pbStartScene2
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbStartDeleteScene
@sprites = {}
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99998
addBackgroundOrColoredPlane(@sprites, "background", "loadbg", Color.new(248, 248, 248), @viewport)
end
def pbUpdate
oldi = @sprites["cmdwindow"].index rescue 0
pbUpdateSpriteHash(@sprites)
newi = @sprites["cmdwindow"].index rescue 0
if oldi != newi
@sprites["panel#{oldi}"].selected = false
@sprites["panel#{oldi}"].pbRefresh
@sprites["panel#{newi}"].selected = true
@sprites["panel#{newi}"].pbRefresh
while @sprites["panel#{newi}"].y > Graphics.height - (40 * 2)
@commands.length.times do |i|
@sprites["panel#{i}"].y -= 24 * 2
end
6.times do |i|
break if !@sprites["party#{i}"]
@sprites["party#{i}"].y -= 24 * 2
end
@sprites["player"].y -= 24 * 2 if @sprites["player"]
end
while @sprites["panel#{newi}"].y < 16 * 2
@commands.length.times do |i|
@sprites["panel#{i}"].y += 24 * 2
end
6.times do |i|
break if !@sprites["party#{i}"]
@sprites["party#{i}"].y += 24 * 2
end
@sprites["player"].y += 24 * 2 if @sprites["player"]
end
end
end
def pbSetParty(trainer)
return if !trainer || !trainer.party
meta = GameData::PlayerMetadata.get(trainer.character_ID)
if meta
filename = pbGetPlayerCharset(meta.walk_charset, trainer, true)
@sprites["player"] = TrainerWalkingCharSprite.new(filename, @viewport)
charwidth = @sprites["player"].bitmap.width
charheight = @sprites["player"].bitmap.height
@sprites["player"].x = (56 * 2) - (charwidth / 8)
@sprites["player"].y = (56 * 2) - (charheight / 8)
@sprites["player"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
end
trainer.party.each_with_index do |pkmn, i|
@sprites["party#{i}"] = PokemonIconSprite.new(pkmn, @viewport)
@sprites["party#{i}"].setOffset(PictureOrigin::CENTER)
@sprites["party#{i}"].x = (167 + (33 * (i % 2))) * 2
@sprites["party#{i}"].y = (56 + (25 * (i / 2))) * 2
@sprites["party#{i}"].z = 99999
end
end
def pbChoose(commands)
@sprites["cmdwindow"].commands = commands
loop do
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::USE)
return @sprites["cmdwindow"].index
end
end
end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
def pbCloseScene
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonLoadScreen
def initialize(scene)
@scene = scene
if SaveData.exists?
@save_data = load_save_file(SaveData::FILE_PATH)
else
@save_data = {}
end
end
# @param file_path [String] file to load save data from
# @return [Hash] save data
def load_save_file(file_path)
save_data = SaveData.read_from_file(file_path)
unless SaveData.valid?(save_data)
if File.file?(file_path + '.bak')
pbMessage(_INTL('The save file is corrupt. A backup will be loaded.'))
save_data = load_save_file(file_path + '.bak')
else
self.prompt_save_deletion
return {}
end
end
return save_data
end
# Called if all save data is invalid.
# Prompts the player to delete the save files.
def prompt_save_deletion
pbMessage(_INTL('The save file is corrupt, or is incompatible with this game.'))
exit unless pbConfirmMessageSerious(
_INTL('Do you want to delete the save file and start anew?')
)
self.delete_save_data
$game_system = Game_System.new
$PokemonSystem = PokemonSystem.new
end
def pbStartDeleteScreen
@scene.pbStartDeleteScene
@scene.pbStartScene2
if SaveData.exists?
if pbConfirmMessageSerious(_INTL("Delete all saved data?"))
pbMessage(_INTL("Once data has been deleted, there is no way to recover it.\1"))
if pbConfirmMessageSerious(_INTL("Delete the saved data anyway?"))
pbMessage(_INTL("Deleting all data. Don't turn off the power.\\wtnp[0]"))
self.delete_save_data
end
end
else
pbMessage(_INTL("No save file was found."))
end
@scene.pbEndScene
$scene = pbCallTitle
end
def delete_save_data
begin
SaveData.delete_file
pbMessage(_INTL('The saved data was deleted.'))
rescue SystemCallError
pbMessage(_INTL('All saved data could not be deleted.'))
end
end
def pbStartLoadScreen
commands = []
cmd_continue = -1
cmd_new_game = -1
cmd_options = -1
cmd_language = -1
cmd_mystery_gift = -1
cmd_debug = -1
cmd_quit = -1
show_continue = !@save_data.empty?
if show_continue
commands[cmd_continue = commands.length] = _INTL('Continue')
if @save_data[:player].mystery_gift_unlocked
commands[cmd_mystery_gift = commands.length] = _INTL('Mystery Gift')
end
end
commands[cmd_new_game = commands.length] = _INTL('New Game')
commands[cmd_options = commands.length] = _INTL('Options')
commands[cmd_language = commands.length] = _INTL('Language') if Settings::LANGUAGES.length >= 2
commands[cmd_debug = commands.length] = _INTL('Debug') if $DEBUG
commands[cmd_quit = commands.length] = _INTL('Quit Game')
map_id = show_continue ? @save_data[:map_factory].map.map_id : 0
@scene.pbStartScene(commands, show_continue, @save_data[:player],
@save_data[:frame_count] || 0, @save_data[:stats], map_id)
@scene.pbSetParty(@save_data[:player]) if show_continue
@scene.pbStartScene2
loop do
command = @scene.pbChoose(commands)
pbPlayDecisionSE if command != cmd_quit
case command
when cmd_continue
@scene.pbEndScene
Game.load(@save_data)
return
when cmd_new_game
@scene.pbEndScene
Game.start_new
return
when cmd_mystery_gift
pbFadeOutIn { pbDownloadMysteryGift(@save_data[:player]) }
when cmd_options
pbFadeOutIn do
scene = PokemonOption_Scene.new
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen(true)
end
when cmd_language
@scene.pbEndScene
$PokemonSystem.language = pbChooseLanguage
pbLoadMessages('Data/' + Settings::LANGUAGES[$PokemonSystem.language][1])
if show_continue
@save_data[:pokemon_system] = $PokemonSystem
File.open(SaveData::FILE_PATH, 'wb') { |file| Marshal.dump(@save_data, file) }
end
$scene = pbCallTitle
return
when cmd_debug
pbFadeOutIn { pbDebugMenu(false) }
when cmd_quit
pbPlayCloseMenuSE
@scene.pbEndScene
$scene = nil
return
else
pbPlayBuzzerSE
end
end
end
end