mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
532 lines
18 KiB
Ruby
532 lines
18 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class PokemonSystem
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attr_accessor :textspeed
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attr_accessor :battlescene
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attr_accessor :battlestyle
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attr_accessor :givenicknames
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attr_accessor :frame
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attr_accessor :textskin
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attr_accessor :screensize
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attr_accessor :language
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attr_accessor :runstyle
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attr_accessor :bgmvolume
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attr_accessor :sevolume
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attr_accessor :textinput
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def initialize
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@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
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@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
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@battlestyle = 0 # Battle style (0=switch, 1=set)
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@givenicknames = 0 # Give nicknames (0=give, 1=don't give)
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@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
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@textskin = 0 # Speech frame
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@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
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@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
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@runstyle = 0 # Default movement speed (0=walk, 1=run)
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@bgmvolume = 100 # Volume of background music and ME
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@sevolume = 100 # Volume of sound effects
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@textinput = 0 # Text input mode (0=cursor, 1=keyboard)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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module PropertyMixin
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attr_reader :name
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def get
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return @get_proc&.call
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end
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def set(*args)
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@set_proc&.call(*args)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class EnumOption
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include PropertyMixin
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attr_reader :values
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def initialize(name, values, get_proc, set_proc)
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@name = name
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@values = values.map { |val| _INTL(val) }
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@get_proc = get_proc
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@set_proc = set_proc
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end
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def next(current)
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index = current + 1
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index = @values.length - 1 if index > @values.length - 1
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return index
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end
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def prev(current)
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index = current - 1
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index = 0 if index < 0
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return index
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class NumberOption
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include PropertyMixin
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attr_reader :lowest_value
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attr_reader :highest_value
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def initialize(name, range, get_proc, set_proc)
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@name = name
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case range
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when Range
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@lowest_value = range.begin
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@highest_value = range.end
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when Array
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@lowest_value = range[0]
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@highest_value = range[1]
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end
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@get_proc = get_proc
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@set_proc = set_proc
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end
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def next(current)
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index = current + @lowest_value
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index += 1
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index = @lowest_value if index > @highest_value
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return index - @lowest_value
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end
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def prev(current)
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index = current + @lowest_value
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index -= 1
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index = @highest_value if index < @lowest_value
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return index - @lowest_value
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class SliderOption
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include PropertyMixin
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attr_reader :lowest_value
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attr_reader :highest_value
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def initialize(name, range, get_proc, set_proc)
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@name = name
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@lowest_value = range[0]
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@highest_value = range[1]
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@interval = range[2]
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@get_proc = get_proc
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@set_proc = set_proc
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end
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def next(current)
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index = current + @lowest_value
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index += @interval
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index = @highest_value if index > @highest_value
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return index - @lowest_value
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end
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def prev(current)
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index = current + @lowest_value
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index -= @interval
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index = @lowest_value if index < @lowest_value
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return index - @lowest_value
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end
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end
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#===============================================================================
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# Main options list
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#===============================================================================
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class Window_PokemonOption < Window_DrawableCommand
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attr_reader :value_changed
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SEL_NAME_BASE_COLOR = Color.new(192, 120, 0)
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SEL_NAME_SHADOW_COLOR = Color.new(248, 176, 80)
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SEL_VALUE_BASE_COLOR = Color.new(248, 48, 24)
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SEL_VALUE_SHADOW_COLOR = Color.new(248, 136, 128)
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def initialize(options, x, y, width, height)
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@options = options
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@values = []
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@options.length.times { |i| @values[i] = 0 }
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@value_changed = false
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super(x, y, width, height)
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end
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def [](i)
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return @values[i]
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end
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def []=(i, value)
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@values[i] = value
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refresh
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end
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def setValueNoRefresh(i, value)
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@values[i] = value
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end
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def itemCount
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return @options.length + 1
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end
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def drawItem(index, _count, rect)
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rect = drawCursor(index, rect)
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sel_index = self.index
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# Draw option's name
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optionname = (index == @options.length) ? _INTL("Close") : @options[index].name
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optionwidth = rect.width * 9 / 20
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pbDrawShadowText(self.contents, rect.x, rect.y, optionwidth, rect.height, optionname,
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(index == sel_index) ? SEL_NAME_BASE_COLOR : self.baseColor,
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(index == sel_index) ? SEL_NAME_SHADOW_COLOR : self.shadowColor)
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return if index == @options.length
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# Draw option's values
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case @options[index]
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when EnumOption
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if @options[index].values.length > 1
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totalwidth = 0
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@options[index].values.each do |value|
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totalwidth += self.contents.text_size(value).width
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end
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spacing = (rect.width - rect.x - optionwidth - totalwidth) / (@options[index].values.length - 1)
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spacing = 0 if spacing < 0
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xpos = optionwidth + rect.x
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ivalue = 0
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@options[index].values.each do |value|
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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(ivalue == self[index]) ? SEL_VALUE_BASE_COLOR : self.baseColor,
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(ivalue == self[index]) ? SEL_VALUE_SHADOW_COLOR : self.shadowColor)
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xpos += self.contents.text_size(value).width
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xpos += spacing
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ivalue += 1
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end
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else
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pbDrawShadowText(self.contents, rect.x + optionwidth, rect.y, optionwidth, rect.height,
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optionname, self.baseColor, self.shadowColor)
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end
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when NumberOption
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value = _INTL("Type {1}/{2}", @options[index].lowest_value + self[index],
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@options[index].highest_value - @options[index].lowest_value + 1)
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xpos = optionwidth + rect.x * 2
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR, 1)
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when SliderOption
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value = sprintf(" %d", @options[index].highest_value)
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sliderlength = rect.width - rect.x - optionwidth - self.contents.text_size(value).width
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xpos = optionwidth + rect.x
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self.contents.fill_rect(xpos, rect.y - 2 + (rect.height / 2), sliderlength, 4, self.baseColor)
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self.contents.fill_rect(
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xpos + ((sliderlength - 8) * (@options[index].lowest_value + self[index]) / @options[index].highest_value),
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rect.y - 8 + (rect.height / 2),
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8, 16, SEL_VALUE_BASE_COLOR
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)
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value = sprintf("%d", @options[index].lowest_value + self[index])
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xpos += (rect.width - rect.x - optionwidth) - self.contents.text_size(value).width
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR)
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else
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value = @options[index].values[self[index]]
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xpos = optionwidth + rect.x
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR)
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end
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end
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def update
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oldindex = self.index
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@value_changed = false
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super
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dorefresh = (self.index != oldindex)
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if self.active && self.index < @options.length
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if Input.repeat?(Input::LEFT)
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self[self.index] = @options[self.index].prev(self[self.index])
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dorefresh = true
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@value_changed = true
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elsif Input.repeat?(Input::RIGHT)
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self[self.index] = @options[self.index].next(self[self.index])
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dorefresh = true
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@value_changed = true
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end
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end
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refresh if dorefresh
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end
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end
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#===============================================================================
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# Options main screen
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#===============================================================================
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class PokemonOption_Scene
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attr_reader :sprites
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attr_reader :in_load_screen
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def pbStartScene(in_load_screen = false)
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@in_load_screen = in_load_screen
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# Get all options
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@options = []
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@hashes = []
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MenuHandlers.each_available(:options_menu) do |option, hash, name|
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@options.push(
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hash["type"].new(name, hash["parameters"], hash["get_proc"], hash["set_proc"])
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)
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@hashes.push(hash)
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end
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# Create sprites
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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addBackgroundOrColoredPlane(@sprites, "bg", "optionsbg", Color.new(192, 200, 208), @viewport)
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Options"), 0, -16, Graphics.width, 64, @viewport
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)
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@sprites["title"].back_opacity = 0
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@sprites["textbox"] = pbCreateMessageWindow
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pbSetSystemFont(@sprites["textbox"].contents)
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@sprites["option"] = Window_PokemonOption.new(
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@options, 0, @sprites["title"].y + @sprites["title"].height - 16, Graphics.width,
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Graphics.height - (@sprites["title"].y + @sprites["title"].height - 16) - @sprites["textbox"].height
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)
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@sprites["option"].viewport = @viewport
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@sprites["option"].visible = true
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# Get the values of each option
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@options.length.times { |i| @sprites["option"].setValueNoRefresh(i, @options[i].get || 0) }
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@sprites["option"].refresh
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pbChangeSelection
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pbDeactivateWindows(@sprites)
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbChangeSelection
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hash = @hashes[@sprites["option"].index]
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# Call selected option's "on_select" proc (if defined)
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@sprites["textbox"].letterbyletter = false
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hash["on_select"]&.call(self) if hash
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# Set descriptive text
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description = ""
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if hash
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if hash["description"].is_a?(Proc)
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description = hash["description"].call
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elsif !hash["description"].nil?
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description = _INTL(hash["description"])
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end
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else
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description = _INTL("Close the screen.")
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end
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@sprites["textbox"].text = description
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end
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def pbOptions
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pbActivateWindow(@sprites, "option") {
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index = -1
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if @sprites["option"].index != index
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pbChangeSelection
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index = @sprites["option"].index
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end
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@options[index].set(@sprites["option"][index], self) if @sprites["option"].value_changed
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if Input.trigger?(Input::BACK)
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break
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elsif Input.trigger?(Input::USE)
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break if @sprites["option"].index == @options.length
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end
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end
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}
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end
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def pbEndScene
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pbPlayCloseMenuSE
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pbFadeOutAndHide(@sprites) { pbUpdate }
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# Set the values of each option, to make sure they're all set
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@options.length.times do |i|
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@options[i].set(@sprites["option"][i], self)
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end
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pbDisposeMessageWindow(@sprites["textbox"])
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pbDisposeSpriteHash(@sprites)
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pbRefreshSceneMap
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@viewport.dispose
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end
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonOptionScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen(in_load_screen = false)
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@scene.pbStartScene(in_load_screen)
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@scene.pbOptions
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@scene.pbEndScene
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end
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end
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#===============================================================================
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# Options Menu commands
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#===============================================================================
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MenuHandlers.add(:options_menu, :bgm_volume, {
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"name" => _INTL("Music Volume"),
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"order" => 10,
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"type" => SliderOption,
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"parameters" => [0, 100, 5], # [minimum_value, maximum_value, interval]
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"description" => _INTL("Adjust the volume of the background music."),
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"get_proc" => proc { next $PokemonSystem.bgmvolume },
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"set_proc" => proc { |value, scene|
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next if $PokemonSystem.bgmvolume == value
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$PokemonSystem.bgmvolume = value
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next if scene.in_load_screen || $game_system.playing_bgm.nil?
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playingBGM = $game_system.getPlayingBGM
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$game_system.bgm_pause
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$game_system.bgm_resume(playingBGM)
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}
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})
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MenuHandlers.add(:options_menu, :se_volume, {
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"name" => _INTL("SE Volume"),
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"order" => 20,
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"type" => SliderOption,
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"parameters" => [0, 100, 5], # [minimum_value, maximum_value, interval]
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"description" => _INTL("Adjust the volume of sound effects."),
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"get_proc" => proc { next $PokemonSystem.sevolume },
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"set_proc" => proc { |value, _scene|
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next if $PokemonSystem.sevolume == value
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$PokemonSystem.sevolume = value
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if $game_system.playing_bgs
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$game_system.playing_bgs.volume = value
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playingBGS = $game_system.getPlayingBGS
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$game_system.bgs_pause
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$game_system.bgs_resume(playingBGS)
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end
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pbPlayCursorSE
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}
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})
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MenuHandlers.add(:options_menu, :text_speed, {
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"name" => _INTL("Text Speed"),
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"order" => 30,
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"type" => EnumOption,
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"parameters" => [_INTL("Slow"), _INTL("Normal"), _INTL("Fast")],
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"description" => _INTL("Choose the speed at which text appears."),
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"on_select" => proc { |scene| scene.sprites["textbox"].letterbyletter = true },
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"get_proc" => proc { next $PokemonSystem.textspeed },
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"set_proc" => proc { |value, scene|
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next if value == $PokemonSystem.textspeed
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$PokemonSystem.textspeed = value
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MessageConfig.pbSetTextSpeed(MessageConfig.pbSettingToTextSpeed(value))
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# Display the message with the selected text speed to gauge it better.
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scene.sprites["textbox"].textspeed = MessageConfig.pbGetTextSpeed
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scene.sprites["textbox"].letterbyletter = true
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scene.sprites["textbox"].text = scene.sprites["textbox"].text
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}
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})
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MenuHandlers.add(:options_menu, :battle_animations, {
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"name" => _INTL("Battle Effects"),
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"order" => 40,
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"type" => EnumOption,
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"parameters" => [_INTL("On"), _INTL("Off")],
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"description" => _INTL("Choose whether you wish to see move animations in battle."),
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"get_proc" => proc { next $PokemonSystem.battlescene },
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"set_proc" => proc { |value, _scene| $PokemonSystem.battlescene = value }
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})
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MenuHandlers.add(:options_menu, :battle_style, {
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"name" => _INTL("Battle Style"),
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"order" => 50,
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"type" => EnumOption,
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"parameters" => [_INTL("Switch"), _INTL("Set")],
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"description" => _INTL("Choose whether you can switch Pokémon when an opponent's Pokémon faints."),
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"get_proc" => proc { next $PokemonSystem.battlestyle },
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"set_proc" => proc { |value, _scene| $PokemonSystem.battlestyle = value }
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})
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MenuHandlers.add(:options_menu, :movement_style, {
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"name" => _INTL("Default Movement"),
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"order" => 60,
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"type" => EnumOption,
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"parameters" => [_INTL("Walking"), _INTL("Running")],
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"description" => _INTL("Choose your movement speed. Hold Back while moving to move at the other speed."),
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"condition" => proc { next $player&.has_running_shoes },
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"get_proc" => proc { next $PokemonSystem.runstyle },
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"set_proc" => proc { |value, _sceme| $PokemonSystem.runstyle = value }
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})
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MenuHandlers.add(:options_menu, :give_nicknames, {
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"name" => _INTL("Give Nicknames"),
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"order" => 70,
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"type" => EnumOption,
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"parameters" => [_INTL("Give"), _INTL("Don't give")],
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"description" => _INTL("Choose whether you can give a nickname to a Pokémon when you obtain it."),
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"get_proc" => proc { next $PokemonSystem.givenicknames },
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"set_proc" => proc { |value, _scene| $PokemonSystem.givenicknames = value }
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})
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MenuHandlers.add(:options_menu, :speech_frame, {
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"name" => _INTL("Speech Frame"),
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"order" => 80,
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"type" => NumberOption,
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"parameters" => 1..Settings::SPEECH_WINDOWSKINS.length,
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"description" => _INTL("Choose the appearance of dialogue boxes."),
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"get_proc" => proc { next $PokemonSystem.textskin },
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"set_proc" => proc { |value, scene|
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$PokemonSystem.textskin = value
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MessageConfig.pbSetSpeechFrame("Graphics/Windowskins/" + Settings::SPEECH_WINDOWSKINS[value])
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# Change the windowskin of the options text box to selected one
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scene.sprites["textbox"].setSkin(MessageConfig.pbGetSpeechFrame)
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:options_menu, :menu_frame, {
|
|
"name" => _INTL("Menu Frame"),
|
|
"order" => 90,
|
|
"type" => NumberOption,
|
|
"parameters" => 1..Settings::MENU_WINDOWSKINS.length,
|
|
"description" => _INTL("Choose the appearance of menu boxes."),
|
|
"get_proc" => proc { next $PokemonSystem.frame },
|
|
"set_proc" => proc { |value, scene|
|
|
$PokemonSystem.frame = value
|
|
MessageConfig.pbSetSystemFrame("Graphics/Windowskins/" + Settings::MENU_WINDOWSKINS[value])
|
|
# Change the windowskin of the options text box to selected one
|
|
scene.sprites["option"].setSkin(MessageConfig.pbGetSystemFrame)
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:options_menu, :text_input_style, {
|
|
"name" => _INTL("Text Entry"),
|
|
"order" => 100,
|
|
"type" => EnumOption,
|
|
"parameters" => [_INTL("Cursor"), _INTL("Keyboard")],
|
|
"description" => _INTL("Choose how you want to enter text."),
|
|
"get_proc" => proc { next $PokemonSystem.textinput },
|
|
"set_proc" => proc { |value, _scene| $PokemonSystem.textinput = value }
|
|
})
|
|
|
|
MenuHandlers.add(:options_menu, :screen_size, {
|
|
"name" => _INTL("Screen Size"),
|
|
"order" => 110,
|
|
"type" => EnumOption,
|
|
"parameters" => [_INTL("S"), _INTL("M"), _INTL("L"), _INTL("XL"), _INTL("Full")],
|
|
"description" => _INTL("Choose the size of the game window."),
|
|
"get_proc" => proc { next [$PokemonSystem.screensize, 4].min },
|
|
"set_proc" => proc { |value, _scene|
|
|
next if $PokemonSystem.screensize == value
|
|
$PokemonSystem.screensize = value
|
|
pbSetResizeFactor($PokemonSystem.screensize)
|
|
}
|
|
})
|