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infinitefusion-e18/Data/Scripts/050_AddOns/UnrealTime.rb

278 lines
9.9 KiB
Ruby

# #===============================================================================
# # * Unreal Time System - by FL (Credits will be apreciated)
# #===============================================================================
# #
# # This script is for Pokémon Essentials. It makes the time in game uses its
# # own clock that only pass when you are in game instead of using real time
# # (like Minecraft and Zelda: Ocarina of Time).
# #
# #== INSTALLATION ===============================================================
# #
# # To this script works, put it above main OR convert into a plugin.
# #
# #== HOW TO USE =================================================================
# #
# # This script automatic works after installed.
# #
# # If you wish to add/reduce time, there are 3 ways:
# #
# # 1. EXTRA_SECONDS/EXTRA_DAYS are variables numbers that hold time passage;
# # The time in these variable isn't affected by PROPORTION.
# # Example: When the player sleeps you wish to the time in game advance
# # 8 hours, so put in EXTRA_SECONDS a game variable number and sum
# # 28800 (60*60*8) in this variable every time that the players sleeps.
# #
# # 2. 'UnrealTime.add_seconds(seconds)' and 'UnrealTime.add_days(days)' does the
# # same thing, in fact, EXTRA_SECONDS/EXTRA_DAYS call these methods.
# #
# # 3. 'UnrealTime.advance_to(16,17,18)' advance the time to a fixed time of day,
# # 16:17:18 on this example.
# #
# #== NOTES ======================================================================
# #
# # If you wish to some parts still use real time like the Trainer Card start time
# # and Pokémon Trainer Memo, just change 'pbGetTimeNow' to 'Time.now' in their
# # scripts.
# #
# # This script uses the Ruby Time class. Before Essentials version 19 (who came
# # with 64-bit ruby) it can only have 1901-2038 range.
# #
# # Some time methods:
# # 'pbGetTimeNow.year', 'pbGetTimeNow.mon' (the numbers from 1-12),
# # 'pbGetTimeNow.day','pbGetTimeNow.hour', 'pbGetTimeNow.min',
# # 'pbGetTimeNow.sec', 'pbGetAbbrevMonthName(pbGetTimeNow.mon)',
# # 'pbGetTimeNow.strftime("%A")' (displays weekday name),
# # 'pbGetTimeNow.strftime("%I:%M %p")' (displays Hours:Minutes pm/am)
# #
# #===============================================================================
#
# if defined?(PluginManager) && !PluginManager.installed?("Unreal Time System")
# PluginManager.register({
# :name => "Unreal Time System",
# :version => "1.1",
# :link => "https://www.pokecommunity.com/showthread.php?t=285831",
# :credits => "FL"
# })
# end
#
# module UnrealTime
# # Set false to disable this system (returns Time.now)
# ENABLED=true
#
# # Time proportion here.
# # So if it is 100, one second in real time will be 100 seconds in game.
# # If it is 60, one second in real time will be one minute in game.
# PROPORTION=60
#
# # Starting on Essentials v17, the map tone only try to refresh tone each 30
# # real time seconds.
# # If this variable number isn't -1, the game use this number instead of 30.
# # When time is changed with advance_to or add_seconds, the tone refreshes.
# TONE_CHECK_INTERVAL = 10.0
#
# # Make this true to time only pass at field (Scene_Map)
# # A note to scripters: To make time pass on other scenes, put line
# # '$PokemonGlobal.addNewFrameCount' near to line 'Graphics.update'
# TIME_STOPS=true
#
# # Make this true to time pass in battle, during turns and command selection.
# # This won't affect the Pokémon and Bag submenus.
# # Only works if TIME_STOPS=true.
# BATTLE_PASS=true
#
# # Make this true to time pass when the Dialog box or the main menu are open.
# # This won't affect the submenus like Pokémon and Bag.
# # Only works if TIME_STOPS=true.
# TALK_PASS=true
#
# # Choose switch number that when true the time won't pass (or -1 to cancel).
# # Only works if TIME_STOPS=true.
# SWITCH_STOPS=-1
#
# # Choose variable(s) number(s) that can hold time passage (or -1 to cancel).
# # Look at description for more details.
# EXTRA_SECONDS=79
# EXTRA_DAYS=-1
#
# # Initial date. In sequence: Year, month, day, hour and minutes.
# # Method UnrealTime.reset resets time back to this time.
# def self.initial_date
# return Time.local(2000,1,1, 12,0)
# end
#
# # Advance to next time. If time already passed, advance
# # into the time on the next day.
# # Hour is 0..23
# def self.advance_to(hour,min=0,sec=0)
# if hour < 0 || hour > 23
# raise RangeError, "hour is #{hour}, should be 0..23"
# end
# day_seconds = 60*60*24
# seconds_now = pbGetTimeNow.hour*60*60+pbGetTimeNow.min*60+pbGetTimeNow.sec
# target_seconds = hour*60*60+min*60+sec
# seconds_added = target_seconds-seconds_now
# seconds_added += day_seconds if seconds_added<0
# $PokemonGlobal.newFrameCount+=seconds_added
# PBDayNight.sheduleToneRefresh
# end
#
# # Resets time to initial_date.
# def self.reset
# raise "Method doesn't work when TIME_STOPS is false!" if !TIME_STOPS
# $game_variables[EXTRA_SECONDS]=0 if EXTRA_DAYS>0
# $game_variables[EXTRA_DAYS]=0 if EXTRA_DAYS>0
# $PokemonGlobal.newFrameCount=0
# $PokemonGlobal.extraYears=0
# PBDayNight.sheduleToneRefresh
# end
#
# # Does the same thing as EXTRA_SECONDS variable.
# def self.add_seconds(seconds)
# raise "Method doesn't work when TIME_STOPS is false!" if !TIME_STOPS
# $PokemonGlobal.newFrameCount+=(seconds*Graphics.frame_rate)/PROPORTION.to_f
# PBDayNight.sheduleToneRefresh
# end
#
# def self.add_days(days)
# add_seconds(60*60*24*days)
# end
#
# NEED_32_BIT_FIX = [''].pack('p').size <= 4
# end
#
# # Essentials V18 and lower compatibility
# module Settings
# TIME_SHADING = defined?(ENABLESHADING) ? ENABLESHADING : ::TIME_SHADING
# end if defined?(TIME_SHADING) || defined?(ENABLESHADING)
#
# module PBDayNight
# class << self
# if method_defined?(:getTone) && UnrealTime::TONE_CHECK_INTERVAL > 0
# def getTone
# @cachedTone = Tone.new(0,0,0) if !@cachedTone
# return @cachedTone if !Settings::TIME_SHADING
# toneNeedUpdate = (!@dayNightToneLastUpdate ||
# Graphics.frame_count-@dayNightToneLastUpdate >=
# Graphics.frame_rate*UnrealTime::TONE_CHECK_INTERVAL
# )
# if toneNeedUpdate
# getToneInternal
# @dayNightToneLastUpdate = Graphics.frame_count
# end
# return @cachedTone
# end
# end
#
# # Shedule a tone refresh on the next try (probably next frame)
# def sheduleToneRefresh
# @dayNightToneLastUpdate = nil
# end
# end
# end
#
# def pbGetTimeNow
# return Time.now if !$PokemonGlobal || !UnrealTime::ENABLED
# day_seconds = 60*60*24
# if UnrealTime::TIME_STOPS
# # Sum the extra values to newFrameCount
# if UnrealTime::EXTRA_SECONDS>0
# UnrealTime.add_seconds(pbGet(UnrealTime::EXTRA_SECONDS))
# $game_variables[UnrealTime::EXTRA_SECONDS]=0
# end
# if UnrealTime::EXTRA_DAYS>0
# UnrealTime.add_seconds(day_seconds*pbGet(UnrealTime::EXTRA_DAYS))
# $game_variables[UnrealTime::EXTRA_DAYS]=0
# end
# elsif UnrealTime::EXTRA_SECONDS>0 && UnrealTime::EXTRA_DAYS>0
# # Checks to regulate the max/min values at UnrealTime::EXTRA_SECONDS
# while pbGet(UnrealTime::EXTRA_SECONDS)>=day_seconds
# $game_variables[UnrealTime::EXTRA_SECONDS]-=day_seconds
# $game_variables[UnrealTime::EXTRA_DAYS]+=1
# end
# while pbGet(UnrealTime::EXTRA_SECONDS)<=-day_seconds
# $game_variables[UnrealTime::EXTRA_SECONDS]+=day_seconds
# $game_variables[UnrealTime::EXTRA_DAYS]-=1
# end
# end
# start_time=UnrealTime.initial_date
# if UnrealTime::TIME_STOPS
# time_played=$PokemonGlobal.newFrameCount
# else
# time_played=Graphics.frame_count
# end
# time_played=(time_played*UnrealTime::PROPORTION)/Graphics.frame_rate
# time_jumped=0
# if UnrealTime::EXTRA_SECONDS>-1
# time_jumped+=pbGet(UnrealTime::EXTRA_SECONDS)
# end
# if UnrealTime::EXTRA_DAYS>-1
# time_jumped+=pbGet(UnrealTime::EXTRA_DAYS)*day_seconds
# end
# time_ret = 0
# # Before Essentials V19, there is a year limit. To prevent crashes due to this
# # limit, every time that you reach in year 2036 the system will subtract 6
# # years (to works with leap year) from your date and sum in
# # $PokemonGlobal.extraYears. You can sum your actual year with this extraYears
# # when displaying years.
# loop do
# time_fix=0
# if $PokemonGlobal.extraYears!=0
# time_fix = $PokemonGlobal.extraYears*day_seconds*(365*6+1)/6
# end
# time_ret=start_time+(time_played+time_jumped-time_fix)
# break if !UnrealTime::NEED_32_BIT_FIX || time_ret.year<2036
# $PokemonGlobal.extraYears+=6
# end
# return time_ret
# end
#
# if UnrealTime::ENABLED
# class PokemonGlobalMetadata
# attr_accessor :newFrameCount # Became float when using extra values
# attr_accessor :extraYears
#
# def addNewFrameCount
# return if (UnrealTime::SWITCH_STOPS>0 &&
# $game_switches[UnrealTime::SWITCH_STOPS])
# self.newFrameCount+=1
# end
#
# def newFrameCount
# @newFrameCount=0 if !@newFrameCount
# return @newFrameCount
# end
#
# def extraYears
# @extraYears=0 if !@extraYears
# return @extraYears
# end
# end
#
# if UnrealTime::TIME_STOPS
# class Scene_Map
# alias :updateold :update
# def update
# $PokemonGlobal.addNewFrameCount
# updateold
# end
#
# if UnrealTime::TALK_PASS
# alias :miniupdateold :miniupdate
# def miniupdate
# $PokemonGlobal.addNewFrameCount
# miniupdateold
# end
# end
# end
#
# if UnrealTime::BATTLE_PASS
# class PokeBattle_Scene
# alias :pbGraphicsUpdateold :pbGraphicsUpdate
# def pbGraphicsUpdate
# $PokemonGlobal.addNewFrameCount
# pbGraphicsUpdateold
# end
# end
# end
# end
# end