mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-12 15:44:57 +00:00
138 lines
5.2 KiB
Ruby
138 lines
5.2 KiB
Ruby
module AnimationEditor::ParticleDataHelper
|
|
module_function
|
|
|
|
def get_duration(particles)
|
|
ret = 0
|
|
particles.each do |p|
|
|
p.each_pair do |cmd, val|
|
|
next if !val.is_a?(Array) || val.length == 0
|
|
max = val.last[0] + val.last[1]
|
|
ret = max if ret < max
|
|
end
|
|
end
|
|
return ret
|
|
end
|
|
|
|
def get_keyframe_particle_value(particle, frame, property)
|
|
if !GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES.include?(property)
|
|
raise _INTL("Couldn't get default value for property {1} for particle {2}.",
|
|
property, particle[:name])
|
|
end
|
|
ret = [GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES[property], false]
|
|
if particle[property]
|
|
# NOTE: The commands are already in keyframe order, so we can just run
|
|
# through them in order, applying their changes until we reach
|
|
# frame.
|
|
particle[property].each do |cmd|
|
|
break if cmd[0] > frame # Command is in the future; no more is needed
|
|
break if cmd[0] == frame && cmd[1] > 0 # Start of a "MoveXYZ" command; won't have changed yet
|
|
if cmd[0] + cmd[1] <= frame # Command has finished; use its end value
|
|
ret[0] = cmd[2]
|
|
next
|
|
end
|
|
# In a "MoveXYZ" command; need to interpolate
|
|
ret[0] = lerp(ret[0], cmd[2], cmd[1], cmd[0], frame).to_i
|
|
ret[1] = true # Interpolating
|
|
break
|
|
end
|
|
end
|
|
# NOTE: Particles are assumed to be not visible at the start of the
|
|
# animation, and automatically become visible when the particle has
|
|
# its first command. This does not apply to the "User" and "Target"
|
|
# particles, which start the animation visible.
|
|
if property == :visible
|
|
first_cmd = (["User", "Target"].include?(particle[:name])) ? 0 : -1
|
|
first_visible_cmd = -1
|
|
particle.each_pair do |prop, value|
|
|
next if !value.is_a?(Array) || value.length == 0
|
|
first_cmd = value[0][0] if first_cmd < 0 || first_cmd > value[0][0]
|
|
first_visible_cmd = value[0][0] if prop == :visible && (first_visible_cmd < 0 || first_visible_cmd > value[0][0])
|
|
end
|
|
ret[0] = true if first_cmd >= 0 && first_cmd <= frame &&
|
|
(first_visible_cmd < 0 || frame < first_visible_cmd)
|
|
end
|
|
echoln "here 2: #{ret}"
|
|
return ret
|
|
end
|
|
|
|
def get_all_keyframe_particle_values(particle, frame)
|
|
ret = {}
|
|
GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES.each_pair do |prop, default|
|
|
ret[prop] = get_keyframe_particle_value(particle, frame, prop)
|
|
end
|
|
return ret
|
|
end
|
|
|
|
# TODO: Generalise this to any property?
|
|
# NOTE: Particles are assumed to be not visible at the start of the
|
|
# animation, and automatically become visible when the particle has
|
|
# its first command. This does not apply to the "User" and "Target"
|
|
# particles, which start the animation visible. They do NOT become
|
|
# invisible automatically after their last command.
|
|
def get_timeline_particle_visibilities(particle, duration)
|
|
if !GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES.include?(:visible)
|
|
raise _INTL("Couldn't get default value for property {1} for particle {2}.",
|
|
property, particle[:name])
|
|
end
|
|
value = GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES[:visible]
|
|
value = true if ["User", "Target"].include?(particle[:name])
|
|
ret = []
|
|
if particle[:visible]
|
|
particle[:visible].each { |cmd| ret[cmd[0]] = cmd[2] }
|
|
end
|
|
duration.times do |i|
|
|
value = ret[i] if !ret[i].nil?
|
|
ret[i] = value
|
|
end
|
|
return ret
|
|
end
|
|
|
|
#-----------------------------------------------------------------------------
|
|
|
|
# Returns an array indicating where command diamonds and duration lines should
|
|
# be drawn in the AnimationParticleList.
|
|
def get_particle_commands_timeline(particle)
|
|
ret = []
|
|
durations = []
|
|
particle.each_pair do |prop, val|
|
|
next if !val.is_a?(Array)
|
|
val.each do |cmd|
|
|
ret[cmd[0]] = true
|
|
if cmd[1] > 0
|
|
ret[cmd[0] + cmd[1]] = true
|
|
durations.push([cmd[0], cmd[1]])
|
|
end
|
|
end
|
|
end
|
|
return ret, durations
|
|
end
|
|
|
|
# Returns an array, whose indexes are keyframes, where the values in the array
|
|
# are commands. A keyframe's value can be one of these:
|
|
# 0 - SetXYZ
|
|
# [+/- duration, interpolation type] --- MoveXYZ (duration's sign is whether
|
|
# it makes the value higher or lower)
|
|
def get_particle_property_commands_timeline(commands, property)
|
|
return nil if !commands || commands.length == 0
|
|
if !GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES.include?(property)
|
|
raise _INTL("No default value for property {1} in PARTICLE_KEYFRAME_DEFAULT_VALUES.", property)
|
|
end
|
|
ret = []
|
|
val = GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES[property]
|
|
commands.each do |cmd|
|
|
if cmd[1] > 0 # MoveXYZ
|
|
dur = cmd[1]
|
|
dur *= -1 if cmd[2] < val
|
|
# TODO: Support multiple interpolation types here (will be cmd[3]).
|
|
ret[cmd[0]] = [dur, cmd[3] || :linear]
|
|
ret[cmd[0] + cmd[1]] = 0
|
|
else # SetXYZ
|
|
ret[cmd[0]] = 0
|
|
end
|
|
val = cmd[2] # New actual value
|
|
end
|
|
return ret
|
|
end
|
|
|
|
end
|