mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
927 lines
25 KiB
Ruby
927 lines
25 KiB
Ruby
class PBFusion
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Unknown = 0 # Do not use
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Happiness = 1
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HappinessDay = 2
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HappinessNight = 3
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Level = 4
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Trade = 5
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TradeItem = 6
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Item = 7
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AttackGreater = 8
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AtkDefEqual = 9
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DefenseGreater = 10
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Silcoon = 11
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Cascoon = 12
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Ninjask = 13
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Shedinja = 14
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Beauty = 15
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ItemMale = 16
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ItemFemale = 17
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DayHoldItem = 18
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NightHoldItem = 19
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HasMove = 20
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HasInParty = 21
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LevelMale = 22
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LevelFemale = 23
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Location = 24
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TradeSpecies = 25
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Custom1 = 26
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Custom2 = 27
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Custom3 = 28
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Custom4 = 29
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Custom5 = 30
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Custom6 = 31
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Custom7 = 32
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EVONAMES = ["Unknown",
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"Happiness", "HappinessDay", "HappinessNight", "Level", "Trade",
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"TradeItem", "Item", "AttackGreater", "AtkDefEqual", "DefenseGreater",
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"Silcoon", "Cascoon", "Ninjask", "Shedinja", "Beauty",
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"ItemMale", "ItemFemale", "DayHoldItem", "NightHoldItem", "HasMove",
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"HasInParty", "LevelMale", "LevelFemale", "Location", "TradeSpecies",
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"Custom1", "Custom2", "Custom3", "Custom4", "Custom5", "Custom6", "Custom7"
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]
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# 0 = no parameter
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# 1 = Positive integer
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# 2 = Item internal name
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# 3 = Move internal name
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# 4 = Species internal name
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# 5 = Type internal name
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EVOPARAM = [0, # Unknown (do not use)
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0, 0, 0, 1, 0, # Happiness, HappinessDay, HappinessNight, Level, Trade
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2, 2, 1, 1, 1, # TradeItem, Item, AttackGreater, AtkDefEqual, DefenseGreater
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1, 1, 1, 1, 1, # Silcoon, Cascoon, Ninjask, Shedinja, Beauty
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2, 2, 2, 2, 3, # ItemMale, ItemFemale, DayHoldItem, NightHoldItem, HasMove
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4, 1, 1, 1, 4, # HasInParty, LevelMale, LevelFemale, Location, TradeSpecies
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1, 1, 1, 1, 1, 1, 1 # Custom 1-7
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]
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end
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class SpriteMetafile
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VIEWPORT = 0
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TONE = 1
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SRC_RECT = 2
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VISIBLE = 3
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X = 4
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Y = 5
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Z = 6
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OX = 7
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OY = 8
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ZOOM_X = 9
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ZOOM_Y = 10
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ANGLE = 11
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MIRROR = 12
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BUSH_DEPTH = 13
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OPACITY = 14
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BLEND_TYPE = 15
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COLOR = 16
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FLASHCOLOR = 17
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FLASHDURATION = 18
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BITMAP = 19
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def length
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return @metafile.length
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end
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def [](i)
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return @metafile[i]
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end
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def initialize(viewport = nil)
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@metafile = []
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@values = [
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viewport,
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Tone.new(0, 0, 0, 0), Rect.new(0, 0, 0, 0),
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true,
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0, 0, 0, 0, 0, 100, 100,
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0, false, 0, 255, 0,
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Color.new(0, 0, 0, 0), Color.new(0, 0, 0, 0),
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0
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]
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end
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def disposed?
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return false
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end
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def dispose
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end
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def flash(color, duration)
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if duration > 0
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@values[FLASHCOLOR] = color.clone
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@values[FLASHDURATION] = duration
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@metafile.push([FLASHCOLOR, color])
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@metafile.push([FLASHDURATION, duration])
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end
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end
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def x
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return @values[X]
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end
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def x=(value)
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@values[X] = value
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@metafile.push([X, value])
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end
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def y
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return @values[Y]
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end
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def y=(value)
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@values[Y] = value
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@metafile.push([Y, value])
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end
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def bitmap
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return nil
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end
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def bitmap=(value)
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if value && !value.disposed?
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@values[SRC_RECT].set(0, 0, value.width, value.height)
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@metafile.push([SRC_RECT, @values[SRC_RECT].clone])
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end
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end
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def src_rect
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return @values[SRC_RECT]
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end
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def src_rect=(value)
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@values[SRC_RECT] = value
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@metafile.push([SRC_RECT, value])
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end
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def visible
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return @values[VISIBLE]
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end
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def visible=(value)
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@values[VISIBLE] = value
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@metafile.push([VISIBLE, value])
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end
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def z
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return @values[Z]
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end
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def z=(value)
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@values[Z] = value
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@metafile.push([Z, value])
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end
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def ox
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return @values[OX]
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end
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def ox=(value)
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@values[OX] = value
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@metafile.push([OX, value])
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end
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def oy
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return @values[OY]
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end
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def oy=(value)
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@values[OY] = value
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@metafile.push([OY, value])
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end
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def zoom_x
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return @values[ZOOM_X]
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end
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def zoom_x=(value)
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@values[ZOOM_X] = value
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@metafile.push([ZOOM_X, value])
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end
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def zoom_y
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return @values[ZOOM_Y]
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end
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def zoom_y=(value)
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@values[ZOOM_Y] = value
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@metafile.push([ZOOM_Y, value])
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end
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def angle
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return @values[ANGLE]
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end
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def angle=(value)
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@values[ANGLE] = value
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@metafile.push([ANGLE, value])
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end
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def mirror
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return @values[MIRROR]
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end
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def mirror=(value)
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@values[MIRROR] = value
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@metafile.push([MIRROR, value])
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end
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def bush_depth
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return @values[BUSH_DEPTH]
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end
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def bush_depth=(value)
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@values[BUSH_DEPTH] = value
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@metafile.push([BUSH_DEPTH, value])
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end
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def opacity
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return @values[OPACITY]
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end
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def opacity=(value)
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@values[OPACITY] = value
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@metafile.push([OPACITY, value])
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end
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def blend_type
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return @values[BLEND_TYPE]
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end
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def blend_type=(value)
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@values[BLEND_TYPE] = value
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@metafile.push([BLEND_TYPE, value])
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end
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def color
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return @values[COLOR]
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end
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def color=(value)
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@values[COLOR] = value.clone
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@metafile.push([COLOR, @values[COLOR]])
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end
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def tone
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return @values[TONE]
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end
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def tone=(value)
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@values[TONE] = value.clone
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@metafile.push([TONE, @values[TONE]])
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end
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def update
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@metafile.push([-1, nil])
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end
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end
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class SpriteMetafilePlayer
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def initialize(metafile, sprite = nil)
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@metafile = metafile
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@sprites = []
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@playing = false
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@index = 0
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@sprites.push(sprite) if sprite
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end
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def add(sprite)
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@sprites.push(sprite)
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end
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def playing?
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return @playing
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end
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def play
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@playing = true
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@index = 0
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end
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def update
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if @playing
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for j in @index...@metafile.length
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@index = j + 1
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break if @metafile[j][0] < 0
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code = @metafile[j][0]
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value = @metafile[j][1]
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for sprite in @sprites
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case code
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when SpriteMetafile::X
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sprite.x = value
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when SpriteMetafile::Y
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sprite.y = value
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when SpriteMetafile::OX
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sprite.ox = value
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when SpriteMetafile::OY
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sprite.oy = value
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when SpriteMetafile::ZOOM_X
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sprite.zoom_x = value
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when SpriteMetafile::ZOOM_Y
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sprite.zoom_y = value
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when SpriteMetafile::SRC_RECT
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sprite.src_rect = value
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when SpriteMetafile::VISIBLE
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sprite.visible = value
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when SpriteMetafile::Z
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sprite.z = value
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# prevent crashes
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when SpriteMetafile::ANGLE
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sprite.angle = (value == 180) ? 179.9 : value
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when SpriteMetafile::MIRROR
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sprite.mirror = value
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when SpriteMetafile::BUSH_DEPTH
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sprite.bush_depth = value
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when SpriteMetafile::OPACITY
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sprite.opacity = value
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when SpriteMetafile::BLEND_TYPE
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sprite.blend_type = value
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when SpriteMetafile::COLOR
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sprite.color = value
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when SpriteMetafile::TONE
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sprite.tone = value
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end
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end
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end
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@playing = false if @index == @metafile.length
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end
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end
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end
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def pbSaveSpriteState(sprite)
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state = []
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return state if !sprite || sprite.disposed?
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state[SpriteMetafile::BITMAP] = sprite.x
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state[SpriteMetafile::X] = sprite.x
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state[SpriteMetafile::Y] = sprite.y
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state[SpriteMetafile::SRC_RECT] = sprite.src_rect.clone
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state[SpriteMetafile::VISIBLE] = sprite.visible
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state[SpriteMetafile::Z] = sprite.z
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state[SpriteMetafile::OX] = sprite.ox
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state[SpriteMetafile::OY] = sprite.oy
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state[SpriteMetafile::ZOOM_X] = sprite.zoom_x
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state[SpriteMetafile::ZOOM_Y] = sprite.zoom_y
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state[SpriteMetafile::ANGLE] = sprite.angle
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state[SpriteMetafile::MIRROR] = sprite.mirror
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state[SpriteMetafile::BUSH_DEPTH] = sprite.bush_depth
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state[SpriteMetafile::OPACITY] = sprite.opacity
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state[SpriteMetafile::BLEND_TYPE] = sprite.blend_type
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state[SpriteMetafile::COLOR] = sprite.color.clone
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state[SpriteMetafile::TONE] = sprite.tone.clone
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return state
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end
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def pbRestoreSpriteState(sprite, state)
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return if !state || !sprite || sprite.disposed?
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sprite.x = state[SpriteMetafile::X]
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sprite.y = state[SpriteMetafile::Y]
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sprite.src_rect = state[SpriteMetafile::SRC_RECT]
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sprite.visible = state[SpriteMetafile::VISIBLE]
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sprite.z = state[SpriteMetafile::Z]
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sprite.ox = state[SpriteMetafile::OX]
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sprite.oy = state[SpriteMetafile::OY]
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sprite.zoom_x = state[SpriteMetafile::ZOOM_X]
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sprite.zoom_y = state[SpriteMetafile::ZOOM_Y]
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sprite.angle = state[SpriteMetafile::ANGLE]
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sprite.mirror = state[SpriteMetafile::MIRROR]
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sprite.bush_depth = state[SpriteMetafile::BUSH_DEPTH]
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sprite.opacity = state[SpriteMetafile::OPACITY]
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sprite.blend_type = state[SpriteMetafile::BLEND_TYPE]
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sprite.color = state[SpriteMetafile::COLOR]
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sprite.tone = state[SpriteMetafile::TONE]
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end
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def pbSaveSpriteStateAndBitmap(sprite)
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return [] if !sprite || sprite.disposed?
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state = pbSaveSpriteState(sprite)
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state[SpriteMetafile::BITMAP] = sprite.bitmap
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return state
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end
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def pbRestoreSpriteStateAndBitmap(sprite, state)
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return if !state || !sprite || sprite.disposed?
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sprite.bitmap = state[SpriteMetafile::BITMAP]
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pbRestoreSpriteState(sprite, state)
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return state
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end
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#####################
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class PokemonFusionScene
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private
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def pbGenerateMetafiles(s1x, s1y, s2x, s2y, s3x, s3y, sxx, s3xx)
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sprite = SpriteMetafile.new
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sprite3 = SpriteMetafile.new
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sprite2 = SpriteMetafile.new
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sprite.opacity = 255
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sprite3.opacity = 255
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sprite2.opacity = 0
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sprite.ox = s1x
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sprite.oy = s1y
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sprite2.ox = s2x
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sprite2.oy = s2y
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sprite3.ox = s3x
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sprite3.oy = s3y
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sprite.x = sxx
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sprite3.x = s3xx
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red = 10
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green = 5
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blue = 90
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for j in 0...26
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sprite.color.red = red
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sprite.color.green = green
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sprite.color.blue = blue
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sprite.color.alpha = j * 10
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sprite.color = sprite.color
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sprite3.color.red = red
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sprite3.color.green = green
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sprite3.color.blue = blue
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sprite3.color.alpha = j * 10
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sprite3.color = sprite3.color
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sprite2.color = sprite.color
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sprite.update
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sprite3.update
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sprite2.update
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end
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anglechange = 0
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sevenseconds = Graphics.frame_rate * 3 #actually 3 seconds
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for j in 0...sevenseconds
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sprite.angle += anglechange
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sprite.angle %= 360
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sprite3.angle += anglechange
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sprite3.angle %= 360
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anglechange += 5 if j % 2 == 0
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if j >= sevenseconds - 50
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sprite2.angle = sprite.angle
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sprite2.opacity += 6
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end
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if sprite.x < sprite3.x && j >= 20
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sprite.x += 2
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sprite3.x -= 2
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else
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#sprite.ox+=1
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#sprite3.ox+=1
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end
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sprite.update
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sprite3.update
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sprite2.update
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end
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sprite.angle = 360 - sprite.angle
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sprite3.angle = 360 - sprite.angle
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sprite2.angle = 360 - sprite2.angle
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for j in 0...sevenseconds
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sprite2.angle += anglechange
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sprite2.angle %= 360
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anglechange -= 5 if j % 2 == 0
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if j < 50
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sprite.angle = sprite2.angle
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sprite.opacity -= 6
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sprite3.angle = sprite2.angle
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sprite3.opacity -= 6
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end
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sprite3.update
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sprite.update
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sprite2.update
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end
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for j in 0...26
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sprite2.color.red = 30
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sprite2.color.green = 230
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sprite2.color.blue = 55
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sprite2.color.alpha = (26 - j) * 10
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sprite2.color = sprite2.color
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sprite.color = sprite2.color
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sprite.update
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sprite2.update
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end
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@metafile1 = sprite
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@metafile2 = sprite2
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@metafile3 = sprite3
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end
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# Starts the fusion screen
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def pbStartScreen(pokemon1, pokemon2, newspecies)
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@pokemon1 = pokemon1
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@pokemon2 = pokemon2
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@newspecies = newspecies
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addBackgroundOrColoredPlane(@sprites, "background", "DNAbg",
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Color.new(248, 248, 248), @viewport)
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poke1_number = GameData::Species.get(@pokemon1.species).id_number
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poke2_number = GameData::Species.get(@pokemon2.species).id_number
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@sprites["rsprite1"] = PokemonSprite.new(@viewport)
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@sprites["rsprite2"] = PokemonSprite.new(@viewport)
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@sprites["rsprite3"] = PokemonSprite.new(@viewport)
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@sprites["rsprite1"].setPokemonBitmapFromId(poke1_number, false, pokemon1.shiny?)
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@sprites["rsprite3"].setPokemonBitmapFromId(poke2_number, false, pokemon2.shiny?)
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@sprites["rsprite2"].setPokemonBitmapFromId(@newspecies, false, pokemon1.shiny? || pokemon2.shiny?, pokemon1.shiny?, pokemon2.shiny?)
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@sprites["rsprite1"].ox = @sprites["rsprite1"].bitmap.width / 2
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@sprites["rsprite1"].oy = @sprites["rsprite1"].bitmap.height / 2
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@sprites["rsprite3"].ox = @sprites["rsprite3"].bitmap.width / 2
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@sprites["rsprite3"].oy = @sprites["rsprite3"].bitmap.height / 2
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@sprites["rsprite2"].ox = @sprites["rsprite2"].bitmap.width / 2
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@sprites["rsprite2"].oy = @sprites["rsprite2"].bitmap.height / 2
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@sprites["rsprite2"].x = Graphics.width / 2
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@sprites["rsprite1"].y = (Graphics.height - 96) / 2
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@sprites["rsprite3"].y = (Graphics.height - 96) / 2
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|
|
@sprites["rsprite1"].x = (Graphics.width / 2) - 100
|
|
@sprites["rsprite3"].x = (Graphics.width / 2) + 100
|
|
|
|
@sprites["rsprite2"].y = (Graphics.height - 96) / 2
|
|
@sprites["rsprite2"].opacity = 0
|
|
|
|
@sprites["rsprite1"].zoom_x = Settings::FRONTSPRITE_SCALE
|
|
@sprites["rsprite1"].zoom_y = Settings::FRONTSPRITE_SCALE
|
|
|
|
@sprites["rsprite2"].zoom_x = Settings::FRONTSPRITE_SCALE
|
|
@sprites["rsprite2"].zoom_y = Settings::FRONTSPRITE_SCALE
|
|
|
|
@sprites["rsprite3"].zoom_x = Settings::FRONTSPRITE_SCALE
|
|
@sprites["rsprite3"].zoom_y = Settings::FRONTSPRITE_SCALE
|
|
|
|
pbGenerateMetafiles(@sprites["rsprite1"].ox, @sprites["rsprite1"].oy, @sprites["rsprite2"].ox, @sprites["rsprite2"].oy, @sprites["rsprite3"].ox, @sprites["rsprite3"].oy, @sprites["rsprite1"].x, @sprites["rsprite3"].x)
|
|
|
|
@sprites["msgwindow"] = Kernel.pbCreateMessageWindow(@viewport)
|
|
pbFadeInAndShow(@sprites)
|
|
|
|
####FUSION MULTIPLIER
|
|
|
|
#####LEVELS
|
|
level1 = pokemon1.level
|
|
level2 = pokemon2.level
|
|
|
|
####LEVEL DIFFERENCE
|
|
if (level1 >= level2) then
|
|
avgLevel = (2 * level1 + level2) / 3
|
|
else
|
|
avgLevel = (2 * level2 + level1) / 3
|
|
end
|
|
|
|
####CAPTURE RATES
|
|
####Check success Poke 1
|
|
# if (fusionCheckSuccess (30, leveldiff, level1,fusionmultiplier)) then
|
|
# return 1
|
|
# else
|
|
# return 0
|
|
#end
|
|
|
|
####Check success Poke 2
|
|
# if (fusionCheckSuccess (30, leveldiff, level1,fusionmultiplier)) then
|
|
# return 1
|
|
# else
|
|
# return 0
|
|
# end
|
|
return 1
|
|
end
|
|
|
|
def calculateAverageValue(value1, value2)
|
|
return ((value1 + value2) / 2).floor
|
|
end
|
|
|
|
def pickHighestOfTwoValues(value1, value2)
|
|
return value1 >= value2 ? value1 : value2
|
|
end
|
|
|
|
def setFusionIVs(supersplicers)
|
|
if supersplicers
|
|
setHighestFusionIvs()
|
|
else
|
|
averageFusionIvs()
|
|
end
|
|
end
|
|
|
|
def averageFusionIvs()
|
|
@pokemon1.iv[:HP] = calculateAverageValue(@pokemon1.iv[:HP], @pokemon2.iv[:HP])
|
|
@pokemon1.iv[:ATTACK] = calculateAverageValue(@pokemon1.iv[:ATTACK], @pokemon2.iv[:ATTACK])
|
|
@pokemon1.iv[:DEFENSE] = calculateAverageValue(@pokemon1.iv[:DEFENSE], @pokemon2.iv[:DEFENSE])
|
|
@pokemon1.iv[:SPECIAL_ATTACK] = calculateAverageValue(@pokemon1.iv[:SPECIAL_ATTACK], @pokemon2.iv[:SPECIAL_ATTACK])
|
|
@pokemon1.iv[:SPECIAL_DEFENSE] = calculateAverageValue(@pokemon1.iv[:SPECIAL_DEFENSE], @pokemon2.iv[:SPECIAL_DEFENSE])
|
|
@pokemon1.iv[:SPEED] = calculateAverageValue(@pokemon1.iv[:SPEED], @pokemon2.iv[:SPEED])
|
|
end
|
|
|
|
#unused. was meant for super splicers, but too broken
|
|
def setHighestFusionIvs()
|
|
@pokemon1.iv[:HP] = pickHighestOfTwoValues(@pokemon1.iv[:HP], @pokemon2.iv[:HP])
|
|
@pokemon1.iv[:ATTACK] = pickHighestOfTwoValues(@pokemon1.iv[:ATTACK], @pokemon2.iv[:ATTACK])
|
|
@pokemon1.iv[:DEFENSE] = pickHighestOfTwoValues(@pokemon1.iv[:DEFENSE], @pokemon2.iv[:DEFENSE])
|
|
@pokemon1.iv[:SPECIAL_ATTACK] = pickHighestOfTwoValues(@pokemon1.iv[:SPECIAL_ATTACK], @pokemon2.iv[:SPECIAL_ATTACK])
|
|
@pokemon1.iv[:SPECIAL_DEFENSE] = pickHighestOfTwoValues(@pokemon1.iv[:SPECIAL_DEFENSE], @pokemon2.iv[:SPECIAL_DEFENSE])
|
|
@pokemon1.iv[:SPEED] = pickHighestOfTwoValues(@pokemon1.iv[:SPEED], @pokemon2.iv[:SPEED])
|
|
end
|
|
|
|
# Closes the evolution screen.
|
|
def pbEndScreen
|
|
Kernel.pbDisposeMessageWindow(@sprites["msgwindow"]) if @sprites["msgwindow"]
|
|
pbFadeOutAndHide(@sprites)
|
|
pbDisposeSpriteHash(@sprites) if @sprites
|
|
@viewport.dispose
|
|
end
|
|
|
|
# Opens the fusion screen
|
|
|
|
def pbFusionScreen(cancancel = false, superSplicer = false, firstOptionSelected = false)
|
|
metaplayer1 = SpriteMetafilePlayer.new(@metafile1, @sprites["rsprite1"])
|
|
metaplayer2 = SpriteMetafilePlayer.new(@metafile2, @sprites["rsprite2"])
|
|
metaplayer3 = SpriteMetafilePlayer.new(@metafile3, @sprites["rsprite3"])
|
|
|
|
metaplayer1.play
|
|
metaplayer2.play
|
|
metaplayer3.play
|
|
|
|
pbBGMStop()
|
|
pbPlayCry(@pokemon)
|
|
Kernel.pbMessageDisplay(@sprites["msgwindow"],
|
|
_INTL("The Pokémon are being fused!", @pokemon1.name))
|
|
|
|
Kernel.pbMessageWaitForInput(@sprites["msgwindow"], 100, true)
|
|
pbPlayDecisionSE()
|
|
oldstate = pbSaveSpriteState(@sprites["rsprite1"])
|
|
oldstate2 = pbSaveSpriteState(@sprites["rsprite2"])
|
|
oldstate3 = pbSaveSpriteState(@sprites["rsprite3"])
|
|
|
|
pbBGMPlay("fusion")
|
|
|
|
canceled = false
|
|
noMoves = false
|
|
begin
|
|
metaplayer1.update
|
|
metaplayer2.update
|
|
metaplayer3.update
|
|
|
|
Graphics.update
|
|
Input.update
|
|
if Input.trigger?(Input::B) && Input.trigger?(Input::C) # && Input.trigger?(Input::A)# && cancancel
|
|
noMoves = true
|
|
pbSEPlay("buzzer")
|
|
Graphics.update
|
|
end
|
|
end while metaplayer1.playing? && metaplayer2.playing?
|
|
if canceled
|
|
pbBGMStop()
|
|
pbPlayCancelSE()
|
|
# Kernel.pbMessageDisplay(@sprites["msgwindow"],
|
|
@pbEndScreen
|
|
_INTL("Huh? The fusion was cancelled!")
|
|
else
|
|
frames = pbCryFrameLength(@newspecies)
|
|
pbBGMStop()
|
|
pbPlayCry(@newspecies)
|
|
frames.times do
|
|
Graphics.update
|
|
end
|
|
pbMEPlay("Voltorb Flip Win")
|
|
newSpecies = GameData::Species.get(@newspecies)
|
|
newspeciesname = newSpecies.real_name
|
|
oldspeciesname = GameData::Species.get(@pokemon1.species).real_name
|
|
|
|
Kernel.pbMessageDisplay(@sprites["msgwindow"],
|
|
_INTL("\\se[]Congratulations! Your Pokémon were fused into {2}!\\wt[80]", @pokemon1.name, newspeciesname))
|
|
|
|
#exp
|
|
@pokemon1.exp_when_fused_head = @pokemon2.exp
|
|
@pokemon1.exp_when_fused_body = @pokemon1.exp
|
|
@pokemon1.exp_gained_since_fused = 0
|
|
|
|
if @pokemon2.shiny?
|
|
@pokemon1.head_shiny = true
|
|
end
|
|
if @pokemon1.shiny?
|
|
@pokemon1.body_shiny = true
|
|
end
|
|
@pokemon1.debug_shiny = true if @pokemon1.debug_shiny || @pokemon2.debug_shiny
|
|
|
|
setFusionIVs(superSplicer)
|
|
#add to pokedex
|
|
if !$Trainer.pokedex.owned?(newSpecies)
|
|
$Trainer.pokedex.set_seen(newSpecies)
|
|
$Trainer.pokedex.set_owned(newSpecies)
|
|
Kernel.pbMessageDisplay(@sprites["msgwindow"],
|
|
_INTL("{1}'s data was added to the Pokédex", newspeciesname))
|
|
@scene.pbShowPokedex(@newspecies)
|
|
end
|
|
#first check if hidden ability
|
|
# getAbilityList format: [[:ABILITY, index],...]
|
|
hiddenAbility1 = @pokemon1.ability == @pokemon1.getAbilityList[-1][0]
|
|
hiddenAbility2 = @pokemon2.ability == @pokemon2.getAbilityList[-1][0]
|
|
|
|
#change species
|
|
@pokemon1.species = newSpecies
|
|
if @pokemon2.egg? || @pokemon1.egg?
|
|
@pokemon1.steps_to_hatch = @pokemon1.species_data.hatch_steps
|
|
end
|
|
#@pokemon1.ability = pbChooseAbility(@pokemon1, hiddenAbility1, hiddenAbility2)
|
|
pbChooseAbility(@pokemon1, hiddenAbility1, hiddenAbility2)
|
|
|
|
setFusionMoves(@pokemon1, @pokemon2, firstOptionSelected) if !noMoves
|
|
|
|
# if superSplicer
|
|
# @pokemon1.nature = pbChooseNature(@pokemon1.nature, @pokemon2.nature)
|
|
# end
|
|
#Check moves for new species
|
|
# movelist = @pokemon1.getMoveList
|
|
# for i in movelist
|
|
# if i[0] == @pokemon1.level
|
|
# pbLearnMove(@pokemon1, i[1]) if !noMoves #(pokemon,move,ignoreifknown=true, byTM=false , quick =true)
|
|
# end
|
|
# end
|
|
#@pokemon1.ability = pbChooseAbility(@pokemon1,@pokemon2)
|
|
removeItem = false
|
|
if @pokemon2.isShiny? || @pokemon1.isShiny?
|
|
@pokemon1.makeShiny
|
|
if !(@pokemon1.debug_shiny ||@pokemon2.debug_shiny)
|
|
@pokemon1.natural_shiny = true if @pokemon2.natural_shiny
|
|
end
|
|
end
|
|
|
|
#make it untraded, pour qu'on puisse le unfused après, même si un des 2 était traded
|
|
@pokemon1.obtain_method = 0
|
|
@pokemon1.owner = Pokemon::Owner.new_from_trainer($Trainer)
|
|
|
|
pbSEPlay("Voltorb Flip Point")
|
|
|
|
@pokemon1.name = newspeciesname if @pokemon1.name == oldspeciesname
|
|
|
|
@pokemon1.level = setPokemonLevel(@pokemon1.level, @pokemon2.level, superSplicer)
|
|
@pokemon1.calc_stats
|
|
@pokemon1.obtain_method = 0
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
def clearUIForMoves
|
|
addBackgroundOrColoredPlane(@sprites, "background", "DNAbg",
|
|
Color.new(248, 248, 248), @viewport)
|
|
pbDisposeSpriteHash(@sprites)
|
|
|
|
end
|
|
|
|
#todo: find a better name for this method...
|
|
def setAbilityAndNatureAndNickname(abilitiesList, naturesList)
|
|
clearUIForMoves
|
|
|
|
scene = FusionSelectOptionsScene.new(abilitiesList, naturesList, @pokemon1, @pokemon2)
|
|
screen = PokemonOptionScreen.new(scene)
|
|
screen.pbStartScreen
|
|
|
|
@pokemon1.ability = scene.selectedAbility
|
|
@pokemon1.nature = scene.selectedNature
|
|
if scene.hasNickname
|
|
@pokemon1.name = scene.nickname
|
|
end
|
|
|
|
end
|
|
|
|
def setFusionMoves(fusedPoke, poke2, selected2ndOption = false)
|
|
#NEW METHOD (not ready)
|
|
|
|
# clearUIForMoves
|
|
#
|
|
# moves=fusedPoke.moves
|
|
# scene = FusionMovesOptionsScene.new(fusedPoke,poke2)
|
|
# screen = PokemonOptionScreen.new(scene)
|
|
# screen.pbStartScreen
|
|
# moves =[scene.move1,scene.move2,scene.move3,scene.move3]
|
|
#
|
|
# fusedPoke.moves=moves
|
|
bodySpecies = getBodyID(fusedPoke)
|
|
headSpecies = getHeadID(fusedPoke, bodySpecies)
|
|
bodySpeciesName = GameData::Species.get(bodySpecies).real_name
|
|
headSpeciesName = GameData::Species.get(headSpecies).real_name
|
|
|
|
choice = Kernel.pbMessage("What to do with the moveset?", [_INTL("Combine movesets"), _INTL("Keep {1}'s moveset", bodySpeciesName), _INTL("Keep {1}'s moveset", headSpeciesName)], 0)
|
|
if choice == 1
|
|
if selected2ndOption
|
|
fusedPoke.moves = poke2.moves
|
|
else
|
|
return
|
|
end
|
|
return
|
|
elsif choice == 2
|
|
if selected2ndOption
|
|
return
|
|
else
|
|
fusedPoke.moves = poke2.moves
|
|
end
|
|
return
|
|
else
|
|
#Learn moves
|
|
movelist = poke2.moves
|
|
for move in movelist
|
|
if move.id != 0
|
|
pbLearnMove(fusedPoke, move.id, true, false, true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
def setPokemonLevel(pokemon1, pokemon2, superSplicers)
|
|
lv1 = @pokemon1.level
|
|
lv2 = @pokemon2.level
|
|
return calculateFusedPokemonLevel(lv1, lv2, superSplicers)
|
|
end
|
|
|
|
def calculateFusedPokemonLevel(lv1, lv2, superSplicers)
|
|
if superSplicers
|
|
if lv1 > lv2
|
|
return lv1
|
|
else
|
|
return lv2
|
|
end
|
|
else
|
|
if (lv1 >= lv2) then
|
|
return (2 * lv1 + lv2) / 3
|
|
else
|
|
return (2 * lv2 + lv1) / 3
|
|
end
|
|
end
|
|
return lv1
|
|
end
|
|
|
|
def pbShowPokedex(species)
|
|
pbFadeOutIn {
|
|
scene = PokemonPokedexInfo_Scene.new
|
|
screen = PokemonPokedexInfoScreen.new(scene)
|
|
screen.pbDexEntry(species)
|
|
}
|
|
end
|
|
|
|
def pbChooseAbility(poke, hidden1 = false, hidden2 = false)
|
|
abilityList = poke.getAbilityList
|
|
#pas sur de l'ordre pour les hidden (3 et 4) peut-être a inverser
|
|
#Mais les fusions ont tjrs 4 hidden abilities
|
|
#2. l'autre ability du poke 1
|
|
#3. l'autre ability du poke 2
|
|
#4. hidden du poke 1
|
|
#5. hidden du poke2
|
|
|
|
abID1 = hidden1 ? abilityList[4][0] : abilityList[0][0]
|
|
abID2 = hidden2 ? abilityList[5][0] : abilityList[1][0]
|
|
|
|
ability1_name = GameData::Ability.get(abID1).name
|
|
ability2_name = GameData::Ability.get(abID2).name
|
|
availableNatures = []
|
|
availableNatures << @pokemon1.nature
|
|
availableNatures << @pokemon2.nature
|
|
|
|
setAbilityAndNatureAndNickname([GameData::Ability.get(abID1), GameData::Ability.get(abID2)], availableNatures)
|
|
|
|
# if (Kernel.pbMessage("Choose an ability. ???", [_INTL("{1}", ability1_name), _INTL("{1}", ability2_name)], 2)) == 0
|
|
# return abID1 #hidden1 ? 4 : 0
|
|
# end
|
|
# return abID2 #hidden2 ? 5 : 1
|
|
end
|
|
|
|
def pbChooseNature(species1_nature, species2_nature)
|
|
nature1 = GameData::Nature.get(species1_nature)
|
|
nature2 = GameData::Nature.get(species2_nature)
|
|
|
|
if (Kernel.pbMessage("Choose a nature.", [_INTL("{1}", nature1.real_name), _INTL("{1}", nature2.real_name)], 2)) == 0
|
|
return nature1.id_number
|
|
else
|
|
return nature2.id_number
|
|
end
|
|
end
|
|
|
|
#EDITED FOR GEN2
|
|
def fixEvolutionOverflow(retB, retH, oldSpecies)
|
|
#raise Exception.new("retB: " + retB.to_s + " retH: " + retH.to_s)
|
|
|
|
oldBody = getBasePokemonID(oldSpecies)
|
|
oldHead = getBasePokemonID(oldSpecies, false)
|
|
return -1 if isNegativeOrNull(retB) && isNegativeOrNull(retH)
|
|
return oldBody * NB_POKEMON + retH if isNegativeOrNull(retB) #only head evolves
|
|
return retB * NB_POKEMON + oldHead if isNegativeOrNull(retH) #only body evolves
|
|
return retB * NB_POKEMON + retH #both evolve
|
|
end
|
|
|