mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
124 lines
5.0 KiB
Ruby
124 lines
5.0 KiB
Ruby
#===============================================================================
|
|
# This module stores events that can happen during the game. A procedure can
|
|
# subscribe to an event by adding itself to the event. It will then be called
|
|
# whenever the event occurs. Existing events are:
|
|
#-------------------------------------------------------------------------------
|
|
# :on_game_map_setup - When a Game_Map is set up. Typically changes map data.
|
|
# :on_new_spriteset_map - When a Spriteset_Map is created. Adds more things to
|
|
# show in the overworld.
|
|
# :on_frame_update - Once per frame. Various frame/time counters.
|
|
# :on_leave_map - When leaving a map. End weather/expired effects.
|
|
# :on_enter_map - Upon entering a new map. Set up new effects, end expired
|
|
# effects.
|
|
# :on_map_or_spriteset_change - Upon entering a new map or when spriteset was
|
|
# made. Show things on-screen.
|
|
#-------------------------------------------------------------------------------
|
|
# :on_player_change_direction - When the player turns in a different direction.
|
|
# :on_leave_tile - When any event or the player starts to move from a tile.
|
|
# :on_step_taken - When any event or the player finishes a step.
|
|
# :on_player_step_taken - When the player finishes a step/ends surfing, except
|
|
# as part of a move route. Step-based counters.
|
|
# :on_player_step_taken_can_transfer - When the player finishes a step/ends
|
|
# surfing, except as part of a move route. Step-based effects that can
|
|
# transfer the player elsewhere.
|
|
# :on_player_interact - When the player presses the Use button in the
|
|
# overworld.
|
|
#-------------------------------------------------------------------------------
|
|
# :on_trainer_load - When an NPCTrainer is generated (to battle against or as
|
|
# a registered partner). Various modifications to that trainer and their
|
|
# Pokémon.
|
|
# :on_wild_species_chosen - When a species/level have been chosen for a wild
|
|
# encounter. Changes the species/level (e.g. roamer, Poké Radar chain).
|
|
# :on_wild_pokemon_created - When a Pokemon object has been created for a wild
|
|
# encounter. Various modifications to that Pokémon.
|
|
# :on_calling_wild_battle - When a wild battle is called. Prevents that wild
|
|
# battle and instead starts a different kind of battle (e.g. Safari Zone).
|
|
# :on_start_battle - Just before a battle starts. Memorize/reset information
|
|
# about party Pokémon, which is used after battle for evolution checks.
|
|
# :on_end_battle - Just after a battle ends. Evolution checks, Pickup/Honey
|
|
# Gather, blacking out.
|
|
# :on_wild_battle_end - After a wild battle. Updates Poké Radar chain info.
|
|
#===============================================================================
|
|
module EventHandlers
|
|
@@events = {}
|
|
|
|
# Add a named callback for the given event.
|
|
def self.add(event, key, proc)
|
|
@@events[event] = NamedEvent.new if !@@events.has_key?(event)
|
|
@@events[event].add(key, proc)
|
|
end
|
|
|
|
# Remove a named callback from the given event.
|
|
def self.remove(event, key)
|
|
@@events[event]&.remove(key)
|
|
end
|
|
|
|
# Clear all callbacks for the given event.
|
|
def self.clear(key)
|
|
@@events[key]&.clear
|
|
end
|
|
|
|
# Trigger all callbacks from an Event if it has been defined.
|
|
def self.trigger(event, *args)
|
|
return @@events[event]&.trigger(*args)
|
|
end
|
|
end
|
|
|
|
#===============================================================================
|
|
# This module stores the contents of various menus. Each command in a menu is a
|
|
# hash of data (containing its name, relative order, code to run when chosen,
|
|
# etc.).
|
|
# Menus that use this module are:
|
|
#-------------------------------------------------------------------------------
|
|
# Pause menu
|
|
# Party screen main interact menu
|
|
# Pokégear main menu
|
|
# Options screen
|
|
# PC main menu
|
|
# Various debug menus (main, Pokémon, battle, battle Pokémon)
|
|
#===============================================================================
|
|
module MenuHandlers
|
|
@@handlers = {}
|
|
|
|
def self.add(menu, option, hash)
|
|
@@handlers[menu] = HandlerHashBasic.new if !@@handlers.has_key?(menu)
|
|
@@handlers[menu].add(option, hash)
|
|
end
|
|
|
|
def self.remove(menu, option)
|
|
@@handlers[menu]&.remove(option)
|
|
end
|
|
|
|
def self.clear(menu)
|
|
@@handlers[menu]&.clear
|
|
end
|
|
|
|
def self.each(menu)
|
|
return if !@@handlers.has_key?(menu)
|
|
@@handlers[menu].each { |option, hash| yield option, hash }
|
|
end
|
|
|
|
def self.each_available(menu, *args)
|
|
return if !@@handlers.has_key?(menu)
|
|
options = @@handlers[menu]
|
|
keys = options.keys
|
|
sorted_keys = keys.sort_by { |option| options[option]["order"] || keys.index(option) }
|
|
sorted_keys.each do |option|
|
|
hash = options[option]
|
|
next if hash["condition"] && !hash["condition"].call(*args)
|
|
if hash["name"].is_a?(Proc)
|
|
name = hash["name"].call
|
|
else
|
|
name = _INTL(hash["name"])
|
|
end
|
|
yield option, hash, name
|
|
end
|
|
end
|
|
|
|
def self.call(menu, option, function, *args)
|
|
option_hash = @@handlers[menu][option]
|
|
return nil if !option_hash || !option_hash[function]
|
|
return option_hash[function].call(*args)
|
|
end
|
|
end
|