Files
infinitefusion-e18/Data/Scripts/021_Compiler/003_Compiler_WritePBS.rb

822 lines
30 KiB
Ruby

module Compiler
module_function
def get_all_PBS_file_paths(game_data)
ret = []
game_data.each { |element| ret.push(element.pbs_file_suffix) if !ret.include?(element.pbs_file_suffix) }
ret.each_with_index do |element, i|
ret[i] = [sprintf("PBS/%s.txt", game_data::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
ret[i][0] = sprintf("PBS/%s_%s.txt", game_data::PBS_BASE_FILENAME, element)
end
end
return ret
end
def add_PBS_header_to_file(file)
file.write(0xEF.chr)
file.write(0xBB.chr)
file.write(0xBF.chr)
file.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file.") + "\r\n")
end
def write_PBS_file_generic(game_data)
paths = get_all_PBS_file_paths(game_data)
schema = game_data.schema
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
# Write each element in turn
game_data.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 100 == 0
Graphics.update if idx % 500 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Save Town Map data to PBS file
#=============================================================================
def write_town_map
write_PBS_file_generic(GameData::TownMap)
end
#=============================================================================
# Save map connections to PBS file
#=============================================================================
def normalize_connection(conn)
ret = conn.clone
if conn[1].negative? != conn[4].negative? # Exactly one is negative
ret[4] = -conn[1]
ret[1] = -conn[4]
end
if conn[2].negative? != conn[5].negative? # Exactly one is negative
ret[5] = -conn[2]
ret[2] = -conn[5]
end
return ret
end
def get_connection_text(map1, x1, y1, map2, x2, y2)
dims1 = MapFactoryHelper.getMapDims(map1)
dims2 = MapFactoryHelper.getMapDims(map2)
if x1 == 0 && x2 == dims2[0]
return sprintf("%d,West,%d,%d,East,%d", map1, y1, map2, y2)
elsif y1 == 0 && y2 == dims2[1]
return sprintf("%d,North,%d,%d,South,%d", map1, x1, map2, x2)
elsif x1 == dims1[0] && x2 == 0
return sprintf("%d,East,%d,%d,West,%d", map1, y1, map2, y2)
elsif y1 == dims1[1] && y2 == 0
return sprintf("%d,South,%d,%d,North,%d", map1, x1, map2, x2)
end
return sprintf("%d,%d,%d,%d,%d,%d", map1, x1, y1, map2, x2, y2)
end
def write_connections(path = "PBS/map_connections.txt")
conndata = load_data("Data/map_connections.dat")
return if !conndata
write_pbs_file_message_start(path)
mapinfos = pbLoadMapInfos
File.open(path, "wb") do |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
conndata.each do |conn|
if mapinfos
# Skip if map no longer exists
next if !mapinfos[conn[0]] || !mapinfos[conn[3]]
f.write(sprintf("# %s (%d) - %s (%d)\r\n",
(mapinfos[conn[0]]) ? mapinfos[conn[0]].name : "???", conn[0],
(mapinfos[conn[3]]) ? mapinfos[conn[3]].name : "???", conn[3]))
end
if conn[1].is_a?(String) || conn[4].is_a?(String)
f.write(sprintf("%d,%s,%d,%d,%s,%d", conn[0], conn[1], conn[2],
conn[3], conn[4], conn[5]))
else
ret = normalize_connection(conn)
f.write(get_connection_text(ret[0], ret[1], ret[2], ret[3], ret[4], ret[5]))
end
f.write("\r\n")
end
end
process_pbs_file_message_end
end
#=============================================================================
# Save type data to PBS file
#=============================================================================
def write_types
write_PBS_file_generic(GameData::Type)
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_abilities
write_PBS_file_generic(GameData::Ability)
end
#=============================================================================
# Save move data to PBS file
#=============================================================================
def write_moves
write_PBS_file_generic(GameData::Move)
end
#=============================================================================
# Save item data to PBS file
#=============================================================================
def write_items
write_PBS_file_generic(GameData::Item)
end
#=============================================================================
# Save berry plant data to PBS file
#=============================================================================
def write_berry_plants
write_PBS_file_generic(GameData::BerryPlant)
end
#=============================================================================
# Save Pokémon data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
# species with a form that isn't 0.
#=============================================================================
def write_pokemon
paths = []
GameData::Species.each_species { |element| paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix) }
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Species::PBS_BASE_FILENAME[0]), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Species::PBS_BASE_FILENAME[0], element)
end
end
schema = GameData::Species.schema
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Species.each_species do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 100 == 0
Graphics.update if idx % 500 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Save Pokémon forms data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
# species with a form of 0, and needs its own schema.
#=============================================================================
def write_pokemon_forms
paths = []
GameData::Species.each do |element|
next if element.form == 0
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Species::PBS_BASE_FILENAME[1]), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Species::PBS_BASE_FILENAME[1], element)
end
end
schema = GameData::Species.schema(true)
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Species.each do |element|
next if element.form == 0
next if element.pbs_file_suffix != path[1]
echo "." if idx % 100 == 0
Graphics.update if idx % 500 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName", true), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key, true)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Write species metrics
# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
# metrics for forms of species where the metrics are the same as for the
# base species.
#=============================================================================
def write_pokemon_metrics
paths = []
GameData::SpeciesMetrics.each do |element|
next if element.form == 0
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::SpeciesMetrics::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::SpeciesMetrics::PBS_BASE_FILENAME, element)
end
end
schema = GameData::SpeciesMetrics.schema
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::SpeciesMetrics.each do |element|
next if element.pbs_file_suffix != path[1]
if element.form > 0
base_element = GameData::SpeciesMetrics.get(element.species)
next if element.back_sprite == base_element.back_sprite &&
element.front_sprite == base_element.front_sprite &&
element.front_sprite_altitude == base_element.front_sprite_altitude &&
element.shadow_x == base_element.shadow_x &&
element.shadow_size == base_element.shadow_size
end
echo "." if idx % 100 == 0
Graphics.update if idx % 500 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Save Shadow Pokémon data to PBS file
#=============================================================================
def write_shadow_pokemon
return if GameData::ShadowPokemon::DATA.empty?
write_PBS_file_generic(GameData::ShadowPokemon)
end
#=============================================================================
# Save Regional Dexes to PBS file
#=============================================================================
def write_regional_dexes(path = "PBS/regional_dexes.txt")
write_pbs_file_message_start(path)
dex_lists = pbLoadRegionalDexes
File.open(path, "wb") do |f|
add_PBS_header_to_file(f)
# Write each Dex list in turn
dex_lists.each_with_index do |list, index|
f.write("\#-------------------------------\r\n")
f.write("[#{index}]")
comma = false
current_family = nil
list.each do |species|
next if !species
if current_family&.include?(species)
f.write(",") if comma
else
current_family = GameData::Species.get(species).get_family_species
comma = false
f.write("\r\n")
end
f.write(species)
comma = true
end
f.write("\r\n")
end
end
process_pbs_file_message_end
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_ribbons
write_PBS_file_generic(GameData::Ribbon)
end
#=============================================================================
# Save wild encounter data to PBS file
#=============================================================================
def write_encounters
paths = get_all_PBS_file_paths(GameData::Encounter)
map_infos = pbLoadMapInfos
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
GameData::Encounter.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 100 == 0
Graphics.update if idx % 500 == 0
idx += 1
f.write("\#-------------------------------\r\n")
map_name = (map_infos[element.map]) ? " # #{map_infos[element.map].name}" : ""
if element.version > 0
f.write(sprintf("[%03d,%d]%s\r\n", element.map, element.version, map_name))
else
f.write(sprintf("[%03d]%s\r\n", element.map, map_name))
end
element.types.each do |type, slots|
next if !slots || slots.length == 0
if element.step_chances[type] && element.step_chances[type] > 0
f.write(sprintf("%s,%d\r\n", type.to_s, element.step_chances[type]))
else
f.write(sprintf("%s\r\n", type.to_s))
end
slots.each do |slot|
if slot[2] == slot[3]
f.write(sprintf(" %d,%s,%d\r\n", slot[0], slot[1], slot[2]))
else
f.write(sprintf(" %d,%s,%d,%d\r\n", slot[0], slot[1], slot[2], slot[3]))
end
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Save trainer type data to PBS file
#=============================================================================
def write_trainer_types
write_PBS_file_generic(GameData::TrainerType)
end
#=============================================================================
# Save individual trainer data to PBS file
#=============================================================================
def write_trainers
paths = get_all_PBS_file_paths(GameData::Trainer)
schema = GameData::Trainer.schema
sub_schema = GameData::Trainer.sub_schema
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Trainer.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 100 == 0
Graphics.update if idx % 500 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
# Write each trainer property
schema.each_key do |key|
next if ["SectionName", "Pokemon"].include?(key)
val = element.get_property_for_PBS(key)
next if val.nil?
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
# Write each Pokémon in turn
element.pokemon.each_with_index do |pkmn, i|
# Write species/level
val = element.get_pokemon_property_for_PBS("Pokemon", i)
f.write("Pokemon = ")
pbWriteCsvRecord(val, f, schema["Pokemon"])
f.write("\r\n")
# Write other Pokémon properties
sub_schema.each_key do |key|
val = element.get_pokemon_property_for_PBS(key, i)
next if val.nil?
f.write(sprintf(" %s = ", key))
pbWriteCsvRecord(val, f, sub_schema[key])
f.write("\r\n")
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Save trainer list data to PBS file
#=============================================================================
def write_trainer_lists(path = "PBS/battle_facility_lists.txt")
trainerlists = load_data("Data/trainer_lists.dat") rescue nil
return if !trainerlists
write_pbs_file_message_start(path)
File.open(path, "wb") do |f|
add_PBS_header_to_file(f)
trainerlists.each do |tr|
echo "."
f.write("\#-------------------------------\r\n")
f.write(((tr[5]) ? "[DefaultTrainerList]" : "[TrainerList]") + "\r\n")
f.write("Trainers = " + tr[3] + "\r\n")
f.write("Pokemon = " + tr[4] + "\r\n")
f.write("Challenges = " + tr[2].join(",") + "\r\n") if !tr[5]
write_battle_tower_trainers(tr[0], "PBS/" + tr[3])
write_battle_tower_pokemon(tr[1], "PBS/" + tr[4])
end
end
process_pbs_file_message_end
end
#=============================================================================
# Save Battle Tower trainer data to PBS file
#=============================================================================
def write_battle_tower_trainers(bttrainers, filename)
return if !bttrainers || !filename
btTrainersRequiredTypes = {
"Type" => [0, "e", nil], # Specifies a trainer
"Name" => [1, "s"],
"BeginSpeech" => [2, "s"],
"EndSpeechWin" => [3, "s"],
"EndSpeechLose" => [4, "s"],
"PokemonNos" => [5, "*u"]
}
File.open(filename, "wb") do |f|
add_PBS_header_to_file(f)
bttrainers.length.times do |i|
next if !bttrainers[i]
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%03d]\r\n", i))
btTrainersRequiredTypes.each_key do |key|
schema = btTrainersRequiredTypes[key]
record = bttrainers[i][schema[0]]
next if record.nil?
f.write(sprintf("%s = ", key))
case key
when "Type"
f.write(record.to_s)
when "PokemonNos"
f.write(record.join(",")) # pbWriteCsvRecord somehow won't work here
else
pbWriteCsvRecord(record, f, schema)
end
f.write("\r\n")
end
end
end
Graphics.update
end
#=============================================================================
# Save Battle Tower Pokémon data to PBS file
#=============================================================================
def write_battle_tower_pokemon(btpokemon, filename)
return if !btpokemon || !filename
species = {}
moves = {}
items = {}
natures = {}
evs = {
:HP => "HP",
:ATTACK => "ATK",
:DEFENSE => "DEF",
:SPECIAL_ATTACK => "SA",
:SPECIAL_DEFENSE => "SD",
:SPEED => "SPD"
}
File.open(filename, "wb") do |f|
add_PBS_header_to_file(f)
f.write("\#-------------------------------\r\n")
btpokemon.length.times do |i|
Graphics.update if i % 500 == 0
pkmn = btpokemon[i]
c1 = (species[pkmn.species]) ? species[pkmn.species] : (species[pkmn.species] = GameData::Species.get(pkmn.species).species.to_s)
c2 = nil
if pkmn.item && GameData::Item.exists?(pkmn.item)
c2 = (items[pkmn.item]) ? items[pkmn.item] : (items[pkmn.item] = GameData::Item.get(pkmn.item).id.to_s)
end
c3 = (natures[pkmn.nature]) ? natures[pkmn.nature] : (natures[pkmn.nature] = GameData::Nature.get(pkmn.nature).id.to_s)
evlist = ""
pkmn.ev.each_with_index do |stat, j|
evlist += "," if j > 0
evlist += evs[stat]
end
c4 = c5 = c6 = c7 = ""
[pkmn.move1, pkmn.move2, pkmn.move3, pkmn.move4].each_with_index do |move, j|
next if !move
text = (moves[move]) ? moves[move] : (moves[move] = GameData::Move.get(move).id.to_s)
case j
when 0 then c4 = text
when 1 then c5 = text
when 2 then c6 = text
when 3 then c7 = text
end
end
f.write("#{c1};#{c2};#{c3};#{evlist};#{c4},#{c5},#{c6},#{c7}\r\n")
end
end
Graphics.update
end
#=============================================================================
# Save metadata data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it contains data for two
# different GameData classes.
#=============================================================================
def write_metadata
paths = []
GameData::Metadata.each do |element|
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
GameData::PlayerMetadata.each do |element|
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Metadata::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Metadata::PBS_BASE_FILENAME, element)
end
end
global_schema = GameData::Metadata.schema
player_schema = GameData::PlayerMetadata.schema
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
# Write each element in turn
[GameData::Metadata, GameData::PlayerMetadata].each do |game_data|
schema = global_schema if game_data == GameData::Metadata
schema = player_schema if game_data == GameData::PlayerMetadata
game_data.each do |element|
next if element.pbs_file_suffix != path[1]
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Save map metadata data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it writes the RMXP map name
# next to the section header for each map.
#=============================================================================
def write_map_metadata
paths = get_all_PBS_file_paths(GameData::MapMetadata)
map_infos = pbLoadMapInfos
schema = GameData::MapMetadata.schema
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
GameData::MapMetadata.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 100 == 0
Graphics.update if idx % 500 == 0
idx += 1
f.write("\#-------------------------------\r\n")
map_name = (map_infos && map_infos[element.id]) ? map_infos[element.id].name : nil
f.write(sprintf("[%03d]", element.id))
f.write(sprintf(" # %s", map_name)) if map_name
f.write("\r\n")
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Save dungeon tileset contents data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it writes the tileset name
# next to the section header for each tileset.
#=============================================================================
def write_dungeon_tilesets
paths = get_all_PBS_file_paths(GameData::DungeonTileset)
schema = GameData::DungeonTileset.schema
tilesets = load_data("Data/Tilesets.rxdata")
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") do |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::DungeonTileset.each do |element|
next if element.pbs_file_suffix != path[1]
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]")
f.write(" # #{tilesets[element.id].name}") if tilesets && tilesets[element.id]
f.write("\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
end
process_pbs_file_message_end
end
end
#=============================================================================
# Save dungeon parameters to PBS file
#=============================================================================
def write_dungeon_parameters
write_PBS_file_generic(GameData::DungeonParameters)
end
#=============================================================================
# Save phone messages to PBS file
#=============================================================================
def write_phone
write_PBS_file_generic(GameData::PhoneMessage)
end
#=============================================================================
# Save all data to PBS files
#=============================================================================
def write_all
Console.echo_h1(_INTL("Writing all PBS files"))
write_town_map
write_connections
write_types
write_abilities
write_moves
write_items
write_berry_plants
write_pokemon
write_pokemon_forms
write_pokemon_metrics
write_shadow_pokemon
write_regional_dexes
write_ribbons
write_encounters
write_trainer_types
write_trainers
write_trainer_lists
write_metadata
write_map_metadata
write_dungeon_tilesets
write_dungeon_parameters
write_phone
echoln ""
Console.echo_h2(_INTL("Successfully rewrote all PBS files"), text: :green)
end
end