mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
822 lines
30 KiB
Ruby
822 lines
30 KiB
Ruby
module Compiler
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module_function
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def get_all_PBS_file_paths(game_data)
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ret = []
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game_data.each { |element| ret.push(element.pbs_file_suffix) if !ret.include?(element.pbs_file_suffix) }
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ret.each_with_index do |element, i|
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ret[i] = [sprintf("PBS/%s.txt", game_data::PBS_BASE_FILENAME), element]
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if !nil_or_empty?(element)
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ret[i][0] = sprintf("PBS/%s_%s.txt", game_data::PBS_BASE_FILENAME, element)
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end
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end
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return ret
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end
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def add_PBS_header_to_file(file)
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file.write(0xEF.chr)
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file.write(0xBB.chr)
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file.write(0xBF.chr)
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file.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file.") + "\r\n")
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end
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def write_PBS_file_generic(game_data)
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paths = get_all_PBS_file_paths(game_data)
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schema = game_data.schema
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idx = 0
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paths.each do |path|
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write_pbs_file_message_start(path[0])
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File.open(path[0], "wb") do |f|
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add_PBS_header_to_file(f)
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# Write each element in turn
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game_data.each do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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f.write("[")
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pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
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f.write("]\r\n")
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else
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f.write("[#{element.id}]\r\n")
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end
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schema.each_key do |key|
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next if key == "SectionName"
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val = element.get_property_for_PBS(key)
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next if val.nil?
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if schema[key][1][0] == "^" && val.is_a?(Array)
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val.each do |sub_val|
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(sub_val, f, schema[key])
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f.write("\r\n")
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end
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else
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(val, f, schema[key])
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f.write("\r\n")
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end
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end
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end
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end
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process_pbs_file_message_end
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end
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end
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#=============================================================================
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# Save Town Map data to PBS file
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#=============================================================================
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def write_town_map
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write_PBS_file_generic(GameData::TownMap)
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end
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#=============================================================================
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# Save map connections to PBS file
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#=============================================================================
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def normalize_connection(conn)
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ret = conn.clone
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if conn[1].negative? != conn[4].negative? # Exactly one is negative
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ret[4] = -conn[1]
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ret[1] = -conn[4]
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end
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if conn[2].negative? != conn[5].negative? # Exactly one is negative
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ret[5] = -conn[2]
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ret[2] = -conn[5]
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end
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return ret
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end
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def get_connection_text(map1, x1, y1, map2, x2, y2)
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dims1 = MapFactoryHelper.getMapDims(map1)
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dims2 = MapFactoryHelper.getMapDims(map2)
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if x1 == 0 && x2 == dims2[0]
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return sprintf("%d,West,%d,%d,East,%d", map1, y1, map2, y2)
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elsif y1 == 0 && y2 == dims2[1]
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return sprintf("%d,North,%d,%d,South,%d", map1, x1, map2, x2)
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elsif x1 == dims1[0] && x2 == 0
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return sprintf("%d,East,%d,%d,West,%d", map1, y1, map2, y2)
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elsif y1 == dims1[1] && y2 == 0
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return sprintf("%d,South,%d,%d,North,%d", map1, x1, map2, x2)
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end
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return sprintf("%d,%d,%d,%d,%d,%d", map1, x1, y1, map2, x2, y2)
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end
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def write_connections(path = "PBS/map_connections.txt")
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conndata = load_data("Data/map_connections.dat")
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return if !conndata
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write_pbs_file_message_start(path)
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mapinfos = pbLoadMapInfos
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File.open(path, "wb") do |f|
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add_PBS_header_to_file(f)
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f.write("\#-------------------------------\r\n")
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conndata.each do |conn|
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if mapinfos
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# Skip if map no longer exists
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next if !mapinfos[conn[0]] || !mapinfos[conn[3]]
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f.write(sprintf("# %s (%d) - %s (%d)\r\n",
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(mapinfos[conn[0]]) ? mapinfos[conn[0]].name : "???", conn[0],
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(mapinfos[conn[3]]) ? mapinfos[conn[3]].name : "???", conn[3]))
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end
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if conn[1].is_a?(String) || conn[4].is_a?(String)
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f.write(sprintf("%d,%s,%d,%d,%s,%d", conn[0], conn[1], conn[2],
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conn[3], conn[4], conn[5]))
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else
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ret = normalize_connection(conn)
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f.write(get_connection_text(ret[0], ret[1], ret[2], ret[3], ret[4], ret[5]))
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end
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f.write("\r\n")
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end
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end
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process_pbs_file_message_end
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end
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#=============================================================================
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# Save type data to PBS file
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#=============================================================================
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def write_types
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write_PBS_file_generic(GameData::Type)
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end
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#=============================================================================
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# Save ability data to PBS file
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#=============================================================================
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def write_abilities
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write_PBS_file_generic(GameData::Ability)
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end
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#=============================================================================
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# Save move data to PBS file
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#=============================================================================
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def write_moves
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write_PBS_file_generic(GameData::Move)
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end
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#=============================================================================
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# Save item data to PBS file
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#=============================================================================
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def write_items
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write_PBS_file_generic(GameData::Item)
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end
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#=============================================================================
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# Save berry plant data to PBS file
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#=============================================================================
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def write_berry_plants
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write_PBS_file_generic(GameData::BerryPlant)
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end
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#=============================================================================
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# Save Pokémon data to PBS file
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# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
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# species with a form that isn't 0.
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#=============================================================================
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def write_pokemon
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paths = []
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GameData::Species.each_species { |element| paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix) }
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paths.each_with_index do |element, i|
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paths[i] = [sprintf("PBS/%s.txt", GameData::Species::PBS_BASE_FILENAME[0]), element]
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if !nil_or_empty?(element)
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paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Species::PBS_BASE_FILENAME[0], element)
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end
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end
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schema = GameData::Species.schema
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idx = 0
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paths.each do |path|
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write_pbs_file_message_start(path[0])
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File.open(path[0], "wb") do |f|
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add_PBS_header_to_file(f)
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# Write each element in turn
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GameData::Species.each_species do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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f.write("[")
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pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
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f.write("]\r\n")
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else
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f.write("[#{element.id}]\r\n")
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end
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schema.each_key do |key|
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next if key == "SectionName"
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val = element.get_property_for_PBS(key)
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next if val.nil?
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if schema[key][1][0] == "^" && val.is_a?(Array)
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val.each do |sub_val|
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(sub_val, f, schema[key])
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f.write("\r\n")
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end
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else
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(val, f, schema[key])
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f.write("\r\n")
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end
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end
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end
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end
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process_pbs_file_message_end
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end
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end
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#=============================================================================
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# Save Pokémon forms data to PBS file
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# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
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# species with a form of 0, and needs its own schema.
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#=============================================================================
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def write_pokemon_forms
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paths = []
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GameData::Species.each do |element|
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next if element.form == 0
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paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
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end
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paths.each_with_index do |element, i|
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paths[i] = [sprintf("PBS/%s.txt", GameData::Species::PBS_BASE_FILENAME[1]), element]
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if !nil_or_empty?(element)
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paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Species::PBS_BASE_FILENAME[1], element)
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end
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end
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schema = GameData::Species.schema(true)
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idx = 0
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paths.each do |path|
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write_pbs_file_message_start(path[0])
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File.open(path[0], "wb") do |f|
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add_PBS_header_to_file(f)
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# Write each element in turn
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GameData::Species.each do |element|
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next if element.form == 0
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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f.write("[")
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pbWriteCsvRecord(element.get_property_for_PBS("SectionName", true), f, schema["SectionName"])
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f.write("]\r\n")
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else
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f.write("[#{element.id}]\r\n")
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end
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schema.each_key do |key|
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next if key == "SectionName"
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val = element.get_property_for_PBS(key, true)
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next if val.nil?
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if schema[key][1][0] == "^" && val.is_a?(Array)
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val.each do |sub_val|
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(sub_val, f, schema[key])
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f.write("\r\n")
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end
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else
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(val, f, schema[key])
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f.write("\r\n")
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end
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end
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end
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end
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process_pbs_file_message_end
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end
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end
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#=============================================================================
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# Write species metrics
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# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
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# metrics for forms of species where the metrics are the same as for the
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# base species.
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#=============================================================================
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def write_pokemon_metrics
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paths = []
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GameData::SpeciesMetrics.each do |element|
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next if element.form == 0
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paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
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end
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paths.each_with_index do |element, i|
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paths[i] = [sprintf("PBS/%s.txt", GameData::SpeciesMetrics::PBS_BASE_FILENAME), element]
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if !nil_or_empty?(element)
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paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::SpeciesMetrics::PBS_BASE_FILENAME, element)
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end
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end
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schema = GameData::SpeciesMetrics.schema
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idx = 0
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paths.each do |path|
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write_pbs_file_message_start(path[0])
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File.open(path[0], "wb") do |f|
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add_PBS_header_to_file(f)
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# Write each element in turn
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GameData::SpeciesMetrics.each do |element|
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next if element.pbs_file_suffix != path[1]
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if element.form > 0
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base_element = GameData::SpeciesMetrics.get(element.species)
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next if element.back_sprite == base_element.back_sprite &&
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element.front_sprite == base_element.front_sprite &&
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element.front_sprite_altitude == base_element.front_sprite_altitude &&
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element.shadow_x == base_element.shadow_x &&
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element.shadow_size == base_element.shadow_size
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end
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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f.write("[")
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pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
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f.write("]\r\n")
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else
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f.write("[#{element.id}]\r\n")
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end
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schema.each_key do |key|
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next if key == "SectionName"
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val = element.get_property_for_PBS(key)
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next if val.nil?
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if schema[key][1][0] == "^" && val.is_a?(Array)
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val.each do |sub_val|
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(sub_val, f, schema[key])
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f.write("\r\n")
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end
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else
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(val, f, schema[key])
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f.write("\r\n")
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end
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end
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end
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end
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process_pbs_file_message_end
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end
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end
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#=============================================================================
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# Save Shadow Pokémon data to PBS file
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#=============================================================================
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def write_shadow_pokemon
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return if GameData::ShadowPokemon::DATA.empty?
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write_PBS_file_generic(GameData::ShadowPokemon)
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end
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#=============================================================================
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# Save Regional Dexes to PBS file
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#=============================================================================
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def write_regional_dexes(path = "PBS/regional_dexes.txt")
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write_pbs_file_message_start(path)
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dex_lists = pbLoadRegionalDexes
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File.open(path, "wb") do |f|
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add_PBS_header_to_file(f)
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# Write each Dex list in turn
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dex_lists.each_with_index do |list, index|
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f.write("\#-------------------------------\r\n")
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f.write("[#{index}]")
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comma = false
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current_family = nil
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list.each do |species|
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next if !species
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if current_family&.include?(species)
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f.write(",") if comma
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else
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current_family = GameData::Species.get(species).get_family_species
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comma = false
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f.write("\r\n")
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end
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f.write(species)
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comma = true
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end
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f.write("\r\n")
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end
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end
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process_pbs_file_message_end
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end
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#=============================================================================
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# Save ability data to PBS file
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#=============================================================================
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def write_ribbons
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write_PBS_file_generic(GameData::Ribbon)
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end
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#=============================================================================
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# Save wild encounter data to PBS file
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#=============================================================================
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def write_encounters
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paths = get_all_PBS_file_paths(GameData::Encounter)
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map_infos = pbLoadMapInfos
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idx = 0
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paths.each do |path|
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write_pbs_file_message_start(path[0])
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File.open(path[0], "wb") do |f|
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add_PBS_header_to_file(f)
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GameData::Encounter.each do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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map_name = (map_infos[element.map]) ? " # #{map_infos[element.map].name}" : ""
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if element.version > 0
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f.write(sprintf("[%03d,%d]%s\r\n", element.map, element.version, map_name))
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else
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f.write(sprintf("[%03d]%s\r\n", element.map, map_name))
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end
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element.types.each do |type, slots|
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next if !slots || slots.length == 0
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if element.step_chances[type] && element.step_chances[type] > 0
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f.write(sprintf("%s,%d\r\n", type.to_s, element.step_chances[type]))
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else
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f.write(sprintf("%s\r\n", type.to_s))
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end
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slots.each do |slot|
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if slot[2] == slot[3]
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f.write(sprintf(" %d,%s,%d\r\n", slot[0], slot[1], slot[2]))
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else
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f.write(sprintf(" %d,%s,%d,%d\r\n", slot[0], slot[1], slot[2], slot[3]))
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end
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end
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end
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end
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end
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process_pbs_file_message_end
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end
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end
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#=============================================================================
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# Save trainer type data to PBS file
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#=============================================================================
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def write_trainer_types
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write_PBS_file_generic(GameData::TrainerType)
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end
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#=============================================================================
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# Save individual trainer data to PBS file
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#=============================================================================
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def write_trainers
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paths = get_all_PBS_file_paths(GameData::Trainer)
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schema = GameData::Trainer.schema
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sub_schema = GameData::Trainer.sub_schema
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idx = 0
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paths.each do |path|
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write_pbs_file_message_start(path[0])
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File.open(path[0], "wb") do |f|
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add_PBS_header_to_file(f)
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# Write each element in turn
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GameData::Trainer.each do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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f.write("[")
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pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
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f.write("]\r\n")
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else
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f.write("[#{element.id}]\r\n")
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end
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# Write each trainer property
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schema.each_key do |key|
|
|
next if ["SectionName", "Pokemon"].include?(key)
|
|
val = element.get_property_for_PBS(key)
|
|
next if val.nil?
|
|
f.write(sprintf("%s = ", key))
|
|
pbWriteCsvRecord(val, f, schema[key])
|
|
f.write("\r\n")
|
|
end
|
|
# Write each Pokémon in turn
|
|
element.pokemon.each_with_index do |pkmn, i|
|
|
# Write species/level
|
|
val = element.get_pokemon_property_for_PBS("Pokemon", i)
|
|
f.write("Pokemon = ")
|
|
pbWriteCsvRecord(val, f, schema["Pokemon"])
|
|
f.write("\r\n")
|
|
# Write other Pokémon properties
|
|
sub_schema.each_key do |key|
|
|
val = element.get_pokemon_property_for_PBS(key, i)
|
|
next if val.nil?
|
|
f.write(sprintf(" %s = ", key))
|
|
pbWriteCsvRecord(val, f, sub_schema[key])
|
|
f.write("\r\n")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
process_pbs_file_message_end
|
|
end
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save trainer list data to PBS file
|
|
#=============================================================================
|
|
def write_trainer_lists(path = "PBS/battle_facility_lists.txt")
|
|
trainerlists = load_data("Data/trainer_lists.dat") rescue nil
|
|
return if !trainerlists
|
|
write_pbs_file_message_start(path)
|
|
File.open(path, "wb") do |f|
|
|
add_PBS_header_to_file(f)
|
|
trainerlists.each do |tr|
|
|
echo "."
|
|
f.write("\#-------------------------------\r\n")
|
|
f.write(((tr[5]) ? "[DefaultTrainerList]" : "[TrainerList]") + "\r\n")
|
|
f.write("Trainers = " + tr[3] + "\r\n")
|
|
f.write("Pokemon = " + tr[4] + "\r\n")
|
|
f.write("Challenges = " + tr[2].join(",") + "\r\n") if !tr[5]
|
|
write_battle_tower_trainers(tr[0], "PBS/" + tr[3])
|
|
write_battle_tower_pokemon(tr[1], "PBS/" + tr[4])
|
|
end
|
|
end
|
|
process_pbs_file_message_end
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save Battle Tower trainer data to PBS file
|
|
#=============================================================================
|
|
def write_battle_tower_trainers(bttrainers, filename)
|
|
return if !bttrainers || !filename
|
|
btTrainersRequiredTypes = {
|
|
"Type" => [0, "e", nil], # Specifies a trainer
|
|
"Name" => [1, "s"],
|
|
"BeginSpeech" => [2, "s"],
|
|
"EndSpeechWin" => [3, "s"],
|
|
"EndSpeechLose" => [4, "s"],
|
|
"PokemonNos" => [5, "*u"]
|
|
}
|
|
File.open(filename, "wb") do |f|
|
|
add_PBS_header_to_file(f)
|
|
bttrainers.length.times do |i|
|
|
next if !bttrainers[i]
|
|
f.write("\#-------------------------------\r\n")
|
|
f.write(sprintf("[%03d]\r\n", i))
|
|
btTrainersRequiredTypes.each_key do |key|
|
|
schema = btTrainersRequiredTypes[key]
|
|
record = bttrainers[i][schema[0]]
|
|
next if record.nil?
|
|
f.write(sprintf("%s = ", key))
|
|
case key
|
|
when "Type"
|
|
f.write(record.to_s)
|
|
when "PokemonNos"
|
|
f.write(record.join(",")) # pbWriteCsvRecord somehow won't work here
|
|
else
|
|
pbWriteCsvRecord(record, f, schema)
|
|
end
|
|
f.write("\r\n")
|
|
end
|
|
end
|
|
end
|
|
Graphics.update
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save Battle Tower Pokémon data to PBS file
|
|
#=============================================================================
|
|
def write_battle_tower_pokemon(btpokemon, filename)
|
|
return if !btpokemon || !filename
|
|
species = {}
|
|
moves = {}
|
|
items = {}
|
|
natures = {}
|
|
evs = {
|
|
:HP => "HP",
|
|
:ATTACK => "ATK",
|
|
:DEFENSE => "DEF",
|
|
:SPECIAL_ATTACK => "SA",
|
|
:SPECIAL_DEFENSE => "SD",
|
|
:SPEED => "SPD"
|
|
}
|
|
File.open(filename, "wb") do |f|
|
|
add_PBS_header_to_file(f)
|
|
f.write("\#-------------------------------\r\n")
|
|
btpokemon.length.times do |i|
|
|
Graphics.update if i % 500 == 0
|
|
pkmn = btpokemon[i]
|
|
c1 = (species[pkmn.species]) ? species[pkmn.species] : (species[pkmn.species] = GameData::Species.get(pkmn.species).species.to_s)
|
|
c2 = nil
|
|
if pkmn.item && GameData::Item.exists?(pkmn.item)
|
|
c2 = (items[pkmn.item]) ? items[pkmn.item] : (items[pkmn.item] = GameData::Item.get(pkmn.item).id.to_s)
|
|
end
|
|
c3 = (natures[pkmn.nature]) ? natures[pkmn.nature] : (natures[pkmn.nature] = GameData::Nature.get(pkmn.nature).id.to_s)
|
|
evlist = ""
|
|
pkmn.ev.each_with_index do |stat, j|
|
|
evlist += "," if j > 0
|
|
evlist += evs[stat]
|
|
end
|
|
c4 = c5 = c6 = c7 = ""
|
|
[pkmn.move1, pkmn.move2, pkmn.move3, pkmn.move4].each_with_index do |move, j|
|
|
next if !move
|
|
text = (moves[move]) ? moves[move] : (moves[move] = GameData::Move.get(move).id.to_s)
|
|
case j
|
|
when 0 then c4 = text
|
|
when 1 then c5 = text
|
|
when 2 then c6 = text
|
|
when 3 then c7 = text
|
|
end
|
|
end
|
|
f.write("#{c1};#{c2};#{c3};#{evlist};#{c4},#{c5},#{c6},#{c7}\r\n")
|
|
end
|
|
end
|
|
Graphics.update
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save metadata data to PBS file
|
|
# NOTE: Doesn't use write_PBS_file_generic because it contains data for two
|
|
# different GameData classes.
|
|
#=============================================================================
|
|
def write_metadata
|
|
paths = []
|
|
GameData::Metadata.each do |element|
|
|
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
|
|
end
|
|
GameData::PlayerMetadata.each do |element|
|
|
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
|
|
end
|
|
paths.each_with_index do |element, i|
|
|
paths[i] = [sprintf("PBS/%s.txt", GameData::Metadata::PBS_BASE_FILENAME), element]
|
|
if !nil_or_empty?(element)
|
|
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Metadata::PBS_BASE_FILENAME, element)
|
|
end
|
|
end
|
|
global_schema = GameData::Metadata.schema
|
|
player_schema = GameData::PlayerMetadata.schema
|
|
paths.each do |path|
|
|
write_pbs_file_message_start(path[0])
|
|
File.open(path[0], "wb") do |f|
|
|
add_PBS_header_to_file(f)
|
|
# Write each element in turn
|
|
[GameData::Metadata, GameData::PlayerMetadata].each do |game_data|
|
|
schema = global_schema if game_data == GameData::Metadata
|
|
schema = player_schema if game_data == GameData::PlayerMetadata
|
|
game_data.each do |element|
|
|
next if element.pbs_file_suffix != path[1]
|
|
f.write("\#-------------------------------\r\n")
|
|
if schema["SectionName"]
|
|
f.write("[")
|
|
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
|
|
f.write("]\r\n")
|
|
else
|
|
f.write("[#{element.id}]\r\n")
|
|
end
|
|
schema.each_key do |key|
|
|
next if key == "SectionName"
|
|
val = element.get_property_for_PBS(key)
|
|
next if val.nil?
|
|
if schema[key][1][0] == "^" && val.is_a?(Array)
|
|
val.each do |sub_val|
|
|
f.write(sprintf("%s = ", key))
|
|
pbWriteCsvRecord(sub_val, f, schema[key])
|
|
f.write("\r\n")
|
|
end
|
|
else
|
|
f.write(sprintf("%s = ", key))
|
|
pbWriteCsvRecord(val, f, schema[key])
|
|
f.write("\r\n")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
process_pbs_file_message_end
|
|
end
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save map metadata data to PBS file
|
|
# NOTE: Doesn't use write_PBS_file_generic because it writes the RMXP map name
|
|
# next to the section header for each map.
|
|
#=============================================================================
|
|
def write_map_metadata
|
|
paths = get_all_PBS_file_paths(GameData::MapMetadata)
|
|
map_infos = pbLoadMapInfos
|
|
schema = GameData::MapMetadata.schema
|
|
idx = 0
|
|
paths.each do |path|
|
|
write_pbs_file_message_start(path[0])
|
|
File.open(path[0], "wb") do |f|
|
|
add_PBS_header_to_file(f)
|
|
GameData::MapMetadata.each do |element|
|
|
next if element.pbs_file_suffix != path[1]
|
|
echo "." if idx % 100 == 0
|
|
Graphics.update if idx % 500 == 0
|
|
idx += 1
|
|
f.write("\#-------------------------------\r\n")
|
|
map_name = (map_infos && map_infos[element.id]) ? map_infos[element.id].name : nil
|
|
f.write(sprintf("[%03d]", element.id))
|
|
f.write(sprintf(" # %s", map_name)) if map_name
|
|
f.write("\r\n")
|
|
schema.each_key do |key|
|
|
next if key == "SectionName"
|
|
val = element.get_property_for_PBS(key)
|
|
next if val.nil?
|
|
if schema[key][1][0] == "^" && val.is_a?(Array)
|
|
val.each do |sub_val|
|
|
f.write(sprintf("%s = ", key))
|
|
pbWriteCsvRecord(sub_val, f, schema[key])
|
|
f.write("\r\n")
|
|
end
|
|
else
|
|
f.write(sprintf("%s = ", key))
|
|
pbWriteCsvRecord(val, f, schema[key])
|
|
f.write("\r\n")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
process_pbs_file_message_end
|
|
end
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save dungeon tileset contents data to PBS file
|
|
# NOTE: Doesn't use write_PBS_file_generic because it writes the tileset name
|
|
# next to the section header for each tileset.
|
|
#=============================================================================
|
|
def write_dungeon_tilesets
|
|
paths = get_all_PBS_file_paths(GameData::DungeonTileset)
|
|
schema = GameData::DungeonTileset.schema
|
|
tilesets = load_data("Data/Tilesets.rxdata")
|
|
paths.each do |path|
|
|
write_pbs_file_message_start(path[0])
|
|
File.open(path[0], "wb") do |f|
|
|
add_PBS_header_to_file(f)
|
|
# Write each element in turn
|
|
GameData::DungeonTileset.each do |element|
|
|
next if element.pbs_file_suffix != path[1]
|
|
f.write("\#-------------------------------\r\n")
|
|
if schema["SectionName"]
|
|
f.write("[")
|
|
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
|
|
f.write("]")
|
|
f.write(" # #{tilesets[element.id].name}") if tilesets && tilesets[element.id]
|
|
f.write("\r\n")
|
|
else
|
|
f.write("[#{element.id}]\r\n")
|
|
end
|
|
schema.each_key do |key|
|
|
next if key == "SectionName"
|
|
val = element.get_property_for_PBS(key)
|
|
next if val.nil?
|
|
if schema[key][1][0] == "^" && val.is_a?(Array)
|
|
val.each do |sub_val|
|
|
f.write(sprintf("%s = ", key))
|
|
pbWriteCsvRecord(sub_val, f, schema[key])
|
|
f.write("\r\n")
|
|
end
|
|
else
|
|
f.write(sprintf("%s = ", key))
|
|
pbWriteCsvRecord(val, f, schema[key])
|
|
f.write("\r\n")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
process_pbs_file_message_end
|
|
end
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save dungeon parameters to PBS file
|
|
#=============================================================================
|
|
def write_dungeon_parameters
|
|
write_PBS_file_generic(GameData::DungeonParameters)
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save phone messages to PBS file
|
|
#=============================================================================
|
|
def write_phone
|
|
write_PBS_file_generic(GameData::PhoneMessage)
|
|
end
|
|
|
|
#=============================================================================
|
|
# Save all data to PBS files
|
|
#=============================================================================
|
|
def write_all
|
|
Console.echo_h1(_INTL("Writing all PBS files"))
|
|
write_town_map
|
|
write_connections
|
|
write_types
|
|
write_abilities
|
|
write_moves
|
|
write_items
|
|
write_berry_plants
|
|
write_pokemon
|
|
write_pokemon_forms
|
|
write_pokemon_metrics
|
|
write_shadow_pokemon
|
|
write_regional_dexes
|
|
write_ribbons
|
|
write_encounters
|
|
write_trainer_types
|
|
write_trainers
|
|
write_trainer_lists
|
|
write_metadata
|
|
write_map_metadata
|
|
write_dungeon_tilesets
|
|
write_dungeon_parameters
|
|
write_phone
|
|
echoln ""
|
|
Console.echo_h2(_INTL("Successfully rewrote all PBS files"), text: :green)
|
|
end
|
|
end
|