Files
infinitefusion-e18/Data/Scripts/016_UI/017_UI_PokemonStorage.rb
2023-07-18 22:42:10 +01:00

2023 lines
59 KiB
Ruby

#===============================================================================
# Pokémon icons
#===============================================================================
class PokemonBoxIcon < IconSprite
def initialize(pokemon, viewport = nil)
super(0, 0, viewport)
@pokemon = pokemon
@release_timer_start = nil
refresh
end
def releasing?
return !@release_timer_start.nil?
end
def release
self.ox = self.src_rect.width / 2 # 32
self.oy = self.src_rect.height / 2 # 32
self.x += self.src_rect.width / 2 # 32
self.y += self.src_rect.height / 2 # 32
@release_timer_start = System.uptime
end
def refresh
return if !@pokemon
self.setBitmap(GameData::Species.icon_filename_from_pokemon(@pokemon))
self.src_rect = Rect.new(0, 0, self.bitmap.height, self.bitmap.height)
end
def update
super
self.color = Color.new(0, 0, 0, 0)
if releasing?
time_now = System.uptime
self.zoom_x = lerp(1.0, 0.0, 1.5, @release_timer_start, System.uptime)
self.zoom_y = self.zoom_x
self.opacity = lerp(255, 0, 1.5, @release_timer_start, System.uptime)
if self.opacity == 0
@release_timer_start = nil
dispose
end
end
end
end
#===============================================================================
# Pokémon sprite
#===============================================================================
class MosaicPokemonSprite < PokemonSprite
attr_reader :mosaic
def initialize(*args)
super(*args)
@mosaic = 0
@inrefresh = false
@mosaicbitmap = nil
@mosaicbitmap2 = nil
@oldbitmap = self.bitmap
end
def dispose
super
@mosaicbitmap&.dispose
@mosaicbitmap = nil
@mosaicbitmap2&.dispose
@mosaicbitmap2 = nil
end
def bitmap=(value)
super
mosaicRefresh(value)
end
def mosaic=(value)
@mosaic = value
@mosaic = 0 if @mosaic < 0
mosaicRefresh(@oldbitmap)
end
def mosaicRefresh(bitmap)
return if @inrefresh
@inrefresh = true
@oldbitmap = bitmap
if @mosaic <= 0 || !@oldbitmap
@mosaicbitmap&.dispose
@mosaicbitmap = nil
@mosaicbitmap2&.dispose
@mosaicbitmap2 = nil
self.bitmap = @oldbitmap
else
newWidth = [(@oldbitmap.width / @mosaic), 1].max
newHeight = [(@oldbitmap.height / @mosaic), 1].max
@mosaicbitmap2&.dispose
@mosaicbitmap = pbDoEnsureBitmap(@mosaicbitmap, newWidth, newHeight)
@mosaicbitmap.clear
@mosaicbitmap2 = pbDoEnsureBitmap(@mosaicbitmap2, @oldbitmap.width, @oldbitmap.height)
@mosaicbitmap2.clear
@mosaicbitmap.stretch_blt(Rect.new(0, 0, newWidth, newHeight), @oldbitmap, @oldbitmap.rect)
@mosaicbitmap2.stretch_blt(
Rect.new((-@mosaic / 2) + 1, (-@mosaic / 2) + 1, @mosaicbitmap2.width, @mosaicbitmap2.height),
@mosaicbitmap, Rect.new(0, 0, newWidth, newHeight)
)
self.bitmap = @mosaicbitmap2
end
@inrefresh = false
end
end
#===============================================================================
#
#===============================================================================
class AutoMosaicPokemonSprite < MosaicPokemonSprite
INITIAL_MOSAIC = 10 # Pixellation factor
def mosaic=(value)
@mosaic = value
@mosaic = 0 if @mosaic < 0
@start_mosaic = @mosaic if !@start_mosaic
end
def mosaic_duration=(val)
@mosaic_duration = val
@mosaic_duration = 0 if @mosaic_duration < 0
@mosaic_timer_start = System.uptime if @mosaic_duration > 0
end
def update
super
if @mosaic_timer_start
@start_mosaic = INITIAL_MOSAIC if !@start_mosaic || @start_mosaic == 0
new_mosaic = lerp(@start_mosaic, 0, @mosaic_duration, @mosaic_timer_start, System.uptime).to_i
self.mosaic = new_mosaic
mosaicRefresh(@oldbitmap)
if new_mosaic == 0
@mosaic_timer_start = nil
@start_mosaic = nil
end
end
end
end
#===============================================================================
# Cursor
#===============================================================================
class PokemonBoxArrow < Sprite
attr_accessor :quickswap
# Time in seconds for the cursor to move down and back up to grab/drop a
# Pokémon.
GRAB_TIME = 0.4
def initialize(viewport = nil)
super(viewport)
@holding = false
@updating = false
@quickswap = false
@heldpkmn = nil
@handsprite = ChangelingSprite.new(0, 0, viewport)
@handsprite.addBitmap("point1", "Graphics/UI/Storage/cursor_point_1")
@handsprite.addBitmap("point2", "Graphics/UI/Storage/cursor_point_2")
@handsprite.addBitmap("grab", "Graphics/UI/Storage/cursor_grab")
@handsprite.addBitmap("fist", "Graphics/UI/Storage/cursor_fist")
@handsprite.addBitmap("point1q", "Graphics/UI/Storage/cursor_point_1_q")
@handsprite.addBitmap("point2q", "Graphics/UI/Storage/cursor_point_2_q")
@handsprite.addBitmap("grabq", "Graphics/UI/Storage/cursor_grab_q")
@handsprite.addBitmap("fistq", "Graphics/UI/Storage/cursor_fist_q")
@handsprite.changeBitmap("fist")
@spriteX = self.x
@spriteY = self.y
end
def dispose
@handsprite.dispose
@heldpkmn&.dispose
super
end
def x=(value)
super
@handsprite.x = self.x
@spriteX = x if !@updating
heldPokemon.x = self.x if holding?
end
def y=(value)
super
@handsprite.y = self.y
@spriteY = y if !@updating
heldPokemon.y = self.y + 16 if holding?
end
def z=(value)
super
@handsprite.z = value
end
def visible=(value)
super
@handsprite.visible = value
sprite = heldPokemon
sprite.visible = value if sprite
end
def color=(value)
super
@handsprite.color = value
sprite = heldPokemon
sprite.color = value if sprite
end
def heldPokemon
@heldpkmn = nil if @heldpkmn&.disposed?
@holding = false if !@heldpkmn
return @heldpkmn
end
def holding?
return self.heldPokemon && @holding
end
def grabbing?
return !@grabbing_timer_start.nil?
end
def placing?
return !@placing_timer_start.nil?
end
def setSprite(sprite)
if holding?
@heldpkmn = sprite
@heldpkmn.viewport = self.viewport if @heldpkmn
@heldpkmn.z = 1 if @heldpkmn
@holding = false if !@heldpkmn
self.z = 2
end
end
def deleteSprite
@holding = false
if @heldpkmn
@heldpkmn.dispose
@heldpkmn = nil
end
end
def grab(sprite)
@grabbing_timer_start = System.uptime
@heldpkmn = sprite
@heldpkmn.viewport = self.viewport
@heldpkmn.z = 1
self.z = 2
end
def place
@placing_timer_start = System.uptime
end
def release
@heldpkmn&.release
end
def update
@updating = true
super
heldpkmn = heldPokemon
heldpkmn&.update
@handsprite.update
@holding = false if !heldpkmn
if @grabbing_timer_start
if System.uptime - @grabbing_timer_start <= GRAB_TIME / 2
@handsprite.changeBitmap((@quickswap) ? "grabq" : "grab")
self.y = @spriteY + lerp(0, 16, GRAB_TIME / 2, @grabbing_timer_start, System.uptime)
else
@holding = true
@handsprite.changeBitmap((@quickswap) ? "fistq" : "fist")
delta_y = lerp(16, 0, GRAB_TIME / 2, @grabbing_timer_start + (GRAB_TIME / 2), System.uptime)
self.y = @spriteY + delta_y
@grabbing_timer_start = nil if delta_y == 0
end
elsif @placing_timer_start
if System.uptime - @placing_timer_start <= GRAB_TIME / 2
@handsprite.changeBitmap((@quickswap) ? "fistq" : "fist")
self.y = @spriteY + lerp(0, 16, GRAB_TIME / 2, @placing_timer_start, System.uptime)
else
@holding = false
@heldpkmn = nil
@handsprite.changeBitmap((@quickswap) ? "grabq" : "grab")
delta_y = lerp(16, 0, GRAB_TIME / 2, @placing_timer_start + (GRAB_TIME / 2), System.uptime)
self.y = @spriteY + delta_y
@placing_timer_start = nil if delta_y == 0
end
elsif holding?
@handsprite.changeBitmap((@quickswap) ? "fistq" : "fist")
else # Idling
self.x = @spriteX
self.y = @spriteY
if (System.uptime / 0.5).to_i.even? # Changes every 0.5 seconds
@handsprite.changeBitmap((@quickswap) ? "point1q" : "point1")
else
@handsprite.changeBitmap((@quickswap) ? "point2q" : "point2")
end
end
@updating = false
end
end
#===============================================================================
# Box
#===============================================================================
class PokemonBoxSprite < Sprite
attr_accessor :refreshBox
attr_accessor :refreshSprites
def initialize(storage, boxnumber, viewport = nil)
super(viewport)
@storage = storage
@boxnumber = boxnumber
@refreshBox = true
@refreshSprites = true
@pokemonsprites = []
PokemonBox::BOX_SIZE.times do |i|
@pokemonsprites[i] = nil
pokemon = @storage[boxnumber, i]
@pokemonsprites[i] = PokemonBoxIcon.new(pokemon, viewport)
end
@contents = Bitmap.new(324, 296)
self.bitmap = @contents
self.x = 184
self.y = 18
refresh
end
def dispose
if !disposed?
PokemonBox::BOX_SIZE.times do |i|
@pokemonsprites[i]&.dispose
@pokemonsprites[i] = nil
end
@boxbitmap.dispose
@contents.dispose
super
end
end
def x=(value)
super
refresh
end
def y=(value)
super
refresh
end
def color=(value)
super
if @refreshSprites
PokemonBox::BOX_SIZE.times do |i|
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].color = value
end
end
end
refresh
end
def visible=(value)
super
PokemonBox::BOX_SIZE.times do |i|
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].visible = value
end
end
refresh
end
def getBoxBitmap
if !@bg || @bg != @storage[@boxnumber].background
curbg = @storage[@boxnumber].background
if !curbg || (curbg.is_a?(String) && curbg.length == 0)
@bg = @boxnumber % PokemonStorage::BASICWALLPAPERQTY
else
if curbg.is_a?(String) && curbg[/^box(\d+)$/]
curbg = $~[1].to_i
@storage[@boxnumber].background = curbg
end
@bg = curbg
end
if !@storage.isAvailableWallpaper?(@bg)
@bg = @boxnumber % PokemonStorage::BASICWALLPAPERQTY
@storage[@boxnumber].background = @bg
end
@boxbitmap&.dispose
@boxbitmap = AnimatedBitmap.new("Graphics/UI/Storage/box_#{@bg}")
end
end
def getPokemon(index)
return @pokemonsprites[index]
end
def setPokemon(index, sprite)
@pokemonsprites[index] = sprite
@pokemonsprites[index].refresh
refresh
end
def grabPokemon(index, arrow)
sprite = @pokemonsprites[index]
if sprite
arrow.grab(sprite)
@pokemonsprites[index] = nil
refresh
end
end
def deletePokemon(index)
@pokemonsprites[index].dispose
@pokemonsprites[index] = nil
refresh
end
def refresh
if @refreshBox
boxname = @storage[@boxnumber].name
getBoxBitmap
@contents.blt(0, 0, @boxbitmap.bitmap, Rect.new(0, 0, 324, 296))
pbSetSystemFont(@contents)
widthval = @contents.text_size(boxname).width
xval = 162 - (widthval / 2)
pbDrawShadowText(@contents, xval, 14, widthval, 32,
boxname, Color.new(248, 248, 248), Color.new(40, 48, 48))
@refreshBox = false
end
yval = self.y + 30
PokemonBox::BOX_HEIGHT.times do |j|
xval = self.x + 10
PokemonBox::BOX_WIDTH.times do |k|
sprite = @pokemonsprites[(j * PokemonBox::BOX_WIDTH) + k]
if sprite && !sprite.disposed?
sprite.viewport = self.viewport
sprite.x = xval
sprite.y = yval
sprite.z = 1
end
xval += 48
end
yval += 48
end
end
def update
super
PokemonBox::BOX_SIZE.times do |i|
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].update
end
end
end
end
#===============================================================================
# Party pop-up panel
#===============================================================================
class PokemonBoxPartySprite < Sprite
def initialize(party, viewport = nil)
super(viewport)
@party = party
@boxbitmap = AnimatedBitmap.new("Graphics/UI/Storage/overlay_party")
@pokemonsprites = []
Settings::MAX_PARTY_SIZE.times do |i|
@pokemonsprites[i] = nil
pokemon = @party[i]
@pokemonsprites[i] = PokemonBoxIcon.new(pokemon, viewport) if pokemon
end
@contents = Bitmap.new(172, 352)
self.bitmap = @contents
self.x = 182
self.y = Graphics.height - 352
pbSetSystemFont(self.bitmap)
refresh
end
def dispose
Settings::MAX_PARTY_SIZE.times do |i|
@pokemonsprites[i]&.dispose
end
@boxbitmap.dispose
@contents.dispose
super
end
def x=(value)
super
refresh
end
def y=(value)
super
refresh
end
def color=(value)
super
Settings::MAX_PARTY_SIZE.times do |i|
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].color = pbSrcOver(@pokemonsprites[i].color, value)
end
end
end
def visible=(value)
super
Settings::MAX_PARTY_SIZE.times do |i|
if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
@pokemonsprites[i].visible = value
end
end
end
def getPokemon(index)
return @pokemonsprites[index]
end
def setPokemon(index, sprite)
@pokemonsprites[index] = sprite
@pokemonsprites.compact!
refresh
end
def grabPokemon(index, arrow)
sprite = @pokemonsprites[index]
if sprite
arrow.grab(sprite)
@pokemonsprites.delete_at(index)
refresh
end
end
def deletePokemon(index)
@pokemonsprites[index].dispose
@pokemonsprites[index] = nil
@pokemonsprites.compact!
refresh
end
def refresh
@contents.blt(0, 0, @boxbitmap.bitmap, Rect.new(0, 0, 172, 352))
pbDrawTextPositions(
self.bitmap,
[[_INTL("Back"), 86, 248, :center, Color.new(248, 248, 248), Color.new(80, 80, 80), :outline]]
)
xvalues = [] # [18, 90, 18, 90, 18, 90]
yvalues = [] # [2, 18, 66, 82, 130, 146]
Settings::MAX_PARTY_SIZE.times do |i|
xvalues.push(18 + (72 * (i % 2)))
yvalues.push(2 + (16 * (i % 2)) + (64 * (i / 2)))
end
@pokemonsprites.delete_if { |sprite| sprite&.disposed? }
@pokemonsprites.each { |sprite| sprite&.refresh }
Settings::MAX_PARTY_SIZE.times do |j|
sprite = @pokemonsprites[j]
next if sprite.nil? || sprite.disposed?
sprite.viewport = self.viewport
sprite.x = self.x + xvalues[j]
sprite.y = self.y + yvalues[j]
sprite.z = 1
end
end
def update
super
Settings::MAX_PARTY_SIZE.times do |i|
@pokemonsprites[i].update if @pokemonsprites[i] && !@pokemonsprites[i].disposed?
end
end
end
#===============================================================================
# Pokémon storage visuals
#===============================================================================
class PokemonStorageScene
attr_reader :quickswap
MARK_WIDTH = 16
MARK_HEIGHT = 16
def initialize
@command = 1
end
def pbStartBox(screen, command)
@screen = screen
@storage = screen.storage
@bgviewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@bgviewport.z = 99999
@boxviewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@boxviewport.z = 99999
@boxsidesviewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@boxsidesviewport.z = 99999
@arrowviewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@arrowviewport.z = 99999
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@selection = 0
@quickswap = false
@sprites = {}
@choseFromParty = false
@command = command
addBackgroundPlane(@sprites, "background", "Storage/bg", @bgviewport)
@sprites["box"] = PokemonBoxSprite.new(@storage, @storage.currentBox, @boxviewport)
@sprites["boxsides"] = IconSprite.new(0, 0, @boxsidesviewport)
@sprites["boxsides"].setBitmap("Graphics/UI/Storage/overlay_main")
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @boxsidesviewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["pokemon"] = AutoMosaicPokemonSprite.new(@boxsidesviewport)
@sprites["pokemon"].setOffset(PictureOrigin::CENTER)
@sprites["pokemon"].x = 90
@sprites["pokemon"].y = 134
@sprites["boxparty"] = PokemonBoxPartySprite.new(@storage.party, @boxsidesviewport)
if command != 2 # Drop down tab only on Deposit
@sprites["boxparty"].x = 182
@sprites["boxparty"].y = Graphics.height
end
@markingbitmap = AnimatedBitmap.new("Graphics/UI/Storage/markings")
@sprites["markingbg"] = IconSprite.new(292, 68, @boxsidesviewport)
@sprites["markingbg"].setBitmap("Graphics/UI/Storage/overlay_marking")
@sprites["markingbg"].z = 10
@sprites["markingbg"].visible = false
@sprites["markingoverlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @boxsidesviewport)
@sprites["markingoverlay"].z = 11
@sprites["markingoverlay"].visible = false
pbSetSystemFont(@sprites["markingoverlay"].bitmap)
@sprites["arrow"] = PokemonBoxArrow.new(@arrowviewport)
@sprites["arrow"].z += 1
if command == 2
pbPartySetArrow(@sprites["arrow"], @selection)
pbUpdateOverlay(@selection, @storage.party)
else
pbSetArrow(@sprites["arrow"], @selection)
pbUpdateOverlay(@selection)
end
pbSetMosaic(@selection)
pbSEPlay("PC access")
pbFadeInAndShow(@sprites)
end
def pbCloseBox
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@markingbitmap&.dispose
@boxviewport.dispose
@boxsidesviewport.dispose
@arrowviewport.dispose
end
def pbDisplay(message)
msgwindow = Window_UnformattedTextPokemon.newWithSize("", 180, 0, Graphics.width - 180, 32)
msgwindow.viewport = @viewport
msgwindow.visible = true
msgwindow.letterbyletter = false
msgwindow.resizeHeightToFit(message, Graphics.width - 180)
msgwindow.text = message
pbBottomRight(msgwindow)
loop do
Graphics.update
Input.update
if Input.trigger?(Input::BACK) || Input.trigger?(Input::USE)
break
end
msgwindow.update
self.update
end
msgwindow.dispose
Input.update
end
def pbShowCommands(message, commands, index = 0)
ret = -1
msgwindow = Window_UnformattedTextPokemon.newWithSize("", 180, 0, Graphics.width - 180, 32)
msgwindow.viewport = @viewport
msgwindow.visible = true
msgwindow.letterbyletter = false
msgwindow.text = message
msgwindow.resizeHeightToFit(message, Graphics.width - 180)
pbBottomRight(msgwindow)
cmdwindow = Window_CommandPokemon.new(commands)
cmdwindow.viewport = @viewport
cmdwindow.visible = true
cmdwindow.resizeToFit(cmdwindow.commands)
cmdwindow.height = Graphics.height - msgwindow.height if cmdwindow.height > Graphics.height - msgwindow.height
pbBottomRight(cmdwindow)
cmdwindow.y -= msgwindow.height
cmdwindow.index = index
loop do
Graphics.update
Input.update
msgwindow.update
cmdwindow.update
if Input.trigger?(Input::BACK)
ret = -1
break
elsif Input.trigger?(Input::USE)
ret = cmdwindow.index
break
end
self.update
end
msgwindow.dispose
cmdwindow.dispose
Input.update
return ret
end
def pbSetArrow(arrow, selection)
case selection
when -1, -4, -5 # Box name, move left, move right
arrow.x = 314
arrow.y = -24
when -2 # Party Pokémon
arrow.x = 238
arrow.y = 278
when -3 # Close Box
arrow.x = 414
arrow.y = 278
else
arrow.x = (97 + (24 * (selection % PokemonBox::BOX_WIDTH))) * 2
arrow.y = (8 + (24 * (selection / PokemonBox::BOX_WIDTH))) * 2
end
end
def pbChangeSelection(key, selection)
case key
when Input::UP
case selection
when -1 # Box name
selection = -2
when -2 # Party
selection = PokemonBox::BOX_SIZE - 1 - (PokemonBox::BOX_WIDTH * 2 / 3) # 25
when -3 # Close Box
selection = PokemonBox::BOX_SIZE - (PokemonBox::BOX_WIDTH / 3) # 28
else
selection -= PokemonBox::BOX_WIDTH
selection = -1 if selection < 0
end
when Input::DOWN
case selection
when -1 # Box name
selection = PokemonBox::BOX_WIDTH / 3 # 2
when -2 # Party
selection = -1
when -3 # Close Box
selection = -1
else
selection += PokemonBox::BOX_WIDTH
if selection >= PokemonBox::BOX_SIZE
if selection < PokemonBox::BOX_SIZE + (PokemonBox::BOX_WIDTH / 2)
selection = -2 # Party
else
selection = -3 # Close Box
end
end
end
when Input::LEFT
if selection == -1 # Box name
selection = -4 # Move to previous box
elsif selection == -2
selection = -3
elsif selection == -3
selection = -2
elsif (selection % PokemonBox::BOX_WIDTH) == 0 # Wrap around
selection += PokemonBox::BOX_WIDTH - 1
else
selection -= 1
end
when Input::RIGHT
if selection == -1 # Box name
selection = -5 # Move to next box
elsif selection == -2
selection = -3
elsif selection == -3
selection = -2
elsif (selection % PokemonBox::BOX_WIDTH) == PokemonBox::BOX_WIDTH - 1 # Wrap around
selection -= PokemonBox::BOX_WIDTH - 1
else
selection += 1
end
end
return selection
end
def pbPartySetArrow(arrow, selection)
return if selection < 0
xvalues = [] # [200, 272, 200, 272, 200, 272, 236]
yvalues = [] # [2, 18, 66, 82, 130, 146, 220]
Settings::MAX_PARTY_SIZE.times do |i|
xvalues.push(200 + (72 * (i % 2)))
yvalues.push(2 + (16 * (i % 2)) + (64 * (i / 2)))
end
xvalues.push(236)
yvalues.push(220)
arrow.angle = 0
arrow.mirror = false
arrow.ox = 0
arrow.oy = 0
arrow.x = xvalues[selection]
arrow.y = yvalues[selection]
end
def pbPartyChangeSelection(key, selection)
case key
when Input::LEFT
selection -= 1
selection = Settings::MAX_PARTY_SIZE if selection < 0
when Input::RIGHT
selection += 1
selection = 0 if selection > Settings::MAX_PARTY_SIZE
when Input::UP
if selection == Settings::MAX_PARTY_SIZE
selection = Settings::MAX_PARTY_SIZE - 1
else
selection -= 2
selection = Settings::MAX_PARTY_SIZE if selection < 0
end
when Input::DOWN
if selection == Settings::MAX_PARTY_SIZE
selection = 0
else
selection += 2
selection = Settings::MAX_PARTY_SIZE if selection > Settings::MAX_PARTY_SIZE
end
end
return selection
end
def pbSelectBoxInternal(_party)
selection = @selection
pbSetArrow(@sprites["arrow"], selection)
pbUpdateOverlay(selection)
pbSetMosaic(selection)
loop do
Graphics.update
Input.update
key = -1
key = Input::DOWN if Input.repeat?(Input::DOWN)
key = Input::RIGHT if Input.repeat?(Input::RIGHT)
key = Input::LEFT if Input.repeat?(Input::LEFT)
key = Input::UP if Input.repeat?(Input::UP)
if key >= 0
pbPlayCursorSE
selection = pbChangeSelection(key, selection)
pbSetArrow(@sprites["arrow"], selection)
case selection
when -4
nextbox = (@storage.currentBox + @storage.maxBoxes - 1) % @storage.maxBoxes
pbSwitchBoxToLeft(nextbox)
@storage.currentBox = nextbox
when -5
nextbox = (@storage.currentBox + 1) % @storage.maxBoxes
pbSwitchBoxToRight(nextbox)
@storage.currentBox = nextbox
end
selection = -1 if [-4, -5].include?(selection)
pbUpdateOverlay(selection)
pbSetMosaic(selection)
end
self.update
if Input.trigger?(Input::JUMPUP)
pbPlayCursorSE
nextbox = (@storage.currentBox + @storage.maxBoxes - 1) % @storage.maxBoxes
pbSwitchBoxToLeft(nextbox)
@storage.currentBox = nextbox
pbUpdateOverlay(selection)
pbSetMosaic(selection)
elsif Input.trigger?(Input::JUMPDOWN)
pbPlayCursorSE
nextbox = (@storage.currentBox + 1) % @storage.maxBoxes
pbSwitchBoxToRight(nextbox)
@storage.currentBox = nextbox
pbUpdateOverlay(selection)
pbSetMosaic(selection)
elsif Input.trigger?(Input::SPECIAL) # Jump to box name
if selection != -1
pbPlayCursorSE
selection = -1
pbSetArrow(@sprites["arrow"], selection)
pbUpdateOverlay(selection)
pbSetMosaic(selection)
end
elsif Input.trigger?(Input::ACTION) && @command == 0 # Organize only
pbPlayDecisionSE
pbSetQuickSwap(!@quickswap)
elsif Input.trigger?(Input::BACK)
@selection = selection
return nil
elsif Input.trigger?(Input::USE)
@selection = selection
if selection >= 0
return [@storage.currentBox, selection]
elsif selection == -1 # Box name
return [-4, -1]
elsif selection == -2 # Party Pokémon
return [-2, -1]
elsif selection == -3 # Close Box
return [-3, -1]
end
end
end
end
def pbSelectBox(party)
return pbSelectBoxInternal(party) if @command == 1 # Withdraw
ret = nil
loop do
ret = pbSelectBoxInternal(party) if !@choseFromParty
if @choseFromParty || (ret && ret[0] == -2) # Party Pokémon
if !@choseFromParty
pbShowPartyTab
@selection = 0
end
ret = pbSelectPartyInternal(party, false)
if ret < 0
pbHidePartyTab
@selection = -2
@choseFromParty = false
else
@choseFromParty = true
return [-1, ret]
end
else
@choseFromParty = false
return ret
end
end
end
def pbSelectPartyInternal(party, depositing)
selection = @selection
pbPartySetArrow(@sprites["arrow"], selection)
pbUpdateOverlay(selection, party)
pbSetMosaic(selection)
lastsel = 1
loop do
Graphics.update
Input.update
key = -1
key = Input::DOWN if Input.repeat?(Input::DOWN)
key = Input::RIGHT if Input.repeat?(Input::RIGHT)
key = Input::LEFT if Input.repeat?(Input::LEFT)
key = Input::UP if Input.repeat?(Input::UP)
if key >= 0
pbPlayCursorSE
newselection = pbPartyChangeSelection(key, selection)
case newselection
when -1
return -1 if !depositing
when -2
selection = lastsel
else
selection = newselection
end
pbPartySetArrow(@sprites["arrow"], selection)
lastsel = selection if selection > 0
pbUpdateOverlay(selection, party)
pbSetMosaic(selection)
end
self.update
if Input.trigger?(Input::ACTION) && @command == 0 # Organize only
pbPlayDecisionSE
pbSetQuickSwap(!@quickswap)
elsif Input.trigger?(Input::BACK)
@selection = selection
return -1
elsif Input.trigger?(Input::USE)
if selection >= 0 && selection < Settings::MAX_PARTY_SIZE
@selection = selection
return selection
elsif selection == Settings::MAX_PARTY_SIZE # Close Box
@selection = selection
return (depositing) ? -3 : -1
end
end
end
end
def pbSelectParty(party)
return pbSelectPartyInternal(party, true)
end
def pbChangeBackground(wp)
duration = 0.2 # Time in seconds to fade out or fade in
@sprites["box"].refreshSprites = false
Graphics.update
self.update
# Fade old background to white
timer_start = System.uptime
loop do
alpha = lerp(0, 255, duration, timer_start, System.uptime)
@sprites["box"].color = Color.new(248, 248, 248, alpha)
Graphics.update
self.update
break if alpha >= 255
end
# Fade in new background from white
@sprites["box"].refreshBox = true
@storage[@storage.currentBox].background = wp
timer_start = System.uptime
loop do
alpha = lerp(255, 0, duration, timer_start, System.uptime)
@sprites["box"].color = Color.new(248, 248, 248, alpha)
Graphics.update
self.update
break if alpha <= 0
end
@sprites["box"].refreshSprites = true
Input.update
end
def pbSwitchBoxToRight(new_box_number)
start_x = @sprites["box"].x
newbox = PokemonBoxSprite.new(@storage, new_box_number, @boxviewport)
newbox.x = start_x + 336
timer_start = System.uptime
loop do
@sprites["box"].x = lerp(start_x, start_x - 336, 0.25, timer_start, System.uptime)
newbox.x = @sprites["box"].x + 336
self.update
Graphics.update
break if newbox.x == start_x
end
@sprites["box"].dispose
@sprites["box"] = newbox
Input.update
end
def pbSwitchBoxToLeft(new_box_number)
start_x = @sprites["box"].x
newbox = PokemonBoxSprite.new(@storage, new_box_number, @boxviewport)
newbox.x = start_x - 336
timer_start = System.uptime
loop do
@sprites["box"].x = lerp(start_x, start_x + 336, 0.25, timer_start, System.uptime)
newbox.x = @sprites["box"].x - 336
self.update
Graphics.update
break if newbox.x == start_x
end
@sprites["box"].dispose
@sprites["box"] = newbox
Input.update
end
def pbJumpToBox(newbox)
return if @storage.currentBox == newbox
if newbox > @storage.currentBox
pbSwitchBoxToRight(newbox)
else
pbSwitchBoxToLeft(newbox)
end
@storage.currentBox = newbox
end
def pbSetMosaic(selection)
return if @screen.pbHeldPokemon
return if @boxForMosaic == @storage.currentBox && @selectionForMosaic == selection
@sprites["pokemon"].mosaic_duration = 0.25 # In seconds
@boxForMosaic = @storage.currentBox
@selectionForMosaic = selection
end
def pbSetQuickSwap(value)
@quickswap = value
@sprites["arrow"].quickswap = value
end
def pbShowPartyTab
@sprites["arrow"].visible = false
if !@screen.pbHeldPokemon
pbUpdateOverlay(-1)
pbSetMosaic(-1)
end
pbSEPlay("GUI storage show party panel")
start_y = @sprites["boxparty"].y # Graphics.height
timer_start = System.uptime
loop do
@sprites["boxparty"].y = lerp(start_y, start_y - @sprites["boxparty"].height,
0.4, timer_start, System.uptime)
self.update
Graphics.update
break if @sprites["boxparty"].y == start_y - @sprites["boxparty"].height
end
Input.update
@sprites["arrow"].visible = true
end
def pbHidePartyTab
@sprites["arrow"].visible = false
if !@screen.pbHeldPokemon
pbUpdateOverlay(-1)
pbSetMosaic(-1)
end
pbSEPlay("GUI storage hide party panel")
start_y = @sprites["boxparty"].y # Graphics.height - @sprites["boxparty"].height
timer_start = System.uptime
loop do
@sprites["boxparty"].y = lerp(start_y, start_y + @sprites["boxparty"].height,
0.4, timer_start, System.uptime)
self.update
Graphics.update
break if @sprites["boxparty"].y == start_y + @sprites["boxparty"].height
end
Input.update
@sprites["arrow"].visible = true
end
def pbHold(selected)
pbSEPlay("GUI storage pick up")
if selected[0] == -1
@sprites["boxparty"].grabPokemon(selected[1], @sprites["arrow"])
else
@sprites["box"].grabPokemon(selected[1], @sprites["arrow"])
end
while @sprites["arrow"].grabbing?
Graphics.update
Input.update
self.update
end
end
def pbSwap(selected, _heldpoke)
pbSEPlay("GUI storage pick up")
heldpokesprite = @sprites["arrow"].heldPokemon
boxpokesprite = nil
if selected[0] == -1
boxpokesprite = @sprites["boxparty"].getPokemon(selected[1])
else
boxpokesprite = @sprites["box"].getPokemon(selected[1])
end
if selected[0] == -1
@sprites["boxparty"].setPokemon(selected[1], heldpokesprite)
else
@sprites["box"].setPokemon(selected[1], heldpokesprite)
end
@sprites["arrow"].setSprite(boxpokesprite)
@sprites["pokemon"].mosaic_duration = 0.25 # In seconds
@boxForMosaic = @storage.currentBox
@selectionForMosaic = selected[1]
end
def pbPlace(selected, _heldpoke)
pbSEPlay("GUI storage put down")
heldpokesprite = @sprites["arrow"].heldPokemon
@sprites["arrow"].place
while @sprites["arrow"].placing?
Graphics.update
Input.update
self.update
end
if selected[0] == -1
@sprites["boxparty"].setPokemon(selected[1], heldpokesprite)
else
@sprites["box"].setPokemon(selected[1], heldpokesprite)
end
@boxForMosaic = @storage.currentBox
@selectionForMosaic = selected[1]
end
def pbWithdraw(selected, heldpoke, partyindex)
pbHold(selected) if !heldpoke
pbShowPartyTab
pbPartySetArrow(@sprites["arrow"], partyindex)
pbPlace([-1, partyindex], heldpoke)
pbHidePartyTab
end
def pbStore(selected, heldpoke, destbox, firstfree)
if heldpoke
if destbox == @storage.currentBox
heldpokesprite = @sprites["arrow"].heldPokemon
@sprites["box"].setPokemon(firstfree, heldpokesprite)
@sprites["arrow"].setSprite(nil)
else
@sprites["arrow"].deleteSprite
end
else
sprite = @sprites["boxparty"].getPokemon(selected[1])
if destbox == @storage.currentBox
@sprites["box"].setPokemon(firstfree, sprite)
@sprites["boxparty"].setPokemon(selected[1], nil)
else
@sprites["boxparty"].deletePokemon(selected[1])
end
end
end
def pbRelease(selected, heldpoke)
box = selected[0]
index = selected[1]
if heldpoke
sprite = @sprites["arrow"].heldPokemon
elsif box == -1
sprite = @sprites["boxparty"].getPokemon(index)
else
sprite = @sprites["box"].getPokemon(index)
end
if sprite
sprite.release
while sprite.releasing?
Graphics.update
sprite.update
self.update
end
end
end
def pbChooseBox(msg)
commands = []
@storage.maxBoxes.times do |i|
box = @storage[i]
if box
commands.push(_INTL("{1} ({2}/{3})", box.name, box.nitems, box.length))
end
end
return pbShowCommands(msg, commands, @storage.currentBox)
end
def pbBoxName(helptext, minchars, maxchars)
oldsprites = pbFadeOutAndHide(@sprites)
ret = pbEnterBoxName(helptext, minchars, maxchars)
@storage[@storage.currentBox].name = ret if ret.length > 0
@sprites["box"].refreshBox = true
pbRefresh
pbFadeInAndShow(@sprites, oldsprites)
end
def pbChooseItem(bag)
ret = nil
pbFadeOutIn do
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene, bag)
ret = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).can_hold? })
end
return ret
end
def pbSummary(selected, heldpoke)
oldsprites = pbFadeOutAndHide(@sprites)
scene = PokemonSummary_Scene.new
screen = PokemonSummaryScreen.new(scene)
if heldpoke
screen.pbStartScreen([heldpoke], 0)
elsif selected[0] == -1
@selection = screen.pbStartScreen(@storage.party, selected[1])
pbPartySetArrow(@sprites["arrow"], @selection)
pbUpdateOverlay(@selection, @storage.party)
else
@selection = screen.pbStartScreen(@storage.boxes[selected[0]], selected[1])
pbSetArrow(@sprites["arrow"], @selection)
pbUpdateOverlay(@selection)
end
pbFadeInAndShow(@sprites, oldsprites)
end
def pbMarkingSetArrow(arrow, selection)
if selection >= 0
xvalues = [162, 191, 220, 162, 191, 220, 184, 184]
yvalues = [24, 24, 24, 49, 49, 49, 77, 109]
arrow.angle = 0
arrow.mirror = false
arrow.ox = 0
arrow.oy = 0
arrow.x = xvalues[selection] * 2
arrow.y = yvalues[selection] * 2
end
end
def pbMarkingChangeSelection(key, selection)
case key
when Input::LEFT
if selection < 6
selection -= 1
selection += 3 if selection % 3 == 2
end
when Input::RIGHT
if selection < 6
selection += 1
selection -= 3 if selection % 3 == 0
end
when Input::UP
if selection == 7
selection = 6
elsif selection == 6
selection = 4
elsif selection < 3
selection = 7
else
selection -= 3
end
when Input::DOWN
if selection == 7
selection = 1
elsif selection == 6
selection = 7
elsif selection >= 3
selection = 6
else
selection += 3
end
end
return selection
end
def pbMark(selected, heldpoke)
@sprites["markingbg"].visible = true
@sprites["markingoverlay"].visible = true
msg = _INTL("Mark your Pokémon.")
msgwindow = Window_UnformattedTextPokemon.newWithSize("", 180, 0, Graphics.width - 180, 32)
msgwindow.viewport = @viewport
msgwindow.visible = true
msgwindow.letterbyletter = false
msgwindow.text = msg
msgwindow.resizeHeightToFit(msg, Graphics.width - 180)
pbBottomRight(msgwindow)
base = Color.new(248, 248, 248)
shadow = Color.new(80, 80, 80)
pokemon = heldpoke
if heldpoke
pokemon = heldpoke
elsif selected[0] == -1
pokemon = @storage.party[selected[1]]
else
pokemon = @storage.boxes[selected[0]][selected[1]]
end
markings = pokemon.markings.clone
mark_variants = @markingbitmap.bitmap.height / MARK_HEIGHT
index = 0
redraw = true
markrect = Rect.new(0, 0, MARK_WIDTH, MARK_HEIGHT)
loop do
# Redraw the markings and text
if redraw
@sprites["markingoverlay"].bitmap.clear
(@markingbitmap.bitmap.width / MARK_WIDTH).times do |i|
markrect.x = i * MARK_WIDTH
markrect.y = [(markings[i] || 0), mark_variants - 1].min * MARK_HEIGHT
@sprites["markingoverlay"].bitmap.blt(336 + (58 * (i % 3)), 106 + (50 * (i / 3)),
@markingbitmap.bitmap, markrect)
end
textpos = [
[_INTL("OK"), 402, 216, :center, base, shadow, :outline],
[_INTL("Cancel"), 402, 280, :center, base, shadow, :outline]
]
pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos)
pbMarkingSetArrow(@sprites["arrow"], index)
redraw = false
end
Graphics.update
Input.update
key = -1
key = Input::DOWN if Input.repeat?(Input::DOWN)
key = Input::RIGHT if Input.repeat?(Input::RIGHT)
key = Input::LEFT if Input.repeat?(Input::LEFT)
key = Input::UP if Input.repeat?(Input::UP)
if key >= 0
oldindex = index
index = pbMarkingChangeSelection(key, index)
pbPlayCursorSE if index != oldindex
pbMarkingSetArrow(@sprites["arrow"], index)
end
self.update
if Input.trigger?(Input::BACK)
pbPlayCancelSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE
case index
when 6 # OK
pokemon.markings = markings
break
when 7 # Cancel
break
else
markings[index] = ((markings[index] || 0) + 1) % mark_variants
redraw = true
end
end
end
@sprites["markingbg"].visible = false
@sprites["markingoverlay"].visible = false
msgwindow.dispose
end
def pbRefresh
@sprites["box"].refresh
@sprites["boxparty"].refresh
end
def pbHardRefresh
oldPartyY = @sprites["boxparty"].y
@sprites["box"].dispose
@sprites["box"] = PokemonBoxSprite.new(@storage, @storage.currentBox, @boxviewport)
@sprites["boxparty"].dispose
@sprites["boxparty"] = PokemonBoxPartySprite.new(@storage.party, @boxsidesviewport)
@sprites["boxparty"].y = oldPartyY
end
def drawMarkings(bitmap, x, y, _width, _height, markings)
mark_variants = @markingbitmap.bitmap.height / MARK_HEIGHT
markrect = Rect.new(0, 0, MARK_WIDTH, MARK_HEIGHT)
(@markingbitmap.bitmap.width / MARK_WIDTH).times do |i|
markrect.x = i * MARK_WIDTH
markrect.y = [(markings[i] || 0), mark_variants - 1].min * MARK_HEIGHT
bitmap.blt(x + (i * MARK_WIDTH), y, @markingbitmap.bitmap, markrect)
end
end
def pbUpdateOverlay(selection, party = nil)
overlay = @sprites["overlay"].bitmap
overlay.clear
buttonbase = Color.new(248, 248, 248)
buttonshadow = Color.new(80, 80, 80)
pbDrawTextPositions(
overlay,
[[_INTL("Party: {1}", (@storage.party.length rescue 0)), 270, 334, :center, buttonbase, buttonshadow, :outline],
[_INTL("Exit"), 446, 334, :center, buttonbase, buttonshadow, :outline]]
)
pokemon = nil
if @screen.pbHeldPokemon
pokemon = @screen.pbHeldPokemon
elsif selection >= 0
pokemon = (party) ? party[selection] : @storage[@storage.currentBox, selection]
end
if !pokemon
@sprites["pokemon"].visible = false
return
end
@sprites["pokemon"].visible = true
base = Color.new(88, 88, 80)
shadow = Color.new(168, 184, 184)
nonbase = Color.new(208, 208, 208)
nonshadow = Color.new(224, 224, 224)
pokename = pokemon.name
textstrings = [
[pokename, 10, 14, :left, base, shadow]
]
if !pokemon.egg?
imagepos = []
if pokemon.male?
textstrings.push([_INTL(""), 148, 14, :left, Color.new(24, 112, 216), Color.new(136, 168, 208)])
elsif pokemon.female?
textstrings.push([_INTL(""), 148, 14, :left, Color.new(248, 56, 32), Color.new(224, 152, 144)])
end
imagepos.push([_INTL("Graphics/UI/Storage/overlay_lv"), 6, 246])
textstrings.push([pokemon.level.to_s, 28, 240, :left, base, shadow])
if pokemon.ability
textstrings.push([pokemon.ability.name, 86, 312, :center, base, shadow])
else
textstrings.push([_INTL("No ability"), 86, 312, :center, nonbase, nonshadow])
end
if pokemon.item
textstrings.push([pokemon.item.name, 86, 348, :center, base, shadow])
else
textstrings.push([_INTL("No item"), 86, 348, :center, nonbase, nonshadow])
end
imagepos.push(["Graphics/UI/shiny", 156, 198]) if pokemon.shiny?
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (pokemon.types.length == 1) ? 52 : 18 + (70 * i)
overlay.blt(type_x, 272, typebitmap.bitmap, type_rect)
end
drawMarkings(overlay, 70, 240, 128, 20, pokemon.markings)
pbDrawImagePositions(overlay, imagepos)
end
pbDrawTextPositions(overlay, textstrings)
@sprites["pokemon"].setPokemonBitmap(pokemon)
end
def update
pbUpdateSpriteHash(@sprites)
end
end
#===============================================================================
# Pokémon storage mechanics
#===============================================================================
class PokemonStorageScreen
attr_reader :scene
attr_reader :storage
attr_accessor :heldpkmn
def initialize(scene, storage)
@scene = scene
@storage = storage
@pbHeldPokemon = nil
end
def pbStartScreen(command)
$game_temp.in_storage = true
@heldpkmn = nil
case command
when 0 # Organise
@scene.pbStartBox(self, command)
loop do
selected = @scene.pbSelectBox(@storage.party)
if selected.nil?
if pbHeldPokemon
pbDisplay(_INTL("You're holding a Pokémon!"))
next
end
next if pbConfirm(_INTL("Continue Box operations?"))
break
elsif selected[0] == -3 # Close box
if pbHeldPokemon
pbDisplay(_INTL("You're holding a Pokémon!"))
next
end
if pbConfirm(_INTL("Exit from the Box?"))
pbSEPlay("PC close")
break
end
next
elsif selected[0] == -4 # Box name
pbBoxCommands
else
pokemon = @storage[selected[0], selected[1]]
heldpoke = pbHeldPokemon
next if !pokemon && !heldpoke
if @scene.quickswap
if @heldpkmn
(pokemon) ? pbSwap(selected) : pbPlace(selected)
else
pbHold(selected)
end
else
commands = []
cmdMove = -1
cmdSummary = -1
cmdWithdraw = -1
cmdItem = -1
cmdMark = -1
cmdRelease = -1
cmdDebug = -1
if heldpoke
helptext = _INTL("{1} is selected.", heldpoke.name)
commands[cmdMove = commands.length] = (pokemon) ? _INTL("Shift") : _INTL("Place")
elsif pokemon
helptext = _INTL("{1} is selected.", pokemon.name)
commands[cmdMove = commands.length] = _INTL("Move")
end
commands[cmdSummary = commands.length] = _INTL("Summary")
commands[cmdWithdraw = commands.length] = (selected[0] == -1) ? _INTL("Store") : _INTL("Withdraw")
commands[cmdItem = commands.length] = _INTL("Item")
commands[cmdMark = commands.length] = _INTL("Mark")
commands[cmdRelease = commands.length] = _INTL("Release")
commands[cmdDebug = commands.length] = _INTL("Debug") if $DEBUG
commands[commands.length] = _INTL("Cancel")
command = pbShowCommands(helptext, commands)
if cmdMove >= 0 && command == cmdMove # Move/Shift/Place
if @heldpkmn
(pokemon) ? pbSwap(selected) : pbPlace(selected)
else
pbHold(selected)
end
elsif cmdSummary >= 0 && command == cmdSummary # Summary
pbSummary(selected, @heldpkmn)
elsif cmdWithdraw >= 0 && command == cmdWithdraw # Store/Withdraw
(selected[0] == -1) ? pbStore(selected, @heldpkmn) : pbWithdraw(selected, @heldpkmn)
elsif cmdItem >= 0 && command == cmdItem # Item
pbItem(selected, @heldpkmn)
elsif cmdMark >= 0 && command == cmdMark # Mark
pbMark(selected, @heldpkmn)
elsif cmdRelease >= 0 && command == cmdRelease # Release
pbRelease(selected, @heldpkmn)
elsif cmdDebug >= 0 && command == cmdDebug # Debug
pbPokemonDebug((@heldpkmn) ? @heldpkmn : pokemon, selected, heldpoke)
end
end
end
end
@scene.pbCloseBox
when 1 # Withdraw
@scene.pbStartBox(self, command)
loop do
selected = @scene.pbSelectBox(@storage.party)
if selected.nil?
next if pbConfirm(_INTL("Continue Box operations?"))
break
else
case selected[0]
when -2 # Party Pokémon
pbDisplay(_INTL("Which one will you take?"))
next
when -3 # Close box
if pbConfirm(_INTL("Exit from the Box?"))
pbSEPlay("PC close")
break
end
next
when -4 # Box name
pbBoxCommands
next
end
pokemon = @storage[selected[0], selected[1]]
next if !pokemon
command = pbShowCommands(_INTL("{1} is selected.", pokemon.name),
[_INTL("Withdraw"),
_INTL("Summary"),
_INTL("Mark"),
_INTL("Release"),
_INTL("Cancel")])
case command
when 0 then pbWithdraw(selected, nil)
when 1 then pbSummary(selected, nil)
when 2 then pbMark(selected, nil)
when 3 then pbRelease(selected, nil)
end
end
end
@scene.pbCloseBox
when 2 # Deposit
@scene.pbStartBox(self, command)
loop do
selected = @scene.pbSelectParty(@storage.party)
if selected == -3 # Close box
if pbConfirm(_INTL("Exit from the Box?"))
pbSEPlay("PC close")
break
end
next
elsif selected < 0
next if pbConfirm(_INTL("Continue Box operations?"))
break
else
pokemon = @storage[-1, selected]
next if !pokemon
command = pbShowCommands(_INTL("{1} is selected.", pokemon.name),
[_INTL("Store"),
_INTL("Summary"),
_INTL("Mark"),
_INTL("Release"),
_INTL("Cancel")])
case command
when 0 then pbStore([-1, selected], nil)
when 1 then pbSummary([-1, selected], nil)
when 2 then pbMark([-1, selected], nil)
when 3 then pbRelease([-1, selected], nil)
end
end
end
@scene.pbCloseBox
when 3
@scene.pbStartBox(self, command)
@scene.pbCloseBox
end
$game_temp.in_storage = false
end
# For debug purposes.
def pbUpdate
@scene.update
end
# For debug purposes.
def pbHardRefresh
@scene.pbHardRefresh
end
# For debug purposes.
def pbRefreshSingle(i)
@scene.pbUpdateOverlay(i[1], (i[0] == -1) ? @storage.party : nil)
@scene.pbHardRefresh
end
def pbDisplay(message)
@scene.pbDisplay(message)
end
def pbConfirm(str)
return pbShowCommands(str, [_INTL("Yes"), _INTL("No")]) == 0
end
def pbShowCommands(msg, commands, index = 0)
return @scene.pbShowCommands(msg, commands, index)
end
def pbAble?(pokemon)
pokemon && !pokemon.egg? && pokemon.hp > 0
end
def pbAbleCount
count = 0
@storage.party.each do |p|
count += 1 if pbAble?(p)
end
return count
end
def pbHeldPokemon
return @heldpkmn
end
def pbWithdraw(selected, heldpoke)
box = selected[0]
index = selected[1]
raise _INTL("Can't withdraw from party...") if box == -1
if @storage.party_full?
pbDisplay(_INTL("Your party's full!"))
return false
end
@scene.pbWithdraw(selected, heldpoke, @storage.party.length)
if heldpoke
@storage.pbMoveCaughtToParty(heldpoke)
@heldpkmn = nil
else
@storage.pbMove(-1, -1, box, index)
end
@scene.pbRefresh
return true
end
def pbStore(selected, heldpoke)
box = selected[0]
index = selected[1]
raise _INTL("Can't deposit from box...") if box != -1
if pbAbleCount <= 1 && pbAble?(@storage[box, index]) && !heldpoke
pbPlayBuzzerSE
pbDisplay(_INTL("That's your last Pokémon!"))
elsif heldpoke&.mail
pbDisplay(_INTL("Please remove the Mail."))
elsif !heldpoke && @storage[box, index].mail
pbDisplay(_INTL("Please remove the Mail."))
elsif heldpoke&.cannot_store
pbDisplay(_INTL("{1} refuses to go into storage!", heldpoke.name))
elsif !heldpoke && @storage[box, index].cannot_store
pbDisplay(_INTL("{1} refuses to go into storage!", @storage[box, index].name))
else
loop do
destbox = @scene.pbChooseBox(_INTL("Deposit in which Box?"))
if destbox >= 0
firstfree = @storage.pbFirstFreePos(destbox)
if firstfree < 0
pbDisplay(_INTL("The Box is full."))
next
end
if heldpoke || selected[0] == -1
p = (heldpoke) ? heldpoke : @storage[-1, index]
if Settings::HEAL_STORED_POKEMON
old_ready_evo = p.ready_to_evolve
p.heal
p.ready_to_evolve = old_ready_evo
end
end
@scene.pbStore(selected, heldpoke, destbox, firstfree)
if heldpoke
@storage.pbMoveCaughtToBox(heldpoke, destbox)
@heldpkmn = nil
else
@storage.pbMove(destbox, -1, -1, index)
end
end
break
end
@scene.pbRefresh
end
end
def pbHold(selected)
box = selected[0]
index = selected[1]
if box == -1 && pbAble?(@storage[box, index]) && pbAbleCount <= 1
pbPlayBuzzerSE
pbDisplay(_INTL("That's your last Pokémon!"))
return
end
@scene.pbHold(selected)
@heldpkmn = @storage[box, index]
@storage.pbDelete(box, index)
@scene.pbRefresh
end
def pbPlace(selected)
box = selected[0]
index = selected[1]
if @storage[box, index]
raise _INTL("Position {1},{2} is not empty...", box, index)
elsif box != -1
if index >= @storage.maxPokemon(box)
pbDisplay("Can't place that there.")
return
elsif @heldpkmn.mail
pbDisplay("Please remove the mail.")
return
elsif @heldpkmn.cannot_store
pbDisplay(_INTL("{1} refuses to go into storage!", @heldpkmn.name))
return
end
end
if Settings::HEAL_STORED_POKEMON && box >= 0
old_ready_evo = @heldpkmn.ready_to_evolve
@heldpkmn.heal
@heldpkmn.ready_to_evolve = old_ready_evo
end
@scene.pbPlace(selected, @heldpkmn)
@storage[box, index] = @heldpkmn
@storage.party.compact! if box == -1
@scene.pbRefresh
@heldpkmn = nil
end
def pbSwap(selected)
box = selected[0]
index = selected[1]
if !@storage[box, index]
raise _INTL("Position {1},{2} is empty...", box, index)
end
if @heldpkmn.cannot_store && box != -1
pbPlayBuzzerSE
pbDisplay(_INTL("{1} refuses to go into storage!", @heldpkmn.name))
return false
elsif box == -1 && pbAble?(@storage[box, index]) && pbAbleCount <= 1 && !pbAble?(@heldpkmn)
pbPlayBuzzerSE
pbDisplay(_INTL("That's your last Pokémon!"))
return false
end
if box != -1 && @heldpkmn.mail
pbDisplay("Please remove the mail.")
return false
end
if Settings::HEAL_STORED_POKEMON && box >= 0
old_ready_evo = @heldpkmn.ready_to_evolve
@heldpkmn.heal
@heldpkmn.ready_to_evolve = old_ready_evo
end
@scene.pbSwap(selected, @heldpkmn)
tmp = @storage[box, index]
@storage[box, index] = @heldpkmn
@heldpkmn = tmp
@scene.pbRefresh
return true
end
def pbRelease(selected, heldpoke)
box = selected[0]
index = selected[1]
pokemon = (heldpoke) ? heldpoke : @storage[box, index]
return if !pokemon
if pokemon.egg?
pbDisplay(_INTL("You can't release an Egg."))
return false
elsif pokemon.mail
pbDisplay(_INTL("Please remove the mail."))
return false
elsif pokemon.cannot_release
pbDisplay(_INTL("{1} refuses to leave you!", pokemon.name))
return false
end
if box == -1 && pbAbleCount <= 1 && pbAble?(pokemon) && !heldpoke
pbPlayBuzzerSE
pbDisplay(_INTL("That's your last Pokémon!"))
return
end
command = pbShowCommands(_INTL("Release this Pokémon?"), [_INTL("No"), _INTL("Yes")])
if command == 1
pkmnname = pokemon.name
@scene.pbRelease(selected, heldpoke)
if heldpoke
@heldpkmn = nil
else
@storage.pbDelete(box, index)
end
@scene.pbRefresh
pbDisplay(_INTL("{1} was released.", pkmnname))
pbDisplay(_INTL("Bye-bye, {1}!", pkmnname))
@scene.pbRefresh
end
return
end
def pbChooseMove(pkmn, helptext, index = 0)
movenames = []
pkmn.moves.each do |i|
if i.total_pp <= 0
movenames.push(_INTL("{1} (PP: ---)", i.name))
else
movenames.push(_INTL("{1} (PP: {2}/{3})", i.name, i.pp, i.total_pp))
end
end
return @scene.pbShowCommands(helptext, movenames, index)
end
def pbSummary(selected, heldpoke)
@scene.pbSummary(selected, heldpoke)
end
def pbMark(selected, heldpoke)
@scene.pbMark(selected, heldpoke)
end
def pbItem(selected, heldpoke)
box = selected[0]
index = selected[1]
pokemon = (heldpoke) ? heldpoke : @storage[box, index]
if pokemon.egg?
pbDisplay(_INTL("Eggs can't hold items."))
return
elsif pokemon.mail
pbDisplay(_INTL("Please remove the mail."))
return
end
if pokemon.item
itemname = pokemon.item.portion_name
if pbConfirm(_INTL("Take the {1}?", itemname))
if $bag.add(pokemon.item)
pbDisplay(_INTL("Took the {1}.", itemname))
pokemon.item = nil
@scene.pbHardRefresh
else
pbDisplay(_INTL("Can't store the {1}.", itemname))
end
end
else
item = scene.pbChooseItem($bag)
if item
itemname = GameData::Item.get(item).name
pokemon.item = item
$bag.remove(item)
pbDisplay(_INTL("{1} is now being held.", itemname))
@scene.pbHardRefresh
end
end
end
def pbBoxCommands
commands = [
_INTL("Jump"),
_INTL("Wallpaper"),
_INTL("Name"),
_INTL("Cancel")
]
command = pbShowCommands(_INTL("What do you want to do?"), commands)
case command
when 0
destbox = @scene.pbChooseBox(_INTL("Jump to which Box?"))
@scene.pbJumpToBox(destbox) if destbox >= 0
when 1
papers = @storage.availableWallpapers
index = 0
papers[1].length.times do |i|
if papers[1][i] == @storage[@storage.currentBox].background
index = i
break
end
end
wpaper = pbShowCommands(_INTL("Pick the wallpaper."), papers[0], index)
@scene.pbChangeBackground(papers[1][wpaper]) if wpaper >= 0
when 2
@scene.pbBoxName(_INTL("Box name?"), 0, 12)
end
end
def pbChoosePokemon(_party = nil)
$game_temp.in_storage = true
@heldpkmn = nil
@scene.pbStartBox(self, 1)
retval = nil
loop do
selected = @scene.pbSelectBox(@storage.party)
if selected && selected[0] == -3 # Close box
if pbConfirm(_INTL("Exit from the Box?"))
pbSEPlay("PC close")
break
end
next
end
if selected.nil?
next if pbConfirm(_INTL("Continue Box operations?"))
break
elsif selected[0] == -4 # Box name
pbBoxCommands
else
pokemon = @storage[selected[0], selected[1]]
next if !pokemon
commands = [
_INTL("Select"),
_INTL("Summary"),
_INTL("Withdraw"),
_INTL("Item"),
_INTL("Mark")
]
commands.push(_INTL("Cancel"))
commands[2] = _INTL("Store") if selected[0] == -1
helptext = _INTL("{1} is selected.", pokemon.name)
command = pbShowCommands(helptext, commands)
case command
when 0 # Select
if pokemon
retval = selected
break
end
when 1
pbSummary(selected, nil)
when 2 # Store/Withdraw
if selected[0] == -1
pbStore(selected, nil)
else
pbWithdraw(selected, nil)
end
when 3
pbItem(selected, nil)
when 4
pbMark(selected, nil)
end
end
end
@scene.pbCloseBox
$game_temp.in_storage = false
return retval
end
end