mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
162 lines
5.3 KiB
Ruby
162 lines
5.3 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class PokemonTrainerCard_Scene
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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setCardBackground()
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is_postgame = $game_switches[SWITCH_BEAT_THE_LEAGUE]
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overlay_version = is_postgame ? "overlay_postgame" : "overlay"
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addBackgroundPlane(@sprites, "highlights", "Trainer Card/#{overlay_version}", @viewport)
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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pbSetSystemFont(@sprites["overlay"].bitmap)
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@sprites["trainer"] = IconSprite.new(336, 112, @viewport)
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@sprites["trainer"].setBitmapDirectly(generate_front_trainer_sprite_bitmap())
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@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width - 128) / 2
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@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height - 128)
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@sprites["trainer"].z = 2
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pbDrawTrainerCardFront
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def setCardBackground()
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background_img = $Trainer.card_background ? $Trainer.card_background : "BLUE"
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background_img_path = "Graphics/Pictures/Trainer Card/backgrounds/#{background_img}"
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cardexists = pbResolveBitmap(sprintf(background_img_path))
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@sprites["card"] = IconSprite.new(0, 0, @viewport)
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if cardexists
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@sprites["card"].setBitmap(background_img_path) if cardexists
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else
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@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card")
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end
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@sprites["card"].z=-100
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end
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def promptSwapBackground()
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$Trainer.unlocked_card_backgrounds = [] if !$Trainer.unlocked_card_backgrounds
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if $Trainer.unlocked_card_backgrounds.length >= 1
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if pbConfirmMessage("Swap your current Trainer Card background")
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chosen = pbListScreen("Trainer card", TrainerCardBackgroundLister.new($Trainer.unlocked_card_backgrounds))
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echoln chosen
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if chosen
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$Trainer.card_background = chosen
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pbSEPlay("GUI trainer card open")
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setCardBackground()
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end
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end
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else
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pbMessage("You can purchase new Trainer Card backgrounds at PokéMarts!")
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end
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end
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def pbDrawTrainerCardFront
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overlay = @sprites["overlay"].bitmap
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overlay.clear
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baseColor = Color.new(72, 72, 72)
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shadowColor = Color.new(160, 160, 160)
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totalsec = Graphics.frame_count / Graphics.frame_rate
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hour = totalsec / 60 / 60
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min = totalsec / 60 % 60
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time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
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$PokemonGlobal.startTime = pbGetTimeNow if !$PokemonGlobal.startTime
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starttime = _INTL("{1} {2}, {3}",
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pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
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$PokemonGlobal.startTime.day,
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$PokemonGlobal.startTime.year)
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textPositions = [
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[_INTL("Name"), 34, 58, 0, baseColor, shadowColor],
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[$Trainer.name, 302, 58, 1, baseColor, shadowColor],
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[_INTL("ID No."), 332, 58, 0, baseColor, shadowColor],
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[sprintf("%05d", $Trainer.public_ID), 468, 58, 1, baseColor, shadowColor],
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[_INTL("Money"), 34, 106, 0, baseColor, shadowColor],
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[_INTL("${1}", $Trainer.money.to_s_formatted), 302, 106, 1, baseColor, shadowColor],
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[_INTL("Pokédex"), 34, 154, 0, baseColor, shadowColor],
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[sprintf("%d/%d", $Trainer.pokedex.owned_count, $Trainer.pokedex.seen_count), 302, 154, 1, baseColor, shadowColor],
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[_INTL("Time"), 34, 202, 0, baseColor, shadowColor],
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[time, 302, 202, 1, baseColor, shadowColor],
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[_INTL("Started"), 34, 250, 0, baseColor, shadowColor],
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[starttime, 302, 250, 1, baseColor, shadowColor]
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]
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pbDrawTextPositions(overlay, textPositions)
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x = 72
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imagePositions = []
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postgame = $game_switches[SWITCH_BEAT_THE_LEAGUE]
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numberOfBadgesDisplayed = postgame ? 16 : 8
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for i in 0...numberOfBadgesDisplayed
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badgeRow = i < 8 ? 0 : 1
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if $Trainer.badges[i]
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if i == 8
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x = 72
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end
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badge_graphic_x = badgeRow == 0 ? i * 32 : (i - 8) * 32
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badge_graphic_y = badgeRow * 32
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y = getBadgeDisplayHeight(postgame, i)
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imagePositions.push(["Graphics/Pictures/Trainer Card/icon_badges", x, y, badge_graphic_x, badge_graphic_y, 32, 32])
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end
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x += 48
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end
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pbDrawImagePositions(overlay, imagePositions)
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end
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def getBadgeDisplayHeight(postgame, i)
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if postgame
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if i < 8
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y = 310
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else
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y = 344
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end
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else
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y = 312
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end
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return y
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end
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def pbTrainerCard
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pbSEPlay("GUI trainer card open")
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::USE)
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promptSwapBackground()
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end
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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end
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end
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonTrainerCardScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen
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@scene.pbStartScene
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@scene.pbTrainerCard
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@scene.pbEndScene
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end
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end
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