mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
348 lines
7.4 KiB
Ruby
348 lines
7.4 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class AnimatedBitmap
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attr_reader :path
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attr_reader :filename
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def initialize(file, hue = 0)
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raise "Filename is nil (missing graphic)." if file.nil?
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path = file
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filename = ""
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if file.last != '/' # Isn't just a directory
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split_file = file.split(/[\\\/]/)
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filename = split_file.pop
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path = split_file.join('/') + '/'
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end
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@filename= filename
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@path= path
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if filename[/^\[\d+(?:,\d+)?\]/] # Starts with 1 or 2 numbers in square brackets
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@bitmap = PngAnimatedBitmap.new(path, filename, hue)
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else
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@bitmap = GifBitmap.new(path, filename, hue)
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end
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end
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def pbSetColor(r = 0, g = 0, b = 0, a = 255)
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for i in 0..@bitmap.bitmap.width
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for j in 0..@bitmap.bitmap.height
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if @bitmap.bitmap.get_pixel(i, j).alpha != 0
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color = Color.new(r, g, b, a)
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@bitmap.bitmap.set_pixel(i, j, color)
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end
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end
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end
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end
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def shiftColors(offset=0)
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offset/=360 if offset >360
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offset=30 if offset <30 #this method is only used for shinies. shinies that barely shift are boring
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@bitmap = GifBitmap.new(@path, @filename, offset)
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#@bitmap.bitmap.hue_change(offset)
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end
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def [](index)
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; @bitmap[index];
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end
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def width
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@bitmap.bitmap.width;
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end
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def height
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@bitmap.bitmap.height;
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end
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def length
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@bitmap.length;
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end
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def each
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@bitmap.each { |item| yield item };
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end
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def bitmap
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@bitmap.bitmap;
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end
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def currentIndex
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@bitmap.currentIndex;
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end
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def totalFrames
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@bitmap.totalFrames;
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end
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def disposed?
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@bitmap.disposed?;
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end
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def update
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@bitmap.update;
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end
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def dispose
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@bitmap.dispose;
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end
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def deanimate
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@bitmap.deanimate;
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end
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def copy
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@bitmap.copy;
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end
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def scale_bitmap(scale)
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return if scale == 1
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new_width = @bitmap.bitmap.width * scale
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new_height = @bitmap.bitmap.height * scale
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destination_rect = Rect.new(0, 0, new_width, new_height)
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source_rect = Rect.new(0, 0, @bitmap.bitmap.width, @bitmap.bitmap.height)
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new_bitmap = Bitmap.new(new_width,new_height)
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new_bitmap.stretch_blt(
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destination_rect,
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@bitmap.bitmap,
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source_rect
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)
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@bitmap.bitmap = new_bitmap
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end
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# def mirror
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# for x in 0..@bitmap.bitmap.width / 2
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# for y in 0..@bitmap.bitmap.height - 2
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# temp = @bitmap.bitmap.get_pixel(x, y)
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# newPix = @bitmap.bitmap.get_pixel((@bitmap.bitmap.width - x), y)
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#
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# @bitmap.bitmap.set_pixel(x, y, newPix)
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# @bitmap.bitmap.set_pixel((@bitmap.bitmap.width - x), y, temp)
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# end
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# end
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# end
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def mirror
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@bitmap.bitmap
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PngAnimatedBitmap
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attr_accessor :frames
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# Creates an animated bitmap from a PNG file.
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def initialize(dir, filename, hue = 0)
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@frames = []
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@currentFrame = 0
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@framecount = 0
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panorama = RPG::Cache.load_bitmap(dir, filename, hue)
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if filename[/^\[(\d+)(?:,(\d+))?\]/] # Starts with 1 or 2 numbers in brackets
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# File has a frame count
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numFrames = $1.to_i
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delay = $2.to_i
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delay = 10 if delay == 0
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raise "Invalid frame count in #{filename}" if numFrames <= 0
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raise "Invalid frame delay in #{filename}" if delay <= 0
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if panorama.width % numFrames != 0
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raise "Bitmap's width (#{panorama.width}) is not divisible by frame count: #{filename}"
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end
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@frameDelay = delay
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subWidth = panorama.width / numFrames
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for i in 0...numFrames
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subBitmap = BitmapWrapper.new(subWidth, panorama.height)
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subBitmap.blt(0, 0, panorama, Rect.new(subWidth * i, 0, subWidth, panorama.height))
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@frames.push(subBitmap)
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end
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panorama.dispose
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else
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@frames = [panorama]
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end
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end
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def [](index)
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return @frames[index]
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end
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def width
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self.bitmap.width;
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end
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def height
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self.bitmap.height;
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end
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def deanimate
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for i in 1...@frames.length
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@frames[i].dispose
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end
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@frames = [@frames[0]]
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@currentFrame = 0
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return @frames[0]
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end
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def bitmap
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return @frames[@currentFrame]
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end
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def currentIndex
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return @currentFrame
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end
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def frameDelay(_index)
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return @frameDelay
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end
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def length
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return @frames.length
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end
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def each
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@frames.each { |item| yield item }
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end
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def totalFrames
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return @frameDelay * @frames.length
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end
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def disposed?
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return @disposed
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end
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def update
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return if disposed?
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if @frames.length > 1
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@framecount += 1
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if @framecount >= @frameDelay
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@framecount = 0
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@currentFrame += 1
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@currentFrame %= @frames.length
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end
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end
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end
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def dispose
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if !@disposed
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@frames.each { |f| f.dispose }
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end
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@disposed = true
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end
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def copy
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x = self.clone
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x.frames = x.frames.clone
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for i in 0...x.frames.length
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x.frames[i] = x.frames[i].copy
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end
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return x
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class GifBitmap
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attr_accessor :bitmap
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attr_reader :loaded_from_cache
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# Creates a bitmap from a GIF file. Can also load non-animated bitmaps.
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def initialize(dir, filename, hue = 0)
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@bitmap = nil
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@disposed = false
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@loaded_from_cache=false
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filename = "" if !filename
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begin
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@bitmap = RPG::Cache.load_bitmap(dir, filename, hue)
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@loaded_from_cache=true
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rescue
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@bitmap = nil
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end
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@bitmap = BitmapWrapper.new(32, 32) if @bitmap.nil?
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@bitmap.play if @bitmap&.animated?
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end
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def [](_index)
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return @bitmap
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end
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def deanimate
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@bitmap&.goto_and_stop(0) if @bitmap&.animated?
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return @bitmap
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end
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def currentIndex
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return @bitmap&.current_frame || 0
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end
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def length
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return @bitmap&.frame_count || 1
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end
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def each
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yield @bitmap
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end
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def totalFrames
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f_rate = @bitmap.frame_rate
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f_rate = 1 if f_rate.nil? || f_rate == 0
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return (@bitmap) ? (@bitmap.frame_count / f_rate).floor : 1
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end
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def disposed?
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return @disposed
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end
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def width
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return @bitmap&.width || 0
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end
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def height
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return @bitmap&.height || 0
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end
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# Gifs are animated automatically by mkxp-z. This function does nothing.
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def update; end
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def dispose
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return if @disposed
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@bitmap.dispose
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@disposed = true
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end
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def copy
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x = self.clone
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x.bitmap = @bitmap.copy if @bitmap
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return x
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbGetTileBitmap(filename, tile_id, hue, width = 1, height = 1)
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return RPG::Cache.tileEx(filename, tile_id, hue, width, height) { |f|
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AnimatedBitmap.new("Graphics/Tilesets/" + filename).deanimate
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}
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end
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def pbGetTileset(name, hue = 0)
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return AnimatedBitmap.new("Graphics/Tilesets/" + name, hue).deanimate
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end
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def pbGetAutotile(name, hue = 0)
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return AnimatedBitmap.new("Graphics/Autotiles/" + name, hue).deanimate
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end
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def pbGetAnimation(name, hue = 0)
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return AnimatedBitmap.new("Graphics/Animations/" + name, hue).deanimate
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end
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