Files
infinitefusion-e18/Data/Scripts/015_Trainers and player/004_Player.rb
2025-02-18 23:01:49 -05:00

321 lines
8.4 KiB
Ruby

#===============================================================================
# Trainer class for the player
#===============================================================================
class Player < Trainer
# @return [Integer] the character ID of the player
attr_accessor :character_ID
# @return [Integer] the player's outfit
attr_accessor :outfit #old - unused
attr_accessor :skin_tone
attr_accessor :clothes
attr_accessor :hat
attr_accessor :hat2
attr_accessor :hair
attr_accessor :hair_color
attr_accessor :hat_color
attr_accessor :hat2_color
attr_accessor :clothes_color
attr_accessor :unlocked_clothes
attr_accessor :unlocked_hats
attr_accessor :unlocked_hairstyles
attr_accessor :unlocked_card_backgrounds
attr_accessor :dyed_hats
attr_accessor :dyed_clothes
attr_accessor :favorite_hat
attr_accessor :favorite_clothes
attr_accessor :last_worn_outfit
attr_accessor :last_worn_hat
attr_accessor :surfing_pokemon
attr_accessor :card_background
attr_accessor :unlocked_card_backgrounds
attr_accessor :seen_qmarks_sprite
# @return [Array<Boolean>] the player's Gym Badges (true if owned)
attr_accessor :badges
# @return [Integer] the player's money
attr_reader :money
# @return [Integer] the player's Game Corner coins
attr_reader :coins
# @return [Integer] the player's battle points
attr_reader :battle_points
# @return [Integer] the player's soot
attr_reader :soot
# @return [Pokedex] the player's Pokédex
attr_reader :pokedex
# @return [Boolean] whether the Pokédex has been obtained
attr_accessor :has_pokedex
# @return [Boolean] whether the Pokégear has been obtained
attr_accessor :has_pokegear
# @return [Boolean] whether the player has running shoes (i.e. can run)
attr_accessor :has_running_shoes
# @return [Boolean] whether the creator of the Pokémon Storage System has been seen
attr_accessor :seen_storage_creator
# @return [Boolean] whether Mystery Gift can be used from the load screen
attr_accessor :mystery_gift_unlocked
# @return [Array<Array>] downloaded Mystery Gift data
attr_accessor :mystery_gifts
attr_accessor :beat_league
attr_accessor :new_game_plus_unlocked
attr_accessor :new_game_plus
def trainer_type
if @trainer_type.is_a?(Integer)
@trainer_type = GameData::Metadata.get_player(@character_ID || 0)[0]
end
return @trainer_type
end
# Sets the player's money. It can not exceed {Settings::MAX_MONEY}.
# @param value [Integer] new money value
def money=(value)
validate value => Integer
@money = value.clamp(0, Settings::MAX_MONEY)
end
def last_worn_outfit
if !@last_worn_outfit
if pbGet(VAR_TRAINER_GENDER) == GENDER_MALE
@last_worn_outfit = DEFAULT_OUTFIT_MALE
else
@last_worn_outfit = DEFAULT_OUTFIT_FEMALE
end
end
return @last_worn_outfit
end
def last_worn_hat
return @last_worn_hat
end
# Sets the player's coins amount. It can not exceed {Settings::MAX_COINS}.
# @param value [Integer] new coins value
def coins=(value)
validate value => Integer
@coins = value.clamp(0, Settings::MAX_COINS)
end
def outfit=(value)
@outfit=value
end
def hat=(value)
if value.is_a?(Symbol)
value = HATS[value].id
end
@hat=value
refreshPlayerOutfit()
end
def hat2=(value)
if value.is_a?(Symbol)
value = HATS[value].id
end
@hat2=value
refreshPlayerOutfit()
end
def hair=(value)
if value.is_a?(Symbol)
value = HAIRSTYLES[value].id
end
@hair=value
refreshPlayerOutfit()
end
def clothes=(value)
if value.is_a?(Symbol)
value = OUTFITS[value].id
end
@clothes=value
refreshPlayerOutfit()
end
def clothes_color=(value)
echoln value
echoln @clothes
echoln $Trainer.dyed_clothes
echoln caller
@clothes_color=value
$Trainer.dyed_clothes= {} if !$Trainer.dyed_clothes
$Trainer.dyed_clothes[@clothes] = value if value
refreshPlayerOutfit()
end
def hat_color=(value)
@hat_color=value
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
$Trainer.dyed_hats[@hat] = value if value
refreshPlayerOutfit()
end
def unlock_clothes(outfitID,silent=false)
update_global_clothes_list()
outfit = $PokemonGlobal.clothes_data[outfitID]
@unlocked_clothes = [] if !@unlocked_clothes
@unlocked_clothes << outfitID if !@unlocked_clothes.include?(outfitID)
if !silent
filename = getTrainerSpriteOutfitFilename(outfitID)
name= outfit ? outfit.name : outfitID
unlock_outfit_animation(filename,name)
end
end
def unlock_hat(hatID,silent=false)
update_global_hats_list()
hat = $PokemonGlobal.hats_data[hatID]
@unlocked_hats = [] if !@unlocked_hats
@unlocked_hats << hatID if !@unlocked_hats.include?(hatID)
if !silent
filename = getTrainerSpriteHatFilename(hatID)
name= hat ? hat.name : hatID
unlock_outfit_animation(filename,name)
end
end
def unlock_hair(hairID,silent=false)
update_global_hairstyles_list()
hairstyle = $PokemonGlobal.hairstyles_data[hairID]
if hairID.is_a?(Symbol)
hairID = HAIRSTYLES[hairID].id
end
@unlocked_hairstyles = [] if !@unlocked_hairstyles
@unlocked_hairstyles << hairID if !@unlocked_hairstyles.include?(hairID)
if !silent
filename = getTrainerSpriteHairFilename("2_" + hairID)
name= hairstyle ? hairstyle.name : hairID
unlock_outfit_animation(filename,name)
end
end
def unlock_outfit_animation(filepath,name,color=2)
outfit_preview = PictureWindow.new(filepath)
outfit_preview.x = Graphics.width/4
musicEffect= "Key item get"
pbMessage(_INTL("{1} obtained \\C[{2}]{3}\\C[0]!\\me[{4}]",$Trainer.name,color,name,musicEffect))
outfit_preview.dispose
end
def surfing_pokemon=(species)
@surfing_pokemon = species
end
def skin_tone=(value)
@skin_tone=value
$scene.reset_player_sprite
#$scene.spritesetGlobal.playersprite.updateCharacterBitmap
end
def beat_league=(value)
@beat_league = value
end
def new_game_plus_unlocked=(value)
@new_game_plus_unlocked = value
end
# Sets the player's Battle Points amount. It can not exceed
# {Settings::MAX_BATTLE_POINTS}.
# @param value [Integer] new Battle Points value
def battle_points=(value)
validate value => Integer
@battle_points = value.clamp(0, Settings::MAX_BATTLE_POINTS)
end
# Sets the player's soot amount. It can not exceed {Settings::MAX_SOOT}.
# @param value [Integer] new soot value
def soot=(value)
validate value => Integer
@soot = value.clamp(0, Settings::MAX_SOOT)
end
# @return [Integer] the number of Gym Badges owned by the player
def badge_count
return @badges.count { |badge| badge == true }
end
def new_game_plus=(value)
@new_game_plus = value
end
#=============================================================================
# (see Pokedex#seen?)
# Shorthand for +self.pokedex.seen?+.
def seen?(species)
return @pokedex.seen?(species)
end
# (see Pokedex#owned?)
# Shorthand for +self.pokedex.owned?+.
def owned?(species)
return @pokedex.owned?(species)
end
def can_change_outfit()
return false if isOnPinkanIsland()
return true
end
#=============================================================================
def initialize(name, trainer_type)
super
@character_ID = -1
@outfit = 0
@hat = 0
@hat2 = 0
@hair = 0
@clothes = 0
@hair_color = 0
@skin_tone = 0
@badges = [false] * 8
@money = Settings::INITIAL_MONEY
@coins = 0
@battle_points = 0
@soot = 0
@pokedex = Pokedex.new
@has_pokedex = false
@has_pokegear = false
@has_running_shoes = false
@seen_storage_creator = false
@mystery_gift_unlocked = false
@mystery_gifts = []
@beat_league = false
@new_game_plus_unlocked = false
@new_game_plus = false
@surfing_pokemon = nil
@last_worn_outfit = nil
@last_worn_hat = nil
@dyed_hats = {}
@dyed_clothes = {}
@favorite_hat = nil
@favorite_hat2 =nil
@favorite_clothes = nil
@card_background = Settings::DEFAULT_TRAINER_CARD_BG
@unlocked_card_backgrounds = [@card_background]
@seen_qmarks_sprite = false
end
end