Files
infinitefusion-e18/Data/Scripts/052_InfiniteFusion/Graphics/Overworld/Footprints.rb
T
2026-07-10 15:42:06 -04:00

277 lines
7.1 KiB
Ruby

#===============================================================================
# Klein Footprints / WolfPP for Pokémon Essentials
# Give credits if you're using this!
# http://kleinstudio.deviantart.com
#
# bo4p5687 update (v.19)
#===============================================================================
# Fix event comment
def pbEventCommentInput(*args)
parameters = []
list = *args[0].list # Event or event page
elements = *args[1] # Number of elements
trigger = *args[2] # Trigger
return nil if list == nil
return nil unless list.is_a?(Array)
for item in list
next unless item.code == 108 || item.code == 408
if item.parameters[0] == trigger[0]
start = list.index(item) + 1
finish = start + elements[0]
for id in start...finish
next if !list[id]
parameters.push(list[id].parameters[0])
end
return parameters
end
end
return nil
end
module FootprintVariables
# If you set pokemon here, they doesn't have footprints
FOLLOWING_DONT_WALK = [
# Example:
# 12,15,17
]
# Set here the terrain tag for footprints, 3 is sand
TERRAIN_FOOT = 3
# Initial opacity for footprints
FOOT_OPACITY = 62
# Delay velocity
FOOT_DELAY = 1.1
CURVE_FRAMES = {
[DIRECTION_RIGHT, DIRECTION_DOWN] => 4,
[DIRECTION_UP, DIRECTION_LEFT] => 4,
[DIRECTION_RIGHT, DIRECTION_UP] => 5,
[DIRECTION_DOWN, DIRECTION_LEFT] => 5,
[DIRECTION_UP, DIRECTION_RIGHT] => 6,
[DIRECTION_LEFT, DIRECTION_DOWN] => 6,
[DIRECTION_DOWN, DIRECTION_RIGHT] => 7,
[DIRECTION_LEFT, DIRECTION_UP] => 7,
}
def self.get_new_id
newId = 1
while !$game_map.events[newId].nil? do
break if $game_map.events[newId].erased
newId += 1
end
return newId
end
def self.show(event, position)
return if $PokemonGlobal.boat
if event != $game_player
return if event.character_name == "" || event.character_name == "nil" || event.name.include?("/nofoot/")
return if pbEventCommentInput(event, 0, "NoFoot")
if $Trainer.party.length > 0
return if (!($game_map.events[event] && $game_map.events[event].name == "Dependent") &&
(FOLLOWING_DONT_WALK.include?($Trainer.party[0].species) || $PokemonGlobal.bicycle))
end
end
character_sprites = $scene.spriteset.character_sprites
viewport = $scene.spriteset.viewport1
footsprites = $scene.spriteset.footsprites
on_bike = (event == $game_player) && $PokemonGlobal.bicycle
last_fp = footsprites.last
if last_fp
last_fp = nil if last_fp&.opacity <= 10
end
nid = self.get_new_id
rpgEvent = RPG::Event.new(position[0], position[1])
rpgEvent.id = nid
fev = Game_Event.new($game_map.map_id, rpgEvent, $game_map)
eventsprite = Sprite_Character.new(viewport, fev)
character_sprites.push(eventsprite)
if on_bike && last_fp && last_fp.direction != position[2]
curve_index = CURVE_FRAMES[[last_fp.direction, position[2]]]
if curve_index
footsprites.push(
Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid,
character_sprites, true, curve_index)
)
end
else
footsprites.push(
Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid,
character_sprites, (event == $game_player))
)
end
end
end
class Game_Event < Game_Character
attr_reader :erased
end
class Sprite_Character
alias old_initialize_foot initialize
def initialize(viewport, character = nil)
old_initialize_foot(viewport, character)
@disposed = false
end
alias old_update_foot update
def update
return if @disposed
old_update_foot
end
alias old_dispose_foot dispose
def dispose
old_dispose_foot
@disposed = true
end
end
class Spriteset_Map
attr_accessor :character_sprites
attr_accessor :footsprites
alias old_initialize initialize
def initialize(map = nil)
old_initialize(map)
@footsprites = []
end
def viewport1
return @@viewport1
end
def putFootprint(event, pos)
return FootprintVariables.show(event, pos)
end
alias old_dispose dispose
def dispose
old_dispose
@footsprites.each { |sprite| sprite.dispose } if !@footsprites.nil?
@footsprites.clear
end
alias old_update update
def update
old_update
return if @footsprites.nil?
@footsprites.each { |sprite| sprite.update }
end
end
class Scene_Map
def spriteset?
return !@spritesets.nil?
end
end
class Game_Character
def get_last_pos
case direction
when 2 then return [@x, @y - 1, direction] # Move down
when 4 then return [@x + 1, @y, direction] # Move left
when 6 then return [@x - 1, @y, direction] # Move right
when 8 then return [@x, @y + 1, direction] # Move up
end
return false
end
def foot_prints?
begin
return $game_map.terrain_tag(get_last_pos[0], get_last_pos[1]) == FootprintVariables::TERRAIN_FOOT && $scene.is_a?(Scene_Map) && $scene.spriteset?
rescue
return false
end
end
alias leave_tile_footprints triggerLeaveTile
def triggerLeaveTile
leave_tile_footprints
$scene&.spriteset&.putFootprint(self, get_last_pos) if foot_prints?
end
end
class Footsprite
attr_reader :direction
attr_reader :opacity
def initialize(sprite, event, viewport, map, direction, nid, chardata, player, curve_frame = nil)
@rsprite = sprite
@sprite = Sprite.new(viewport)
file = player && $PokemonGlobal.bicycle ? "footsetbike.png" : "footset.png"
@sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Pictures/", file)
frame_count = (player && $PokemonGlobal.bicycle) ? 8 : 4
@realwidth = @sprite.bitmap.width / frame_count
@sprite.src_rect.width = @realwidth
@opacity = FootprintVariables::FOOT_OPACITY
@direction = direction
if curve_frame
@sprite.src_rect.x = @realwidth * curve_frame # no longer + 4
@sprite.opacity = @opacity
else
setFootset(@direction)
end
@map = map
@event = event
@disposed = false
@eventid = nid
@viewport = viewport
@chardata = chardata
update
end
def setFootset(direction)
@sprite.src_rect.x =
case direction
when DIRECTION_UP then 0
when DIRECTION_DOWN then @realwidth
when DIRECTION_LEFT then @realwidth * 2
when DIRECTION_RIGHT then @realwidth * 3
end
@sprite.opacity = @opacity
end
def dispose
return if @disposed
@disposed = true
@event.erase
(0...@chardata.length).each { |i| @chardata.delete_at(i) if @chardata[i] == @rsprite }
@rsprite.dispose
@sprite.dispose
@sprite = nil
end
def update
return if @disposed
x = @rsprite.x - @rsprite.ox
y = @rsprite.y - @rsprite.oy
width = @rsprite.src_rect.width
height = @rsprite.src_rect.height
@sprite.x = x + width / 2
@sprite.y = y + height
@sprite.ox = @realwidth / 2
@sprite.oy = @sprite.bitmap.height
@sprite.z = @rsprite.z - 2
@opacity -= FootprintVariables::FOOT_DELAY
@sprite.opacity = @opacity
dispose if @sprite.opacity <= 0
end
end