Files
infinitefusion-e18/Data/Scripts/011_Battle/006_Other battle code/010_Battle_PokeBallEffects.rb

196 lines
6.5 KiB
Ruby

#===============================================================================
#
#===============================================================================
module Battle::PokeBallEffects
IsUnconditional = ItemHandlerHash.new
ModifyCatchRate = ItemHandlerHash.new
OnCatch = ItemHandlerHash.new
OnFailCatch = ItemHandlerHash.new
def self.isUnconditional?(ball, battle, battler)
ret = IsUnconditional.trigger(ball, battle, battler)
return (!ret.nil?) ? ret : false
end
def self.modifyCatchRate(ball, catchRate, battle, battler)
ret = ModifyCatchRate.trigger(ball, catchRate, battle, battler)
return (!ret.nil?) ? ret : catchRate
end
def self.onCatch(ball, battle, pkmn)
OnCatch.trigger(ball, battle, pkmn)
end
def self.onFailCatch(ball, battle, battler)
$stats.failed_poke_ball_count += 1
OnFailCatch.trigger(ball, battle, battler)
end
end
#===============================================================================
# IsUnconditional
#===============================================================================
Battle::PokeBallEffects::IsUnconditional.add(:MASTERBALL, proc { |ball, battle, battler|
next true
})
#===============================================================================
# ModifyCatchRate
# NOTE: This code is not called if the battler is an Ultra Beast (except if the
# Ball is a Beast Ball). In this case, all Balls' catch rates are set
# elsewhere to 0.1x.
#===============================================================================
Battle::PokeBallEffects::ModifyCatchRate.add(:GREATBALL, proc { |ball, catchRate, battle, battler|
next catchRate * 1.5
})
Battle::PokeBallEffects::ModifyCatchRate.add(:ULTRABALL, proc { |ball, catchRate, battle, battler|
next catchRate * 2
})
Battle::PokeBallEffects::ModifyCatchRate.add(:SAFARIBALL, proc { |ball, catchRate, battle, battler|
next catchRate * 1.5
})
Battle::PokeBallEffects::ModifyCatchRate.add(:NETBALL, proc { |ball, catchRate, battle, battler|
multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3.5 : 3
catchRate *= multiplier if battler.pbHasType?(:BUG) || battler.pbHasType?(:WATER)
next catchRate
})
Battle::PokeBallEffects::ModifyCatchRate.add(:DIVEBALL, proc { |ball, catchRate, battle, battler|
catchRate *= 3.5 if battle.environment == :Underwater
next catchRate
})
Battle::PokeBallEffects::ModifyCatchRate.add(:NESTBALL, proc { |ball, catchRate, battle, battler|
if battler.level <= 30
catchRate *= [(41 - battler.level) / 10.0, 1].max
end
next catchRate
})
Battle::PokeBallEffects::ModifyCatchRate.add(:REPEATBALL, proc { |ball, catchRate, battle, battler|
multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3.5 : 3
catchRate *= multiplier if battle.pbPlayer.owned?(battler.species)
next catchRate
})
Battle::PokeBallEffects::ModifyCatchRate.add(:TIMERBALL, proc { |ball, catchRate, battle, battler|
multiplier = [1 + (0.3 * battle.turnCount), 4].min
catchRate *= multiplier
next catchRate
})
Battle::PokeBallEffects::ModifyCatchRate.add(:DUSKBALL, proc { |ball, catchRate, battle, battler|
multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 3 : 3.5
catchRate *= multiplier if battle.time == 2 # Night or in cave
next catchRate
})
Battle::PokeBallEffects::ModifyCatchRate.add(:QUICKBALL, proc { |ball, catchRate, battle, battler|
catchRate *= 5 if battle.turnCount == 0
next catchRate
})
Battle::PokeBallEffects::ModifyCatchRate.add(:FASTBALL, proc { |ball, catchRate, battle, battler|
baseStats = battler.pokemon.baseStats
baseSpeed = baseStats[:SPEED]
catchRate *= 4 if baseSpeed >= 100
next [catchRate, 255].min
})
Battle::PokeBallEffects::ModifyCatchRate.add(:LEVELBALL, proc { |ball, catchRate, battle, battler|
maxlevel = 0
battle.allSameSideBattlers.each { |b| maxlevel = b.level if b.level > maxlevel }
if maxlevel >= battler.level * 4
catchRate *= 8
elsif maxlevel >= battler.level * 2
catchRate *= 4
elsif maxlevel > battler.level
catchRate *= 2
end
next [catchRate, 255].min
})
Battle::PokeBallEffects::ModifyCatchRate.add(:LUREBALL, proc { |ball, catchRate, battle, battler|
multiplier = (Settings::NEW_POKE_BALL_CATCH_RATES) ? 5 : 3
catchRate *= multiplier if GameData::EncounterType.get($game_temp.encounter_type).type == :fishing
next [catchRate, 255].min
})
Battle::PokeBallEffects::ModifyCatchRate.add(:HEAVYBALL, proc { |ball, catchRate, battle, battler|
next 0 if catchRate == 0
weight = battler.pbWeight
if Settings::NEW_POKE_BALL_CATCH_RATES
if weight >= 3000
catchRate += 30
elsif weight >= 2000
catchRate += 20
elsif weight < 1000
catchRate -= 20
end
else
if weight >= 4096
catchRate += 40
elsif weight >= 3072
catchRate += 30
elsif weight >= 2048
catchRate += 20
else
catchRate -= 20
end
end
next catchRate.clamp(1, 255)
})
Battle::PokeBallEffects::ModifyCatchRate.add(:LOVEBALL, proc { |ball, catchRate, battle, battler|
battle.allSameSideBattlers.each do |b|
next if b.species != battler.species
next if b.gender == battler.gender || b.gender == 2 || battler.gender == 2
catchRate *= 8
break
end
next [catchRate, 255].min
})
Battle::PokeBallEffects::ModifyCatchRate.add(:MOONBALL, proc { |ball, catchRate, battle, battler|
# NOTE: Moon Ball cares about whether any species in the target's evolutionary
# family can evolve with the Moon Stone, not whether the target itself
# can immediately evolve with the Moon Stone.
moon_stone = GameData::Item.try_get(:MOONSTONE)
if moon_stone && battler.pokemon.species_data.family_item_evolutions_use_item?(moon_stone.id)
catchRate *= 4
end
next [catchRate, 255].min
})
Battle::PokeBallEffects::ModifyCatchRate.add(:SPORTBALL, proc { |ball, catchRate, battle, battler|
next catchRate * 1.5
})
Battle::PokeBallEffects::ModifyCatchRate.add(:DREAMBALL, proc { |ball, catchRate, battle, battler|
catchRate *= 4 if battler.asleep?
next catchRate
})
Battle::PokeBallEffects::ModifyCatchRate.add(:BEASTBALL, proc { |ball, catchRate, battle, battler|
if battler.pokemon.species_data.has_flag?("UltraBeast")
catchRate *= 5
else
catchRate /= 10
end
next catchRate
})
#===============================================================================
# OnCatch
#===============================================================================
Battle::PokeBallEffects::OnCatch.add(:HEALBALL, proc { |ball, battle, pkmn|
pkmn.heal
})
Battle::PokeBallEffects::OnCatch.add(:FRIENDBALL, proc { |ball, battle, pkmn|
pkmn.happiness = 200
})