mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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129 lines
4.0 KiB
Ruby
129 lines
4.0 KiB
Ruby
# ###################
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# ## NEW POKEBALLS #
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# ###################
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#
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# #GENDER BALL (24) - switch le gender du pokemon
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# #catch rate: pokeball
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# BallHandlers::OnCatch.add(:GENDERBALL,proc{|ball,battle,pokemon|
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# if pokemon.gender == 0
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# pokemon.makeFemale
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# elsif pokemon.gender == 1
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# pokemon.makeMale
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# end
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# })
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#
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# #BOOST BALL 25 - rend le pokemon traded
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# #catch rate: 80% pokeball
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# BallHandlers::ModifyCatchRate.add(:TRADEBALL,proc{|ball,catchRate,battle,pokemon|
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# catchRate=(catchRate*0.8).floor(1)
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# next catchRate
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# })
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# BallHandlers::OnCatch.add(:TRADEBALL,proc{|ball,battle,pokemon|
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# pokemon.obtain_method = 2
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# })
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#
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# #ABILITY BALL 26 - change l'ability
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# #catch rate: 60% pokeball
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# BallHandlers::ModifyCatchRate.add(:ABILITYBALL,proc{|ball,catchRate,battle,pokemon|
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# catchRate=(catchRate*0.6).floor(1)
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# next catchRate
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# })
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# BallHandlers::OnCatch.add(:ABILITYBALL,proc{|ball,battle,pokemon|
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# species = getSpecies(dexNum(pokemon))
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# ability = species.hidden_abilities[-1]
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# pokemon.ability = ability
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# pokemon.ability_index= getAbilityIndexFromID(ability,pokemon)
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# })
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#
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# #VIRUS BALL 27 - give pokerus
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# #catch rate: 40% pokeball
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# BallHandlers::ModifyCatchRate.add(:VIRUSBALL,proc{|ball,catchRate,battle,pokemon|
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# catchRate=(catchRate*0.4).floor(1)
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# next catchRate
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# })
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# BallHandlers::OnCatch.add(:VIRUSBALL,proc{|ball,battle,pokemon|
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# pokemon.givePokerus
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# })
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#
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# #SHINY BALL 28 - rend shiny
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# #catchrate: 20% pokeball
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# BallHandlers::ModifyCatchRate.add(:SHINYBALL,proc{|ball,catchRate,battle,pokemon|
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# catchRate=(catchRate*0.2).floor(1)
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# next catchRate
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# })
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# BallHandlers::OnCatch.add(:SHINYBALL,proc{|ball,battle,pokemon|
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# pokemon.glitter=true
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# })
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#
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# #PERFECTBALL 29
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# #catch rate: 10% pokeball
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# BallHandlers::ModifyCatchRate.add(:PERFECTBALL,proc{|ball,catchRate,battle,pokemon|
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# catchRate=(catchRate*0.1).floor(1)
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# next catchRate
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# })
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# BallHandlers::OnCatch.add(:PERFECTBALL,proc{|ball,battle,pokemon|
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# stats = [:ATTACK, :SPECIAL_ATTACK, :SPECIAL_DEFENSE, :SPEED, :DEFENSE, :HP]
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# first = rand(stats.length)
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# second = rand(stats.length)
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# pokemon.iv[stats[first]] = 31
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# pokemon.iv[stats[second]] = 31
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# })
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#
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#
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# #DREAMBALL - endormi
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# BallHandlers::ModifyCatchRate.add(:DREAMBALL,proc{|ball,catchRate,battle,battler|
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# battler.status = :SLEEP
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# next catchRate
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# })
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# #TOXICBALL - empoisonné
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# BallHandlers::ModifyCatchRate.add(:TOXICBALL,proc{|ball,catchRate,battle,battler|
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# battler.status = :POISON
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# next catchRate
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# })
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# #SCORCHBALL - brulé
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# BallHandlers::ModifyCatchRate.add(:SCORCHBALL,proc{|ball,catchRate,battle,battler|
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# battler.status = :BURN
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# next catchRate
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# })
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# #FROSTBALL - frozen
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# BallHandlers::ModifyCatchRate.add(:FROSTBALL,proc{|ball,catchRate,battle,battler|
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# battler.status = :FROZEN
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# next catchRate
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# })
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# #SPARKBALL - paralizé
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# BallHandlers::ModifyCatchRate.add(:SPARKBALL,proc{|ball,catchRate,battle,battler|
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# battler.status = :PARALYSIS
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# next catchRate
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# })
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# #PUREBALL - marche mieux quand pas de status
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# BallHandlers::ModifyCatchRate.add(:PUREBALL,proc{|ball,catchRate,battle,battler|
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# catchRate=(catchRate*7/2).floor if battler.status ==0
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# next catchRate
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# })
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# #STATUSBALL - marche mieux quand any status
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# BallHandlers::ModifyCatchRate.add(:STATUSBALL,proc{|ball,catchRate,battle,battler|
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# catchRate=(catchRate*5/2).floor if battler.status !=0
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# next catchRate
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# })
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#
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# #FUSIONBALL - marche mieux quand fusedr
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# BallHandlers::ModifyCatchRate.add(:FUSIONBALL,proc{|ball,catchRate,battle,battler|
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# catchRate*=3 if GameData::Species.get(battler.species).id_number > Settings::NB_POKEMON
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# next catchRate
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# })
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#
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# #CANDY BALL - +5 level
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# #catchrate: 80% pokeball
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# BallHandlers::ModifyCatchRate.add(:CANDYBALL,proc{|ball,catchRate,battle,pokemon|
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# catchRate=(catchRate*0.8).floor
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# next catchRate
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# })
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# BallHandlers::OnCatch.add(:CANDYBALL,proc{|ball,battle,pokemon|
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# pokemon.level = pokemon.level+5
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# })
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# #FIRECRACKER
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# BallHandlers::ModifyCatchRate.add(:FIRECRACKER,proc{|ball,catchRate,battle,battler|
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# battler.hp -= 10
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# next 0
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# })
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