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https://github.com/infinitefusion/infinitefusion-e18.git
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188 lines
5.0 KiB
Ruby
188 lines
5.0 KiB
Ruby
class HairstyleSelectionMenuPresenter
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attr_accessor :options
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attr_reader :current_index
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OPTION_STYLE = 'Hairstyle'
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OPTION_BASE_COLOR = "Base color"
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OPTION_DYE = "Dye"
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HAIR_COLOR_NAMES = ["Blonde", "Light Brown", "Dark Brown", "Black"]
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HAIR_COLOR_IDS = [1, 2, 3, 4]
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#ids for displayed text sprites
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STYLE_TEXT_ID = "style"
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BASECOLOR_TEXT_ID = "baseCplor"
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DYE_TEXT_ID = "dye"
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def initialize(view)
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@view = view
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@hairstyle_full_id = $player.hair
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hairstyle_split = getSplitHairFilenameAndVersionFromID(@hairstyle_full_id)
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@hairstyle = hairstyle_split[0] if hairstyle_split[0]
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@hair_version = hairstyle_split[1] if hairstyle_split[1]
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@hairColor = $player.hair_color
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@available_styles= $player.unlocked_hairstyles
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@selected_hairstyle_index = 0
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echoln @available_styles
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@options = [OPTION_STYLE, OPTION_BASE_COLOR, OPTION_DYE]
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@trainerPreview = TrainerClothesPreview.new(300, 80, false)
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@trainerPreview.show()
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@closed = false
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@current_index = 0
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@view.setMaxIndex(@options.length - 1)
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end
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def main()
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pbSEPlay("GUI naming tab swap start", 80, 100)
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@current_index = 0
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loop do
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@view.updateGraphics()
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if Input.trigger?(Input::DOWN)
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@current_index = move_menu_vertical(1)
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elsif Input.trigger?(Input::UP)
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@current_index = move_menu_vertical(-1)
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elsif Input.trigger?(Input::RIGHT)
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move_menu_horizontal(@current_index, 1)
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elsif Input.trigger?(Input::LEFT)
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move_menu_horizontal(@current_index, -1)
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elsif Input.trigger?(Input::ACTION) || Input.trigger?(Input::USE)
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action_button_pressed(@current_index)
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end
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break if @closed
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end
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end
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def updateTrainerPreview
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@trainerPreview.resetOutfits
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@trainerPreview.updatePreview
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end
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def action_button_pressed(current_index)
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pbSEPlay("GUI save choice", 80, 100)
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@current_index = @options.length - 1
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update_cursor(@current_index)
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end
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def getDefaultName()
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return DEFAULT_NAMES[@gender]
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end
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def applyAllSelectedValues
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$player.hair = getFullHairId(@hairstyle,@hair_version)
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$player.hair_color = @hairColor
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end
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def getOptionIndex(option_name)
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i = 0
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for option in @options
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return i if option == option_name
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i += 1
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end
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return -1
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end
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#VERTICAL NAVIGATION
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def move_menu_vertical(offset)
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pbSEPlay("GUI sel decision", 80, 100)
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@current_index += offset
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@current_index = 0 if @current_index > @options.length - 1
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@current_index = @options.length - 1 if @current_index <= -1
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update_cursor(@current_index)
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return @current_index
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end
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def update_cursor(index)
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@view.sprites["select"].y = @view.get_cursor_y_position(index)
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@view.sprites["select"].x = @view.get_cursor_x_position(index)
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set_custom_cursor(index)
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end
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def close_menu
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@trainerPreview.erase()
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Kernel.pbClearNumber()
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Kernel.pbClearText()
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pbDisposeSpriteHash(@view.sprites)
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pbDisposeSpriteHash(@view.textValues)
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@closed = true
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end
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def set_custom_cursor(index)
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# selected_option = @options[index]
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# case selected_option
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# when OPTION_GENDER
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# @view.showSideArrows(index)
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# when OPTION_AGE
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# @view.showSideArrows(index)
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# when OPTION_HAIR
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# @view.showSideArrows(index)
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# when OPTION_SKIN
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# @view.showSideArrows(index)
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# else
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# @view.hideSideArrows
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# end
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end
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#HORIZONTAL NAVIGATION
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def move_menu_horizontal(current_index, incr)
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pbSEPlay("GUI sel cursor", 80, 100)
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selected_option = @options[current_index]
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case selected_option
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when OPTION_STYLE then
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setHairstyle(@selected_hairstyle_index,incr)
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end
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# case selected_option
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# when OPTION_GENDER then
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# setGender(current_index, incr)
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# when OPTION_HAIR then
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# setHairColor(current_index, incr)
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# when OPTION_SKIN then
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# setSkinColor(current_index, incr)
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# when OPTION_AGE then
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# setAge(current_index, incr)
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# end
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updateTrainerPreview()
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end
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def setHairstyle(current_index, incr)
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@selected_hairstyle_index += incr
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@selected_hairstyle_index = 0 if @selected_hairstyle_index > @available_styles.length
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@selected_hairstyle_index = @available_styles.length-1 if @selected_hairstyle_index < 0
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@hairstyle = @available_styles[@selected_hairstyle_index]
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applyHair()
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echoln @hairstyle
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echoln "hairstyle: #{@hairstyle}, full list: #{@available_styles}, index: #{current_index}"
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@view.displayText(STYLE_TEXT_ID, @hairstyle, @selected_hairstyle_index)
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end
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def setBaseColor(current_index, incr)
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max_id = HAIR_COLOR_IDS.length - 1
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@hairColor += incr
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@hairColor = 0 if @hairColor > max_id
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@hairColor = max_id if @hairColor <= -1
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applyHair()
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@view.displayText(BASECOLOR_TEXT_ID, HAIR_COLOR_NAMES[@hairColor], current_index)
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end
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def applyHair()
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hairstyle = @hairstyle
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hair_version =@hair_version
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hairId = getFullHairId(hairstyle,hair_version)
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$player.hair = hairId
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end
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end
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