Files
infinitefusion-e18/Data/Scripts/016_UI/012_UI_TrainerCard.rb

112 lines
4.0 KiB
Ruby

#===============================================================================
#
#===============================================================================
class PokemonTrainerCard_Scene
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
background = pbResolveBitmap(sprintf("Graphics/UI/Trainer Card/bg_f"))
if $player.female? && background
addBackgroundPlane(@sprites, "bg", "Trainer Card/bg_f", @viewport)
else
addBackgroundPlane(@sprites, "bg", "Trainer Card/bg", @viewport)
end
cardexists = pbResolveBitmap(sprintf("Graphics/UI/Trainer Card/card_f"))
@sprites["card"] = IconSprite.new(0, 0, @viewport)
if $player.female? && cardexists
@sprites["card"].setBitmap("Graphics/UI/Trainer Card/card_f")
else
@sprites["card"].setBitmap("Graphics/UI/Trainer Card/card")
end
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["trainer"] = IconSprite.new(336, 112, @viewport)
@sprites["trainer"].setBitmap(GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width - 128) / 2
@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height - 128)
@sprites["trainer"].z = 2
pbDrawTrainerCardFront
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbDrawTrainerCardFront
overlay = @sprites["overlay"].bitmap
overlay.clear
baseColor = Color.new(72, 72, 72)
shadowColor = Color.new(160, 160, 160)
totalsec = $stats.play_time.to_i
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
$PokemonGlobal.startTime = pbGetTimeNow if !$PokemonGlobal.startTime
starttime = _INTL("{1} {2}, {3}",
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
$PokemonGlobal.startTime.day,
$PokemonGlobal.startTime.year)
textPositions = [
[_INTL("Name"), 34, 70, 0, baseColor, shadowColor],
[$player.name, 302, 70, 1, baseColor, shadowColor],
[_INTL("ID No."), 332, 70, 0, baseColor, shadowColor],
[sprintf("%05d", $player.public_ID), 468, 70, 1, baseColor, shadowColor],
[_INTL("Money"), 34, 118, 0, baseColor, shadowColor],
[_INTL("${1}", $player.money.to_s_formatted), 302, 118, 1, baseColor, shadowColor],
[_INTL("Pokédex"), 34, 166, 0, baseColor, shadowColor],
[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, 1, baseColor, shadowColor],
[_INTL("Time"), 34, 214, 0, baseColor, shadowColor],
[time, 302, 214, 1, baseColor, shadowColor],
[_INTL("Started"), 34, 262, 0, baseColor, shadowColor],
[starttime, 302, 262, 1, baseColor, shadowColor]
]
pbDrawTextPositions(overlay, textPositions)
x = 72
region = pbGetCurrentRegion(0) # Get the current region
imagePositions = []
8.times do |i|
if $player.badges[i + (region * 8)]
imagePositions.push(["Graphics/UI/Trainer Card/icon_badges", x, 310, i * 32, region * 32, 32, 32])
end
x += 48
end
pbDrawImagePositions(overlay, imagePositions)
end
def pbTrainerCard
pbSEPlay("GUI trainer card open")
loop do
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
end
end
end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonTrainerCardScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen
@scene.pbStartScene
@scene.pbTrainerCard
@scene.pbEndScene
end
end