mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
203 lines
10 KiB
Plaintext
203 lines
10 KiB
Plaintext
=begin
|
|
|
|
#===============================================================================
|
|
# To do
|
|
#===============================================================================
|
|
|
|
Other notes:
|
|
- If a battle ends because of Rocky Helmet damage, the side that the Rocky
|
|
Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
|
|
- If Neutralizing Gas switches in and negates Unnerve, should it cause an
|
|
immediate triggering of held berries? Probably.
|
|
- Emergency Exit/Wimp Out should NOT trigger if the bearer gained that ability
|
|
part-way through the move's usage (i.e. via Wandering Spirit swapping
|
|
abilities).
|
|
- Imposter should only trigger upon being sent in, and not by any re-triggering
|
|
of switch-in abilities.
|
|
- The messages for a held item boosting stats are slightly different to what
|
|
they currently are:
|
|
"The Weakness Policy sharply raised {1}'s Attack!"
|
|
"The Weakness Policy sharply raised {1}'s Sp. Atk!"
|
|
"The Weakness Policy was used up..."
|
|
|
|
- Ask whether a captured Pokémon, or an added Pokémon, should be put in storage
|
|
or added to the party if the party is full. Also provide the option to look at
|
|
its Pokédex entry. Have a way to force adding it to the party for plot
|
|
purposes (battle rule?).
|
|
|
|
- If two Pokémon of the same species are in the Day Care, and one knows an egg
|
|
move(s) the other doesn't, and the other has an empty move slot(s), the other
|
|
will learn the egg move(s) from the one after a time. Egg moves are checked in
|
|
the order they're known by the one Pokémon. No egg moves are learned if the
|
|
other Pokémon doesn't have an empty move slot. Volt Tackle cannot be learned
|
|
this way. Gender is irrelevant. This is a feature of a Pokémon Nursery, which
|
|
is like the Day Care but is only for breeding and the deposited Pokémon don't
|
|
gain Exp (the fee is $500 per Pokémon up-front). The time it takes to do this
|
|
is apparently the same as egg generation (e.g. a chance every 255 steps), but
|
|
the parents don't need to be able to breed in order to learn egg moves.
|
|
|
|
#===============================================================================
|
|
# Low priority or ignorable
|
|
#===============================================================================
|
|
|
|
Marks, which are symbols randomly given to wild Pokémon which append a title to
|
|
its name when sent out in battle. A Pokémon can only have 0 or 1 marks. The
|
|
title can be toggled. Ribbons also provide a title, and can similarly be
|
|
toggled. (Probably don't bother implementing.)
|
|
|
|
Bicycle that can work on water.
|
|
|
|
New evolution methods:
|
|
- Milcery: spinning while holding an item. (Doesn't suit our control scheme.
|
|
We're not adding a way to easily spin on the spot just for this, cf.
|
|
not having to turn your computer upside-down to evolve Inkay.)
|
|
|
|
I think there are some alternate forms which don't have a hidden ability while
|
|
their base forms do. I don't think the compiler supports this, and instead
|
|
treats Abilities and HiddenAbilities separately. Can work around this by setting
|
|
HiddenAbilities to be the same as Abilities. I'm not too happy with this.
|
|
|
|
Look at Sweet Scent's out of battle effect, namely whether it should try to
|
|
cause a horde battle (and what does that mean in Essentials? Maybe 1v3).
|
|
|
|
Maybe have multiple sets of Pickup items for multiple Gens. Probably not. Gens
|
|
7+ seem to have different item probability calculations - investigate.
|
|
|
|
Add a newer type of berry tree mechanics? Have a separate setting that prevents
|
|
deterioration?
|
|
|
|
Some abilities have changed effects:
|
|
- If another Pokémon faints before a Pokémon with Analytic makes its move,
|
|
Analytic calculates whether it would have moved before or after the fainted
|
|
Pokémon. In Gen 8, speed- and priority-modifying effects aren't considered,
|
|
but in earlier Gens they are. Ignoring as this would be far too complicated to
|
|
care about.
|
|
|
|
#===============================================================================
|
|
# Implemented
|
|
#===============================================================================
|
|
|
|
Pokémon sent to storage aren't healed - see Settings::HEAL_STORED_POKEMON.
|
|
|
|
Super shininess. Only difference is an alternate shiny common animation with
|
|
square sparkles; a mon is super shiny if the calculated number that is compared
|
|
to Settings::SHINY_POKEMON_CHANCE is exactly 0 - see Settings::SUPER_SHINY.
|
|
|
|
Can now give a Rare Candy to a max level Pokémon, which will trigger its
|
|
evolution (presumably the item isn't consumed if it can't at least try to evolve
|
|
it) - see Settings::RARE_CANDY_USABLE_AT_MAX_LEVEL.
|
|
|
|
In Gen 8+, a taught TR should be added to the Pokémon's first_moves array. This
|
|
is done regardless of Generation, and doesn't need to be limited to Gen 8+.
|
|
|
|
New evolution methods:
|
|
- Kubfu (triggered by an event; Kubfu's form can be set beforehand by the event,
|
|
so don't worry about the multiple forms it can evolve into)
|
|
- Galarian Farfetch'd (performing 3 critical hits in a single battle)
|
|
- Galarian Yamask: going to a particular spot after a battle in which it lost
|
|
49+ HP in a single battle from direct attacks and hasn't
|
|
fainted since then; healing with Potions doesn't affect this.
|
|
|
|
Added AI for new moves/items/abilities.
|
|
|
|
Can use Fly from within the Town Map if possible.
|
|
|
|
Town Map added to the pause menu.
|
|
|
|
Ability Effect Changes
|
|
- Intimidate now triggers Rattled. Rattled needs a new ability handler just for
|
|
triggering this way.
|
|
|
|
Move Effect Changes
|
|
- Teleport switches the user out. If the user is a wild Pokémon, ends the battle
|
|
instead.
|
|
- Look at the moves Nature Power turns into. (Unchanged since Gen 7)
|
|
- Curse's Ghost effect now targets a random foe (don't know if it can be non-
|
|
adjacent); the target cannot be chosen by the player (it appears to target the
|
|
user).
|
|
- Multiple Quashed Pokémon now move in order from fastest to slowest, rather
|
|
than the order in which they were Quashed.
|
|
- Ensure that Choice items cause different moves to fail (without subtracting
|
|
PP) if they were forced to be used by Instruct/Dancer.
|
|
- Rapid Spin now raises the user's Speed by 1 stage (100% additional effect
|
|
chance).
|
|
- Howl's target changed to UserAndAllies, and is now a sound move. It is now
|
|
blocked by Soundproof (I don't know if it should be checking the allies for
|
|
pbImmunityByAbility, but leaning towards yes; will Volt Absorb block an
|
|
Electrified Howl?). Needs a new function code, since it now affects targets
|
|
rather than the user.
|
|
- Healing Wish's effect and Lunar Dance's effect are no longer used up if a
|
|
Pokémon that switches to the targeted position can't make use of it. Each
|
|
position can only have one of each effect applied at once.
|
|
|
|
Item Effect Changes
|
|
- Escape Rope's code now supports both consumable and non-consumable versions,
|
|
depending on its definition in items.txt.
|
|
- If Leppa Berry is forced to be consumed, it will first try to work on a move
|
|
with 0 PP left (preferring the earliest such move in the list of moves), and
|
|
failing that, the earliest move in the list of moves which has any PP missing
|
|
(no matter how much).
|
|
- Ability Capsule/Ability Patch should fail if used on Zygarde.
|
|
- Iron Ball shouldn't modify the effectiveness of Ground moves against a Flying
|
|
holder if the holder is grounded by another effect that isn't Iron Ball.
|
|
Opted to ignore this effect, and to modify the holder's effectiveness no matter
|
|
what.
|
|
|
|
Other changes:
|
|
- Multi-Attack's power changed to 120.
|
|
- Rapid Spin's power changed to 50.
|
|
- Vice Grip renamed to Vise Grip.
|
|
- King's Rock/Razor Fang should probably stop using a flag to determine if a
|
|
move is boosted by it, and instead check def flinchingMove?.
|
|
- Moveset changes.
|
|
- Some (12) existing species changed egg groups:
|
|
Ralts, Kirlia, Gardevoir, and Gallade: Amorphous to Humanlike/Amorphous
|
|
Trapinch, Vibrava, and Flygon: Bug to Bug/Dragon
|
|
Hawlucha: Human-Like to Flying/Humanlike
|
|
Bergmite and Avalugg: Monster to Monster/Mineral
|
|
Noibat and Noivern: Flying to Flying/Dragon
|
|
- Aegislash's stats changed.
|
|
- Koffing/Weezing gained new abilities.
|
|
- Some items change names (Stick -> Leek, Bicycle -> Bike in Gen 6+, etc.). Only
|
|
Stick changed.
|
|
- Changes to evolutions due to removal of moss rock/ice rock/magnetic field.
|
|
- Form differences.
|
|
- Maybe the DNA Splicers/N-Solarizer/N-Lunarizer/Reins of Unity should actually
|
|
be two items each (one that combines, one that splits) and they alternate upon
|
|
use. No reasonable game would have multiple sets of Pokémon to fuse at once,
|
|
so allowing just one of each fusion at a time is probably fine.
|
|
- Zygarde Cube now changes a Zygarde's form/ability.
|
|
|
|
What happens to the PP of Iron Head when turned into/from Behemoth Blade/Bash
|
|
for Zacian/Zamazenta? It gets decreased to the total PP if it is higher than the
|
|
total PP of the new move, but cannot increase. This is already what happens.
|
|
|
|
In Gen 7+, Shaymin/Hoopa revert their form when withdrawn from storage rather
|
|
than when deposited. It still also reverts under other conditions. Shaymin
|
|
reverts its form when deposited in the Day Care (all Gens).
|
|
|
|
The game records, for each species, how many have been caught or defeated
|
|
(counts both wild and trainer battles), and the shiny chance increases for that
|
|
species because of this. This value is also shown in the Pokédex entry screen.
|
|
|
|
Some moves have changed properties/effects:
|
|
- Parting Shot is able to make the user switch out if its effect is redirected
|
|
by Mirror Armor. Throat Spray is triggered and applies before the switch.
|
|
(The Throat Spray part is done by default). All this already works this way.
|
|
|
|
Remote access to storage boxes via the party screen if you have the Pokémon Box
|
|
Link item (and it's allowed to be used - in Gyms and some other places it's
|
|
forbidden).
|
|
|
|
Make example event that combines the Gen 8 fossils.
|
|
|
|
The happiness evolution threshold value has lowered from 220 to 160. This is
|
|
because, in Gen 8, you have to use Pokémon Camp or berries to raise a Pokémon's
|
|
happiness above 179, which in turn is because affection effects have been added
|
|
(chance of resisting a KO, chance of shaking off a status problem, etc.) that
|
|
apply above 179 happiness. Pokémon Camp will not be added. Affection effects and
|
|
the 179 soft cap/160 evolution threshold may be added (the latter two should be
|
|
treated as related rather than separate settings).
|
|
|
|
=end
|