mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
805 lines
26 KiB
Ruby
805 lines
26 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class Window_CharacterEntry < Window_DrawableCommand
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XSIZE=13
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YSIZE=4
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def initialize(charset,viewport=nil)
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@viewport=viewport
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@charset=charset
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@othercharset=""
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super(0,96,480,192)
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colors=getDefaultTextColors(self.windowskin)
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self.baseColor=colors[0]
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self.shadowColor=colors[1]
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self.columns=XSIZE
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refresh
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end
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def setOtherCharset(value)
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@othercharset=value.clone
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refresh
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end
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def setCharset(value)
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@charset=value.clone
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refresh
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end
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def character
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if self.index<0 || self.index>=@charset.length
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return ""
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else
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return @charset[self.index]
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end
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end
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def command
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return -1 if self.index==@charset.length
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return -2 if self.index==@charset.length+1
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return -3 if self.index==@charset.length+2
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return self.index
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end
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def itemCount
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return @charset.length+3
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end
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def drawItem(index,_count,rect)
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rect=drawCursor(index,rect)
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if index==@charset.length # -1
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,"[ ]",
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self.baseColor,self.shadowColor)
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elsif index==@charset.length+1 # -2
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,@othercharset,
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self.baseColor,self.shadowColor)
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elsif index==@charset.length+2 # -3
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,_INTL("OK"),
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self.baseColor,self.shadowColor)
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else
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,@charset[index],
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self.baseColor,self.shadowColor)
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end
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end
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end
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#===============================================================================
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# Text entry screen - free typing.
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#===============================================================================
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class PokemonEntryScene
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@@Characters=[
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[("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz").scan(/./),"[*]"],
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[("0123456789 !@\#$%^&*() ~`-_+={}[] :;'\"<>,.?/ ").scan(/./),"[A]"],
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]
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USEKEYBOARD=true
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def pbStartScene(helptext,minlength,maxlength,initialText,subject=0,pokemon=nil)
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@sprites={}
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99999
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if USEKEYBOARD
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@sprites["entry"]=Window_TextEntry_Keyboard.new(initialText,
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0,0,400-112,96,helptext,true)
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Input.text_input = true
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else
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@sprites["entry"]=Window_TextEntry.new(initialText,0,0,400,96,helptext,true)
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end
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@sprites["entry"].x=(Graphics.width/2)-(@sprites["entry"].width/2)+32
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@sprites["entry"].viewport=@viewport
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@sprites["entry"].visible=true
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@minlength=minlength
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@maxlength=maxlength
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@symtype=0
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@sprites["entry"].maxlength=maxlength
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if !USEKEYBOARD
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@sprites["entry2"]=Window_CharacterEntry.new(@@Characters[@symtype][0])
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@sprites["entry2"].setOtherCharset(@@Characters[@symtype][1])
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@sprites["entry2"].viewport=@viewport
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@sprites["entry2"].visible=true
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@sprites["entry2"].x=(Graphics.width/2)-(@sprites["entry2"].width/2)
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end
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if minlength==0
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@sprites["helpwindow"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Enter text using the keyboard. Press\nEnter to confirm, or Esc to cancel."),
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32,Graphics.height-96,Graphics.width-64,96,@viewport
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)
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else
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@sprites["helpwindow"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Enter text using the keyboard.\nPress Enter to confirm."),
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32,Graphics.height-96,Graphics.width-64,96,@viewport
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)
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end
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@sprites["helpwindow"].letterbyletter=false
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@sprites["helpwindow"].viewport=@viewport
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@sprites["helpwindow"].visible=USEKEYBOARD
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@sprites["helpwindow"].baseColor=Color.new(16,24,32)
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@sprites["helpwindow"].shadowColor=Color.new(168,184,184)
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addBackgroundPlane(@sprites,"background","Naming/bg_2",@viewport)
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case subject
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when 1 # Player
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meta=GameData::Metadata.get_player($Trainer.character_ID)
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if meta
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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filename=pbGetPlayerCharset(meta,1,nil,true)
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@sprites["subject"]=TrainerWalkingCharSprite.new(filename,@viewport)
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 38*2 - charheight/4
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end
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when 2 # Pokémon
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if pokemon
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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@sprites["subject"]=PokemonIconSprite.new(pokemon,@viewport)
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@sprites["subject"].setOffset(PictureOrigin::Center)
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@sprites["subject"].x=88
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@sprites["subject"].y=54
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@sprites["gender"]=BitmapSprite.new(32,32,@viewport)
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@sprites["gender"].x=430
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@sprites["gender"].y=54
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@sprites["gender"].bitmap.clear
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pbSetSystemFont(@sprites["gender"].bitmap)
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textpos=[]
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if pokemon.male?
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textpos.push([_INTL("♂"),0,-6,false,Color.new(0,128,248),Color.new(168,184,184)])
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elsif pokemon.female?
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textpos.push([_INTL("♀"),0,-6,false,Color.new(248,24,24),Color.new(168,184,184)])
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end
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pbDrawTextPositions(@sprites["gender"].bitmap,textpos)
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end
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when 3 # NPC
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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@sprites["subject"]=TrainerWalkingCharSprite.new(pokemon.to_s,@viewport)
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 38*2 - charheight/4
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when 4 # Storage box
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@sprites["subject"]=TrainerWalkingCharSprite.new(nil,@viewport)
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@sprites["subject"].altcharset="Graphics/Pictures/Naming/icon_storage"
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@sprites["subject"].animspeed=4
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 26*2 - charheight/2
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end
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pbFadeInAndShow(@sprites)
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end
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def pbEntry1
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ret=""
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loop do
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Graphics.update
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Input.update
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if Input.triggerex?(:ESCAPE) && @minlength==0
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ret=""
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break
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elsif Input.triggerex?(:RETURN) && @sprites["entry"].text.length>=@minlength
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ret=@sprites["entry"].text
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break
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end
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@sprites["helpwindow"].update
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@sprites["entry"].update
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@sprites["subject"].update if @sprites["subject"]
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end
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Input.update
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return ret
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end
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def pbEntry2
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ret=""
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loop do
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Graphics.update
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Input.update
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@sprites["helpwindow"].update
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@sprites["entry"].update
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@sprites["entry2"].update
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@sprites["subject"].update if @sprites["subject"]
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if Input.trigger?(Input::USE)
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index=@sprites["entry2"].command
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if index==-3 # Confirm text
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ret=@sprites["entry"].text
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if ret.length<@minlength || ret.length>@maxlength
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pbPlayBuzzerSE()
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else
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pbPlayDecisionSE()
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break
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end
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elsif index==-1 # Insert a space
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if @sprites["entry"].insert(" ")
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pbPlayDecisionSE()
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else
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pbPlayBuzzerSE()
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end
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elsif index==-2 # Change character set
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pbPlayDecisionSE()
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@symtype+=1
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@symtype=0 if @symtype>=@@Characters.length
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@sprites["entry2"].setCharset(@@Characters[@symtype][0])
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@sprites["entry2"].setOtherCharset(@@Characters[@symtype][1])
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else # Insert given character
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if @sprites["entry"].insert(@sprites["entry2"].character)
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pbPlayDecisionSE()
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else
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pbPlayBuzzerSE()
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end
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end
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next
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end
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end
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Input.update
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return ret
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end
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def pbEntry
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return USEKEYBOARD ? pbEntry1 : pbEntry2
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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Input.text_input = false if USEKEYBOARD
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end
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end
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#===============================================================================
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# Text entry screen - arrows to select letter.
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#===============================================================================
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class PokemonEntryScene2
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@@Characters = [
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[("ABCDEFGHIJ ,." + "KLMNOPQRST '-" + "UVWXYZ ♂♀" + " " + "0123456789 ").scan(/./), _INTL("UPPER")],
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[("abcdefghij ,." + "klmnopqrst '-" + "uvwxyz ♂♀" + " " + "0123456789 ").scan(/./), _INTL("lower")],
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[("ÀÁÂÄÃàáâäã Ææ" + "ÈÉÊË èéêë Çç" + "ÌÍÎÏ ìíîï Ññ" + "ÒÓÔÖÕòóôöõ Ýý" + "ÙÚÛÜ ùúûü ").scan(/./), _INTL("accents")],
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[(",.'\":;!?¡¿ ♂♀" + "~@#*&$µ¶§ " + "()[]{}<>«» " + "+-×÷=±%¹²³¼½¾" + "^_/\\| ").scan(/./), _INTL("other")]
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]
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ROWS = 13
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COLUMNS = 5
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MODE1 = -6
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MODE2 = -5
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MODE3 = -4
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MODE4 = -3
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BACK = -2
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OK = -1
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class NameEntryCursor
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def initialize(viewport)
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@sprite = SpriteWrapper.new(viewport)
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@cursortype = 0
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@cursor1 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_1")
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@cursor2 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_2")
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@cursor3 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_3")
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@cursorPos = 0
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updateInternal
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end
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def setCursorPos(value)
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@cursorPos = value
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end
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def updateCursorPos
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value = @cursorPos
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case value
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when PokemonEntryScene2::MODE1 # Upper case
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@sprite.x = 44
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@sprite.y = 120
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@cursortype = 1
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when PokemonEntryScene2::MODE2 # Lower case
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@sprite.x = 106
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@sprite.y = 120
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@cursortype = 1
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when PokemonEntryScene2::MODE3 # Accents
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@sprite.x = 168
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@sprite.y = 120
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@cursortype = 1
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when PokemonEntryScene2::MODE4 # Other symbols
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@sprite.x = 230
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@sprite.y = 120
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@cursortype = 1
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when PokemonEntryScene2::BACK # Back
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@sprite.x = 314
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@sprite.y = 120
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@cursortype = 2
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when PokemonEntryScene2::OK # OK
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@sprite.x = 394
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@sprite.y = 120
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@cursortype = 2
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else
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if value >= 0
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@sprite.x = 52 + 32 * (value % PokemonEntryScene2::ROWS)
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@sprite.y = 180 + 38 * (value / PokemonEntryScene2::ROWS)
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@cursortype = 0
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end
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end
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end
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def visible=(value)
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@sprite.visible = value
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end
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def visible
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@sprite.visible
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end
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def color=(value)
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@sprite.color = value
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end
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def color
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@sprite.color
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end
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def disposed?
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@sprite.disposed?
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end
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def updateInternal
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@cursor1.update
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@cursor2.update
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@cursor3.update
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updateCursorPos
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case @cursortype
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when 0 then @sprite.bitmap = @cursor1.bitmap
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when 1 then @sprite.bitmap = @cursor2.bitmap
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when 2 then @sprite.bitmap = @cursor3.bitmap
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end
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end
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def update
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updateInternal
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end
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def dispose
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@cursor1.dispose
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@cursor2.dispose
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@cursor3.dispose
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@sprite.dispose
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end
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end
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def pbStartScene(helptext,minlength,maxlength,initialText,subject=0,pokemon=nil)
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@helptext = helptext
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@helper = CharacterEntryHelper.new(initialText)
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# Create bitmaps
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@bitmaps = []
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for i in 0...@@Characters.length
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@bitmaps[i] = AnimatedBitmap.new(sprintf("Graphics/Pictures/Naming/overlay_tab_#{i + 1}"))
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b = @bitmaps[i].bitmap.clone
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pbSetSystemFont(b)
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textPos = []
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for y in 0...COLUMNS
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for x in 0...ROWS
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pos = y * ROWS + x
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textPos.push([@@Characters[i][0][pos], 44 + x * 32, 12 + y * 38, 2,
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Color.new(16, 24, 32), Color.new(160, 160, 160)])
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end
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end
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pbDrawTextPositions(b, textPos)
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@bitmaps[@@Characters.length + i] = b
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end
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underline_bitmap = BitmapWrapper.new(24, 6)
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underline_bitmap.fill_rect(2, 2, 22, 4, Color.new(168, 184, 184))
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underline_bitmap.fill_rect(0, 0, 22, 4, Color.new(16, 24, 32))
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@bitmaps.push(underline_bitmap)
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# Create sprites
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@sprites = {}
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@sprites["bg"] = IconSprite.new(0, 0, @viewport)
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@sprites["bg"].setBitmap("Graphics/Pictures/Naming/bg")
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case subject
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when 1 # Player
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meta = GameData::Metadata.get_player($Trainer.character_ID)
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if meta
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@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x = 66
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@sprites["shadow"].y = 64
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filename = pbGetPlayerCharset(meta, 1, nil, true)
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@sprites["subject"] = TrainerWalkingCharSprite.new(filename, @viewport)
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charwidth = @sprites["subject"].bitmap.width
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charheight = @sprites["subject"].bitmap.height
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@sprites["subject"].x = 88 - charwidth / 8
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@sprites["subject"].y = 76 - charheight / 4
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end
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when 2 # Pokémon
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if pokemon
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@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x = 66
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@sprites["shadow"].y = 64
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@sprites["subject"] = PokemonIconSprite.new(pokemon, @viewport)
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@sprites["subject"].setOffset(PictureOrigin::Center)
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@sprites["subject"].x = 88
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@sprites["subject"].y = 54
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@sprites["gender"] = BitmapSprite.new(32, 32, @viewport)
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@sprites["gender"].x = 430
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@sprites["gender"].y = 54
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@sprites["gender"].bitmap.clear
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pbSetSystemFont(@sprites["gender"].bitmap)
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textpos = []
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if pokemon.male?
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textpos.push([_INTL("♂"), 0, -6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)])
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elsif pokemon.female?
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textpos.push([_INTL("♀"), 0, -6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)])
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end
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pbDrawTextPositions(@sprites["gender"].bitmap, textpos)
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end
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when 3 # NPC
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@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x = 66
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@sprites["shadow"].y = 64
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@sprites["subject"] = TrainerWalkingCharSprite.new(pokemon.to_s, @viewport)
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charwidth = @sprites["subject"].bitmap.width
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charheight = @sprites["subject"].bitmap.height
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@sprites["subject"].x = 88 - charwidth / 8
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@sprites["subject"].y = 76 - charheight / 4
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when 4 # Storage box
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@sprites["subject"] = TrainerWalkingCharSprite.new(nil, @viewport)
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@sprites["subject"].altcharset = "Graphics/Pictures/Naming/icon_storage"
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@sprites["subject"].animspeed = 4
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charwidth = @sprites["subject"].bitmap.width
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charheight = @sprites["subject"].bitmap.height
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@sprites["subject"].x = 88 - charwidth / 8
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@sprites["subject"].y = 52 - charheight / 2
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end
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@sprites["bgoverlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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pbDoUpdateOverlay
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@blanks = []
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@mode = 0
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@minlength = minlength
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@maxlength = maxlength
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@maxlength.times { |i|
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@sprites["blank#{i}"] = SpriteWrapper.new(@viewport)
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@sprites["blank#{i}"].x = 160 + 24 * i
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@sprites["blank#{i}"].bitmap = @bitmaps[@bitmaps.length - 1]
|
|
@blanks[i] = 0
|
|
}
|
|
@sprites["bottomtab"] = SpriteWrapper.new(@viewport) # Current tab
|
|
@sprites["bottomtab"].x = 22
|
|
@sprites["bottomtab"].y = 162
|
|
@sprites["bottomtab"].bitmap = @bitmaps[@@Characters.length]
|
|
@sprites["toptab"]=SpriteWrapper.new(@viewport) # Next tab
|
|
@sprites["toptab"].x = 22 - 504
|
|
@sprites["toptab"].y = 162
|
|
@sprites["toptab"].bitmap = @bitmaps[@@Characters.length + 1]
|
|
@sprites["controls"] = IconSprite.new(0, 0, @viewport)
|
|
@sprites["controls"].x = 16
|
|
@sprites["controls"].y = 96
|
|
@sprites["controls"].setBitmap(_INTL("Graphics/Pictures/Naming/overlay_controls"))
|
|
@init = true
|
|
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
|
pbDoUpdateOverlay2
|
|
@sprites["cursor"] = NameEntryCursor.new(@viewport)
|
|
@cursorpos = 0
|
|
@refreshOverlay = true
|
|
@sprites["cursor"].setCursorPos(@cursorpos)
|
|
pbFadeInAndShow(@sprites) { pbUpdate }
|
|
end
|
|
|
|
def pbUpdateOverlay
|
|
@refreshOverlay = true
|
|
end
|
|
|
|
def pbDoUpdateOverlay2
|
|
overlay = @sprites["overlay"].bitmap
|
|
overlay.clear
|
|
modeIcon = [[_INTL("Graphics/Pictures/Naming/icon_mode"), 44 + @mode * 62, 120, @mode * 60, 0, 60, 44]]
|
|
pbDrawImagePositions(overlay, modeIcon)
|
|
end
|
|
|
|
def pbDoUpdateOverlay
|
|
return if !@refreshOverlay
|
|
@refreshOverlay = false
|
|
bgoverlay = @sprites["bgoverlay"].bitmap
|
|
bgoverlay.clear
|
|
pbSetSystemFont(bgoverlay)
|
|
textPositions = [
|
|
[@helptext, 160, 6, false, Color.new(16, 24, 32), Color.new(168, 184, 184)]
|
|
]
|
|
chars = @helper.textChars
|
|
x = 166
|
|
for ch in chars
|
|
textPositions.push([ch, x, 42, false, Color.new(16, 24, 32), Color.new(168, 184, 184)])
|
|
x += 24
|
|
end
|
|
pbDrawTextPositions(bgoverlay, textPositions)
|
|
end
|
|
|
|
def pbChangeTab(newtab = @mode + 1)
|
|
pbSEPlay("GUI naming tab swap start")
|
|
@sprites["cursor"].visible = false
|
|
@sprites["toptab"].bitmap = @bitmaps[(newtab % @@Characters.length) + @@Characters.length]
|
|
# Move bottom (old) tab down off the screen, and move top (new) tab right
|
|
# onto the screen
|
|
deltaX = 48 * 20 / Graphics.frame_rate
|
|
deltaY = 24 * 20 / Graphics.frame_rate
|
|
loop do
|
|
if @sprites["bottomtab"].y < 414
|
|
@sprites["bottomtab"].y += deltaY
|
|
@sprites["bottomtab"].y = 414 if @sprites["bottomtab"].y > 414
|
|
end
|
|
if @sprites["toptab"].x < 22
|
|
@sprites["toptab"].x += deltaX
|
|
@sprites["toptab"].x = 22 if @sprites["toptab"].x > 22
|
|
end
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdate
|
|
break if @sprites["toptab"].x >= 22 && @sprites["bottomtab"].y >= 414
|
|
end
|
|
# Swap top and bottom tab around
|
|
@sprites["toptab"].x, @sprites["bottomtab"].x = @sprites["bottomtab"].x, @sprites["toptab"].x
|
|
@sprites["toptab"].y, @sprites["bottomtab"].y = @sprites["bottomtab"].y, @sprites["toptab"].y
|
|
@sprites["toptab"].bitmap, @sprites["bottomtab"].bitmap = @sprites["bottomtab"].bitmap, @sprites["toptab"].bitmap
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdate
|
|
# Set the current mode
|
|
@mode = newtab % @@Characters.length
|
|
# Set the top tab up to be the next tab
|
|
newtab = @bitmaps[((@mode + 1) % @@Characters.length) + @@Characters.length]
|
|
@sprites["cursor"].visible = true
|
|
@sprites["toptab"].bitmap = newtab
|
|
@sprites["toptab"].x = 22 - 504
|
|
@sprites["toptab"].y = 162
|
|
pbSEPlay("GUI naming tab swap end")
|
|
pbDoUpdateOverlay2
|
|
end
|
|
|
|
def pbUpdate
|
|
for i in 0...@@Characters.length
|
|
@bitmaps[i].update
|
|
end
|
|
if @init || Graphics.frame_count % 5 == 0
|
|
@init = false
|
|
cursorpos = @helper.cursor
|
|
cursorpos = @maxlength - 1 if cursorpos >= @maxlength
|
|
cursorpos = 0 if cursorpos < 0
|
|
@maxlength.times { |i|
|
|
@blanks[i] = (i == cursorpos) ? 1 : 0
|
|
@sprites["blank#{i}"].y = [78, 82][@blanks[i]]
|
|
}
|
|
end
|
|
pbDoUpdateOverlay
|
|
pbUpdateSpriteHash(@sprites)
|
|
end
|
|
|
|
def pbColumnEmpty?(m)
|
|
return false if m >= ROWS - 1
|
|
chset = @@Characters[@mode][0]
|
|
COLUMNS.times do |i|
|
|
return false if chset[i * ROWS + m] != " "
|
|
end
|
|
return true
|
|
end
|
|
|
|
def wrapmod(x, y)
|
|
result = x % y
|
|
result += y if result < 0
|
|
return result
|
|
end
|
|
|
|
def pbMoveCursor
|
|
oldcursor = @cursorpos
|
|
cursordiv = @cursorpos / ROWS # The row the cursor is in
|
|
cursormod = @cursorpos % ROWS # The column the cursor is in
|
|
cursororigin = @cursorpos - cursormod
|
|
if Input.repeat?(Input::LEFT)
|
|
if @cursorpos < 0 # Controls
|
|
@cursorpos -= 1
|
|
@cursorpos = OK if @cursorpos < MODE1
|
|
else
|
|
begin
|
|
cursormod = wrapmod(cursormod - 1, ROWS)
|
|
@cursorpos = cursororigin + cursormod
|
|
end while pbColumnEmpty?(cursormod)
|
|
end
|
|
elsif Input.repeat?(Input::RIGHT)
|
|
if @cursorpos < 0 # Controls
|
|
@cursorpos += 1
|
|
@cursorpos = MODE1 if @cursorpos > OK
|
|
else
|
|
begin
|
|
cursormod = wrapmod(cursormod + 1, ROWS)
|
|
@cursorpos = cursororigin + cursormod
|
|
end while pbColumnEmpty?(cursormod)
|
|
end
|
|
elsif Input.repeat?(Input::UP)
|
|
if @cursorpos < 0 # Controls
|
|
case @cursorpos
|
|
when MODE1 then @cursorpos = ROWS * (COLUMNS - 1)
|
|
when MODE2 then @cursorpos = ROWS * (COLUMNS - 1) + 2
|
|
when MODE3 then @cursorpos = ROWS * (COLUMNS - 1) + 4
|
|
when MODE4 then @cursorpos = ROWS * (COLUMNS - 1) + 6
|
|
when BACK then @cursorpos = ROWS * (COLUMNS - 1) + 9
|
|
when OK then @cursorpos = ROWS * (COLUMNS - 1) + 11
|
|
end
|
|
elsif @cursorpos < ROWS # Top row of letters
|
|
case @cursorpos
|
|
when 0, 1 then @cursorpos = MODE1
|
|
when 2, 3 then @cursorpos = MODE2
|
|
when 4, 5 then @cursorpos = MODE3
|
|
when 6, 7 then @cursorpos = MODE4
|
|
when 8, 9, 10 then @cursorpos = BACK
|
|
when 11, 12 then @cursorpos = OK
|
|
end
|
|
else
|
|
cursordiv = wrapmod(cursordiv - 1, COLUMNS)
|
|
@cursorpos = cursordiv * ROWS + cursormod
|
|
end
|
|
elsif Input.repeat?(Input::DOWN)
|
|
if @cursorpos < 0 # Controls
|
|
case @cursorpos
|
|
when MODE1 then @cursorpos = 0
|
|
when MODE2 then @cursorpos = 2
|
|
when MODE3 then @cursorpos = 4
|
|
when MODE4 then @cursorpos = 6
|
|
when BACK then @cursorpos = 9
|
|
when OK then @cursorpos = 11
|
|
end
|
|
elsif @cursorpos >= ROWS * (COLUMNS - 1) # Bottom row of letters
|
|
case cursormod
|
|
when 0, 1 then @cursorpos = MODE1
|
|
when 2, 3 then @cursorpos = MODE2
|
|
when 4, 5 then @cursorpos = MODE3
|
|
when 6, 7 then @cursorpos = MODE4
|
|
when 8, 9, 10 then @cursorpos = BACK
|
|
else @cursorpos = OK
|
|
end
|
|
else
|
|
cursordiv = wrapmod(cursordiv + 1, COLUMNS)
|
|
@cursorpos = cursordiv * ROWS + cursormod
|
|
end
|
|
end
|
|
if @cursorpos != oldcursor # Cursor position changed
|
|
@sprites["cursor"].setCursorPos(@cursorpos)
|
|
pbPlayCursorSE
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
def pbEntry
|
|
ret = ""
|
|
loop do
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdate
|
|
next if pbMoveCursor
|
|
if Input.trigger?(Input::SPECIAL)
|
|
pbChangeTab
|
|
elsif Input.trigger?(Input::ACTION)
|
|
@cursorpos = OK
|
|
@sprites["cursor"].setCursorPos(@cursorpos)
|
|
elsif Input.trigger?(Input::BACK)
|
|
@helper.delete
|
|
pbPlayCancelSE
|
|
pbUpdateOverlay
|
|
elsif Input.trigger?(Input::USE)
|
|
case @cursorpos
|
|
when BACK # Backspace
|
|
@helper.delete
|
|
pbPlayCancelSE
|
|
pbUpdateOverlay
|
|
when OK # Done
|
|
pbSEPlay("GUI naming confirm")
|
|
if @helper.length >= @minlength
|
|
ret = @helper.text
|
|
break
|
|
end
|
|
when MODE1
|
|
pbChangeTab(0) if @mode != 0
|
|
when MODE2
|
|
pbChangeTab(1) if @mode != 1
|
|
when MODE3
|
|
pbChangeTab(2) if @mode != 2
|
|
when MODE4
|
|
pbChangeTab(3) if @mode != 3
|
|
else
|
|
cursormod = @cursorpos % ROWS
|
|
cursordiv = @cursorpos / ROWS
|
|
charpos = cursordiv * ROWS + cursormod
|
|
chset = @@Characters[@mode][0]
|
|
if @helper.length >= @maxlength
|
|
@helper.delete
|
|
end
|
|
@helper.insert(chset[charpos])
|
|
pbPlayCursorSE
|
|
if @helper.length >= @maxlength
|
|
@cursorpos = OK
|
|
@sprites["cursor"].setCursorPos(@cursorpos)
|
|
end
|
|
pbUpdateOverlay
|
|
end
|
|
end
|
|
end
|
|
Input.update
|
|
return ret
|
|
end
|
|
|
|
def pbEndScene
|
|
pbFadeOutAndHide(@sprites) { pbUpdate }
|
|
for bitmap in @bitmaps
|
|
bitmap.dispose if bitmap
|
|
end
|
|
@bitmaps.clear
|
|
pbDisposeSpriteHash(@sprites)
|
|
@viewport.dispose
|
|
end
|
|
end
|
|
|
|
|
|
|
|
#===============================================================================
|
|
#
|
|
#===============================================================================
|
|
class PokemonEntry
|
|
def initialize(scene)
|
|
@scene=scene
|
|
end
|
|
|
|
def pbStartScreen(helptext,minlength,maxlength,initialText,mode=-1,pokemon=nil)
|
|
@scene.pbStartScene(helptext,minlength,maxlength,initialText,mode,pokemon)
|
|
ret=@scene.pbEntry
|
|
@scene.pbEndScene
|
|
return ret
|
|
end
|
|
end
|
|
|
|
|
|
|
|
#===============================================================================
|
|
#
|
|
#===============================================================================
|
|
def pbEnterText(helptext,minlength,maxlength,initialText="",mode=0,pokemon=nil,nofadeout=false)
|
|
ret=""
|
|
if ($PokemonSystem.textinput==1 rescue false) # Keyboard
|
|
pbFadeOutIn(99999,nofadeout) {
|
|
sscene=PokemonEntryScene.new
|
|
sscreen=PokemonEntry.new(sscene)
|
|
ret=sscreen.pbStartScreen(helptext,minlength,maxlength,initialText,mode,pokemon)
|
|
}
|
|
else # Cursor
|
|
pbFadeOutIn(99999,nofadeout) {
|
|
sscene=PokemonEntryScene2.new
|
|
sscreen=PokemonEntry.new(sscene)
|
|
ret=sscreen.pbStartScreen(helptext,minlength,maxlength,initialText,mode,pokemon)
|
|
}
|
|
end
|
|
return ret
|
|
end
|
|
|
|
def pbEnterPlayerName(helptext,minlength,maxlength,initialText="",nofadeout=false)
|
|
return pbEnterText(helptext,minlength,maxlength,initialText,1,nil,nofadeout)
|
|
end
|
|
|
|
def pbEnterPokemonName(helptext,minlength,maxlength,initialText="",pokemon=nil,nofadeout=false)
|
|
return pbEnterText(helptext,minlength,maxlength,initialText,2,pokemon,nofadeout)
|
|
end
|
|
|
|
def pbEnterNPCName(helptext,minlength,maxlength,initialText="",id=0,nofadeout=false)
|
|
return pbEnterText(helptext,minlength,maxlength,initialText,3,id,nofadeout)
|
|
end
|
|
|
|
def pbEnterBoxName(helptext,minlength,maxlength,initialText="",nofadeout=false)
|
|
return pbEnterText(helptext,minlength,maxlength,initialText,4,nil,nofadeout)
|
|
end
|