mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
543 lines
19 KiB
Ruby
543 lines
19 KiB
Ruby
Events.onSpritesetCreate += proc { |_sender,e|
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spriteset = e[0]
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viewport = e[1]
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map = spriteset.map
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for i in map.events.keys
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if map.events[i].name[/berryplant/i]
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spriteset.addUserSprite(BerryPlantMoistureSprite.new(map.events[i],map,viewport))
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spriteset.addUserSprite(BerryPlantSprite.new(map.events[i],map,viewport))
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end
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end
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}
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class BerryPlantMoistureSprite
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def initialize(event,map,viewport=nil)
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@event=event
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@map=map
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@light = IconSprite.new(0,0,viewport)
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@light.ox=16
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@light.oy=24
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@oldmoisture=-1 # -1=none, 0=dry, 1=damp, 2=wet
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updateGraphic
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@disposed=false
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end
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def disposed?
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return @disposed
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end
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def dispose
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@light.dispose
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@map=nil
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@event=nil
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@disposed=true
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end
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def updateGraphic
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case @oldmoisture
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when -1 then @light.setBitmap("")
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when 0 then @light.setBitmap("Graphics/Characters/berrytreeDry")
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when 1 then @light.setBitmap("Graphics/Characters/berrytreeDamp")
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when 2 then @light.setBitmap("Graphics/Characters/berrytreeWet")
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end
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end
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def update
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return if !@light || !@event
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newmoisture=-1
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if @event.variable && @event.variable.length>6 && @event.variable[1]
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# Berry was planted, show moisture patch
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newmoisture=(@event.variable[4]>50) ? 2 : (@event.variable[4]>0) ? 1 : 0
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end
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if @oldmoisture!=newmoisture
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@oldmoisture=newmoisture
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updateGraphic
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end
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@light.update
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if (Object.const_defined?(:ScreenPosHelper) rescue false)
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@light.x = ScreenPosHelper.pbScreenX(@event)
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@light.y = ScreenPosHelper.pbScreenY(@event)
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@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
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else
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@light.x = @event.screen_x
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@light.y = @event.screen_y
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@light.zoom_x = 1.0
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end
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@light.zoom_y = @light.zoom_x
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pbDayNightTint(@light)
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end
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end
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class BerryPlantSprite
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def initialize(event,map,_viewport)
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@event=event
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@map=map
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@oldstage=0
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@disposed=false
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berryData=event.variable
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return if !berryData
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@oldstage=berryData[0]
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@event.character_name=""
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berryData=updatePlantDetails(berryData)
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setGraphic(berryData,true) # Set the event's graphic
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@event.setVariable(berryData) # Set new berry data
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end
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def dispose
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@event=nil
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@map=nil
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@disposed=true
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end
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def disposed?
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@disposed
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end
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def update # Constantly updates, used only to immediately
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berryData=@event.variable # change sprite when planting/picking berries
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if berryData
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berryData=updatePlantDetails(berryData) if berryData.length>6
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setGraphic(berryData)
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@event.setVariable(berryData)
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end
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end
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def updatePlantDetails(berryData)
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return berryData if berryData[0]==0
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berryvalues = GameData::BerryPlant.get(berryData[1])
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timeperstage = berryvalues.hours_per_stage * 3600
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timenow=pbGetTimeNow
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if berryData.length>6
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# Gen 4 growth mechanisms
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# Check time elapsed since last check
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timeDiff=(timenow.to_i-berryData[3]) # in seconds
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return berryData if timeDiff<=0
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berryData[3]=timenow.to_i # last updated now
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# Mulch modifiers
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dryingrate = berryvalues.drying_per_hour
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maxreplants = GameData::BerryPlant::NUMBER_OF_REPLANTS
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ripestages = 4
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case berryData[7]
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when :GROWTHMULCH
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timeperstage = (timeperstage * 0.75).to_i
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dryingrate = (dryingrate * 1.5).ceil
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when :DAMPMULCH
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timeperstage = (timeperstage * 1.25).to_i
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dryingrate = (dryingrate * 0.5).floor
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when :GOOEYMULCH
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maxreplants = (maxreplants * 1.5).ceil
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when :STABLEMULCH
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ripestages = 6
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end
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# Cycle through all replants since last check
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loop do
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secondsalive=berryData[2]
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growinglife=(berryData[5]>0) ? 3 : 4 # number of growing stages
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numlifestages=growinglife+ripestages # number of growing + ripe stages
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# Should replant itself?
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if secondsalive+timeDiff>=timeperstage*numlifestages
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# Should replant
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if berryData[5]>=maxreplants # Too many replants
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return [0,0,0,0,0,0,0,0]
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end
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# Replant
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berryData[0]=2 # replants start in sprouting stage
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berryData[2]=0 # seconds alive
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berryData[5]+=1 # add to replant count
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berryData[6]=0 # yield penalty
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timeDiff-=(timeperstage*numlifestages-secondsalive)
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else
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break
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end
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end
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# Update current stage and dampness
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if berryData[0]>0
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# Advance growth stage
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oldlifetime=berryData[2]
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newlifetime=oldlifetime+timeDiff
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if berryData[0]<5
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berryData[0]=1+(newlifetime/timeperstage).floor
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berryData[0]+=1 if berryData[5]>0 # replants start at stage 2
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berryData[0]=5 if berryData[0]>5
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end
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# Update the "seconds alive" counter
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berryData[2]=newlifetime
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# Reduce dampness, apply yield penalty if dry
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growinglife=(berryData[5]>0) ? 3 : 4 # number of growing stages
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oldhourtick=(oldlifetime/3600).floor
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newhourtick=(([newlifetime,timeperstage*growinglife].min)/3600).floor
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(newhourtick-oldhourtick).times do
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if berryData[4]>0
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berryData[4]=[berryData[4]-dryingrate,0].max
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else
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berryData[6]+=1
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end
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end
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end
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else
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# Gen 3 growth mechanics
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loop do
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if berryData[0]>0 && berryData[0]<5
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levels=0
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# Advance time
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timeDiff=(timenow.to_i-berryData[3]) # in seconds
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if timeDiff>=timeperstage
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levels+=1
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if timeDiff>=timeperstage*2
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levels+=1
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if timeDiff>=timeperstage*3
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levels+=1
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if timeDiff>=timeperstage*4
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levels+=1
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end
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end
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end
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end
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levels=5-berryData[0] if levels>5-berryData[0]
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break if levels==0
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berryData[2]=false # not watered this stage
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berryData[3]+=levels*timeperstage # add to time existed
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berryData[0]+=levels # increase growth stage
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berryData[0]=5 if berryData[0]>5
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end
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if berryData[0]>=5
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# Advance time
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timeDiff=(timenow.to_i-berryData[3]) # in seconds
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if timeDiff>=timeperstage*4 # ripe for 4 times as long as a stage
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# Replant
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berryData[0]=2 # replants start at stage 2
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berryData[2]=false # not watered this stage
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berryData[3]+=timeperstage*4 # add to time existed
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berryData[4]=0 # reset total waterings count
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berryData[5]+=1 # add to replanted count
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if berryData[5] > GameData::BerryPlant::NUMBER_OF_REPLANTS # Too many replants
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berryData = [0,0,false,0,0,0]
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break
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end
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else
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break
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end
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end
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end
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# If raining, automatically water the plant
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if berryData[0] > 0 && berryData[0] < 5 && $game_screen &&
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GameData::Weather.get($game_screen.weather_type).category == :Rain
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if berryData[2] == false
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berryData[2] = true
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berryData[4] += 1
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end
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end
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end
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return berryData
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end
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def setGraphic(berryData,fullcheck=false)
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return if !berryData || (@oldstage==berryData[0] && !fullcheck)
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case berryData[0]
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when 0
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@event.character_name=""
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when 1
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@event.character_name="berrytreeplanted" # Common to all berries
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@event.turn_down
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else
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filename=sprintf("berrytree%s",GameData::Item.get(berryData[1]).id.to_s)
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if pbResolveBitmap("Graphics/Characters/"+filename)
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@event.character_name=filename
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case berryData[0]
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when 2 then @event.turn_down # X sprouted
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when 3 then @event.turn_left # X taller
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when 4 then @event.turn_right # X flowering
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when 5 then @event.turn_up # X berries
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end
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else
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@event.character_name="Object ball"
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end
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if @oldstage!=berryData[0] && berryData.length>6 # Gen 4 growth mechanisms
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$scene.spriteset.addUserAnimation(Settings::PLANT_SPARKLE_ANIMATION_ID,@event.x,@event.y,false,1) if $scene.spriteset
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end
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end
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@oldstage=berryData[0]
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end
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end
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def pbBerryPlant
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interp=pbMapInterpreter
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thisEvent=interp.get_character(0)
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berryData=interp.getVariable
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if !berryData
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if Settings::NEW_BERRY_PLANTS
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berryData=[0,nil,0,0,0,0,0,0]
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else
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berryData=[0,nil,false,0,0,0]
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end
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end
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# Stop the event turning towards the player
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case berryData[0]
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when 1 then thisEvent.turn_down # X planted
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when 2 then thisEvent.turn_down # X sprouted
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when 3 then thisEvent.turn_left # X taller
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when 4 then thisEvent.turn_right # X flowering
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when 5 then thisEvent.turn_up # X berries
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end
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watering = [:SPRAYDUCK, :SQUIRTBOTTLE, :WAILMERPAIL, :SPRINKLOTAD]
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berry=berryData[1]
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case berryData[0]
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when 0 # empty
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if Settings::NEW_BERRY_PLANTS
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# Gen 4 planting mechanics
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if !berryData[7] || berryData[7]==0 # No mulch used yet
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cmd=pbMessage(_INTL("It's soft, earthy soil."),[
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_INTL("Fertilize"),
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_INTL("Plant Berry"),
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_INTL("Exit")],-1)
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if cmd==0 # Fertilize
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ret=0
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pbFadeOutIn {
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene,$PokemonBag)
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ret = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_mulch? })
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}
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if ret
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if GameData::Item.get(ret).is_mulch?
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berryData[7]=ret
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pbMessage(_INTL("The {1} was scattered on the soil.\1",GameData::Item.get(ret).name))
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if pbConfirmMessage(_INTL("Want to plant a Berry?"))
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pbFadeOutIn {
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene,$PokemonBag)
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berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
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}
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if berry
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timenow=pbGetTimeNow
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berryData[0]=1 # growth stage (1-5)
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berryData[1]=berry # item ID of planted berry
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berryData[2]=0 # seconds alive
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berryData[3]=timenow.to_i # time of last checkup (now)
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berryData[4]=100 # dampness value
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berryData[5]=0 # number of replants
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berryData[6]=0 # yield penalty
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$PokemonBag.pbDeleteItem(berry,1)
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pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
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GameData::Item.get(berry).name))
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end
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end
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interp.setVariable(berryData)
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else
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pbMessage(_INTL("That won't fertilize the soil!"))
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end
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return
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end
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elsif cmd==1 # Plant Berry
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pbFadeOutIn {
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene,$PokemonBag)
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berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
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}
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if berry
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timenow=pbGetTimeNow
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berryData[0]=1 # growth stage (1-5)
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berryData[1]=berry # item ID of planted berry
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berryData[2]=0 # seconds alive
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berryData[3]=timenow.to_i # time of last checkup (now)
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berryData[4]=100 # dampness value
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berryData[5]=0 # number of replants
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berryData[6]=0 # yield penalty
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$PokemonBag.pbDeleteItem(berry,1)
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pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
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GameData::Item.get(berry).name))
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interp.setVariable(berryData)
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end
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return
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end
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else
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pbMessage(_INTL("{1} has been laid down.\1",GameData::Item.get(berryData[7]).name))
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if pbConfirmMessage(_INTL("Want to plant a Berry?"))
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pbFadeOutIn {
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene,$PokemonBag)
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berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
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}
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if berry
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timenow=pbGetTimeNow
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berryData[0]=1 # growth stage (1-5)
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berryData[1]=berry # item ID of planted berry
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berryData[2]=0 # seconds alive
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berryData[3]=timenow.to_i # time of last checkup (now)
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berryData[4]=100 # dampness value
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berryData[5]=0 # number of replants
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berryData[6]=0 # yield penalty
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$PokemonBag.pbDeleteItem(berry,1)
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pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
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GameData::Item.get(berry).name))
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interp.setVariable(berryData)
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end
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return
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end
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end
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else
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# Gen 3 planting mechanics
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if pbConfirmMessage(_INTL("It's soft, loamy soil.\nPlant a berry?"))
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pbFadeOutIn {
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene,$PokemonBag)
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berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
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}
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if berry
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timenow=pbGetTimeNow
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berryData[0]=1 # growth stage (1-5)
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berryData[1]=berry # item ID of planted berry
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berryData[2]=false # watered in this stage?
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berryData[3]=timenow.to_i # time planted
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berryData[4]=0 # total waterings
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berryData[5]=0 # number of replants
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berryData[6]=nil; berryData[7]=nil; berryData.compact! # for compatibility
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$PokemonBag.pbDeleteItem(berry,1)
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pbMessage(_INTL("{1} planted a {2} in the soft loamy soil.",
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$Trainer.name,GameData::Item.get(berry).name))
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interp.setVariable(berryData)
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end
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return
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end
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end
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when 1 # X planted
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pbMessage(_INTL("A {1} was planted here.",GameData::Item.get(berry).name))
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when 2 # X sprouted
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pbMessage(_INTL("The {1} has sprouted.",GameData::Item.get(berry).name))
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when 3 # X taller
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pbMessage(_INTL("The {1} plant is growing bigger.",GameData::Item.get(berry).name))
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when 4 # X flowering
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if Settings::NEW_BERRY_PLANTS
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pbMessage(_INTL("This {1} plant is in bloom!",GameData::Item.get(berry).name))
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else
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case berryData[4]
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when 4
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pbMessage(_INTL("This {1} plant is in fabulous bloom!",GameData::Item.get(berry).name))
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when 3
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pbMessage(_INTL("This {1} plant is blooming very beautifully!",GameData::Item.get(berry).name))
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when 2
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pbMessage(_INTL("This {1} plant is blooming prettily!",GameData::Item.get(berry).name))
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when 1
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pbMessage(_INTL("This {1} plant is blooming cutely!",GameData::Item.get(berry).name))
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else
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pbMessage(_INTL("This {1} plant is in bloom!",GameData::Item.get(berry).name))
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end
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end
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when 5 # X berries
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berryvalues = GameData::BerryPlant.get(berryData[1])
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# Get berry yield (berrycount)
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berrycount=1
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if berryData.length > 6
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# Gen 4 berry yield calculation
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berrycount = [berryvalues.maximum_yield - berryData[6], berryvalues.minimum_yield].max
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else
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# Gen 3 berry yield calculation
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if berryData[4] > 0
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berrycount = (berryvalues.maximum_yield - berryvalues.minimum_yield) * (berryData[4] - 1)
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berrycount += rand(1 + berryvalues.maximum_yield - berryvalues.minimum_yield)
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berrycount = (berrycount / 4) + berryvalues.minimum_yield
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else
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berrycount = berryvalues.minimum_yield
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end
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end
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item = GameData::Item.get(berry)
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itemname = (berrycount>1) ? item.name_plural : item.name
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pocket = item.pocket
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if berrycount>1
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message=_INTL("There are {1} \\c[1]{2}\\c[0]!\nWant to pick them?",berrycount,itemname)
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else
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message=_INTL("There is 1 \\c[1]{1}\\c[0]!\nWant to pick it?",itemname)
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end
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if pbConfirmMessage(message)
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if !$PokemonBag.pbCanStore?(berry,berrycount)
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pbMessage(_INTL("Too bad...\nThe Bag is full..."))
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return
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end
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$PokemonBag.pbStoreItem(berry,berrycount)
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if berrycount>1
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pbMessage(_INTL("You picked the {1} \\c[1]{2}\\c[0].\\wtnp[30]",berrycount,itemname))
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else
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pbMessage(_INTL("You picked the \\c[1]{1}\\c[0].\\wtnp[30]",itemname))
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end
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pbMessage(_INTL("{1} put the \\c[1]{2}\\c[0] in the <icon=bagPocket{3}>\\c[1]{4}\\c[0] Pocket.\1",
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$Trainer.name,itemname,pocket,PokemonBag.pocketNames()[pocket]))
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if Settings::NEW_BERRY_PLANTS
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pbMessage(_INTL("The soil returned to its soft and earthy state."))
|
|
berryData=[0,nil,0,0,0,0,0,0]
|
|
else
|
|
pbMessage(_INTL("The soil returned to its soft and loamy state."))
|
|
berryData=[0,nil,false,0,0,0]
|
|
end
|
|
interp.setVariable(berryData)
|
|
end
|
|
end
|
|
case berryData[0]
|
|
when 1, 2, 3, 4
|
|
for i in watering
|
|
next if !GameData::Item.exists?(i) || !$PokemonBag.pbHasItem?(i)
|
|
if pbConfirmMessage(_INTL("Want to sprinkle some water with the {1}?",GameData::Item.get(i).name))
|
|
if berryData.length>6
|
|
# Gen 4 berry watering mechanics
|
|
berryData[4]=100
|
|
else
|
|
# Gen 3 berry watering mechanics
|
|
if berryData[2]==false
|
|
berryData[4]+=1
|
|
berryData[2]=true
|
|
end
|
|
end
|
|
interp.setVariable(berryData)
|
|
pbMessage(_INTL("{1} watered the plant.\\wtnp[40]",$Trainer.name))
|
|
if Settings::NEW_BERRY_PLANTS
|
|
pbMessage(_INTL("There! All happy!"))
|
|
else
|
|
pbMessage(_INTL("The plant seemed to be delighted."))
|
|
end
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
def pbPickBerry(berry, qty = 1)
|
|
interp=pbMapInterpreter
|
|
thisEvent=interp.get_character(0)
|
|
berryData=interp.getVariable
|
|
berry=GameData::Item.get(berry)
|
|
itemname=(qty>1) ? berry.name_plural : berry.name
|
|
if qty>1
|
|
message=_INTL("There are {1} \\c[1]{2}\\c[0]!\nWant to pick them?",qty,itemname)
|
|
else
|
|
message=_INTL("There is 1 \\c[1]{1}\\c[0]!\nWant to pick it?",itemname)
|
|
end
|
|
if pbConfirmMessage(message)
|
|
if !$PokemonBag.pbCanStore?(berry,qty)
|
|
pbMessage(_INTL("Too bad...\nThe Bag is full..."))
|
|
return
|
|
end
|
|
$PokemonBag.pbStoreItem(berry,qty)
|
|
if qty>1
|
|
pbMessage(_INTL("You picked the {1} \\c[1]{2}\\c[0].\\wtnp[30]",qty,itemname))
|
|
else
|
|
pbMessage(_INTL("You picked the \\c[1]{1}\\c[0].\\wtnp[30]",itemname))
|
|
end
|
|
pocket = berry.pocket
|
|
pbMessage(_INTL("{1} put the \\c[1]{2}\\c[0] in the <icon=bagPocket{3}>\\c[1]{4}\\c[0] Pocket.\1",
|
|
$Trainer.name,itemname,pocket,PokemonBag.pocketNames()[pocket]))
|
|
if Settings::NEW_BERRY_PLANTS
|
|
pbMessage(_INTL("The soil returned to its soft and earthy state."))
|
|
berryData=[0,nil,0,0,0,0,0,0]
|
|
else
|
|
pbMessage(_INTL("The soil returned to its soft and loamy state."))
|
|
berryData=[0,nil,false,0,0,0]
|
|
end
|
|
interp.setVariable(berryData)
|
|
pbSetSelfSwitch(thisEvent.id,"A",true)
|
|
end
|
|
end
|