Files
infinitefusion-e18/Data/Scripts/014_Pokemon/001_Pokemon-related/003_Pokemon_Sprites.rb
infinitefusion 82681f4611 release beta 1
2021-09-04 13:23:05 -04:00

381 lines
11 KiB
Ruby

#===============================================================================
# Pokémon sprite (used out of battle)
#===============================================================================
class PokemonSprite < SpriteWrapper
def initialize(viewport = nil)
super(viewport)
@_iconbitmap = nil
end
def dispose
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = nil
self.bitmap = nil if !self.disposed?
super
end
def clearBitmap
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = nil
self.bitmap = nil
end
def setOffset(offset = PictureOrigin::Center)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::Center if !@offset
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.bitmap.width / 2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.bitmap.width
end
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
self.oy = 0
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
self.oy = self.bitmap.height / 2
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.bitmap.height
end
end
def setPokemonBitmap(pokemon, back = false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
self.color = Color.new(0, 0, 0, 0)
changeOrigin
end
def setPokemonBitmapFromId(id, back = false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = GameData::Species.sprite_bitmap_from_pokemon_id(id, back)
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
self.color = Color.new(0, 0, 0, 0)
changeOrigin
end
def setPokemonBitmapSpecies(pokemon, species, back = false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back, species) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
changeOrigin
end
def setSpeciesBitmap(species, gender = 0, form = 0, shiny = false, shadow = false, back = false, egg = false)
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap = GameData::Species.sprite_bitmap(species, form, gender, shiny, shadow, back, egg)
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
changeOrigin
end
def update
super
if @_iconbitmap
@_iconbitmap.update
self.bitmap = @_iconbitmap.bitmap
end
end
end
#===============================================================================
# Pokémon icon (for defined Pokémon)
#===============================================================================
class PokemonIconSprite < SpriteWrapper
attr_accessor :selected
attr_accessor :active
attr_reader :pokemon
def initialize(pokemon, viewport = nil)
super(viewport)
@selected = false
@active = false
@numFrames = 0
@currentFrame = 0
@counter = 0
self.pokemon = pokemon
@logical_x = 0 # Actual x coordinate
@logical_y = 0 # Actual y coordinate
@adjusted_x = 0 # Offset due to "jumping" animation in party screen
@adjusted_y = 0 # Offset due to "jumping" animation in party screen
end
def dispose
@animBitmap.dispose if @animBitmap
super
end
def x
return @logical_x;
end
def y
return @logical_y;
end
def x=(value)
@logical_x = value
super(@logical_x + @adjusted_x)
end
def y=(value)
@logical_y = value
super(@logical_y + @adjusted_y)
end
def pokemon=(value)
@pokemon = value
@animBitmap.dispose if @animBitmap
@animBitmap = nil
if !@pokemon
self.bitmap = nil
@currentFrame = 0
@counter = 0
return
end
if useRegularIcon(@pokemon.species) || @pokemon.egg?
@animBitmap = AnimatedBitmap.new(GameData::Species.icon_filename_from_pokemon(value))
else
@animBitmap = createFusionIcon()
end
self.bitmap = @animBitmap.bitmap
self.src_rect.width = @animBitmap.height
self.src_rect.height = @animBitmap.height
@numFrames = @animBitmap.width / @animBitmap.height
@currentFrame = 0 if @currentFrame >= @numFrames
changeOrigin
end
def useRegularIcon(species)
dexNum = convertSpeciesSymbolToDexNumber(species)
return true if dexNum <= Settings::NB_POKEMON
return false if $game_variables == nil
return true if $game_variables[220] != 0
bitmapFileName = sprintf("Graphics/Icons/icon%03d", dexNum)
return true if pbResolveBitmap(bitmapFileName)
return false
end
SPRITE_OFFSET = 10
def createFusionIcon()
bodyPoke_number = getBodyID(pokemon.species)
headPoke_number = getHeadID(pokemon.species, bodyPoke_number)
bodyPoke = GameData::Species.get(bodyPoke_number).species
headPoke = GameData::Species.get(headPoke_number).species
icon1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
icon2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
for i in 0..icon1.width-1
for j in ((icon1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..icon1.height-1
temp = icon2.bitmap.get_pixel(i, j)
icon1.bitmap.set_pixel(i, j, temp)
end
end
return icon1
end
def setOffset(offset = PictureOrigin::Center)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::TopLeft if !@offset
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.src_rect.width / 2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.src_rect.width
end
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
self.oy = 0
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
# in the middle of the lower three quarters of the image.
self.oy = self.src_rect.height * 5 / 8
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.src_rect.height
end
end
# How long to show each frame of the icon for
def counterLimit
return 0 if @pokemon.fainted? # Fainted - no animation
# ret is initially the time a whole animation cycle lasts. It is divided by
# the number of frames in that cycle at the end.
ret = Graphics.frame_rate / 4 # Green HP - 0.25 seconds
if @pokemon.hp <= @pokemon.totalhp / 4;
ret *= 4 # Red HP - 1 second
elsif @pokemon.hp <= @pokemon.totalhp / 2;
ret *= 2 # Yellow HP - 0.5 seconds
end
ret /= @numFrames
ret = 1 if ret < 1
return ret
end
def update
return if !@animBitmap
super
@animBitmap.update
self.bitmap = @animBitmap.bitmap
# Update animation
cl = self.counterLimit
if cl == 0
@currentFrame = 0
else
@counter += 1
if @counter >= cl
@currentFrame = (@currentFrame + 1) % @numFrames
@counter = 0
end
end
self.src_rect.x = self.src_rect.width * @currentFrame
# Update "jumping" animation (used in party screen)
if @selected
@adjusted_x = 4
@adjusted_y = (@currentFrame >= @numFrames / 2) ? -2 : 6
else
@adjusted_x = 0
@adjusted_y = 0
end
self.x = self.x
self.y = self.y
end
end
#===============================================================================
# Pokémon icon (for species)
#===============================================================================
class PokemonSpeciesIconSprite < SpriteWrapper
attr_reader :species
attr_reader :gender
attr_reader :form
attr_reader :shiny
def initialize(species, viewport = nil)
super(viewport)
@species = species
@gender = 0
@form = 0
@shiny = 0
@numFrames = 0
@currentFrame = 0
@counter = 0
refresh
end
def dispose
@animBitmap.dispose if @animBitmap
super
end
def species=(value)
@species = value
refresh
end
def gender=(value)
@gender = value
refresh
end
def form=(value)
@form = value
refresh
end
def shiny=(value)
@shiny = value
refresh
end
def pbSetParams(species, gender, form, shiny = false)
@species = species
@gender = gender
@form = form
@shiny = shiny
refresh
end
def setOffset(offset = PictureOrigin::Center)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::TopLeft if !@offset
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
self.ox = 0
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
self.ox = self.src_rect.width / 2
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
self.ox = self.src_rect.width
end
case @offset
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
self.oy = 0
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
# in the middle of the lower three quarters of the image.
self.oy = self.src_rect.height * 5 / 8
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
self.oy = self.src_rect.height
end
end
# How long to show each frame of the icon for
def counterLimit
# ret is initially the time a whole animation cycle lasts. It is divided by
# the number of frames in that cycle at the end.
ret = Graphics.frame_rate / 4 # 0.25 seconds
ret /= @numFrames
ret = 1 if ret < 1
return ret
end
def refresh
@animBitmap.dispose if @animBitmap
@animBitmap = nil
bitmapFileName = GameData::Species.icon_filename(@species, @form, @gender, @shiny)
return if !bitmapFileName
@animBitmap = AnimatedBitmap.new(bitmapFileName)
self.bitmap = @animBitmap.bitmap
self.src_rect.width = @animBitmap.height
self.src_rect.height = @animBitmap.height
@numFrames = @animBitmap.width / @animBitmap.height
@currentFrame = 0 if @currentFrame >= @numFrames
changeOrigin
end
def update
return if !@animBitmap
super
@animBitmap.update
self.bitmap = @animBitmap.bitmap
# Update animation
@counter += 1
if @counter >= self.counterLimit
@currentFrame = (@currentFrame + 1) % @numFrames
@counter = 0
end
self.src_rect.x = self.src_rect.width * @currentFrame
end
end