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infinitefusion-e18/Data/Scripts/011_Battle/005_AI/009_AI_Roles.rb

170 lines
6.4 KiB
Ruby

class Battle::AI
#=============================================================================
#
#=============================================================================
# TODO: Reborn has the REVENGEKILLER role which compares mon's speed with
# opponent (only when deciding whether to switch mon in) - this
# comparison should be calculated when needed instead of being a role.
module BattleRole
PHAZER = 0
CLERIC = 1
STALLBREAKER = 2
STATUSABSORBER = 3
BATONPASSER = 4
SPINNER = 5
FIELDSETTER = 6
WEATHERSETTER = 7
SWEEPER = 8
PIVOT = 9
PHYSICALWALL = 10
SPECIALWALL = 11
TANK = 12
TRAPPER = 13
SCREENER = 14
ACE = 15
LEAD = 16
SECOND = 17
end
#=============================================================================
# Determine the roles filled by a Pokémon on a given side at a given party
# index.
#=============================================================================
def determine_roles(side, index)
pkmn = @battle.pbParty(side)[index]
ret = []
return ret if !pkmn || pkmn.egg?
# Check for moves indicative of particular roles
hasHealMove = false
hasPivotMove = false
pkmn.moves.each do |m|
next if !m
move = Battle::Move.from_pokemon_move(@battle, m)
hasHealMove = true if !hasHealMove && move.healingMove?
case move.function
when "SleepTargetNextTurn", # Yawn
"StartPerishCountsForAllBattlers", # Perish Song
"SwitchOutTargetStatusMove", # Roar
"SwitchOutTargetDamagingMove" # Circle Throw
ret.push(BattleRole::PHAZER)
when "CureUserPartyStatus" # Aromatherapy/Heal Bell
ret.push(BattleRole::CLERIC)
when "DisableTargetStatusMoves" # Taunt
ret.push(BattleRole::STALLBREAKER)
when "HealUserPositionNextTurn" # Wish
ret.push(BattleRole::CLERIC) if pkmn.ev[:HP] == Pokemon::EV_STAT_LIMIT
when "HealUserFullyAndFallAsleep" # Rest
ret.push(BattleRole::STATUSABSORBER)
when "SwitchOutUserPassOnEffects" # Baton Pass
ret.push(BattleRole::BATONPASSER)
when "SwitchOutUserStatusMove", "SwitchOutUserDamagingMove" # Teleport (Gen 8+), U-turn
hasPivotMove = true
when "RemoveUserBindingAndEntryHazards" # Rapid Spin
ret.push(BattleRole::SPINNER)
when "StartElectricTerrain", "StartGrassyTerrain",
"StartMistyTerrain", "StartPsychicTerrain" # Terrain moves
ret.push(BattleRole::FIELDSETTER)
else
ret.push(BattleRole::WEATHERSETTER) if move.is_a?(Battle::Move::WeatherMove)
end
end
# Check EVs, nature and moves for combinations indicative of particular roles
if pkmn.ev[:SPEED] == Pokemon::EV_STAT_LIMIT
if [:MODEST, :ADAMANT, # SpAtk+ Atk-, Atk+ SpAtk-
:TIMID, :JOLLY].include?(pkmn.nature) # Spd+ Atk-, Spd+ SpAtk-
ret.push(BattleRole::SWEEPER)
end
end
if hasHealMove
ret.push(BattleRole::PIVOT) if hasPivotMove
if pkmn.nature.stat_changes.any? { |change| change[0] == :DEFENSE && change[1] > 0 } &&
!pkmn.nature.stat_changes.any? { |change| change[0] == :DEFENSE && change[1] < 0 }
ret.push(BattleRole::PHYSICALWALL) if pkmn.ev[:DEFENSE] == Pokemon::EV_STAT_LIMIT
elsif pkmn.nature.stat_changes.any? { |change| change[0] == :SPECIAL_DEFENSE && change[1] > 0 } &&
!pkmn.nature.stat_changes.any? { |change| change[0] == :SPECIAL_DEFENSE && change[1] < 0 }
ret.push(BattleRole::SPECIALWALL) if pkmn.ev[:SPECIAL_DEFENSE] == Pokemon::EV_STAT_LIMIT
end
else
ret.push(BattleRole::TANK) if pkmn.ev[:HP] == Pokemon::EV_STAT_LIMIT
end
# Check for abilities indicative of particular roles
case pkmn.ability_id
when :REGENERATOR
ret.push(BattleRole::PIVOT)
when :GUTS, :QUICKFEET, :FLAREBOOST, :TOXICBOOST, :NATURALCURE, :MAGICGUARD,
:MAGICBOUNCE, :HYDRATION
ret.push(BattleRole::STATUSABSORBER)
when :SHADOWTAG, :ARENATRAP, :MAGNETPULL
ret.push(BattleRole::TRAPPER)
when :DROUGHT, :DRIZZLE, :SANDSTREAM, :SNOWWARNING, :PRIMORDIALSEA,
:DESOLATELAND, :DELTASTREAM
ret.push(BattleRole::WEATHERSETTER)
when :GRASSYSURGE, :ELECTRICSURGE, :MISTYSURGE, :PSYCHICSURGE
ret.push(BattleRole::FIELDSETTER)
end
# Check for items indicative of particular roles
case pkmn.item_id
when :LIGHTCLAY
ret.push(BattleRole::SCREENER)
when :ASSAULTVEST
ret.push(BattleRole::TANK)
when :CHOICEBAND, :CHOICESPECS
ret.push(BattleRole::STALLBREAKER)
ret.push(BattleRole::SWEEPER) if pkmn.ev[:SPEED] == Pokemon::EV_STAT_LIMIT
when :CHOICESCARF
ret.push(BattleRole::SWEEPER) if pkmn.ev[:SPEED] == Pokemon::EV_STAT_LIMIT
when :TOXICORB, :FLAMEORB
ret.push(BattleRole::STATUSABSORBER)
when :TERRAINEXTENDER
ret.push(BattleRole::FIELDSETTER)
end
# Check for position in team, level relative to other levels in team
partyStarts = @battle.pbPartyStarts(side)
if partyStarts.include?(index + 1) || index == @battle.pbParty(side).length - 1
ret.push(BattleRole::ACE)
else
ret.push(BattleRole::LEAD) if partyStarts.include?(index)
idxTrainer = @battle.pbGetOwnerIndexFromPartyIndex(side, index)
maxLevel = @battle.pbMaxLevelInTeam(side, idxTrainer)
if pkmn.level >= maxLevel
ret.push(BattleRole::SECOND)
else
secondHighest = true
seenHigherLevel = false
@battle.eachInTeam(side, @battle.pbGetOwnerIndexFromPartyIndex(side, index)) do |p|
next if p.level < pkmn.level
if seenHigherLevel
secondHighest = false
break
end
seenHigherLevel = true
end
# NOTE: There can be multiple "second"s if all their levels are equal
# and the highest in the team (and none are the ace).
ret.push(BattleRole::SECOND) if secondHighest
end
end
return ret
end
def check_role(side, idxBattler, *roles)
role_array = @roles[side][idxBattler]
roles.each do |r|
return true if role_array.include?(r)
end
return false
end
def check_battler_role(battler, *roles)
side = idxParty.idxOwnSide
idxParty = idxParty.pokemonIndex
return check_role(side, idxParty, *roles)
end
end