mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
537 lines
20 KiB
Ruby
537 lines
20 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class Battle::AI::AIMove
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attr_reader :move
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def initialize(ai)
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@ai = ai
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end
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def set_up(move, ai_battler)
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@move = move
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@ai_battler = ai_battler
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end
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#=============================================================================
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# pp
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# totalpp
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# priority
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# usableWhenAsleep?
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# thawsUser?
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# flinchingMove?
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# tramplesMinimize?
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# hitsFlyingTargets?
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# canMagicCoat?
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# soundMove?
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# bombMove?
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# powderMove?
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# ignoresSubstitute?
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# highCriticalRate?
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# ignoresReflect?
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def id; return @move.id; end
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def physicalMove?(thisType = nil); return @move.physicalMove?(thisType); end
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def specialMove?(thisType = nil); return @move.specialMove?(thisType); end
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def damagingMove?; return @move.damagingMove?; end
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def statusMove?; return @move.statusMove?; end
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def function; return @move.function; end
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#=============================================================================
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# Returns whether this move targets multiple battlers.
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def targets_multiple_battlers?
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user_battler = @ai_battler.battler
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target_data = @move.pbTarget(user_battler)
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return false if target_data.num_targets <= 1
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num_targets = 0
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case target_data.id
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when :AllAllies
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@ai.battle.allSameSideBattlers(user_battler).each { |b| num_targets += 1 if b.index != user_battler.index }
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when :UserAndAllies
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@ai.battle.allSameSideBattlers(user_battler).each { |_b| num_targets += 1 }
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when :AllNearFoes
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@ai.battle.allOtherSideBattlers(user_battler).each { |b| num_targets += 1 if b.near?(user_battler) }
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when :AllFoes
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@ai.battle.allOtherSideBattlers(user_battler).each { |_b| num_targets += 1 }
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when :AllNearOthers
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@ai.battle.allBattlers.each { |b| num_targets += 1 if b.near?(user_battler) }
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when :AllBattlers
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@ai.battle.allBattlers.each { |_b| num_targets += 1 }
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end
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return num_targets > 1
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end
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#=============================================================================
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def rough_priority(user)
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# TODO: More calculations here.
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return @move.priority
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end
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#=============================================================================
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def type; return @move.type; end
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def rough_type
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return @move.pbCalcType(@ai.user.battler) if @ai.trainer.high_skill?
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return @move.type
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end
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def pbCalcType(user); return @move.pbCalcType(user); end
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#=============================================================================
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# Returns this move's base power, taking into account various effects that
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# modify it.
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def base_power
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ret = @move.baseDamage
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ret = 60 if ret == 1
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return ret if !@ai.trainer.medium_skill?
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return Battle::AI::Handlers.get_base_power(function,
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ret, self, @ai.user, @ai.target, @ai, @ai.battle)
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end
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def rough_damage
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power = base_power
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return power if @move.is_a?(Battle::Move::FixedDamageMove)
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# Get the user and target of this move
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user = @ai.user
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user_battler = user.battler
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target = @ai.target
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target_battler = target.battler
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# Get the move's type
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calc_type = rough_type
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##### Calculate user's attack stat #####
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atk = user.rough_stat(:ATTACK)
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if function == "UseTargetAttackInsteadOfUserAttack" # Foul Play
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atk = target.rough_stat(:ATTACK)
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elsif function == "UseUserBaseDefenseInsteadOfUserBaseAttack" # Body Press
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atk = user.rough_stat(:DEFENSE)
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elsif specialMove?(calc_type)
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if function == "UseTargetAttackInsteadOfUserAttack" # Foul Play
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atk = target.rough_stat(:SPECIAL_ATTACK)
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else
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atk = user.rough_stat(:SPECIAL_ATTACK)
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end
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end
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##### Calculate target's defense stat #####
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defense = target.rough_stat(:DEFENSE)
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if specialMove?(calc_type) && function != "UseTargetDefenseInsteadOfTargetSpDef" # Psyshock
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defense = target.rough_stat(:SPECIAL_DEFENSE)
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end
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##### Calculate all multiplier effects #####
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multipliers = {
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:base_damage_multiplier => 1.0,
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:attack_multiplier => 1.0,
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:defense_multiplier => 1.0,
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:final_damage_multiplier => 1.0
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}
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# Global abilities
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if @ai.trainer.medium_skill? &&
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((@ai.battle.pbCheckGlobalAbility(:DARKAURA) && calc_type == :DARK) ||
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(@ai.battle.pbCheckGlobalAbility(:FAIRYAURA) && calc_type == :FAIRY))
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if @ai.battle.pbCheckGlobalAbility(:AURABREAK)
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multipliers[:base_damage_multiplier] *= 2 / 3.0
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else
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multipliers[:base_damage_multiplier] *= 4 / 3.0
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end
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end
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# Ability effects that alter damage
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if user.ability_active?
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# NOTE: These abilities aren't suitable for checking at the start of the
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# round.
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abilityBlacklist = [:ANALYTIC, :SNIPER, :TINTEDLENS, :AERILATE, :PIXILATE, :REFRIGERATE]
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if !abilityBlacklist.include?(user.ability_id)
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Battle::AbilityEffects.triggerDamageCalcFromUser(
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user.ability, user_battler, target_battler, @move, multipliers, power, calc_type
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)
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end
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end
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if !@ai.battle.moldBreaker
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user_battler.allAllies.each do |b|
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next if !b.abilityActive?
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Battle::AbilityEffects.triggerDamageCalcFromAlly(
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b.ability, user_battler, target_battler, @move, multipliers, power, calc_type
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)
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end
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if target.ability_active?
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# NOTE: These abilities aren't suitable for checking at the start of the
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# round.
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abilityBlacklist = [:FILTER, :SOLIDROCK]
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if !abilityBlacklist.include?(target.ability_id)
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Battle::AbilityEffects.triggerDamageCalcFromTarget(
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target.ability, user_battler, target_battler, @move, multipliers, power, calc_type
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)
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end
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end
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end
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if target.ability_active?
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Battle::AbilityEffects.triggerDamageCalcFromTargetNonIgnorable(
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target.ability, user_battler, target_battler, @move, multipliers, power, calc_type
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)
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end
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if !@ai.battle.moldBreaker
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target_battler.allAllies.each do |b|
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next if !b.abilityActive?
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Battle::AbilityEffects.triggerDamageCalcFromTargetAlly(
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b.ability, user_battler, target_battler, @move, multipliers, power, calc_type
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)
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end
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end
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# Item effects that alter damage
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# NOTE: Type-boosting gems aren't suitable for checking at the start of the
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# round.
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if user.item_active?
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# NOTE: These items aren't suitable for checking at the start of the
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# round.
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itemBlacklist = [:EXPERTBELT, :LIFEORB]
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if !itemBlacklist.include?(user.item_id)
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Battle::ItemEffects.triggerDamageCalcFromUser(
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user.item, user_battler, target_battler, @move, multipliers, power, calc_type
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)
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user.effects[PBEffects::GemConsumed] = nil # Untrigger consuming of Gems
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end
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# TODO: Prefer (1.5x?) if item will be consumed and user has Unburden.
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end
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if target.item_active? && target.item && !target.item.is_berry?
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Battle::ItemEffects.triggerDamageCalcFromTarget(
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target.item, user_battler, target_battler, @move, multipliers, power, calc_type
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)
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end
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# Parental Bond
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if user.has_active_ability?(:PARENTALBOND)
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multipliers[:base_damage_multiplier] *= (Settings::MECHANICS_GENERATION >= 7) ? 1.25 : 1.5
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end
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# Me First
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# TODO
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# Helping Hand - n/a
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# Charge
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if @ai.trainer.medium_skill? &&
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user.effects[PBEffects::Charge] > 0 && calc_type == :ELECTRIC
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multipliers[:base_damage_multiplier] *= 2
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end
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# Mud Sport and Water Sport
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if @ai.trainer.medium_skill?
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if calc_type == :ELECTRIC
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if @ai.battle.allBattlers.any? { |b| b.effects[PBEffects::MudSport] }
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multipliers[:base_damage_multiplier] /= 3
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end
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if @ai.battle.field.effects[PBEffects::MudSportField] > 0
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multipliers[:base_damage_multiplier] /= 3
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end
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elsif calc_type == :FIRE
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if @ai.battle.allBattlers.any? { |b| b.effects[PBEffects::WaterSport] }
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multipliers[:base_damage_multiplier] /= 3
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end
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if @ai.battle.field.effects[PBEffects::WaterSportField] > 0
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multipliers[:base_damage_multiplier] /= 3
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end
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end
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end
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# Terrain moves
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if @ai.trainer.medium_skill?
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terrain_multiplier = (Settings::MECHANICS_GENERATION >= 8) ? 1.3 : 1.5
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case @ai.battle.field.terrain
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when :Electric
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multipliers[:base_damage_multiplier] *= terrain_multiplier if calc_type == :ELECTRIC && user_battler.affectedByTerrain?
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when :Grassy
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multipliers[:base_damage_multiplier] *= terrain_multiplier if calc_type == :GRASS && user_battler.affectedByTerrain?
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when :Psychic
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multipliers[:base_damage_multiplier] *= terrain_multiplier if calc_type == :PSYCHIC && user_battler.affectedByTerrain?
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when :Misty
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multipliers[:base_damage_multiplier] /= 2 if calc_type == :DRAGON && target_battler.affectedByTerrain?
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end
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end
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# Badge multipliers
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if @ai.trainer.high_skill? && @ai.battle.internalBattle && target_battler.pbOwnedByPlayer?
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# Don't need to check the Atk/Sp Atk-boosting badges because the AI
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# won't control the player's Pokémon.
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if physicalMove?(calc_type) && @ai.battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_DEFENSE
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multipliers[:defense_multiplier] *= 1.1
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elsif specialMove?(calc_type) && @ai.battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_SPDEF
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multipliers[:defense_multiplier] *= 1.1
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end
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end
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# Multi-targeting attacks
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if @ai.trainer.high_skill? && targets_multiple_battlers?
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multipliers[:final_damage_multiplier] *= 0.75
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end
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# Weather
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if @ai.trainer.medium_skill?
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case user_battler.effectiveWeather
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when :Sun, :HarshSun
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case calc_type
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when :FIRE
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multipliers[:final_damage_multiplier] *= 1.5
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when :WATER
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multipliers[:final_damage_multiplier] /= 2
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end
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when :Rain, :HeavyRain
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case calc_type
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when :FIRE
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multipliers[:final_damage_multiplier] /= 2
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when :WATER
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multipliers[:final_damage_multiplier] *= 1.5
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end
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when :Sandstorm
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if target.has_type?(:ROCK) && specialMove?(calc_type) &&
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function != "UseTargetDefenseInsteadOfTargetSpDef" # Psyshock
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multipliers[:defense_multiplier] *= 1.5
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end
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end
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end
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# Critical hits - n/a
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# Random variance - n/a
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# STAB
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if calc_type && user.has_type?(calc_type)
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if user.has_active_ability?(:ADAPTABILITY)
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multipliers[:final_damage_multiplier] *= 2
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else
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multipliers[:final_damage_multiplier] *= 1.5
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end
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end
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# Type effectiveness
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typemod = target.effectiveness_of_type_against_battler(calc_type, user)
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multipliers[:final_damage_multiplier] *= typemod.to_f / Effectiveness::NORMAL_EFFECTIVE
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# Burn
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if @ai.trainer.high_skill? && user.status == :BURN && physicalMove?(calc_type) &&
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@move.damageReducedByBurn? && !user.has_active_ability?(:GUTS)
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multipliers[:final_damage_multiplier] /= 2
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end
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# Aurora Veil, Reflect, Light Screen
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if @ai.trainer.medium_skill? && !@move.ignoresReflect? && !user.has_active_ability?(:INFILTRATOR)
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if target.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
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if @ai.battle.pbSideBattlerCount(target_battler) > 1
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multipliers[:final_damage_multiplier] *= 2 / 3.0
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else
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multipliers[:final_damage_multiplier] /= 2
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end
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elsif target.pbOwnSide.effects[PBEffects::Reflect] > 0 && physicalMove?(calc_type)
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if @ai.battle.pbSideBattlerCount(target_battler) > 1
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multipliers[:final_damage_multiplier] *= 2 / 3.0
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else
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multipliers[:final_damage_multiplier] /= 2
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end
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elsif target.pbOwnSide.effects[PBEffects::LightScreen] > 0 && specialMove?(calc_type)
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if @ai.battle.pbSideBattlerCount(target_battler) > 1
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multipliers[:final_damage_multiplier] *= 2 / 3.0
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else
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multipliers[:final_damage_multiplier] /= 2
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end
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end
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end
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# Minimize
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if @ai.trainer.medium_skill? && target.effects[PBEffects::Minimize] && @move.tramplesMinimize?
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multipliers[:final_damage_multiplier] *= 2
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end
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# Move-specific base damage modifiers
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# TODO
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# Move-specific final damage modifiers
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# TODO
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##### Main damage calculation #####
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power = [(power * multipliers[:base_damage_multiplier]).round, 1].max
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atk = [(atk * multipliers[:attack_multiplier]).round, 1].max
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defense = [(defense * multipliers[:defense_multiplier]).round, 1].max
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damage = ((((2.0 * user.level / 5) + 2).floor * power * atk / defense).floor / 50).floor + 2
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damage = [(damage * multipliers[:final_damage_multiplier]).round, 1].max
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return damage.floor
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end
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#=============================================================================
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def accuracy
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return @move.accuracy
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end
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def rough_accuracy
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# "Always hit" effects and "always hit" accuracy
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if @ai.trainer.medium_skill?
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return 100 if target.effects[PBEffects::Telekinesis] > 0
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return 100 if target.effects[PBEffects::Minimize] && @move.tramplesMinimize? &&
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Settings::MECHANICS_GENERATION >= 6
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end
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baseAcc = self.accuracy
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return 100 if baseAcc == 0
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# Determine user and target
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user = @ai.user
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user_battler = user.battler
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target = @ai.target
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target_battler = target.battler
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# Get better base accuracy
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if @ai.trainer.medium_skill?
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baseAcc = @move.pbBaseAccuracy(user_battler, target_battler)
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return 100 if baseAcc == 0
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end
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# Get the move's type
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type = rough_type
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# Calculate all modifier effects
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modifiers = {}
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modifiers[:base_accuracy] = baseAcc
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modifiers[:accuracy_stage] = user.stages[:ACCURACY]
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modifiers[:evasion_stage] = target.stages[:EVASION]
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modifiers[:accuracy_multiplier] = 1.0
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modifiers[:evasion_multiplier] = 1.0
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apply_rough_accuracy_modifiers(user, target, type, modifiers)
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# Check if move certainly misses/can't miss
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return 0 if modifiers[:base_accuracy] < 0
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return 100 if modifiers[:base_accuracy] == 0
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# Calculation
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accStage = [[modifiers[:accuracy_stage], -6].max, 6].min + 6
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evaStage = [[modifiers[:evasion_stage], -6].max, 6].min + 6
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stageMul = [3, 3, 3, 3, 3, 3, 3, 4, 5, 6, 7, 8, 9]
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stageDiv = [9, 8, 7, 6, 5, 4, 3, 3, 3, 3, 3, 3, 3]
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accuracy = 100.0 * stageMul[accStage] / stageDiv[accStage]
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evasion = 100.0 * stageMul[evaStage] / stageDiv[evaStage]
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accuracy = (accuracy * modifiers[:accuracy_multiplier]).round
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evasion = (evasion * modifiers[:evasion_multiplier]).round
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evasion = 1 if evasion < 1
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return modifiers[:base_accuracy] * accuracy / evasion
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end
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def apply_rough_accuracy_modifiers(user, target, calc_type, modifiers)
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user_battler = user.battler
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target_battler = target.battler
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# Ability effects that alter accuracy calculation
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if user.ability_active?
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Battle::AbilityEffects.triggerAccuracyCalcFromUser(
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user.ability, modifiers, user_battler, target_battler, @move, calc_type
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)
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end
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user_battler.allAllies.each do |b|
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next if !b.abilityActive?
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Battle::AbilityEffects.triggerAccuracyCalcFromAlly(
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b.ability, modifiers, user_battler, target_battler, @move, calc_type
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)
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end
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if !@ai.battle.moldBreaker && target.ability_active?
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Battle::AbilityEffects.triggerAccuracyCalcFromTarget(
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target.ability, modifiers, user_battler, target_battler, @move, calc_type
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)
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end
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# Item effects that alter accuracy calculation
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if user.item_active?
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# TODO: Zoom Lens needs to be checked differently (compare speeds of
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# user and target).
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Battle::ItemEffects.triggerAccuracyCalcFromUser(
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user.item, modifiers, user_battler, target_battler, @move, calc_type
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)
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end
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if target.item_active?
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Battle::ItemEffects.triggerAccuracyCalcFromTarget(
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target.item, modifiers, user_battler, target_battler, @move, calc_type
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)
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end
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# Other effects, inc. ones that set accuracy_multiplier or evasion_stage to specific values
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if @ai.battle.field.effects[PBEffects::Gravity] > 0
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modifiers[:accuracy_multiplier] *= 5 / 3.0
|
|
end
|
|
if @ai.trainer.medium_skill?
|
|
if user.effects[PBEffects::MicleBerry]
|
|
modifiers[:accuracy_multiplier] *= 1.2
|
|
end
|
|
modifiers[:evasion_stage] = 0 if target.effects[PBEffects::Foresight] && modifiers[:evasion_stage] > 0
|
|
modifiers[:evasion_stage] = 0 if target.effects[PBEffects::MiracleEye] && modifiers[:evasion_stage] > 0
|
|
end
|
|
# "AI-specific calculations below"
|
|
modifiers[:evasion_stage] = 0 if function == "IgnoreTargetDefSpDefEvaStatStages" # Chip Away
|
|
if @ai.trainer.medium_skill?
|
|
modifiers[:base_accuracy] = 0 if user.effects[PBEffects::LockOn] > 0 &&
|
|
user.effects[PBEffects::LockOnPos] == target.index
|
|
end
|
|
if @ai.trainer.medium_skill?
|
|
case function
|
|
when "BadPoisonTarget"
|
|
modifiers[:base_accuracy] = 0 if Settings::MORE_TYPE_EFFECTS &&
|
|
@move.statusMove? && @user.has_type?(:POISON)
|
|
when "OHKO", "OHKOHitsUndergroundTarget"
|
|
modifiers[:base_accuracy] = self.accuracy + user.level - target.level
|
|
modifiers[:accuracy_multiplier] = 0 if target.level > user.level
|
|
modifiers[:accuracy_multiplier] = 0 if !@ai.battle.moldBreaker && target.has_active_ability?(:STURDY)
|
|
when "OHKOIce"
|
|
modifiers[:base_accuracy] = self.accuracy + user.level - target.level
|
|
modifiers[:base_accuracy] -= 10 if !user.has_type?(:ICE)
|
|
modifiers[:accuracy_multiplier] = 0 if target.level > user.level
|
|
modifiers[:accuracy_multiplier] = 0 if !@ai.battle.moldBreaker && target.has_active_ability?(:STURDY)
|
|
end
|
|
end
|
|
end
|
|
|
|
#=============================================================================
|
|
|
|
def rough_critical_hit_stage
|
|
user = @ai.user
|
|
user_battler = user.battler
|
|
target = @ai.target
|
|
target_battler = target.battler
|
|
return -1 if target_battler.pbOwnSide.effects[PBEffects::LuckyChant] > 0
|
|
crit_stage = 0
|
|
# Ability effects that alter critical hit rate
|
|
if user.ability_active?
|
|
crit_stage = Battle::AbilityEffects.triggerCriticalCalcFromUser(user_battler.ability,
|
|
user_battler, target_battler, crit_stage)
|
|
return -1 if crit_stage < 0
|
|
end
|
|
if !@ai.battle.moldBreaker && target.ability_active?
|
|
crit_stage = Battle::AbilityEffects.triggerCriticalCalcFromTarget(target_battler.ability,
|
|
user_battler, target_battler, crit_stage)
|
|
return -1 if crit_stage < 0
|
|
end
|
|
# Item effects that alter critical hit rate
|
|
if user.item_active?
|
|
crit_stage = Battle::ItemEffects.triggerCriticalCalcFromUser(user_battler.item,
|
|
user_battler, target_battler, crit_stage)
|
|
return -1 if crit_stage < 0
|
|
end
|
|
if target.item_active?
|
|
crit_stage = Battle::ItemEffects.triggerCriticalCalcFromTarget(user_battler.item,
|
|
user_battler, target_battler, crit_stage)
|
|
return -1 if crit_stage < 0
|
|
end
|
|
# Other effects
|
|
case @move.pbCritialOverride(user_battler, target_battler)
|
|
when 1 then return 99
|
|
when -1 then return -1
|
|
end
|
|
return 99 if crit_stage > 50 # Merciless
|
|
return 99 if user_battler.effects[PBEffects::LaserFocus] > 0
|
|
crit_stage += 1 if @move.highCriticalRate?
|
|
crit_stage += user_battler.effects[PBEffects::FocusEnergy]
|
|
crit_stage += 1 if user_battler.inHyperMode? && @move.type == :SHADOW
|
|
crit_stage = [crit_stage, Battle::Move::CRITICAL_HIT_RATIOS.length - 1].min
|
|
return crit_stage
|
|
end
|
|
|
|
#=============================================================================
|
|
|
|
# pbBaseAccuracy(@ai.user.battler, @ai.target.battler) if @ai.trainer.medium_skill?
|
|
# pbCriticalOverride(@ai.user.battler, @ai.target.battler)
|
|
end
|