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infinitefusion-e18/Data/Scripts/020_Debug/003_Debug menus/004_Debug_BattleCommands.rb

491 lines
18 KiB
Ruby

#===============================================================================
# Battler Options
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :battlers, {
"name" => _INTL("Battlers..."),
"parent" => :main,
"description" => _INTL("Look at Pokémon in battle and change their properties.")
})
MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
"name" => _INTL("Player-side battlers"),
"parent" => :battlers,
"description" => _INTL("Edit Pokémon on the player's side of battle."),
"effect" => proc { |battle|
battlers = []
cmds = []
battle.allSameSideBattlers.each do |b|
battlers.push(b)
text = "[#{b.index}] #{b.name}"
if b.pbOwnedByPlayer?
text += " (yours)"
else
text += " (ally's)"
end
cmds.push(text)
end
cmd = 0
loop do
cmd = pbMessage("\\ts[]" + _INTL("Choose a Pokémon."), cmds, -1, nil, cmd)
break if cmd < 0
battle.pbBattlePokemonDebug(battlers[cmd].pokemon, battlers[cmd])
end
}
})
MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
"name" => _INTL("Foe-side battlers"),
"parent" => :battlers,
"description" => _INTL("Edit Pokémon on the opposing side of battle."),
"effect" => proc { |battle|
battlers = []
cmds = []
battle.allOtherSideBattlers.each do |b|
battlers.push(b)
cmds.push("[#{b.index}] #{b.name}")
end
cmd = 0
loop do
cmd = pbMessage("\\ts[]" + _INTL("Choose a Pokémon."), cmds, -1, nil, cmd)
break if cmd < 0
battle.pbBattlePokemonDebug(battlers[cmd].pokemon, battlers[cmd])
end
}
})
MenuHandlers.add(:battle_debug_menu, :speed_order, {
"name" => _INTL("View battler speed order"),
"parent" => :battlers,
"description" => _INTL("Show all battlers in order from fastest to slowest."),
"effect" => proc { |battle|
battlers = battle.allBattlers.map { |b| [b, b.pbSpeed] }
battlers.sort! { |a, b| b[1] <=> a[1] }
commands = []
battlers.each do |value|
b = value[0]
commands.push(sprintf("[%d] %s (speed: %d)", b.index, b.pbThis, value[1]))
end
pbMessage("\\ts[]" + _INTL("Battlers are listed from fastest to slowest. Speeds include modifiers."),
commands, -1)
}
})
#===============================================================================
# Pokémon
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
"name" => _INTL("Pokémon teams"),
"parent" => :main,
"description" => _INTL("Look at and edit all Pokémon in each team."),
"effect" => proc { |battle|
player_party_starts = battle.pbPartyStarts(0)
foe_party_starts = battle.pbPartyStarts(1)
cmd = 0
loop do
# Find all teams and how many Pokémon they have
commands = []
team_indices = []
if battle.opponent
battle.opponent.each_with_index do |trainer, i|
first_index = foe_party_starts[i]
last_index = (i < foe_party_starts.length - 1) ? foe_party_starts[i + 1] : battle.pbParty(1).length
num_pkmn = last_index - first_index
commands.push(_INTL("Opponent {1}: {2} ({3} Pokémon)", i + 1, trainer.full_name, num_pkmn))
team_indices.push([1, i, first_index])
end
else
commands.push(_INTL("Opponent: {1} wild Pokémon", battle.pbParty(1).length))
team_indices.push([1, 0, 0])
end
battle.player.each_with_index do |trainer, i|
first_index = player_party_starts[i]
last_index = (i < player_party_starts.length - 1) ? player_party_starts[i + 1] : battle.pbParty(0).length
num_pkmn = last_index - first_index
if i == 0 # Player
commands.push(_INTL("You: {1} ({2} Pokémon)", trainer.full_name, num_pkmn))
else
commands.push(_INTL("Ally {1}: {2} ({3} Pokémon)", i, trainer.full_name, num_pkmn))
end
team_indices.push([0, i, first_index])
end
# Choose a team
cmd = pbMessage("\\ts[]" + _INTL("Choose a team."), commands, -1, nil, cmd)
break if cmd < 0
# Pick a Pokémon to look at
pkmn_cmd = 0
loop do
pkmn = []
pkmn_cmds = []
battle.eachInTeam(team_indices[cmd][0], team_indices[cmd][1]) do |p|
pkmn.push(p)
pkmn_cmds.push("[#{pkmn_cmds.length + 1}] #{p.name} Lv.#{p.level} (HP: #{p.hp}/#{p.totalhp})")
end
pkmn_cmd = pbMessage("\\ts[]" + _INTL("Choose a Pokémon."), pkmn_cmds, -1, nil, pkmn_cmd)
break if pkmn_cmd < 0
battle.pbBattlePokemonDebug(pkmn[pkmn_cmd],
battle.pbFindBattler(team_indices[cmd][2] + pkmn_cmd, team_indices[cmd][0]))
end
end
}
})
#===============================================================================
# Trainer Options
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :trainers, {
"name" => _INTL("Trainer options..."),
"parent" => :main,
"description" => _INTL("Variables that apply to trainers.")
})
MenuHandlers.add(:battle_debug_menu, :trainer_items, {
"name" => _INTL("NPC trainer items"),
"parent" => :trainers,
"description" => _INTL("View and change the items each NPC trainer has access to."),
"effect" => proc { |battle|
cmd = 0
loop do
# Find all NPC trainers and their items
commands = []
item_arrays = []
trainer_indices = []
if battle.opponent
battle.opponent.each_with_index do |trainer, i|
items = battle.items ? battle.items[i].clone : []
commands.push(_INTL("Opponent {1}: {2} ({3} items)", i + 1, trainer.full_name, items.length))
item_arrays.push(items)
trainer_indices.push([1, i])
end
end
if battle.player.length > 1
battle.player.each_with_index do |trainer, i|
next if i == 0 # Player
items = battle.ally_items ? battle.ally_items[i].clone : []
commands.push(_INTL("Ally {1}: {2} ({3} items)", i, trainer.full_name, items.length))
item_arrays.push(items)
trainer_indices.push([0, i])
end
end
if commands.length == 0
pbMessage("\\ts[]" + _INTL("There are no NPC trainers in this battle."))
break
end
# Choose a trainer
cmd = pbMessage("\\ts[]" + _INTL("Choose a trainer."), commands, -1, nil, cmd)
break if cmd < 0
# Get trainer's items
items = item_arrays[cmd]
indices = trainer_indices[cmd]
# Edit trainer's items
item_list_property = GameDataPoolProperty.new(:Item)
new_items = item_list_property.set(nil, items)
if indices[0] == 0 # Ally
battle.ally_items = [] if !battle.ally_items
battle.ally_items[indices[1]] = new_items
else # Opponent
battle.items = [] if !battle.items
battle.items[indices[1]] = new_items
end
end
}
})
MenuHandlers.add(:battle_debug_menu, :mega_evolution, {
"name" => _INTL("Mega Evolution"),
"parent" => :trainers,
"description" => _INTL("Whether each trainer is allowed to Mega Evolve."),
"effect" => proc { |battle|
cmd = 0
loop do
commands = []
cmds = []
battle.megaEvolution.each_with_index do |side_values, side|
trainers = (side == 0) ? battle.player : battle.opponent
next if !trainers
side_values.each_with_index do |value, i|
next if !trainers[i]
text = (side == 0) ? "Your side:" : "Foe side:"
text += sprintf(" %d: %s", i, trainers[i].name)
text += " [ABLE]" if value == -1
text += " [UNABLE]" if value == -2
commands.push(text)
cmds.push([side, i])
end
end
cmd = pbMessage("\\ts[]" + _INTL("Choose trainer to toggle whether they can Mega Evolve."),
commands, -1, nil, cmd)
break if cmd < 0
real_cmd = cmds[cmd]
if battle.megaEvolution[real_cmd[0]][real_cmd[1]] == -1
battle.megaEvolution[real_cmd[0]][real_cmd[1]] = -2 # Make unable
else
battle.megaEvolution[real_cmd[0]][real_cmd[1]] = -1 # Make able
end
end
}
})
#===============================================================================
# Field Options
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :field, {
"name" => _INTL("Field effects..."),
"parent" => :main,
"description" => _INTL("Effects that apply to the whole battlefield.")
})
MenuHandlers.add(:battle_debug_menu, :weather, {
"name" => _INTL("Weather"),
"parent" => :field,
"description" => _INTL("Set weather and duration."),
"effect" => proc { |battle|
weather_types = []
weather_cmds = []
GameData::BattleWeather.each do |weather|
next if weather.id == :None
weather_types.push(weather.id)
weather_cmds.push(weather.name)
end
cmd = 0
loop do
weather_data = GameData::BattleWeather.try_get(battle.field.weather)
msg = _INTL("Current weather: {1}", weather_data.name || _INTL("Unknown"))
if weather_data.id != :None
if battle.field.weatherDuration > 0
msg += "\n"
msg += _INTL("Duration : {1} more round(s)", battle.field.weatherDuration)
elsif battle.field.weatherDuration < 0
msg += "\n"
msg += _INTL("Duration : Infinite")
end
end
cmd = pbMessage("\\ts[]" + msg, [_INTL("Change type"),
_INTL("Change duration"),
_INTL("Clear weather")], -1, nil, cmd)
break if cmd < 0
case cmd
when 0 # Change type
weather_cmd = weather_types.index(battle.field.weather) || 0
new_weather = pbMessage(
"\\ts[]" + _INTL("Choose the new weather type."), weather_cmds, -1, nil, weather_cmd
)
if new_weather >= 0
battle.field.weather = weather_types[new_weather]
battle.field.weatherDuration = 5 if battle.field.weatherDuration == 0
end
when 1 # Change duration
if battle.field.weather == :None
pbMessage("\\ts[]" + _INTL("There is no weather."))
next
end
params = ChooseNumberParams.new
params.setRange(0, 99)
params.setInitialValue([battle.field.weatherDuration, 0].max)
params.setCancelValue([battle.field.weatherDuration, 0].max)
new_duration = pbMessageChooseNumber(
"\\ts[]" + _INTL("Choose the new weather duration (0=infinite)."), params
)
if new_duration != [battle.field.weatherDuration, 0].max
battle.field.weatherDuration = (new_duration == 0) ? -1 : new_duration
end
when 2 # Clear weather
battle.field.weather = :None
battle.field.weatherDuration = 0
end
end
}
})
MenuHandlers.add(:battle_debug_menu, :terrain, {
"name" => _INTL("Terrain"),
"parent" => :field,
"description" => _INTL("Set terrain and duration."),
"effect" => proc { |battle|
terrain_types = []
terrain_cmds = []
GameData::BattleTerrain.each do |terrain|
next if terrain.id == :None
terrain_types.push(terrain.id)
terrain_cmds.push(terrain.name)
end
cmd = 0
loop do
terrain_data = GameData::BattleTerrain.try_get(battle.field.terrain)
msg = _INTL("Current terrain: {1}", terrain_data.name || _INTL("Unknown"))
if terrain_data.id != :None
if battle.field.terrainDuration > 0
msg += "\n"
msg += _INTL("Duration : {1} more round(s)", battle.field.terrainDuration)
elsif battle.field.terrainDuration < 0
msg += "\n"
msg += _INTL("Duration : Infinite")
end
end
cmd = pbMessage("\\ts[]" + msg, [_INTL("Change type"),
_INTL("Change duration"),
_INTL("Clear terrain")], -1, nil, cmd)
break if cmd < 0
case cmd
when 0 # Change type
terrain_cmd = terrain_types.index(battle.field.terrain) || 0
new_terrain = pbMessage(
"\\ts[]" + _INTL("Choose the new terrain type."), terrain_cmds, -1, nil, terrain_cmd
)
if new_terrain >= 0
battle.field.terrain = terrain_types[new_terrain]
battle.field.terrainDuration = 5 if battle.field.terrainDuration == 0
end
when 1 # Change duration
if battle.field.terrain == :None
pbMessage("\\ts[]" + _INTL("There is no terrain."))
next
end
params = ChooseNumberParams.new
params.setRange(0, 99)
params.setInitialValue([battle.field.terrainDuration, 0].max)
params.setCancelValue([battle.field.terrainDuration, 0].max)
new_duration = pbMessageChooseNumber(
"\\ts[]" + _INTL("Choose the new terrain duration (0=infinite)."), params
)
if new_duration != [battle.field.terrainDuration, 0].max
battle.field.terrainDuration = (new_duration == 0) ? -1 : new_duration
end
when 2 # Clear terrain
battle.field.terrain = :None
battle.field.terrainDuration = 0
end
end
}
})
MenuHandlers.add(:battle_debug_menu, :environment_time, {
"name" => _INTL("Environment/time"),
"parent" => :field,
"description" => _INTL("Set the battle's environment and time of day."),
"effect" => proc { |battle|
environment_types = []
environment_cmds = []
GameData::Environment.each do |environment|
environment_types.push(environment.id)
environment_cmds.push(environment.name)
end
cmd = 0
loop do
environment_data = GameData::Environment.try_get(battle.environment)
msg = _INTL("Environment: {1}", environment_data.name || _INTL("Unknown"))
msg += "\n"
msg += _INTL("Time of day: {1}", [_INTL("Day"), _INTL("Evening"), _INTL("Night")][battle.time])
cmd = pbMessage("\\ts[]" + msg, [_INTL("Change environment"),
_INTL("Change time of day")], -1, nil, cmd)
break if cmd < 0
case cmd
when 0 # Change environment
environment_cmd = environment_types.index(battle.environment) || 0
new_environment = pbMessage(
"\\ts[]" + _INTL("Choose the new environment."), environment_cmds, -1, nil, environment_cmd
)
if new_environment >= 0
battle.environment = environment_types[new_environment]
end
when 1 # Change time of day
new_time = pbMessage("\\ts[]" + _INTL("Choose the new time."),
[_INTL("Day"), _INTL("Evening"), _INTL("Night")], -1, nil, battle.time)
battle.time = new_time if new_time >= 0 && new_time != battle.time
end
end
}
})
MenuHandlers.add(:battle_debug_menu, :backdrop, {
"name" => _INTL("Backdrop names"),
"parent" => :field,
"description" => _INTL("Set the names of the backdrop and base graphics."),
"effect" => proc { |battle|
loop do
cmd = pbMessage("\\ts[]" + _INTL("Set which backdrop name?"),
[_INTL("Backdrop"),
_INTL("Base modifier")], -1)
break if cmd < 0
case cmd
when 0 # Backdrop
text = pbMessageFreeText("\\ts[]" + _INTL("Set the backdrop's name."),
battle.backdrop, false, 100, Graphics.width)
battle.backdrop = (nil_or_empty?(text)) ? "Indoor1" : text
when 1 # Base modifier
text = pbMessageFreeText("\\ts[]" + _INTL("Set the base modifier text."),
battle.backdropBase, false, 100, Graphics.width)
battle.backdropBase = (nil_or_empty?(text)) ? nil : text
end
end
}
})
MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
"name" => _INTL("Other field effects..."),
"parent" => :field,
"description" => _INTL("View/set other effects that apply to the whole battlefield."),
"effect" => proc { |battle|
editor = Battle::DebugSetEffects.new(battle, :field)
editor.update
editor.dispose
}
})
MenuHandlers.add(:battle_debug_menu, :player_side, {
"name" => _INTL("Player's side effects..."),
"parent" => :field,
"description" => _INTL("Effects that apply to the side the player is on."),
"effect" => proc { |battle|
editor = Battle::DebugSetEffects.new(battle, :side, 0)
editor.update
editor.dispose
}
})
MenuHandlers.add(:battle_debug_menu, :opposing_side, {
"name" => _INTL("Foe's side effects..."),
"parent" => :field,
"description" => _INTL("Effects that apply to the opposing side."),
"effect" => proc { |battle|
editor = Battle::DebugSetEffects.new(battle, :side, 1)
editor.update
editor.dispose
}
})
MenuHandlers.add(:battle_debug_menu, :position_effects, {
"name" => _INTL("Battler position effects..."),
"parent" => :field,
"description" => _INTL("Effects that apply to individual battler positions."),
"effect" => proc { |battle|
positions = []
cmds = []
battle.positions.each_with_index do |position, i|
next if !position
positions.push(i)
battler = battle.battlers[i]
if battler && !battler.fainted?
text = "[#{i}] #{battler.name}"
else
text = "[#{i}] " + _INTL("(empty)")
end
if battler.pbOwnedByPlayer?
text += " " + _INTL("(yours)")
elsif battle.opposes?(i)
text += " " + _INTL("(opposing)")
else
text += " " + _INTL("(ally's)")
end
cmds.push(text)
end
cmd = 0
loop do
cmd = pbMessage("\\ts[]" + _INTL("Choose a battler position."), cmds, -1, nil, cmd)
break if cmd < 0
editor = Battle::DebugSetEffects.new(battle, :position, positions[cmd])
editor.update
editor.dispose
end
}
})