Files
infinitefusion-e18/Data/Scripts/052_AddOns/DevUtils.rb
2025-04-16 10:08:50 -04:00

192 lines
6.2 KiB
Ruby

module SwitchFinder
def self.search_switch_trigger(switch_id)
results = []
mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata")
mapinfos.each_key do |map_id|
map = load_data(sprintf("Data/Map%03d.rxdata", map_id))
map.events.each_value do |event|
event.pages.each do |page,index|
# Check conditions for each page
if page.condition.switch1_id == switch_id || page.condition.switch2_id == switch_id
results.push("Map #{map_id}, Event #{event.id} (#{event.x},#{event.y}), Trigger for page #{index}")
end
# Check commands for switch control
page.list.each do |command|
if command.code == 122 && command.parameters[0] == switch_id
results.push("Map #{map_id}, Event #{event.id} (#{event.x},#{event.y}), Command #{command.code}")
end
end
end
end
end
echoln "Switch #{switch_id} found:" + results.to_s
end
def self.search_switch_anyUse(switch_id)
results = []
# Load map info based on RPG Maker version
mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata")
# Iterate over each map
mapinfos.each_key do |map_id|
map = load_data(sprintf("Data/Map%03d.rxdata", map_id))
mapinfo = mapinfos[map_id]
# Iterate over each event in the map
map.events.each_value do |event|
# Iterate over each page in the event
event.pages.each_with_index do |page, page_index|
# Check conditions for each page
if page.condition.switch1_id == switch_id || page.condition.switch2_id == switch_id
results.push("Map #{map_id}: #{mapinfo.name}, Event #{event.id} (#{event.x},#{event.y}), Trigger for page #{page_index + 1}")
end
# Iterate over each command in the page
page.list.each_with_index do |command, command_index|
# Check commands for switch control
if command.code == 121
# Command 121 is Control Switches
range_start = command.parameters[0]
range_end = command.parameters[1]
value = command.parameters[2]
# Check if the switch is within the specified range
if range_start <= switch_id && switch_id <= range_end
action = value == 0 ? "ON" : "OFF"
results.push("Map #{map_id}: #{mapinfo.name}, Event #{event.id} (#{event.x},#{event.y}), Command #{command_index + 1}: Set Switch to #{action}")
end
# Check script calls for switch control
elsif command.code == 355
# Command 355 is Call Script
script_text = command.parameters[0]
# Collect multi-line scripts
next_command_index = command_index + 1
while page.list[next_command_index]&.code == 655
script_text += page.list[next_command_index].parameters[0]
next_command_index += 1
end
# Use a regular expression to find switch manipulations
if script_text.match?(/\$game_switches\[\s*#{switch_id}\s*\]/)
results.push("Map #{map_id}: #{mapinfo.name}, Event #{event.id} (#{event.x},#{event.y}), Command #{command_index + 1}: Script Manipulation")
end
end
end
end
end
end
# Output the results
results = "Switch #{switch_id} found:\n" + results.join("\n")
echoln results
return results
end
def self.find_unused_switches(total_switches)
unused_switches = []
# Check each switch from 1 to total_switches
(1..total_switches).each do |switch_id|
results = search_switch_anyUse(switch_id)
report = "Switch #{switch_id}:\n#{results}"
unused_switches << report
end
# Export to a text file
File.open("unused_switches.txt", "w") do |file|
file.puts "Unused Switches:"
unused_switches.each do |switch_id|
file.puts "\n\n#{switch_id}"
end
end
echoln "#{unused_switches.length} unused switches found. Exported to unused_switches.txt."
end
end
# Example usage: Replace 100 with the switch ID you want to search
# SwitchFinder.search_switch(100)
def search_event_scripts(target_string)
results = []
for map_id in 1..999 # Adjust based on your game's max map ID
map_filename = sprintf("Data/Map%03d.rxdata", map_id)
next unless File.exist?(map_filename) # Skip if map file doesn't exist
map_data = load_data(map_filename)
next unless map_data.events # Skip maps with no events
map_data.events.each do |event_id, event|
event.pages.each_with_index do |page, page_index|
next unless page.list # Skip pages with no commands
page.list.each_with_index do |command, cmd_index|
if command.code == 355 || command.code == 655 # Check script command (multi-line)
if command.parameters[0].include?(target_string)
results << {
map_id: map_id,
event_id: event_id,
page_index: page_index + 1,
command_index: cmd_index + 1
}
end
end
end
end
end
end
if results.empty?
echoln "No occurrences of '#{target_string}' found."
else
echoln "Found occurrences of '#{target_string}':"
results.each do |res|
echoln "Map #{res[:map_id]}, Event #{res[:event_id]}, Page #{res[:page_index]}, Command #{res[:command_index]}"
end
end
end
def print_map_tiles
# Define output file path
file_path = "/Users/chardub/Documents/infinitefusion/TileIDs_Output.txt"
# Open file for writing
File.open(file_path, "w") do |file|
map = $game_map
width = map.width
height = map.height
(0...3).each do |z| # For each layer: 0, 1, 2
file.puts("Layer #{z}:")
(0...height).each do |y|
row_ids = []
(0...width).each do |x|
tile_id = map.data[x, y, z]
row_ids << tile_id
end
file.puts(row_ids.join(", "))
end
file.puts("") # Add a blank line between layers
end
end
echoln("Tile IDs exported to #{file_path}")
end