Files
infinitefusion-e18/Data/Scripts/052_AddOns/PokedexUtils.rb
2025-01-02 14:09:09 -05:00

90 lines
3.1 KiB
Ruby

class PokedexUtils
# POSSIBLE_ALTS = ["", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q",
# "r", "s", "t", "u", "v", "w", "x", "y", "z", "aa", "ab", "ac", "ad", "ae", "af", "ag", "ah",
# "ai", "aj", "ak", "al", "am", "an", "ao", "ap", "aq", "ar", "as", "at", "au", "av", "aw", "ax",
# "ay", "az"]
def getAltLettersList()
return ('a'..'z').to_a + ('aa'..'az').to_a
end
def getBaseSpritesAlts(dex_number)
return $game_temp.base_sprites_list[dex_number]
end
def getLocalBaseSpriteAlts(dex_number)
local_sprite_alts = []
baseFilename = "#{dex_number}"
possible_alt_letters = getAltLettersList()
possible_alt_letters << ""
possible_alt_letters.each { |alt_letter|
spritename = "#{baseFilename}#{alt_letter}"
local_path = "#{Settings::CUSTOM_BASE_SPRITES_FOLDER}/#{spritename}.png"
if pbResolveBitmap(local_path)
local_sprite_alts << getLocalSpriteID(local_path)
end
}
return local_sprite_alts
end
def getLocalFusionSpriteAlts(head_id,body_id)
local_sprite_alts = []
baseFilename = "#{head_id}.#{body_id}"
possible_alt_letters = getAltLettersList()
possible_alt_letters << ""
possible_alt_letters.each { |alt_letter|
spritename = "#{baseFilename}#{alt_letter}"
local_path = "#{Settings::CUSTOM_BATTLERS_FOLDER_INDEXED}/#{head_id.to_s}/#{spritename}.png"
if pbResolveBitmap(local_path)
local_sprite_alts << getLocalSpriteID(local_path)
end
}
return local_sprite_alts
end
def getLocalSpriteID(sprite_path)
return "local_#{sprite_path}"
end
def getFusionSpriteAlts(head_id, body_id)
sprite_id = get_fusion_symbol(head_id,body_id)
return $game_temp.custom_sprites_list[sprite_id]
end
def pbGetAvailableAlts(species, includeAutogens=false)
dex_number = getDexNumberForSpecies(species)
if isFusion(dex_number)
body_id = getBodyID(dex_number)
head_id = getHeadID(dex_number,body_id)
available_alts = getFusionSpriteAlts(head_id,body_id)
available_alts = [] if !available_alts
local_alts = getLocalFusionSpriteAlts(head_id,body_id)
else
available_alts= getBaseSpritesAlts(dex_number)
available_alts = [] if !available_alts
local_alts = getLocalBaseSpriteAlts(dex_number)
end
available_alts += local_alts if local_alts
available_alts << "autogen" if includeAutogens
return available_alts
end
#todo: return array for split evolution lines that have multiple final evos
def getFinalEvolution(species)
#ex: [[B3H4,Level 32],[B2H5, Level 35]]
evolution_line = species.get_evolutions
return species if evolution_line.empty?
finalEvoId = evolution_line[0][0]
return evolution_line[]
for evolution in evolution_line
evoSpecies = evolution[0]
p GameData::Species.get(evoSpecies).get_evolutions
isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty?
return evoSpecies if isFinalEvo
end
return nil
end
end