mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
137 lines
4.9 KiB
Ruby
137 lines
4.9 KiB
Ruby
#===============================================================================
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# ** Game_Screen
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#-------------------------------------------------------------------------------
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# This class handles screen maintenance data, such as change in color tone,
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# flashing, etc. Refer to "$game_screen" for the instance of this class.
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#===============================================================================
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class Game_Screen
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#-----------------------------------------------------------------------------
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# * Public Instance Variables
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#-----------------------------------------------------------------------------
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attr_reader :brightness # brightness
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attr_reader :tone # color tone
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attr_reader :flash_color # flash color
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attr_reader :shake # shake positioning
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attr_reader :pictures # pictures
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attr_reader :weather_type # weather type
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attr_reader :weather_max # max number of weather sprites
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attr_accessor :weather_duration # ticks in which the weather should fade in
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#-----------------------------------------------------------------------------
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# * Object Initialization
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#-----------------------------------------------------------------------------
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def initialize
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@brightness = 255
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@fadeout_duration = 0
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@fadein_duration = 0
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@tone = Tone.new(0, 0, 0, 0)
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@tone_target = Tone.new(0, 0, 0, 0)
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@tone_duration = 0
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@flash_color = Color.new(0, 0, 0, 0)
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@flash_duration = 0
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@shake_power = 0
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@shake_speed = 0
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@shake_duration = 0
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@shake_direction = 1
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@shake = 0
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@pictures = [nil]
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for i in 1..100
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@pictures.push(Game_Picture.new(i))
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end
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@weather_type = 0
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@weather_max = 0.0
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@weather_duration = 0
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end
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#-----------------------------------------------------------------------------
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# * Start Changing Color Tone
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# tone : color tone
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# duration : time
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#-----------------------------------------------------------------------------
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def start_tone_change(tone, duration)
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@tone_target = tone.clone
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@tone_duration = duration
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if @tone_duration == 0
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@tone = @tone_target.clone
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end
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end
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#-----------------------------------------------------------------------------
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# * Start Flashing
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# color : color
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# duration : time
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#-----------------------------------------------------------------------------
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def start_flash(color, duration)
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@flash_color = color.clone
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@flash_duration = duration
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end
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#-----------------------------------------------------------------------------
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# * Start Shaking
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# power : strength
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# speed : speed
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# duration : time
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#-----------------------------------------------------------------------------
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def start_shake(power, speed, duration)
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@shake_power = power
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@shake_speed = speed
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@shake_duration = duration
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end
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#-----------------------------------------------------------------------------
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# * Set Weather
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# type : type
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# power : strength
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# duration : time
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#-----------------------------------------------------------------------------
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def weather(type, power, duration)
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@weather_type = type
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@weather_max = (power + 1) * RPG::Weather::MAX_SPRITES / 10
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@weather_duration = duration # In 1/20ths of a seconds
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end
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#-----------------------------------------------------------------------------
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# * Frame Update
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#-----------------------------------------------------------------------------
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def update
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if @fadeout_duration && @fadeout_duration>=1
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d = @fadeout_duration
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@brightness = (@brightness*(d-1))/d
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@fadeout_duration -= 1
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end
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if @fadein_duration && @fadein_duration>=1
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d = @fadein_duration
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@brightness = (@brightness*(d-1)+255)/d
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@fadein_duration -= 1
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end
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if @tone_duration>=1
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d = @tone_duration
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@tone.red = (@tone.red*(d-1)+@tone_target.red)/d
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@tone.green = (@tone.green*(d-1)+@tone_target.green)/d
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@tone.blue = (@tone.blue*(d-1)+@tone_target.blue)/d
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@tone.gray = (@tone.gray*(d-1)+@tone_target.gray)/d
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@tone_duration -= 1
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end
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if @flash_duration>=1
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d = @flash_duration
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@flash_color.alpha = @flash_color.alpha*(d-1)/d
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@flash_duration -= 1
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end
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if @shake_duration>=1 or @shake!=0
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delta = (@shake_power*@shake_speed*@shake_direction)/10.0
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if @shake_duration<=1 and @shake*(@shake+delta)<0
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@shake = 0
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else
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@shake += delta
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end
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@shake_direction = -1 if @shake>@shake_power*2
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@shake_direction = 1 if @shake<-@shake_power*2
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@shake_duration -= 1 if @shake_duration>=1
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end
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if $game_temp.in_battle
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for i in 51..100
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@pictures[i].update
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end
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else
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for i in 1..50
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@pictures[i].update
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end
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end
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end
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end
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