Files
infinitefusion-e18/Data/Scripts/020_Debug/003_Debug menus/004_Debug_MenuSpriteRenamer.rb

290 lines
11 KiB
Ruby

class File
# Copies the source file to the destination path.
def self.copy(source, destination)
data = ""
t = Time.now
File.open(source, 'rb') do |f|
while r = f.read(4096)
if Time.now - t > 1
Graphics.update
t = Time.now
end
data += r
end
end
File.delete(destination) if File.file?(destination)
f = File.new(destination, 'wb')
f.write data
f.close
end
# Copies the source to the destination and deletes the source.
def self.move(source, destination)
File.copy(source, destination)
File.delete(source)
end
end
#===============================================================================
#
#===============================================================================
module SpriteRenamer
module_function
def readDirectoryFiles(directory, formats)
files = []
Dir.chdir(directory) {
for i in 0...formats.length
Dir.glob(formats[i]) { |f| files.push(f) }
end
}
return files
end
def convert_pokemon_filename(full_name, default_prefix = "")
name = full_name
extension = nil
if full_name[/^(.+)\.([^\.]+)$/] # Of the format something.abc
name = $~[1]
extension = $~[2]
end
prefix = default_prefix
form = female = shadow = crack = ""
if default_prefix == ""
if name[/s/] && !name[/shadow/]
prefix = (name[/b/]) ? "Back shiny/" : "Front shiny/"
else
prefix = (name[/b/]) ? "Back/" : "Front/"
end
elsif default_prefix == "Icons/"
prefix = "Icons shiny/" if name[/s/] && !name[/shadow/]
end
if name[/000/]
species = "000"
else
species_number = name[0, 3].to_i
species_data = GameData::Species.try_get(species_number)
raise _INTL("Species {1} is not defined (trying to rename Pokémon graphic {2}).", species_number, full_name) if !species_data
species = species_data.id.to_s
form = "_" + $~[1].to_s if name[/_(\d+)/]
female = "_female" if name[/f/]
shadow = "_shadow" if name[/_shadow/]
if name[/egg/]
prefix = "Eggs/"
crack = "_icon" if default_prefix == "Icons/"
crack = "_cracks" if name[/eggCracks/]
end
end
return prefix + species + form + female + shadow + crack + ((extension) ? "." + extension : ".png")
end
def convert_pokemon_sprites(src_dir, dest_dir)
return if !FileTest.directory?(src_dir)
# generates a list of all graphic files
files = readDirectoryFiles(src_dir, ["*.png"])
# starts automatic renaming
files.each_with_index do |file, i|
Graphics.update if i % 100 == 0
pbSetWindowText(_INTL("Converting Pokémon sprites {1}/{2}...", i, files.length)) if i % 50 == 0
case file
when "battlers.png"
File.delete(src_dir + file)
when "egg.png"
File.move(src_dir + file, dest_dir + "Eggs/000.png")
when "eggCracks.png"
File.move(src_dir + file, dest_dir + "Eggs/000_cracks.png")
else
next if !file[/^\d{3}[^\.]*\.[^\.]*$/]
new_filename = convert_pokemon_filename(file)
# moves the files into their appropriate folders
File.move(src_dir + file, dest_dir + new_filename)
end
end
Dir.delete(src_dir) rescue nil
end
def convert_pokemon_icons(src_dir, dest_dir)
return if !FileTest.directory?(src_dir)
# generates a list of all graphic files
files = readDirectoryFiles(src_dir, ["*.png"])
# starts automatic renaming
files.each_with_index do |file, i|
Graphics.update if i % 100 == 0
pbSetWindowText(_INTL("Converting Pokémon icons {1}/{2}...", i, files.length)) if i % 50 == 0
case file
when "iconEgg.png"
File.move(src_dir + file, dest_dir + "Eggs/000_egg.png")
else
next if !file[/^icon\d{3}[^\.]*\.[^\.]*$/]
new_filename = convert_pokemon_filename(file.sub(/^icon/, ''), "Icons/")
# moves the files into their appropriate folders
File.move(src_dir + file, dest_dir + new_filename)
end
end
end
def convert_pokemon_footprints(src_dir, dest_dir)
return if !FileTest.directory?(src_dir)
# generates a list of all graphic files
files = readDirectoryFiles(src_dir, ["*.png"])
# starts automatic renaming
files.each_with_index do |file, i|
Graphics.update if i % 100 == 0
pbSetWindowText(_INTL("Converting footprints {1}/{2}...", i, files.length)) if i % 50 == 0
next if !file[/^footprint\d{3}[^\.]*\.[^\.]*$/]
new_filename = convert_pokemon_filename(file.sub(/^footprint/, ''), "Footprints/")
# moves the files into their appropriate folders
File.move(src_dir + file, dest_dir + new_filename)
end
Dir.delete(src_dir) rescue nil
end
def convert_item_icons(src_dir, dest_dir)
return if !FileTest.directory?(src_dir)
# generates a list of all graphic files
files = readDirectoryFiles(src_dir, ["*.png"])
# starts automatic renaming
files.each_with_index do |file, i|
Graphics.update if i % 100 == 0
pbSetWindowText(_INTL("Converting item icons {1}/{2}...", i, files.length)) if i % 50 == 0
case file
when "item000.png"
File.move(src_dir + file, dest_dir + "000.png")
when "itemBack.png"
File.move(src_dir + file, dest_dir + "back.png")
else
if file[/^itemMachine(.+)\.([^\.]*)$/]
type = $~[1]
extension = $~[2]
File.move(src_dir + file, dest_dir + "machine_" + type + "." + extension)
elsif file[/^item(\d{3})[^\.]*\.([^\.]*)$/]
item_number = $~[1].to_i
extension = $~[2]
item_data = GameData::Item.try_get(item_number)
raise _INTL("Item {1} is not defined (trying to rename item icon {2}).", item_number, file) if !item_data
item = item_data.id.to_s
# moves the files into their appropriate folders
File.move(src_dir + file, dest_dir + item + "." + extension)
end
end
end
end
def convert_pokemon_cries(src_dir)
return if !FileTest.directory?(src_dir)
# generates a list of all audio files
files = readDirectoryFiles(src_dir, ["*.wav", "*.mp3", "*.ogg"])
# starts automatic renaming
files.each_with_index do |file, i|
Graphics.update if i % 100 == 0
pbSetWindowText(_INTL("Converting Pokémon cries {1}/{2}...", i, files.length)) if i % 50 == 0
if file[/^(\d{3})Cry[^\.]*\.([^\.]*)$/]
species_number = $~[1].to_i
extension = $~[2]
form = (file[/Cry_(\d+)\./]) ? sprintf("_%s", $~[1]) : ""
species_data = GameData::Species.try_get(species_number)
raise _INTL("Species {1} is not defined (trying to rename species cry {2}).", species_number, file) if !species_data
species = species_data.id.to_s
File.move(src_dir + file, src_dir + species + form + "." + extension)
end
end
end
def convert_trainer_sprites(src_dir)
return if !FileTest.directory?(src_dir)
# generates a list of all graphic files
if src_dir == "Graphics/Characters/"
files = readDirectoryFiles(src_dir, ["trchar*.png"])
else
files = readDirectoryFiles(src_dir, ["*.png"])
end
# starts automatic renaming
files.each_with_index do |file, i|
Graphics.update if i % 100 == 0
pbSetWindowText(_INTL("Converting trainer sprites {1}/{2}...", i, files.length)) if i % 50 == 0
if src_dir == "Graphics/Characters/"
if file[/^trchar(\d{3})\.([^\.]*)$/]
tr_type_number = $~[1].to_i
extension = $~[2]
tr_type_data = GameData::TrainerType.try_get(tr_type_number)
raise _INTL("Trainer type {1} is not defined (trying to rename trainer charset {2}).", tr_type_number, file) if !tr_type_data
tr_type = tr_type_data.id.to_s
File.move(src_dir + file, src_dir + "trainer_" + tr_type + "." + extension)
end
else
if file[/^trainer(\d{3})\.([^\.]*)$/]
tr_type_number = $~[1].to_i
extension = $~[2]
tr_type_data = GameData::TrainerType.try_get(tr_type_number)
raise _INTL("Trainer type {1} is not defined (trying to rename trainer sprite {2}).", tr_type_number, file) if !tr_type_data
tr_type = tr_type_data.id.to_s
File.move(src_dir + file, src_dir + tr_type + "." + extension)
elsif file[/^trback(\d{3})\.([^\.]*)$/]
tr_type_number = $~[1].to_i
extension = $~[2]
tr_type_data = GameData::TrainerType.try_get(tr_type_number)
raise _INTL("Trainer type {1} is not defined (trying to rename trainer sprite {2}).", tr_type_number, file) if !tr_type_data
tr_type = tr_type_data.id.to_s
File.move(src_dir + file, src_dir + tr_type + "_back." + extension)
end
end
end
end
def convert_files
return if !pbConfirmMessage("Check for Pokémon/item/trainer files in their old folders that need renaming and moving?")
any_changed = false
# Rename and move Pokémon sprites/icons
dest_dir = "Graphics/Pokemon/"
Dir.mkdir(dest_dir) if !FileTest.directory?(dest_dir)
for ext in ["Front/", "Back/", "Icons/", "Front shiny/", "Back shiny/", "Icons shiny/",
"Eggs/", "Footprints/", "Shadow/"]
Dir.mkdir(dest_dir + ext) if !FileTest.directory?(dest_dir + ext)
end
convert_pokemon_sprites("Graphics/Battlers/", dest_dir)
convert_pokemon_icons("Graphics/Icons/", dest_dir)
convert_pokemon_footprints("Graphics/Icons/Footprints/", dest_dir)
# Rename and move item icons
dest_dir = "Graphics/Items/"
Dir.mkdir(dest_dir) if !FileTest.directory?(dest_dir)
convert_item_icons("Graphics/Icons/", dest_dir)
# Rename Pokémon cries
convert_pokemon_cries("Audio/SE/Cries/")
# Rename trainer sprites
convert_trainer_sprites("Graphics/Trainers/")
pbSetWindowText(nil)
if pbConfirmMessage("Rename all trainer charsets? This will also edit map data to change events' charsets accordingly.")
convert_trainer_sprites("Graphics/Characters/")
# Edit all maps to replace used charsets
mapData = Compiler::MapData.new
t = Time.now.to_i
Graphics.update
for id in mapData.mapinfos.keys.sort
map = mapData.getMap(id)
next if !map || !mapData.mapinfos[id]
changed = false
for key in map.events.keys
if Time.now.to_i - t >= 5
Graphics.update
t = Time.now.to_i
end
map.events[key].pages.each do |page|
next if nil_or_empty?(page.graphic.character_name)
next if !page.graphic.character_name[/^trchar(.+)$/]
tr_type = $~[1]
tr_type = tr_type.to_i if tr_type[/^\d+$/]
tr_type_data = GameData::TrainerType.try_get(tr_type)
raise _INTL("Trainer type {1} is not defined (trying to rename event's charset {2}).", tr_type, file) if !tr_type_data
page.graphic.character_name = "trainer_" + tr_type_data.id.to_s
changed = true
end
end
mapData.saveMap(id) if changed
any_changed = true if changed
end
end
pbMessage(_INTL("All found sprites and icons were renamed and moved."))
pbMessage(_INTL("Some map data was edited. Close and reopen RPG Maker XP to see the changes.")) if any_changed
end
end