mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
508 lines
15 KiB
Ruby
508 lines
15 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class PokemonSystem
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attr_accessor :textspeed
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attr_accessor :battlescene
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attr_accessor :battlestyle
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attr_accessor :frame
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attr_accessor :textskin
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attr_accessor :screensize
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attr_accessor :language
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attr_accessor :runstyle
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attr_accessor :bgmvolume
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attr_accessor :sevolume
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attr_accessor :textinput
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attr_accessor :quicksurf
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attr_accessor :level_caps
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attr_accessor :battle_type
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attr_accessor :download_sprites
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attr_accessor :speedup
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attr_accessor :speedup_speed
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attr_accessor :max_nb_sprites_download
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attr_accessor :on_mobile
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attr_accessor :type_icons
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attr_accessor :use_generated_dex_entries
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def initialize
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@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
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@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
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@battlestyle = 0 # Battle style (0=switch, 1=set)
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@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
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@textskin = 0 # Speech frame
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@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
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@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
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@runstyle = 0 # Default movement speed (0=walk, 1=run)
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@bgmvolume = 100 # Volume of background music and ME
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@sevolume = 100 # Volume of sound effects
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@textinput = 1 # Text input mode (0=cursor, 1=keyboard)
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@quicksurf = 0
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@battle_type = 0
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@speedup = 0 #0= hold, 1=toggle
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@speedup_speed = 3 #for hold only
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@download_sprites = 0
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@max_nb_sprites_download = 5
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@on_mobile = false
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@type_icons = true
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@use_generated_dex_entries = true
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end
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end
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#===============================================================================
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#
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#===============================================================================
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module PropertyMixin
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def get
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(@getProc) ? @getProc.call : nil
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end
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def set(value)
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@setProc.call(value) if @setProc
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end
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end
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class Option
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attr_reader :description
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def initialize(description)
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@description = description
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class EnumOption < Option
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include PropertyMixin
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attr_reader :values
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attr_reader :name
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def initialize(name, options, getProc, setProc, description = "")
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super(description)
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@name = name
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@values = options
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@getProc = getProc
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@setProc = setProc
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end
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def next(current)
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index = current + 1
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index = @values.length - 1 if index > @values.length - 1
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return index
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end
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def prev(current)
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index = current - 1
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index = 0 if index < 0
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return index
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class EnumOption2
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include PropertyMixin
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attr_reader :values
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attr_reader :name
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def initialize(name, options, getProc, setProc)
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@name = name
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@values = options
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@getProc = getProc
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@setProc = setProc
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end
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def next(current)
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index = current + 1
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index = @values.length - 1 if index > @values.length - 1
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return index
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end
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def prev(current)
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index = current - 1
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index = 0 if index < 0
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return index
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class NumberOption
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include PropertyMixin
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attr_reader :name
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attr_reader :optstart
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attr_reader :optend
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def initialize(name, optstart, optend, getProc, setProc)
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@name = name
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@optstart = optstart
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@optend = optend
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@getProc = getProc
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@setProc = setProc
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end
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def next(current)
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index = current + @optstart
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index += 1
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index = @optstart if index > @optend
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return index - @optstart
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end
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def prev(current)
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index = current + @optstart
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index -= 1
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index = @optend if index < @optstart
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return index - @optstart
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class SliderOption < Option
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include PropertyMixin
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attr_reader :name
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attr_reader :optstart
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attr_reader :optend
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def initialize(name, optstart, optend, optinterval, getProc, setProc, description = "")
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super(description)
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@name = name
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@optstart = optstart
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@optend = optend
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@optinterval = optinterval
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@getProc = getProc
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@setProc = setProc
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end
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def next(current)
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index = current + @optstart
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index += @optinterval
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index = @optend if index > @optend
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return index - @optstart
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end
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def prev(current)
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index = current + @optstart
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index -= @optinterval
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index = @optstart if index < @optstart
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return index - @optstart
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end
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end
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#===============================================================================
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# Main options list
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#===============================================================================
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class Window_PokemonOption < Window_DrawableCommand
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attr_reader :mustUpdateOptions
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attr_reader :mustUpdateDescription
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attr_reader :selected_position
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def initialize(options, x, y, width, height)
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@previous_Index = 0
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@options = options
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@nameBaseColor = Color.new(24 * 8, 15 * 8, 0)
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@nameShadowColor = Color.new(31 * 8, 22 * 8, 10 * 8)
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@selBaseColor = Color.new(31 * 8, 6 * 8, 3 * 8)
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@selShadowColor = Color.new(31 * 8, 17 * 8, 16 * 8)
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@optvalues = []
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@mustUpdateOptions = false
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@mustUpdateDescription = false
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@selected_position = 0
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@allow_arrows_jump = false
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for i in 0...@options.length
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@optvalues[i] = 0
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end
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super(x, y, width, height)
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end
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def changedPosition
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@mustUpdateDescription = true
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super
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end
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def descriptionUpdated
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@mustUpdateDescription = false
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end
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def nameBaseColor=(value)
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@nameBaseColor = value
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end
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def nameShadowColor=(value)
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@nameShadowColor = value
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end
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def [](i)
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return @optvalues[i]
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end
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def []=(i, value)
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@optvalues[i] = value
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refresh
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end
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def setValueNoRefresh(i, value)
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@optvalues[i] = value
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end
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def itemCount
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return @options.length + 1
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end
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def dont_draw_item(index)
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return false
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end
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def drawItem(index, _count, rect)
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return if dont_draw_item(index)
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rect = drawCursor(index, rect)
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optionname = (index == @options.length) ? _INTL("Confirm") : @options[index].name
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optionwidth = rect.width * 9 / 20
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pbDrawShadowText(self.contents, rect.x, rect.y, optionwidth, rect.height, optionname,
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@nameBaseColor, @nameShadowColor)
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return if index == @options.length
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if @options[index].is_a?(EnumOption)
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if @options[index].values.length > 1
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totalwidth = 0
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for value in @options[index].values
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totalwidth += self.contents.text_size(value).width
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end
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spacing = (optionwidth - totalwidth) / (@options[index].values.length - 1)
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spacing = 0 if spacing < 0
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xpos = optionwidth + rect.x
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ivalue = 0
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for value in @options[index].values
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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(ivalue == self[index]) ? @selBaseColor : self.baseColor,
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(ivalue == self[index]) ? @selShadowColor : self.shadowColor
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)
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xpos += self.contents.text_size(value).width
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xpos += spacing
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ivalue += 1
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end
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else
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pbDrawShadowText(self.contents, rect.x + optionwidth, rect.y, optionwidth, rect.height,
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optionname, self.baseColor, self.shadowColor)
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end
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elsif @options[index].is_a?(NumberOption)
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value = _INTL("Type {1}/{2}", @options[index].optstart + self[index],
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@options[index].optend - @options[index].optstart + 1)
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xpos = optionwidth + rect.x
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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@selBaseColor, @selShadowColor)
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elsif @options[index].is_a?(SliderOption)
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value = sprintf(" %d", @options[index].optend)
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sliderlength = optionwidth - self.contents.text_size(value).width
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xpos = optionwidth + rect.x
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self.contents.fill_rect(xpos, rect.y - 2 + rect.height / 2,
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optionwidth - self.contents.text_size(value).width, 4, self.baseColor)
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self.contents.fill_rect(
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xpos + (sliderlength - 8) * (@options[index].optstart + self[index]) / @options[index].optend,
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rect.y - 8 + rect.height / 2,
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8, 16, @selBaseColor)
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value = sprintf("%d", @options[index].optstart + self[index])
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xpos += optionwidth - self.contents.text_size(value).width
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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@selBaseColor, @selShadowColor)
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else
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value = @options[index].values[self[index]]
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xpos = optionwidth + rect.x
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pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
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@selBaseColor, @selShadowColor)
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end
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end
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def update
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oldindex = self.index
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@mustUpdateOptions = false
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super
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dorefresh = (self.index != oldindex)
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if self.active && self.index < @options.length
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if Input.repeat?(Input::LEFT)
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self[self.index] = @options[self.index].prev(self[self.index])
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dorefresh =
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@selected_position = self[self.index]
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@mustUpdateOptions = true
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@mustUpdateDescription = true
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elsif Input.repeat?(Input::RIGHT)
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self[self.index] = @options[self.index].next(self[self.index])
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dorefresh = true
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@selected_position = self[self.index]
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@mustUpdateOptions = true
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@mustUpdateDescription = true
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end
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end
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refresh if dorefresh
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end
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end
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#===============================================================================
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# Options main screen
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#===============================================================================
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class PokemonOption_Scene
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def getDefaultDescription
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return _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
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end
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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if @sprites["option"].mustUpdateDescription
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updateDescription(@sprites["option"].index)
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@sprites["option"].descriptionUpdated
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end
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end
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def initialize
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@autosave_menu = false
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@manually_changed_difficulty=false
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end
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def initUIElements
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Options"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"] = pbCreateMessageWindow
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@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
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@sprites["textbox"].letterbyletter = false
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pbSetSystemFont(@sprites["textbox"].contents)
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end
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def pbStartScene(inloadscreen = false)
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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initUIElements
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# These are the different options in the game. To add an option, define a
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# setter and a getter for that option. To delete an option, comment it out
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# or delete it. The game's options may be placed in any order.
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@PokemonOptions = pbGetOptions(inloadscreen)
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@PokemonOptions = pbAddOnOptions(@PokemonOptions)
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@sprites["option"] = initOptionsWindow
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# Get the values of each option
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for i in 0...@PokemonOptions.length
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@sprites["option"].setValueNoRefresh(i, (@PokemonOptions[i].get || 0))
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end
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@sprites["option"].refresh
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pbDeactivateWindows(@sprites)
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def initOptionsWindow
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optionsWindow = Window_PokemonOption.new(@PokemonOptions, 0,
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@sprites["title"].height, Graphics.width,
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Graphics.height - @sprites["title"].height - @sprites["textbox"].height)
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optionsWindow.viewport = @viewport
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optionsWindow.visible = true
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return optionsWindow
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end
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def updateDescription(index)
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index = 0 if !index
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begin
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horizontal_position = @sprites["option"].selected_position
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optionDescription = @PokemonOptions[index].description
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if optionDescription.is_a?(Array)
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if horizontal_position < optionDescription.size
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new_description = optionDescription[horizontal_position]
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else
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new_description = getDefaultDescription
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end
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else
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new_description = optionDescription
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end
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new_description = getDefaultDescription if new_description == ""
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@sprites["textbox"].text = _INTL(new_description)
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rescue
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@sprites["textbox"].text = getDefaultDescription
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end
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end
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#IMPLEMENT IN INHERITED CLASSES
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def pbGetOptions(inloadscreen = false)
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options = []
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return options
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end
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def pbAddOnOptions(options)
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return options
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end
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def openAutosaveMenu()
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return if !@autosave_menu
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pbFadeOutIn {
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scene = AutosaveOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@autosave_menu = false
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end
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def pbOptions
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oldSystemSkin = $PokemonSystem.frame # Menu
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oldTextSkin = $PokemonSystem.textskin # Speech
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pbActivateWindow(@sprites, "option") {
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if @sprites["option"].mustUpdateOptions
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# Set the values of each option
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for i in 0...@PokemonOptions.length
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@PokemonOptions[i].set(@sprites["option"][i])
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end
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if $PokemonSystem.textskin != oldTextSkin
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@sprites["textbox"].setSkin(MessageConfig.pbGetSpeechFrame())
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@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
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oldTextSkin = $PokemonSystem.textskin
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end
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if $PokemonSystem.frame != oldSystemSkin
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@sprites["title"].setSkin(MessageConfig.pbGetSystemFrame())
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@sprites["option"].setSkin(MessageConfig.pbGetSystemFrame())
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oldSystemSkin = $PokemonSystem.frame
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end
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end
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if Input.trigger?(Input::BACK)
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break
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elsif Input.trigger?(Input::USE)
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break if isConfirmedOnKeyPress
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end
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end
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}
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end
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def isConfirmedOnKeyPress
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return @sprites["option"].index == @PokemonOptions.length
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end
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def pbEndScene
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pbPlayCloseMenuSE
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pbFadeOutAndHide(@sprites) { pbUpdate }
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# Set the values of each option
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for i in 0...@PokemonOptions.length
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@PokemonOptions[i].set(@sprites["option"][i])
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end
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pbDisposeMessageWindow(@sprites["textbox"])
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pbDisposeSpriteHash(@sprites)
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pbRefreshSceneMap
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@viewport.dispose
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonOptionScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen(inloadscreen = false)
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@scene.pbStartScene(inloadscreen)
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@scene.pbOptions
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@scene.pbEndScene
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end
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end
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