Files
infinitefusion-e18/Data/Scripts/011_Battle/003_Battle/004_Battle_ExpAndMoveLearning.rb
2023-02-12 13:40:01 -05:00

282 lines
11 KiB
Ruby

class PokeBattle_Battle
#=============================================================================
# Gaining Experience
#=============================================================================
def pbGainExp
# Play wild victory music if it's the end of the battle (has to be here)
@scene.pbWildBattleSuccess if wildBattle? && pbAllFainted?(1) && !pbAllFainted?(0)
return if !@internalBattle || !@expGain
# Go through each battler in turn to find the Pokémon that participated in
# battle against it, and award those Pokémon Exp/EVs
expAll = (GameData::Item.exists?(:EXPALL) && $PokemonBag.pbHasItem?(:EXPALL)) || $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
p1 = pbParty(0)
@battlers.each do |b|
next unless b && b.opposes? # Can only gain Exp from fainted foes
next if b.participants.length == 0
next unless b.fainted? || b.captured
# Count the number of participants
numPartic = 0
b.participants.each do |partic|
next unless p1[partic] && p1[partic].able? && pbIsOwner?(0, partic)
numPartic += 1
end
# Find which Pokémon have an Exp Share
expShare = []
if !expAll
eachInTeam(0, 0) do |pkmn, i|
next if !pkmn.able?
next if !pkmn.hasItem?(:EXPSHARE) && GameData::Item.try_get(@initialItems[0][i]) != :EXPSHARE
expShare.push(i)
end
end
# Calculate EV and Exp gains for the participants
if numPartic > 0 || expShare.length > 0 || expAll
# Gain EVs and Exp for participants
eachInTeam(0, 0) do |pkmn, i|
next if !pkmn.able?
next unless b.participants.include?(i) || expShare.include?(i)
pbGainEVsOne(i, b)
pbGainExpOne(i, b, numPartic, expShare, expAll)
end
# Gain EVs and Exp for all other Pokémon because of Exp All
if expAll
showMessage = true
eachInTeam(0, 0) do |pkmn, i|
next if !pkmn.able?
next if b.participants.include?(i) || expShare.include?(i)
pbDisplayPaused(_INTL("Your party Pokémon in waiting also got Exp. Points!")) if showMessage
showMessage = false
pbGainEVsOne(i, b)
pbGainExpOne(i, b, numPartic, expShare, expAll, false)
end
end
end
# Clear the participants array
b.participants = []
end
end
def pbGainEVsOne(idxParty, defeatedBattler)
pkmn = pbParty(0)[idxParty] # The Pokémon gaining EVs from defeatedBattler
evYield = defeatedBattler.pokemon.evYield
# Num of effort points pkmn already has
evTotal = 0
GameData::Stat.each_main { |s| evTotal += pkmn.ev[s.id] }
# Modify EV yield based on pkmn's held item
if !BattleHandlers.triggerEVGainModifierItem(pkmn.item, pkmn, evYield)
BattleHandlers.triggerEVGainModifierItem(@initialItems[0][idxParty], pkmn, evYield)
end
# Double EV gain because of Pokérus
if pkmn.pokerusStage >= 1 # Infected or cured
evYield.each_key { |stat| evYield[stat] *= 2 }
end
# Gain EVs for each stat in turn
if pkmn.shadowPokemon? && pkmn.saved_ev
pkmn.saved_ev.each_value { |e| evTotal += e }
GameData::Stat.each_main do |s|
evGain = evYield[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[s.id] - pkmn.saved_ev[s.id])
evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal)
pkmn.saved_ev[s.id] += evGain
evTotal += evGain
end
else
GameData::Stat.each_main do |s|
evGain = evYield[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[s.id])
evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal)
pkmn.ev[s.id] += evGain
evTotal += evGain
end
end
end
def pbGainExpOne(idxParty, defeatedBattler, numPartic, expShare, expAll, showMessages = true)
pkmn = pbParty(0)[idxParty] # The Pokémon gaining EVs from defeatedBattler
growth_rate = pkmn.growth_rate
# Don't bother calculating if gainer is already at max Exp
if pkmn.exp >= growth_rate.maximum_exp
pkmn.calc_stats # To ensure new EVs still have an effect
return
end
isPartic = defeatedBattler.participants.include?(idxParty)
hasExpShare = expShare.include?(idxParty)
level = defeatedBattler.level
# Main Exp calculation
exp = 0
a = level * defeatedBattler.pokemon.base_exp
if expShare.length > 0 && (isPartic || hasExpShare)
if numPartic == 0 # No participants, all Exp goes to Exp Share holders
exp = a / (Settings::SPLIT_EXP_BETWEEN_GAINERS ? expShare.length : 1)
elsif Settings::SPLIT_EXP_BETWEEN_GAINERS # Gain from participating and/or Exp Share
exp = a / (2 * numPartic) if isPartic
exp += a / (2 * expShare.length) if hasExpShare
else
# Gain from participating and/or Exp Share (Exp not split)
exp = (isPartic) ? a : a / 2
end
elsif isPartic # Participated in battle, no Exp Shares held by anyone
exp = a / (Settings::SPLIT_EXP_BETWEEN_GAINERS ? numPartic : 1)
elsif expAll # Didn't participate in battle, gaining Exp due to Exp All
# NOTE: Exp All works like the Exp Share from Gen 6+, not like the Exp All
# from Gen 1, i.e. Exp isn't split between all Pokémon gaining it.
exp = a / 2
end
return if exp <= 0
# Pokémon gain more Exp from trainer battles
exp = (exp * 1.5).floor if trainerBattle?
# Scale the gained Exp based on the gainer's level (or not)
if Settings::SCALED_EXP_FORMULA
exp /= 5
levelAdjust = (2 * level + 10.0) / (pkmn.level + level + 10.0)
levelAdjust = levelAdjust ** 5
levelAdjust = Math.sqrt(levelAdjust)
exp *= levelAdjust
exp = exp.floor
exp += 1 if isPartic || hasExpShare
else
exp /= 7
end
# Foreign Pokémon gain more Exp
isOutsider = (pkmn.owner.id != pbPlayer.id ||
(pkmn.owner.language != 0 && pkmn.owner.language != pbPlayer.language)) ||
pkmn.isSelfFusion? #also self fusions
if isOutsider
if pkmn.owner.language != 0 && pkmn.owner.language != pbPlayer.language
exp = (exp * 1.7).floor
else
exp = (exp * 1.5).floor
end
end
# Modify Exp gain based on pkmn's held item
i = BattleHandlers.triggerExpGainModifierItem(pkmn.item, pkmn, exp)
if i < 0
i = BattleHandlers.triggerExpGainModifierItem(@initialItems[0][idxParty], pkmn, exp)
end
exp = i if i >= 0
# Make sure Exp doesn't exceed the maximum
expFinal = growth_rate.add_exp(pkmn.exp, exp)
expGained = expFinal - pkmn.exp
return if expGained <= 0
# "Exp gained" message
if showMessages
if isOutsider
pbDisplayPaused(_INTL("{1} got a boosted {2} Exp. Points!", pkmn.name, expGained))
else
pbDisplayPaused(_INTL("{1} got {2} Exp. Points!", pkmn.name, expGained))
end
end
curLevel = pkmn.level
newLevel = growth_rate.level_from_exp(expFinal)
if newLevel < curLevel
debugInfo = "Levels: #{curLevel}->#{newLevel} | Exp: #{pkmn.exp}->#{expFinal} | gain: #{expGained}"
raise RuntimeError.new(
_INTL("{1}'s new level is less than its\r\ncurrent level, which shouldn't happen.\r\n[Debug: {2}]",
pkmn.name, debugInfo))
end
# Give Exp
if pkmn.shadowPokemon?
pkmn.exp += expGained
return
end
tempExp1 = pkmn.exp
battler = pbFindBattler(idxParty)
loop do
# For each level gained in turn...
# EXP Bar animation
levelMinExp = growth_rate.minimum_exp_for_level(curLevel)
levelMaxExp = growth_rate.minimum_exp_for_level(curLevel + 1)
tempExp2 = (levelMaxExp < expFinal) ? levelMaxExp : expFinal
pkmn.exp = tempExp2
if pkmn.isFusion?
if pkmn.exp_gained_since_fused == nil
pkmn.exp_gained_since_fused = expGained
else
pkmn.exp_gained_since_fused += expGained
end
end
@scene.pbEXPBar(battler, levelMinExp, levelMaxExp, tempExp1, tempExp2)
tempExp1 = tempExp2
curLevel += 1
if curLevel > newLevel
# Gained all the Exp now, end the animation
pkmn.calc_stats
battler.pbUpdate(false) if battler
@scene.pbRefreshOne(battler.index) if battler
break
end
# Levelled up
pbCommonAnimation("LevelUp", battler) if battler
oldTotalHP = pkmn.totalhp
oldAttack = pkmn.attack
oldDefense = pkmn.defense
oldSpAtk = pkmn.spatk
oldSpDef = pkmn.spdef
oldSpeed = pkmn.speed
if battler && battler.pokemon
battler.pokemon.changeHappiness("levelup")
end
pkmn.calc_stats
battler.pbUpdate(false) if battler
@scene.pbRefreshOne(battler.index) if battler
pbDisplayPaused(_INTL("{1} grew to Lv. {2}!", pkmn.name, curLevel))
if !$game_switches[SWITCH_NO_LEVELS_MODE]
@scene.pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense,
oldSpAtk, oldSpDef, oldSpeed)
end
# Learn all moves learned at this level
moveList = pkmn.getMoveList
moveList.each { |m| pbLearnMove(idxParty, m[1]) if m[0] == curLevel }
end
end
#=============================================================================
# Learning a move
#=============================================================================
def pbLearnMove(idxParty, newMove)
pkmn = pbParty(0)[idxParty]
return if !pkmn
pkmnName = pkmn.name
battler = pbFindBattler(idxParty)
moveName = GameData::Move.get(newMove).name
# Pokémon already knows the move
return if pkmn.moves.any? { |m| m && m.id == newMove }
# Pokémon has space for the new move; just learn it
if pkmn.moves.length < Pokemon::MAX_MOVES
pkmn.moves.push(Pokemon::Move.new(newMove))
pbDisplay(_INTL("{1} learned {2}!", pkmnName, moveName)) { pbSEPlay("Pkmn move learnt") }
if battler
battler.moves.push(PokeBattle_Move.from_pokemon_move(self, pkmn.moves.last))
battler.pbCheckFormOnMovesetChange
end
return
end
# Pokémon already knows the maximum number of moves; try to forget one to learn the new move
loop do
pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows {3} moves.",
pkmnName, moveName, pkmn.moves.length.to_word))
if pbDisplayConfirm(_INTL("Forget a move to learn {1}?", moveName))
pbDisplayPaused(_INTL("Which move should be forgotten?"))
forgetMove = @scene.pbForgetMove(pkmn, newMove)
if forgetMove >= 0
oldMoveName = pkmn.moves[forgetMove].name
pkmn.moves[forgetMove] = Pokemon::Move.new(newMove) # Replaces current/total PP
battler.moves[forgetMove] = PokeBattle_Move.from_pokemon_move(self, pkmn.moves[forgetMove]) if battler
pbDisplayPaused(_INTL("1, 2, and... ... ... Ta-da!"))
pbDisplayPaused(_INTL("{1} forgot how to use {2}. And...", pkmnName, oldMoveName))
pbDisplay(_INTL("{1} learned {2}!", pkmnName, moveName)) { pbSEPlay("Pkmn move learnt") }
battler.pbCheckFormOnMovesetChange if battler
break
elsif pbDisplayConfirm(_INTL("Give up on learning {1}?", moveName))
pbDisplay(_INTL("{1} did not learn {2}.", pkmnName, moveName))
break
end
elsif pbDisplayConfirm(_INTL("Give up on learning {1}?", moveName))
pbDisplay(_INTL("{1} did not learn {2}.", pkmnName, moveName))
break
end
end
end
end