mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
1054 lines
30 KiB
Ruby
1054 lines
30 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class Scene_Map
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def updatemini
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oldmws = $game_temp.message_window_showing
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$game_temp.message_window_showing = true
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loop do
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$game_map.update
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$game_player.update
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$game_system.update
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if $game_screen
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$game_screen.update
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else
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$game_map.screen.update
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end
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break unless $game_temp.player_transferring
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transfer_player
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break if $game_temp.transition_processing
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end
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$game_temp.message_window_showing = oldmws
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@spriteset.update if @spriteset
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@message_window.update if @message_window
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end
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end
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class Scene_Battle
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def updatemini
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if self.respond_to?("update_basic")
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update_basic(true)
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update_info_viewport # Update information viewport
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else
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oldmws = $game_temp.message_window_showing
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$game_temp.message_window_showing = true
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# Update system (timer) and screen
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$game_system.update
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if $game_screen
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$game_screen.update
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else
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$game_map.screen.update
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end
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# If timer has reached 0
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if $game_system.timer_working && $game_system.timer == 0
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# Abort battle
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$game_temp.battle_abort = true
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end
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# Update windows
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@help_window.update if @help_window
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@party_command_window.update if @party_command_window
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@actor_command_window.update if @actor_command_window
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@status_window.update if @status_window
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$game_temp.message_window_showing = oldmws
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@message_window.update if @message_window
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# Update sprite set
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@spriteset.update if @spriteset
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end
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end
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end
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def pbMapInterpreter
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if $game_map.respond_to?("interpreter")
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return $game_map.interpreter
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elsif $game_system
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return $game_system.map_interpreter
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end
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return nil
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end
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def pbMapInterpreterRunning?
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interp = pbMapInterpreter
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return interp && interp.running?
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end
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def pbRefreshSceneMap
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if $scene && $scene.is_a?(Scene_Map)
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if $scene.respond_to?("miniupdate")
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$scene.miniupdate
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else
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$scene.updatemini
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end
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elsif $scene && $scene.is_a?(Scene_Battle)
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$scene.updatemini
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end
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end
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def pbUpdateSceneMap
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if $scene && $scene.is_a?(Scene_Map) && !pbIsFaded?
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if $scene.respond_to?("miniupdate")
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$scene.miniupdate
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else
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$scene.updatemini
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end
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elsif $scene && $scene.is_a?(Scene_Battle)
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$scene.updatemini
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbEventCommentInput(*args)
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parameters = []
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list = *args[0].list # Event or event page
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elements = *args[1] # Number of elements
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trigger = *args[2] # Trigger
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return nil if list == nil
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return nil unless list.is_a?(Array)
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for item in list
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next unless item.code == 108 || item.code == 408
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if item.parameters[0] == trigger
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start = list.index(item) + 1
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finish = start + elements
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for id in start...finish
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next if !list[id]
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parameters.push(list[id].parameters[0])
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end
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return parameters
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end
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end
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return nil
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end
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def pbCurrentEventCommentInput(elements, trigger)
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return nil if !pbMapInterpreterRunning?
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event = pbMapInterpreter.get_character(0)
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return nil if !event
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return pbEventCommentInput(event, elements, trigger)
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end
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#===============================================================================
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#
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#===============================================================================
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class ChooseNumberParams
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def initialize
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@maxDigits = 0
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@minNumber = 0
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@maxNumber = 0
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@skin = nil
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@messageSkin = nil
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@negativesAllowed = false
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@initialNumber = 0
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@cancelNumber = nil
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end
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def setMessageSkin(value)
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@messageSkin = value
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end
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def messageSkin # Set the full path for the message's window skin
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@messageSkin
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end
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def setSkin(value)
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@skin = value
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end
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def skin
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@skin
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end
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def setNegativesAllowed(value)
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@negativeAllowed = value
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end
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def negativesAllowed
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@negativeAllowed ? true : false
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end
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def setRange(minNumber, maxNumber)
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maxNumber = minNumber if minNumber > maxNumber
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@maxDigits = 0
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@minNumber = minNumber
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@maxNumber = maxNumber
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end
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def setDefaultValue(number)
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@initialNumber = number
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@cancelNumber = nil
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end
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def setInitialValue(number)
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@initialNumber = number
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end
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def setCancelValue(number)
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@cancelNumber = number
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end
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def initialNumber
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return clamp(@initialNumber, self.minNumber, self.maxNumber)
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end
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def cancelNumber
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return @cancelNumber || self.initialNumber
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end
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def minNumber
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ret = 0
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if @maxDigits > 0
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ret = -((10 ** @maxDigits) - 1)
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else
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ret = @minNumber
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end
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ret = 0 if !@negativeAllowed && ret < 0
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return ret
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end
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def maxNumber
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ret = 0
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if @maxDigits > 0
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ret = ((10 ** @maxDigits) - 1)
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else
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ret = @maxNumber
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end
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ret = 0 if !@negativeAllowed && ret < 0
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return ret
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end
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def setMaxDigits(value)
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@maxDigits = [1, value].max
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end
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def maxDigits
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if @maxDigits > 0
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return @maxDigits
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else
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return [numDigits(self.minNumber), numDigits(self.maxNumber)].max
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end
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end
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private
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def clamp(v, mn, mx)
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return v < mn ? mn : (v > mx ? mx : v)
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end
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def numDigits(number)
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ans = 1
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number = number.abs
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while number >= 10
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ans += 1
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number /= 10
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end
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return ans
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end
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end
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def pbChooseNumber(msgwindow, params)
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return 0 if !params
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ret = 0
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maximum = params.maxNumber
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minimum = params.minNumber
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defaultNumber = params.initialNumber
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cancelNumber = params.cancelNumber
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cmdwindow = Window_InputNumberPokemon.new(params.maxDigits)
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cmdwindow.z = 99999
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cmdwindow.visible = true
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cmdwindow.setSkin(params.skin) if params.skin
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cmdwindow.sign = params.negativesAllowed # must be set before number
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cmdwindow.number = defaultNumber
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pbPositionNearMsgWindow(cmdwindow, msgwindow, :right)
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loop do
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Graphics.update
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Input.update
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pbUpdateSceneMap
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cmdwindow.update
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msgwindow.update if msgwindow
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yield if block_given?
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if Input.trigger?(Input::USE)
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ret = cmdwindow.number
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if ret > maximum
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pbPlayBuzzerSE()
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elsif ret < minimum
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pbPlayBuzzerSE()
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else
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pbPlayDecisionSE()
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break
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end
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elsif Input.trigger?(Input::BACK)
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pbPlayCancelSE()
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ret = cancelNumber
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break
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end
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end
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cmdwindow.dispose
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Input.update
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return ret
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end
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#===============================================================================
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#
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#===============================================================================
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class FaceWindowVX < SpriteWindow_Base
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def initialize(face)
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super(0, 0, 128, 128)
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faceinfo = face.split(",")
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facefile = pbResolveBitmap("Graphics/Faces/" + faceinfo[0])
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facefile = pbResolveBitmap("Graphics/Pictures/" + faceinfo[0]) if !facefile
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self.contents.dispose if self.contents
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@faceIndex = faceinfo[1].to_i
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@facebitmaptmp = AnimatedBitmap.new(facefile)
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@facebitmap = BitmapWrapper.new(96, 96)
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@facebitmap.blt(0, 0, @facebitmaptmp.bitmap, Rect.new(
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(@faceIndex % 4) * 96,
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(@faceIndex / 4) * 96, 96, 96
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))
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self.contents = @facebitmap
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end
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def update
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super
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if @facebitmaptmp.totalFrames > 1
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@facebitmaptmp.update
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@facebitmap.blt(0, 0, @facebitmaptmp.bitmap, Rect.new(
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(@faceIndex % 4) * 96,
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(@faceIndex / 4) * 96, 96, 96
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))
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end
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end
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def dispose
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@facebitmaptmp.dispose
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@facebitmap.dispose if @facebitmap
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super
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbGetBasicMapNameFromId(id)
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begin
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map = pbLoadMapInfos
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return "" if !map
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return map[id].name
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rescue
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return ""
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end
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end
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def pbGetMapNameFromId(id)
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map = pbGetBasicMapNameFromId(id)
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map.gsub!(/\\PN/, $Trainer.name) if $Trainer
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return map
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end
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def pbCsvField!(str)
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ret = ""
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str.sub!(/\A\s*/, "")
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if str[0, 1] == "\""
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str[0, 1] = ""
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escaped = false
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fieldbytes = 0
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str.scan(/./) do |s|
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fieldbytes += s.length
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break if s == "\"" && !escaped
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if s == "\\" && !escaped
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escaped = true
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else
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ret += s
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escaped = false
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end
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end
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str[0, fieldbytes] = ""
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if !str[/\A\s*,/] && !str[/\A\s*$/]
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raise _INTL("Invalid quoted field (in: {1})", ret)
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end
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str[0, str.length] = $~.post_match
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else
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if str[/,/]
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str[0, str.length] = $~.post_match
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ret = $~.pre_match
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else
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ret = str.clone
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str[0, str.length] = ""
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end
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ret.gsub!(/\s+$/, "")
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end
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return ret
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end
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def pbCsvPosInt!(str)
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ret = pbCsvField!(str)
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if !ret[/\A\d+$/]
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raise _INTL("Field {1} is not a positive integer", ret)
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end
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return ret.to_i
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end
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#===============================================================================
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# Money and coins windows
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#===============================================================================
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def pbGetGoldString
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moneyString = ""
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begin
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moneyString = _INTL("${1}", $Trainer.money.to_s_formatted)
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rescue
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if $data_system.respond_to?("words")
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moneyString = _INTL("{1} {2}", $game_party.gold, $data_system.words.gold)
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else
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moneyString = _INTL("{1} {2}", $game_party.gold, Vocab.gold)
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end
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end
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return moneyString
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end
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def pbDisplayGoldWindow(msgwindow)
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moneyString = pbGetGoldString()
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goldwindow = Window_AdvancedTextPokemon.new(_INTL("Money:\n<ar>{1}</ar>", moneyString))
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goldwindow.setSkin("Graphics/Windowskins/goldskin")
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goldwindow.resizeToFit(goldwindow.text, Graphics.width)
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goldwindow.width = 160 if goldwindow.width <= 160
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if msgwindow.y == 0
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goldwindow.y = Graphics.height - goldwindow.height
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else
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goldwindow.y = 0
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end
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goldwindow.viewport = msgwindow.viewport
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goldwindow.z = msgwindow.z
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return goldwindow
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end
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def pbDisplayBattleFactoryPointsWindow(msgwindow)
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pbDisplayVariableWindow(msgwindow, "Tokens", VAR_BATTLE_FACTORY_TOKENS)
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end
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def pbDisplayVariableWindow(msgwindow,name,variable_id)
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pointsString = $game_variables[variable_id].to_s
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pointswindow = Window_AdvancedTextPokemon.new(_INTL("{1}:\n<ar>{2}</ar>",name, pointsString))
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pointswindow.setSkin("Graphics/Windowskins/goldskin")
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pointswindow.resizeToFit(pointswindow.text, Graphics.width)
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pointswindow.width = 160 if pointswindow.width <= 160
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if msgwindow.y == 0
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pointswindow.y = Graphics.height - pointswindow.height
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else
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pointswindow.y = 0
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end
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pointswindow.viewport = msgwindow.viewport
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pointswindow.z = msgwindow.z
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return pointswindow
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end
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def pbDisplayTwoVariableWindow(msgwindow,name1,variable1_id,name2, variable2_id)
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pointsString1 = $game_variables[variable1_id].to_s
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pointsString2 = $game_variables[variable2_id].to_s
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pointswindow = Window_AdvancedTextPokemon.new(_INTL("{1}:<ar>{2}</ar>\n{3}:<ar>{4}</ar>",name1, pointsString1,name2,pointsString2))
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pointswindow.setSkin("Graphics/Windowskins/goldskin")
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pointswindow.resizeToFit(pointswindow.text, Graphics.width)
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pointswindow.width = 160 if pointswindow.width <= 160
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if msgwindow.y == 0
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pointswindow.y = Graphics.height - pointswindow.height
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else
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pointswindow.y = 0
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end
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pointswindow.viewport = msgwindow.viewport
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pointswindow.z = msgwindow.z
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return pointswindow
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end
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def pbDisplayHeartScalesWindow(msgwindow)
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pointsString = $PokemonBag.pbQuantity(:HEARTSCALE).to_s
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pointswindow = Window_AdvancedTextPokemon.new(_INTL("Heart Scales:\n<ar>{1}</ar>", pointsString))
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pointswindow.setSkin("Graphics/Windowskins/goldskin")
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pointswindow.resizeToFit(pointswindow.text, Graphics.width)
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pointswindow.width = 160 if pointswindow.width <= 160
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if msgwindow.y == 0
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pointswindow.y = Graphics.height - pointswindow.height
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else
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pointswindow.y = 0
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end
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pointswindow.viewport = msgwindow.viewport
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pointswindow.z = msgwindow.z
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return pointswindow
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end
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def pbDisplayCoinsWindow(msgwindow, goldwindow)
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coinString = ($Trainer) ? $Trainer.coins.to_s_formatted : "0"
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coinwindow = Window_AdvancedTextPokemon.new(_INTL("Coins:\n<ar>{1}</ar>", coinString))
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coinwindow.setSkin("Graphics/Windowskins/goldskin")
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coinwindow.resizeToFit(coinwindow.text, Graphics.width)
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coinwindow.width = 160 if coinwindow.width <= 160
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if msgwindow.y == 0
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coinwindow.y = (goldwindow) ? goldwindow.y - coinwindow.height : Graphics.height - coinwindow.height
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else
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coinwindow.y = (goldwindow) ? goldwindow.height : 0
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end
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coinwindow.viewport = msgwindow.viewport
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coinwindow.z = msgwindow.z
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return coinwindow
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end
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def pbDisplayBattlePointsWindow(msgwindow)
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pointsString = ($Trainer) ? $Trainer.battle_points.to_s_formatted : "0"
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pointswindow = Window_AdvancedTextPokemon.new(_INTL("Battle Points:\n<ar>{1}</ar>", pointsString))
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pointswindow.setSkin("Graphics/Windowskins/goldskin")
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pointswindow.resizeToFit(pointswindow.text, Graphics.width)
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pointswindow.width = 160 if pointswindow.width <= 160
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if msgwindow.y == 0
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pointswindow.y = Graphics.height - pointswindow.height
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else
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pointswindow.y = 0
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end
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pointswindow.viewport = msgwindow.viewport
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pointswindow.z = msgwindow.z
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return pointswindow
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end
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#===============================================================================
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#
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#===============================================================================
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def pbCreateStatusWindow(viewport = nil)
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msgwindow = Window_AdvancedTextPokemon.new("")
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if !viewport
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msgwindow.z = 99999
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else
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msgwindow.viewport = viewport
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end
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msgwindow.visible = false
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msgwindow.letterbyletter = false
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pbBottomLeftLines(msgwindow, 2)
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skinfile = MessageConfig.pbGetSpeechFrame()
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msgwindow.setSkin(skinfile)
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return msgwindow
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end
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def pbCreateMessageWindow(viewport = nil, skin = nil)
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msgwindow = Window_AdvancedTextPokemon.new("")
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if !viewport
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msgwindow.z = 99999
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else
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msgwindow.viewport = viewport
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end
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msgwindow.visible = true
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msgwindow.letterbyletter = true
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msgwindow.back_opacity = MessageConfig::WINDOW_OPACITY
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pbBottomLeftLines(msgwindow, 2)
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$game_temp.message_window_showing = true if $game_temp
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skin = MessageConfig.pbGetSpeechFrame() if !skin
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msgwindow.setSkin(skin)
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return msgwindow
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end
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def pbDisposeMessageWindow(msgwindow)
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$game_temp.message_window_showing = false if $game_temp
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msgwindow.dispose
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end
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#===============================================================================
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# Main message-displaying function
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#===============================================================================
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def pbMessageDisplayNoSound(msgwindow, message, letterbyletter = true, commandProc = nil)
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pbMessageDisplay(msgwindow,message,letterbyletter,commandProc,false)
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end
|
|
|
|
def pbMessageDisplay(msgwindow, message, letterbyletter = true, commandProc = nil,withSound=true)
|
|
return if !msgwindow
|
|
oldletterbyletter = msgwindow.letterbyletter
|
|
msgwindow.letterbyletter = (letterbyletter) ? true : false
|
|
ret = nil
|
|
commands = nil
|
|
facewindow = nil
|
|
goldwindow = nil
|
|
coinwindow = nil
|
|
battlepointswindow = nil
|
|
cmdvariable = 0
|
|
cmdIfCancel = 0
|
|
msgwindow.waitcount = 0
|
|
autoresume = false
|
|
text = message.clone
|
|
msgback = nil
|
|
linecount = (Graphics.height > 400) ? 3 : 2
|
|
### Text replacement
|
|
text.gsub!(/\\sign\[([^\]]*)\]/i) { # \sign[something] gets turned into
|
|
next "\\op\\cl\\ts[]\\w[" + $1 + "]" # \op\cl\ts[]\w[something]
|
|
}
|
|
text.gsub!(/\\\\/, "\5")
|
|
text.gsub!(/\\1/, "\1")
|
|
if $game_actors
|
|
text.gsub!(/\\n\[([1-8])\]/i) {
|
|
m = $1.to_i
|
|
next $game_actors[m].name
|
|
}
|
|
end
|
|
text.gsub!(/\\pn/i, $Trainer.name) if $Trainer
|
|
text.gsub!(/\\pm/i, _INTL("${1}", $Trainer.money.to_s_formatted)) if $Trainer
|
|
text.gsub!(/\\n/i, "\n")
|
|
text.gsub!(/\\\[([0-9a-f]{8,8})\]/i) { "<c2=" + $1 + ">" }
|
|
text.gsub!(/\\pg/i, "\\b") if $Trainer && $Trainer.male?
|
|
text.gsub!(/\\pg/i, "\\r") if $Trainer && $Trainer.female?
|
|
text.gsub!(/\\pog/i, "\\r") if $Trainer && $Trainer.male?
|
|
text.gsub!(/\\pog/i, "\\b") if $Trainer && $Trainer.female?
|
|
text.gsub!(/\\pg/i, "")
|
|
text.gsub!(/\\pog/i, "")
|
|
text.gsub!(/\\b/i, "<c3=3050C8,D0D0C8>")
|
|
text.gsub!(/\\r/i, "<c3=E00808,D0D0C8>")
|
|
text.gsub!(/\\[Ww]\[([^\]]*)\]/) {
|
|
w = $1.to_s
|
|
if w == ""
|
|
msgwindow.windowskin = nil
|
|
else
|
|
msgwindow.setSkin("Graphics/Windowskins/#{w}", false)
|
|
end
|
|
next ""
|
|
}
|
|
isDarkSkin = isDarkWindowskin(msgwindow.windowskin)
|
|
text.gsub!(/\\[Cc]\[([0-9]+)\]/) {
|
|
m = $1.to_i
|
|
next getSkinColor(msgwindow.windowskin, m, isDarkSkin)
|
|
}
|
|
loop do
|
|
last_text = text.clone
|
|
text.gsub!(/\\v\[([0-9]+)\]/i) { $game_variables[$1.to_i] }
|
|
break if text == last_text
|
|
end
|
|
loop do
|
|
last_text = text.clone
|
|
text.gsub!(/\\l\[([0-9]+)\]/i) {
|
|
linecount = [1, $1.to_i].max
|
|
next ""
|
|
}
|
|
break if text == last_text
|
|
end
|
|
colortag = ""
|
|
if $game_system && $game_system.respond_to?("message_frame") &&
|
|
$game_system.message_frame != 0
|
|
colortag = getSkinColor(msgwindow.windowskin, 0, true)
|
|
else
|
|
colortag = getSkinColor(msgwindow.windowskin, 0, isDarkSkin)
|
|
end
|
|
text = colortag + text
|
|
### Controls
|
|
textchunks = []
|
|
controls = []
|
|
while text[/(?:\\(f|ff|ts|cl|me|se|wt|wtnp|ch)\[([^\]]*)\]|\\(g|cn|pt|ft|hs|wd|wm|op|cl|wu|\.|\||\!|\^))/i]
|
|
textchunks.push($~.pre_match)
|
|
if $~[1]
|
|
controls.push([$~[1].downcase, $~[2], -1])
|
|
else
|
|
controls.push([$~[3].downcase, "", -1])
|
|
end
|
|
text = $~.post_match
|
|
end
|
|
textchunks.push(text)
|
|
for chunk in textchunks
|
|
chunk.gsub!(/\005/, "\\")
|
|
end
|
|
textlen = 0
|
|
for i in 0...controls.length
|
|
control = controls[i][0]
|
|
case control
|
|
when "wt", "wtnp", ".", "|"
|
|
textchunks[i] += "\2"
|
|
when "!"
|
|
textchunks[i] += "\1"
|
|
end
|
|
textlen += toUnformattedText(textchunks[i]).scan(/./m).length
|
|
controls[i][2] = textlen
|
|
end
|
|
text = textchunks.join("")
|
|
signWaitCount = 0
|
|
signWaitTime = Graphics.frame_rate / 2
|
|
haveSpecialClose = false
|
|
specialCloseSE = ""
|
|
for i in 0...controls.length
|
|
control = controls[i][0]
|
|
param = controls[i][1]
|
|
case control
|
|
when "op"
|
|
signWaitCount = signWaitTime + 1
|
|
when "cl"
|
|
text = text.sub(/\001\z/, "") # fix: '$' can match end of line as well
|
|
haveSpecialClose = true
|
|
specialCloseSE = param
|
|
when "f"
|
|
facewindow.dispose if facewindow
|
|
facewindow = PictureWindow.new("Graphics/Pictures/#{param}")
|
|
when "ff"
|
|
facewindow.dispose if facewindow
|
|
facewindow = FaceWindowVX.new(param)
|
|
when "ch"
|
|
cmds = param.clone
|
|
cmdvariable = pbCsvPosInt!(cmds)
|
|
cmdIfCancel = pbCsvField!(cmds).to_i
|
|
commands = []
|
|
while cmds.length > 0
|
|
commands.push(pbCsvField!(cmds))
|
|
end
|
|
when "wtnp", "^"
|
|
text = text.sub(/\001\z/, "") # fix: '$' can match end of line as well
|
|
when "se"
|
|
if controls[i][2] == 0
|
|
startSE = param
|
|
controls[i] = nil
|
|
end
|
|
end
|
|
end
|
|
if withSound
|
|
if startSE != nil
|
|
pbSEPlay(pbStringToAudioFile(startSE))
|
|
elsif signWaitCount == 0 && letterbyletter
|
|
pbPlayDecisionSE()
|
|
end
|
|
end
|
|
########## Position message window ##############
|
|
pbRepositionMessageWindow(msgwindow, linecount)
|
|
if facewindow
|
|
pbPositionNearMsgWindow(facewindow, msgwindow, :left)
|
|
facewindow.viewport = msgwindow.viewport
|
|
facewindow.z = msgwindow.z
|
|
end
|
|
atTop = (msgwindow.y == 0)
|
|
########## Show text #############################
|
|
msgwindow.text = text
|
|
Graphics.frame_reset if Graphics.frame_rate > 40
|
|
loop do
|
|
if signWaitCount > 0
|
|
signWaitCount -= 1
|
|
if atTop
|
|
msgwindow.y = -msgwindow.height * signWaitCount / signWaitTime
|
|
else
|
|
msgwindow.y = Graphics.height - msgwindow.height * (signWaitTime - signWaitCount) / signWaitTime
|
|
end
|
|
end
|
|
for i in 0...controls.length
|
|
next if !controls[i]
|
|
next if controls[i][2] > msgwindow.position || msgwindow.waitcount != 0
|
|
control = controls[i][0]
|
|
param = controls[i][1]
|
|
case control
|
|
when "f"
|
|
isFusion = param.to_i > NB_POKEMON
|
|
head = getBasePokemonID(param.to_i, false)
|
|
body = getBasePokemonID(param.to_i, true)
|
|
facewindow.dispose if facewindow
|
|
path = obtainPokemonSpritePath(body, head, $game_variables[VAR_CUSTOM_SPRITES_ENABLED] == 0)
|
|
facewindow = isFusion ? PictureWindow.new(path) : PictureWindow.new("Graphics/Battlers/#{head}/#{head}.png")
|
|
pbPositionNearMsgWindow(facewindow, msgwindow, :left)
|
|
facewindow.viewport = msgwindow.viewport
|
|
facewindow.z = msgwindow.z
|
|
when "ff"
|
|
facewindow.dispose if facewindow
|
|
facewindow = FaceWindowVX.new(param)
|
|
pbPositionNearMsgWindow(facewindow, msgwindow, :left)
|
|
facewindow.viewport = msgwindow.viewport
|
|
facewindow.z = msgwindow.z
|
|
when "g" # Display gold window
|
|
goldwindow.dispose if goldwindow
|
|
goldwindow = pbDisplayGoldWindow(msgwindow)
|
|
when "ft" # Display battle factory tokens
|
|
goldwindow.dispose if goldwindow
|
|
goldwindow = pbDisplayBattleFactoryPointsWindow(msgwindow)
|
|
when "hs" # Display heartscakes
|
|
goldwindow.dispose if goldwindow
|
|
goldwindow = pbDisplayHeartScalesWindow(msgwindow)
|
|
when "cn" # Display coins window
|
|
coinwindow.dispose if coinwindow
|
|
coinwindow = pbDisplayCoinsWindow(msgwindow, goldwindow)
|
|
when "pt" # Display battle points window
|
|
battlepointswindow.dispose if battlepointswindow
|
|
battlepointswindow = pbDisplayBattlePointsWindow(msgwindow)
|
|
when "wu"
|
|
msgwindow.y = 0
|
|
atTop = true
|
|
msgback.y = msgwindow.y if msgback
|
|
pbPositionNearMsgWindow(facewindow, msgwindow, :left)
|
|
msgwindow.y = -msgwindow.height * signWaitCount / signWaitTime
|
|
when "wm"
|
|
atTop = false
|
|
msgwindow.y = (Graphics.height - msgwindow.height) / 2
|
|
msgback.y = msgwindow.y if msgback
|
|
pbPositionNearMsgWindow(facewindow, msgwindow, :left)
|
|
when "wd"
|
|
atTop = false
|
|
msgwindow.y = Graphics.height - msgwindow.height
|
|
msgback.y = msgwindow.y if msgback
|
|
pbPositionNearMsgWindow(facewindow, msgwindow, :left)
|
|
msgwindow.y = Graphics.height - msgwindow.height * (signWaitTime - signWaitCount) / signWaitTime
|
|
when "ts" # Change text speed
|
|
msgwindow.textspeed = (param == "") ? -999 : param.to_i
|
|
when "." # Wait 0.25 seconds
|
|
msgwindow.waitcount += Graphics.frame_rate / 4
|
|
when "|" # Wait 1 second
|
|
msgwindow.waitcount += Graphics.frame_rate
|
|
when "wt" # Wait X/20 seconds
|
|
param = param.sub(/\A\s+/, "").sub(/\s+\z/, "")
|
|
msgwindow.waitcount += param.to_i * Graphics.frame_rate / 20
|
|
when "wtnp" # Wait X/20 seconds, no pause
|
|
param = param.sub(/\A\s+/, "").sub(/\s+\z/, "")
|
|
msgwindow.waitcount = param.to_i * Graphics.frame_rate / 20
|
|
autoresume = true
|
|
when "^" # Wait, no pause
|
|
autoresume = true
|
|
when "se" # Play SE
|
|
pbSEPlay(pbStringToAudioFile(param))
|
|
when "me" # Play ME
|
|
pbMEPlay(pbStringToAudioFile(param))
|
|
end
|
|
controls[i] = nil
|
|
end
|
|
break if !letterbyletter
|
|
Graphics.update
|
|
Input.update
|
|
facewindow.update if facewindow
|
|
if autoresume && msgwindow.waitcount == 0
|
|
msgwindow.resume if msgwindow.busy?
|
|
break if !msgwindow.busy?
|
|
end
|
|
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
|
if msgwindow.busy?
|
|
pbPlayDecisionSE if msgwindow.pausing?
|
|
msgwindow.resume
|
|
else
|
|
break if signWaitCount == 0
|
|
end
|
|
end
|
|
pbUpdateSceneMap
|
|
msgwindow.update
|
|
yield if block_given?
|
|
break if (!letterbyletter || commandProc || commands) && !msgwindow.busy?
|
|
end
|
|
Input.update # Must call Input.update again to avoid extra triggers
|
|
msgwindow.letterbyletter = oldletterbyletter
|
|
if commands
|
|
$game_variables[cmdvariable] = pbShowCommands(msgwindow, commands, cmdIfCancel)
|
|
$game_map.need_refresh = true if $game_map
|
|
end
|
|
if commandProc
|
|
ret = commandProc.call(msgwindow)
|
|
end
|
|
msgback.dispose if msgback
|
|
goldwindow.dispose if goldwindow
|
|
coinwindow.dispose if coinwindow
|
|
battlepointswindow.dispose if battlepointswindow
|
|
facewindow.dispose if facewindow
|
|
if haveSpecialClose
|
|
pbSEPlay(pbStringToAudioFile(specialCloseSE))
|
|
atTop = (msgwindow.y == 0)
|
|
for i in 0..signWaitTime
|
|
if atTop
|
|
msgwindow.y = -msgwindow.height * i / signWaitTime
|
|
else
|
|
msgwindow.y = Graphics.height - msgwindow.height * (signWaitTime - i) / signWaitTime
|
|
end
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdateSceneMap
|
|
msgwindow.update
|
|
end
|
|
end
|
|
return ret
|
|
end
|
|
|
|
#===============================================================================
|
|
# Message-displaying functions
|
|
#===============================================================================
|
|
def pbMessage(message, commands = nil, cmdIfCancel = 0, skin = nil, defaultCmd = 0, &block)
|
|
ret = 0
|
|
msgwindow = pbCreateMessageWindow(nil, skin)
|
|
if commands
|
|
ret = pbMessageDisplay(msgwindow, message, true,
|
|
proc { |msgwindow|
|
|
next Kernel.pbShowCommands(msgwindow, commands, cmdIfCancel, defaultCmd, &block)
|
|
}, &block)
|
|
else
|
|
pbMessageDisplay(msgwindow, message, &block)
|
|
end
|
|
pbDisposeMessageWindow(msgwindow)
|
|
Input.update
|
|
return ret
|
|
end
|
|
|
|
def pbMessageNoSound(message, commands = nil, cmdIfCancel = 0, skin = nil, defaultCmd = 0, &block)
|
|
ret = 0
|
|
msgwindow = pbCreateMessageWindow(nil, skin)
|
|
if commands
|
|
ret = pbMessageDisplayNoSound(msgwindow, message, true,
|
|
proc { |msgwindow|
|
|
next Kernel.pbShowCommands(msgwindow, commands, cmdIfCancel, defaultCmd, &block)
|
|
}, &block)
|
|
else
|
|
pbMessageDisplay(msgwindow, message, &block)
|
|
end
|
|
pbDisposeMessageWindow(msgwindow)
|
|
Input.update
|
|
return ret
|
|
end
|
|
|
|
|
|
def pbConfirmMessage(message, &block)
|
|
return (pbMessage(message, [_INTL("Yes"), _INTL("No")], 2, &block) == 0)
|
|
end
|
|
|
|
def pbConfirmMessageSerious(message, &block)
|
|
return (pbMessage(message, [_INTL("No"), _INTL("Yes")], 1, &block) == 1)
|
|
end
|
|
|
|
def pbMessageChooseNumber(message, params, &block)
|
|
msgwindow = pbCreateMessageWindow(nil, params.messageSkin)
|
|
ret = pbMessageDisplay(msgwindow, message, true,
|
|
proc { |msgwindow|
|
|
next pbChooseNumber(msgwindow, params, &block)
|
|
}, &block)
|
|
pbDisposeMessageWindow(msgwindow)
|
|
return ret
|
|
end
|
|
|
|
def pbShowCommands(msgwindow, commands = nil, cmdIfCancel = 0, defaultCmd = 0)
|
|
return 0 if !commands
|
|
if defaultCmd == 0 && $game_variables[VAR_COMMAND_WINDOW_INDEX] != 0
|
|
defaultCmd = $game_variables[VAR_COMMAND_WINDOW_INDEX]
|
|
end
|
|
cmdwindow = Window_CommandPokemonEx.new(commands)
|
|
cmdwindow.z = 99999
|
|
cmdwindow.visible = true
|
|
cmdwindow.resizeToFit(cmdwindow.commands)
|
|
pbPositionNearMsgWindow(cmdwindow, msgwindow, :right)
|
|
cmdwindow.index = defaultCmd
|
|
command = 0
|
|
loop do
|
|
Graphics.update
|
|
Input.update
|
|
cmdwindow.update
|
|
msgwindow.update if msgwindow
|
|
yield if block_given?
|
|
if Input.trigger?(Input::BACK)
|
|
if cmdIfCancel > 0
|
|
command = cmdIfCancel - 1
|
|
break
|
|
elsif cmdIfCancel < 0
|
|
command = cmdIfCancel
|
|
break
|
|
end
|
|
end
|
|
if Input.trigger?(Input::USE)
|
|
command = cmdwindow.index
|
|
break
|
|
end
|
|
pbUpdateSceneMap
|
|
end
|
|
ret = command
|
|
cmdwindow.dispose
|
|
Input.update
|
|
return ret
|
|
end
|
|
|
|
def pbShowCommandsWithHelp(msgwindow, commands, help, cmdIfCancel = 0, defaultCmd = 0)
|
|
msgwin = msgwindow
|
|
msgwin = pbCreateMessageWindow(nil) if !msgwindow
|
|
oldlbl = msgwin.letterbyletter
|
|
msgwin.letterbyletter = false
|
|
if commands
|
|
cmdwindow = Window_CommandPokemonEx.new(commands)
|
|
cmdwindow.z = 99999
|
|
cmdwindow.visible = true
|
|
cmdwindow.resizeToFit(cmdwindow.commands)
|
|
cmdwindow.height = msgwin.y if cmdwindow.height > msgwin.y
|
|
cmdwindow.index = defaultCmd
|
|
command = 0
|
|
msgwin.text = help[cmdwindow.index]
|
|
msgwin.width = msgwin.width # Necessary evil to make it use the proper margins
|
|
loop do
|
|
Graphics.update
|
|
Input.update
|
|
oldindex = cmdwindow.index
|
|
cmdwindow.update
|
|
if oldindex != cmdwindow.index
|
|
msgwin.text = help[cmdwindow.index]
|
|
end
|
|
msgwin.update
|
|
yield if block_given?
|
|
if Input.trigger?(Input::BACK)
|
|
if cmdIfCancel > 0
|
|
command = cmdIfCancel - 1
|
|
break
|
|
elsif cmdIfCancel < 0
|
|
command = cmdIfCancel
|
|
break
|
|
end
|
|
end
|
|
if Input.trigger?(Input::USE)
|
|
command = cmdwindow.index
|
|
break
|
|
end
|
|
pbUpdateSceneMap
|
|
end
|
|
ret = command
|
|
cmdwindow.dispose
|
|
Input.update
|
|
end
|
|
msgwin.letterbyletter = oldlbl
|
|
msgwin.dispose if !msgwindow
|
|
return ret
|
|
end
|
|
|
|
# frames is the number of 1/20 seconds to wait for
|
|
def pbMessageWaitForInput(msgwindow, frames, showPause = false)
|
|
return if !frames || frames <= 0
|
|
msgwindow.startPause if msgwindow && showPause
|
|
frames = frames * Graphics.frame_rate / 20
|
|
frames.times do
|
|
Graphics.update
|
|
Input.update
|
|
msgwindow.update if msgwindow
|
|
pbUpdateSceneMap
|
|
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
|
break
|
|
end
|
|
yield if block_given?
|
|
end
|
|
msgwindow.stopPause if msgwindow && showPause
|
|
end
|
|
|
|
def pbFreeText(msgwindow, currenttext, passwordbox, maxlength, width = 240)
|
|
window = Window_TextEntry_Keyboard.new(currenttext, 0, 0, width, 64)
|
|
ret = ""
|
|
window.maxlength = maxlength
|
|
window.visible = true
|
|
window.z = 99999
|
|
pbPositionNearMsgWindow(window, msgwindow, :right)
|
|
window.text = currenttext
|
|
window.passwordChar = "*" if passwordbox
|
|
Input.text_input = true
|
|
loop do
|
|
Graphics.update
|
|
Input.update
|
|
if Input.triggerex?(:ESCAPE)
|
|
ret = currenttext
|
|
break
|
|
elsif Input.triggerex?(:RETURN)
|
|
ret = window.text
|
|
break
|
|
end
|
|
window.update
|
|
msgwindow.update if msgwindow
|
|
yield if block_given?
|
|
end
|
|
Input.text_input = false
|
|
window.dispose
|
|
Input.update
|
|
return ret
|
|
end
|
|
|
|
def pbMessageFreeText(message, currenttext, passwordbox, maxlength, width = 240, &block)
|
|
msgwindow = pbCreateMessageWindow
|
|
retval = pbMessageDisplay(msgwindow, message, true,
|
|
proc { |msgwindow|
|
|
next pbFreeText(msgwindow, currenttext, passwordbox, maxlength, width, &block)
|
|
}, &block)
|
|
pbDisposeMessageWindow(msgwindow)
|
|
return retval
|
|
end
|