mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
1214 lines
43 KiB
Ruby
1214 lines
43 KiB
Ruby
#===============================================================================
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# Field options
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#===============================================================================
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MenuHandlers.add(:debug_menu, :field_menu, {
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"name" => _INTL("Field Options..."),
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"parent" => :main,
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"description" => _INTL("Warp to maps, edit switches/variables, use the PC, edit Day Care, etc."),
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"always_show" => false
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})
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MenuHandlers.add(:debug_menu, :warp, {
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"name" => _INTL("Warp to Map"),
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"parent" => :field_menu,
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"description" => _INTL("Instantly warp to another map of your choice."),
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"effect" => proc { |sprites, viewport|
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map = pbWarpToMap
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next false if !map
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pbFadeOutAndHide(sprites)
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pbDisposeMessageWindow(sprites["textbox"])
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pbDisposeSpriteHash(sprites)
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viewport.dispose
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if $scene.is_a?(Scene_Map)
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$game_temp.player_new_map_id = map[0]
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$game_temp.player_new_x = map[1]
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$game_temp.player_new_y = map[2]
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$game_temp.player_new_direction = 2
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$scene.transfer_player
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else
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pbCancelVehicles
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$map_factory.setup(map[0])
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$game_player.moveto(map[1], map[2])
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$game_player.turn_down
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$game_map.update
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$game_map.autoplay
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end
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$game_map.refresh
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next true # Closes the debug menu to allow the warp
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}
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})
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MenuHandlers.add(:debug_menu, :refresh_map, {
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"name" => _INTL("Refresh Map"),
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"parent" => :field_menu,
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"description" => _INTL("Make all events on this map, and common events, refresh themselves."),
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"effect" => proc {
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$game_map.need_refresh = true
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pbMessage(_INTL("The map will refresh."))
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}
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})
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MenuHandlers.add(:debug_menu, :switches, {
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"name" => _INTL("Switches"),
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"parent" => :field_menu,
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"description" => _INTL("Edit all Game Switches (except Script Switches)."),
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"effect" => proc {
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pbDebugVariables(0)
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}
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})
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MenuHandlers.add(:debug_menu, :variables, {
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"name" => _INTL("Variables"),
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"parent" => :field_menu,
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"description" => _INTL("Edit all Game Variables. Can set them to numbers or text."),
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"effect" => proc {
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pbDebugVariables(1)
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}
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})
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MenuHandlers.add(:debug_menu, :use_pc, {
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"name" => _INTL("Use PC"),
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"parent" => :field_menu,
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"description" => _INTL("Use a PC to access Pokémon storage and player's PC."),
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"effect" => proc {
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pbPokeCenterPC
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}
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})
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MenuHandlers.add(:debug_menu, :storage_wallpapers, {
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"name" => _INTL("Toggle Storage Wallpapers"),
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"parent" => :field_menu,
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"description" => _INTL("Unlock and lock special wallpapers used in Pokémon storage."),
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"effect" => proc {
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w = $PokemonStorage.allWallpapers
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if w.length <= PokemonStorage::BASICWALLPAPERQTY
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pbMessage(_INTL("There are no special wallpapers defined."))
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else
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paperscmd = 0
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unlockarray = $PokemonStorage.unlockedWallpapers
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loop do
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paperscmds = []
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paperscmds.push(_INTL("Unlock all"))
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paperscmds.push(_INTL("Lock all"))
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(PokemonStorage::BASICWALLPAPERQTY...w.length).each do |i|
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paperscmds.push(_INTL("{1} {2}", unlockarray[i] ? "[Y]" : "[ ]", w[i]))
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end
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paperscmd = pbShowCommands(nil, paperscmds, -1, paperscmd)
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break if paperscmd < 0
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case paperscmd
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when 0 # Unlock all
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(PokemonStorage::BASICWALLPAPERQTY...w.length).each do |i|
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unlockarray[i] = true
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end
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when 1 # Lock all
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(PokemonStorage::BASICWALLPAPERQTY...w.length).each do |i|
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unlockarray[i] = false
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end
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else
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paperindex = paperscmd - 2 + PokemonStorage::BASICWALLPAPERQTY
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unlockarray[paperindex] = !$PokemonStorage.unlockedWallpapers[paperindex]
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end
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end
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end
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}
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})
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MenuHandlers.add(:debug_menu, :day_care, {
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"name" => _INTL("Day Care"),
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"parent" => :field_menu,
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"description" => _INTL("View Pokémon in the Day Care and edit them."),
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"effect" => proc {
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pbDebugDayCare
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}
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})
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MenuHandlers.add(:debug_menu, :skip_credits, {
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"name" => _INTL("Skip Credits"),
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"parent" => :field_menu,
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"description" => _INTL("Toggle whether credits can be ended early by pressing the Use input."),
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"effect" => proc {
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$PokemonGlobal.creditsPlayed = !$PokemonGlobal.creditsPlayed
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pbMessage(_INTL("Credits can be skipped when played in future.")) if $PokemonGlobal.creditsPlayed
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pbMessage(_INTL("Credits cannot be skipped when next played.")) if !$PokemonGlobal.creditsPlayed
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}
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})
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MenuHandlers.add(:debug_menu, :relic_stone, {
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"name" => _INTL("Use Relic Stone"),
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"parent" => :field_menu,
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"description" => _INTL("Shadow Pokémon. Choose a Pokémon to show to the Relic Stone for purification."),
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"effect" => proc {
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pbRelicStone
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}
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})
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MenuHandlers.add(:debug_menu, :purify_chamber, {
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"name" => _INTL("Use Purify Chamber"),
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"parent" => :field_menu,
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"description" => _INTL("Shadow Pokémon. Open the Purify Chamber for purification."),
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"effect" => proc {
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pbPurifyChamber
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}
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})
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#===============================================================================
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# Battle options
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#===============================================================================
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MenuHandlers.add(:debug_menu, :battle_menu, {
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"name" => _INTL("Battle Options..."),
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"parent" => :main,
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"description" => _INTL("Start battles, reset this map's trainers, ready rematches, edit roamers, etc."),
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"always_show" => false
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})
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MenuHandlers.add(:debug_menu, :test_wild_battle, {
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"name" => _INTL("Test Wild Battle"),
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"parent" => :battle_menu,
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"description" => _INTL("Start a single battle against a wild Pokémon. You choose the species/level."),
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"effect" => proc {
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species = pbChooseSpeciesList
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if species
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params = ChooseNumberParams.new
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params.setRange(1, GameData::GrowthRate.max_level)
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params.setInitialValue(5)
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params.setCancelValue(0)
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level = pbMessageChooseNumber(_INTL("Set the wild {1}'s level.",
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GameData::Species.get(species).name), params)
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if level > 0
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$game_temp.encounter_type = nil
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setBattleRule("canLose")
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WildBattle.start(species, level)
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end
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end
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next false
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}
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})
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MenuHandlers.add(:debug_menu, :test_wild_battle_advanced, {
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"name" => _INTL("Test Wild Battle Advanced"),
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"parent" => :battle_menu,
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"description" => _INTL("Start a battle against 1 or more wild Pokémon. Battle size is your choice."),
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"effect" => proc {
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pkmn = []
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size0 = 1
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pkmnCmd = 0
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loop do
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pkmnCmds = []
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pkmn.each { |p| pkmnCmds.push(sprintf("%s Lv.%d", p.name, p.level)) }
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pkmnCmds.push(_INTL("[Add Pokémon]"))
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pkmnCmds.push(_INTL("[Set player side size]"))
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pkmnCmds.push(_INTL("[Start {1}v{2} battle]", size0, pkmn.length))
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pkmnCmd = pbShowCommands(nil, pkmnCmds, -1, pkmnCmd)
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break if pkmnCmd < 0
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if pkmnCmd == pkmnCmds.length - 1 # Start battle
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if pkmn.length == 0
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pbMessage(_INTL("No Pokémon were chosen, cannot start battle."))
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next
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end
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setBattleRule(sprintf("%dv%d", size0, pkmn.length))
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setBattleRule("canLose")
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$game_temp.encounter_type = nil
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WildBattle.start(*pkmn)
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break
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elsif pkmnCmd == pkmnCmds.length - 2 # Set player side size
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if !pbCanDoubleBattle?
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pbMessage(_INTL("You only have one Pokémon."))
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next
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end
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maxVal = (pbCanTripleBattle?) ? 3 : 2
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params = ChooseNumberParams.new
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params.setRange(1, maxVal)
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params.setInitialValue(size0)
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params.setCancelValue(0)
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newSize = pbMessageChooseNumber(
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_INTL("Choose the number of battlers on the player's side (max. {1}).", maxVal), params
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)
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size0 = newSize if newSize > 0
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elsif pkmnCmd == pkmnCmds.length - 3 # Add Pokémon
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species = pbChooseSpeciesList
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if species
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params = ChooseNumberParams.new
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params.setRange(1, GameData::GrowthRate.max_level)
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params.setInitialValue(5)
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params.setCancelValue(0)
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level = pbMessageChooseNumber(_INTL("Set the wild {1}'s level.",
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GameData::Species.get(species).name), params)
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pkmn.push(pbGenerateWildPokemon(species, level)) if level > 0
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end
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else # Edit a Pokémon
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if pbConfirmMessage(_INTL("Change this Pokémon?"))
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scr = PokemonDebugPartyScreen.new
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scr.pbPokemonDebug(pkmn[pkmnCmd], -1, nil, true)
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scr.pbEndScreen
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elsif pbConfirmMessage(_INTL("Delete this Pokémon?"))
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pkmn.delete_at(pkmnCmd)
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end
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end
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end
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next false
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}
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})
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MenuHandlers.add(:debug_menu, :test_trainer_battle, {
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"name" => _INTL("Test Trainer Battle"),
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"parent" => :battle_menu,
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"description" => _INTL("Start a single battle against a trainer of your choice."),
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"effect" => proc {
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trainerdata = pbListScreen(_INTL("SINGLE TRAINER"), TrainerBattleLister.new(0, false))
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if trainerdata
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setBattleRule("canLose")
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TrainerBattle.start(trainerdata[0], trainerdata[1], trainerdata[2])
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end
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next false
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}
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})
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MenuHandlers.add(:debug_menu, :test_trainer_battle_advanced, {
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"name" => _INTL("Test Trainer Battle Advanced"),
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"parent" => :battle_menu,
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"description" => _INTL("Start a battle against 1 or more trainers with a battle size of your choice."),
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"effect" => proc {
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trainers = []
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size0 = 1
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size1 = 1
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trainerCmd = 0
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loop do
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trainerCmds = []
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trainers.each { |t| trainerCmds.push(sprintf("%s x%d", t[1].full_name, t[1].party_count)) }
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trainerCmds.push(_INTL("[Add trainer]"))
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trainerCmds.push(_INTL("[Set player side size]"))
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trainerCmds.push(_INTL("[Set opponent side size]"))
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trainerCmds.push(_INTL("[Start {1}v{2} battle]", size0, size1))
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trainerCmd = pbShowCommands(nil, trainerCmds, -1, trainerCmd)
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break if trainerCmd < 0
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if trainerCmd == trainerCmds.length - 1 # Start battle
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if trainers.length == 0
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pbMessage(_INTL("No trainers were chosen, cannot start battle."))
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next
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elsif size1 < trainers.length
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pbMessage(_INTL("Opposing side size is invalid. It should be at least {1}.", trainers.length))
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next
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elsif size1 > trainers.length && trainers[0][1].party_count == 1
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pbMessage(
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_INTL("Opposing side size cannot be {1}, as that requires the first trainer to have 2 or more Pokémon, which they don't.",
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size1)
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)
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next
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end
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setBattleRule(sprintf("%dv%d", size0, size1))
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setBattleRule("canLose")
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battleArgs = []
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trainers.each { |t| battleArgs.push(t[1]) }
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TrainerBattle.start(*battleArgs)
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break
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elsif trainerCmd == trainerCmds.length - 2 # Set opponent side size
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if trainers.length == 0 || (trainers.length == 1 && trainers[0][1].party_count == 1)
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pbMessage(_INTL("No trainers were chosen or trainer only has one Pokémon."))
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next
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end
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maxVal = 2
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maxVal = 3 if trainers.length >= 3 ||
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(trainers.length == 2 && trainers[0][1].party_count >= 2) ||
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trainers[0][1].party_count >= 3
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params = ChooseNumberParams.new
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params.setRange(1, maxVal)
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params.setInitialValue(size1)
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params.setCancelValue(0)
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newSize = pbMessageChooseNumber(
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_INTL("Choose the number of battlers on the opponent's side (max. {1}).", maxVal), params
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)
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size1 = newSize if newSize > 0
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elsif trainerCmd == trainerCmds.length - 3 # Set player side size
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if !pbCanDoubleBattle?
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pbMessage(_INTL("You only have one Pokémon."))
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next
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end
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maxVal = (pbCanTripleBattle?) ? 3 : 2
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params = ChooseNumberParams.new
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params.setRange(1, maxVal)
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params.setInitialValue(size0)
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params.setCancelValue(0)
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newSize = pbMessageChooseNumber(
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_INTL("Choose the number of battlers on the player's side (max. {1}).", maxVal), params
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)
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size0 = newSize if newSize > 0
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elsif trainerCmd == trainerCmds.length - 4 # Add trainer
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trainerdata = pbListScreen(_INTL("CHOOSE A TRAINER"), TrainerBattleLister.new(0, false))
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if trainerdata
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tr = pbLoadTrainer(trainerdata[0], trainerdata[1], trainerdata[2])
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EventHandlers.trigger(:on_trainer_load, tr)
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trainers.push([0, tr])
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end
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else # Edit a trainer
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if pbConfirmMessage(_INTL("Change this trainer?"))
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trainerdata = pbListScreen(_INTL("CHOOSE A TRAINER"),
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TrainerBattleLister.new(trainers[trainerCmd][0], false))
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if trainerdata
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tr = pbLoadTrainer(trainerdata[0], trainerdata[1], trainerdata[2])
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EventHandlers.trigger(:on_trainer_load, tr)
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trainers[trainerCmd] = [0, tr]
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end
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elsif pbConfirmMessage(_INTL("Delete this trainer?"))
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trainers.delete_at(trainerCmd)
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end
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end
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end
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next false
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}
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})
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MenuHandlers.add(:debug_menu, :toggle_logging, {
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"name" => _INTL("Toggle Battle Logging"),
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"parent" => :battle_menu,
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"description" => _INTL("Record debug logs for battles in Data/debuglog.txt."),
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"effect" => proc {
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$INTERNAL = !$INTERNAL
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pbMessage(_INTL("Debug logs for battles will be made in the Data folder.")) if $INTERNAL
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pbMessage(_INTL("Debug logs for battles will not be made.")) if !$INTERNAL
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}
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})
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MenuHandlers.add(:debug_menu, :reset_trainers, {
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"name" => _INTL("Reset Map's Trainers"),
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"parent" => :battle_menu,
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"description" => _INTL("Turn off Self Switches A and B for all events with \"Trainer\" in their name."),
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"effect" => proc {
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if $game_map
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$game_map.events.each_value do |event|
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if event.name[/trainer/i]
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$game_self_switches[[$game_map.map_id, event.id, "A"]] = false
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$game_self_switches[[$game_map.map_id, event.id, "B"]] = false
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end
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end
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$game_map.need_refresh = true
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pbMessage(_INTL("All Trainers on this map were reset."))
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else
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pbMessage(_INTL("This command can't be used here."))
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end
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}
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})
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MenuHandlers.add(:debug_menu, :toggle_rematches_possible, {
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"name" => _INTL("Toggle Phone Rematches Possible"),
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"parent" => :battle_menu,
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"description" => _INTL("Toggles whether trainers in the phone can be rebattled."),
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"effect" => proc {
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Phone.rematches_enabled = !Phone.rematches_enabled
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pbMessage(_INTL("Trainers in the phone can now be rebattled.")) if Phone.rematches_enabled
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pbMessage(_INTL("Trainers in the phone cannot be rebattled.")) if !Phone.rematches_enabled
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}
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})
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MenuHandlers.add(:debug_menu, :ready_rematches, {
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"name" => _INTL("Ready All Phone Rematches"),
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"parent" => :battle_menu,
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"description" => _INTL("Make all trainers in the phone ready for rematches."),
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"effect" => proc {
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if !$PokemonGlobal.phone || $PokemonGlobal.phone.contacts.length == 0
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pbMessage(_INTL("There are no trainers in the Phone."))
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else
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$PokemonGlobal.phone.contacts.each do |contact|
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next if !contact.trainer?
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contact.rematch_flag = 1
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contact.set_trainer_event_ready_for_rematch
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end
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pbMessage(_INTL("All trainers in the Phone are now ready to rebattle."))
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end
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}
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})
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MenuHandlers.add(:debug_menu, :roamers, {
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"name" => _INTL("Roaming Pokémon"),
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"parent" => :battle_menu,
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"description" => _INTL("Toggle and edit all roaming Pokémon."),
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"effect" => proc {
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pbDebugRoamers
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}
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})
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MenuHandlers.add(:debug_menu, :encounter_version, {
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"name" => _INTL("Set Encounters Version"),
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"parent" => :battle_menu,
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"description" => _INTL("Choose which version of wild encounters should be used."),
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"effect" => proc {
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params = ChooseNumberParams.new
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params.setRange(0, 99)
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params.setInitialValue($PokemonGlobal.encounter_version)
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params.setCancelValue(-1)
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value = pbMessageChooseNumber(_INTL("Set encounters version to which value?"), params)
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if value >= 0
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$PokemonGlobal.encounter_version = value
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end
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}
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})
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#===============================================================================
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# Item options
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|
#===============================================================================
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|
MenuHandlers.add(:debug_menu, :items_menu, {
|
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"name" => _INTL("Item Options..."),
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"parent" => :main,
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"description" => _INTL("Give and take items."),
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"always_show" => false
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})
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|
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MenuHandlers.add(:debug_menu, :add_item, {
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"name" => _INTL("Add Item"),
|
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"parent" => :items_menu,
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"description" => _INTL("Choose an item and a quantity of it to add to the Bag."),
|
|
"effect" => proc {
|
|
pbListScreenBlock(_INTL("ADD ITEM"), ItemLister.new) { |button, item|
|
|
if button == Input::USE && item
|
|
params = ChooseNumberParams.new
|
|
params.setRange(1, Settings::BAG_MAX_PER_SLOT)
|
|
params.setInitialValue(1)
|
|
params.setCancelValue(0)
|
|
qty = pbMessageChooseNumber(_INTL("Add how many {1}?",
|
|
GameData::Item.get(item).name_plural), params)
|
|
if qty > 0
|
|
$bag.add(item, qty)
|
|
pbMessage(_INTL("Gave {1}x {2}.", qty, GameData::Item.get(item).name))
|
|
end
|
|
end
|
|
}
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :fill_bag, {
|
|
"name" => _INTL("Fill Bag"),
|
|
"parent" => :items_menu,
|
|
"description" => _INTL("Empties the Bag and then fills it with a certain number of every item."),
|
|
"effect" => proc {
|
|
params = ChooseNumberParams.new
|
|
params.setRange(1, Settings::BAG_MAX_PER_SLOT)
|
|
params.setInitialValue(1)
|
|
params.setCancelValue(0)
|
|
qty = pbMessageChooseNumber(_INTL("Choose the number of items."), params)
|
|
if qty > 0
|
|
$bag.clear
|
|
# NOTE: This doesn't simply use $bag.add for every item in turn, because
|
|
# that's really slow when done in bulk.
|
|
pocket_sizes = Settings::BAG_MAX_POCKET_SIZE
|
|
bag = $bag.pockets # Called here so that it only rearranges itself once
|
|
GameData::Item.each do |i|
|
|
next if !pocket_sizes[i.pocket - 1] || pocket_sizes[i.pocket - 1] == 0
|
|
next if pocket_sizes[i.pocket - 1] > 0 && bag[i.pocket].length >= pocket_sizes[i.pocket - 1]
|
|
item_qty = (i.is_important?) ? 1 : qty
|
|
bag[i.pocket].push([i.id, item_qty])
|
|
end
|
|
# NOTE: Auto-sorting pockets don't need to be sorted afterwards, because
|
|
# items are added in the same order they would be sorted into.
|
|
pbMessage(_INTL("The Bag was filled with {1} of each item.", qty))
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :empty_bag, {
|
|
"name" => _INTL("Empty Bag"),
|
|
"parent" => :items_menu,
|
|
"description" => _INTL("Remove all items from the Bag."),
|
|
"effect" => proc {
|
|
$bag.clear
|
|
pbMessage(_INTL("The Bag was cleared."))
|
|
}
|
|
})
|
|
|
|
#===============================================================================
|
|
# Pokémon options
|
|
#===============================================================================
|
|
MenuHandlers.add(:debug_menu, :pokemon_menu, {
|
|
"name" => _INTL("Pokémon Options..."),
|
|
"parent" => :main,
|
|
"description" => _INTL("Give Pokémon, heal party, fill/empty PC storage, etc."),
|
|
"always_show" => false
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :add_pokemon, {
|
|
"name" => _INTL("Add Pokémon"),
|
|
"parent" => :pokemon_menu,
|
|
"description" => _INTL("Give yourself a Pokémon of a chosen species/level. Goes to PC if party is full."),
|
|
"effect" => proc {
|
|
species = pbChooseSpeciesList
|
|
if species
|
|
params = ChooseNumberParams.new
|
|
params.setRange(1, GameData::GrowthRate.max_level)
|
|
params.setInitialValue(5)
|
|
params.setCancelValue(0)
|
|
level = pbMessageChooseNumber(_INTL("Set the Pokémon's level."), params)
|
|
if level > 0
|
|
goes_to_party = !$player.party_full?
|
|
if pbAddPokemonSilent(species, level)
|
|
if goes_to_party
|
|
pbMessage(_INTL("Added {1} to party.", GameData::Species.get(species).name))
|
|
else
|
|
pbMessage(_INTL("Added {1} to Pokémon storage.", GameData::Species.get(species).name))
|
|
end
|
|
else
|
|
pbMessage(_INTL("Couldn't add Pokémon because party and storage are full."))
|
|
end
|
|
end
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :give_demo_party, {
|
|
"name" => _INTL("Give Demo Party"),
|
|
"parent" => :pokemon_menu,
|
|
"description" => _INTL("Give yourself 6 preset Pokémon. They overwrite the current party."),
|
|
"effect" => proc {
|
|
party = []
|
|
species = [:PIKACHU, :PIDGEOTTO, :KADABRA, :GYARADOS, :DIGLETT, :CHANSEY]
|
|
species.each do |id|
|
|
party.push(id) if GameData::Species.exists?(id)
|
|
end
|
|
$player.party.clear
|
|
# Generate Pokémon of each species at level 20
|
|
party.each do |species|
|
|
pkmn = Pokemon.new(species, 20)
|
|
$player.party.push(pkmn)
|
|
$player.pokedex.register(pkmn)
|
|
$player.pokedex.set_owned(species)
|
|
case species
|
|
when :PIDGEOTTO
|
|
pkmn.learn_move(:FLY)
|
|
when :KADABRA
|
|
pkmn.learn_move(:FLASH)
|
|
pkmn.learn_move(:TELEPORT)
|
|
when :GYARADOS
|
|
pkmn.learn_move(:SURF)
|
|
pkmn.learn_move(:DIVE)
|
|
pkmn.learn_move(:WATERFALL)
|
|
when :DIGLETT
|
|
pkmn.learn_move(:DIG)
|
|
pkmn.learn_move(:CUT)
|
|
pkmn.learn_move(:HEADBUTT)
|
|
pkmn.learn_move(:ROCKSMASH)
|
|
when :CHANSEY
|
|
pkmn.learn_move(:SOFTBOILED)
|
|
pkmn.learn_move(:STRENGTH)
|
|
pkmn.learn_move(:SWEETSCENT)
|
|
end
|
|
pkmn.record_first_moves
|
|
end
|
|
pbMessage(_INTL("Filled party with demo Pokémon."))
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :heal_party, {
|
|
"name" => _INTL("Heal Party"),
|
|
"parent" => :pokemon_menu,
|
|
"description" => _INTL("Fully heal the HP/status/PP of all Pokémon in the party."),
|
|
"effect" => proc {
|
|
$player.party.each { |pkmn| pkmn.heal }
|
|
pbMessage(_INTL("Your Pokémon were fully healed."))
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :quick_hatch_party_eggs, {
|
|
"name" => _INTL("Quick Hatch"),
|
|
"parent" => :pokemon_menu,
|
|
"description" => _INTL("Make all eggs in the party require just one more step to hatch."),
|
|
"effect" => proc {
|
|
$player.party.each { |pkmn| pkmn.steps_to_hatch = 1 if pkmn.egg? }
|
|
pbMessage(_INTL("All eggs in your party now require one step to hatch."))
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :fill_boxes, {
|
|
"name" => _INTL("Fill Storage Boxes"),
|
|
"parent" => :pokemon_menu,
|
|
"description" => _INTL("Add one Pokémon of each species (at Level 50) to storage."),
|
|
"effect" => proc {
|
|
added = 0
|
|
box_qty = $PokemonStorage.maxPokemon(0)
|
|
completed = true
|
|
GameData::Species.each do |species_data|
|
|
sp = species_data.species
|
|
f = species_data.form
|
|
# Record each form of each species as seen and owned
|
|
if f == 0
|
|
if species_data.single_gendered?
|
|
g = (species_data.gender_ratio == :AlwaysFemale) ? 1 : 0
|
|
$player.pokedex.register(sp, g, f, 0, false)
|
|
$player.pokedex.register(sp, g, f, 1, false)
|
|
else # Both male and female
|
|
$player.pokedex.register(sp, 0, f, 0, false)
|
|
$player.pokedex.register(sp, 0, f, 1, false)
|
|
$player.pokedex.register(sp, 1, f, 0, false)
|
|
$player.pokedex.register(sp, 1, f, 1, false)
|
|
end
|
|
$player.pokedex.set_owned(sp, false)
|
|
elsif species_data.real_form_name && !species_data.real_form_name.empty?
|
|
g = (species_data.gender_ratio == :AlwaysFemale) ? 1 : 0
|
|
$player.pokedex.register(sp, g, f, 0, false)
|
|
$player.pokedex.register(sp, g, f, 1, false)
|
|
end
|
|
# Add Pokémon (if form 0, i.e. one of each species)
|
|
next if f != 0
|
|
if added >= Settings::NUM_STORAGE_BOXES * box_qty
|
|
completed = false
|
|
next
|
|
end
|
|
added += 1
|
|
$PokemonStorage[(added - 1) / box_qty, (added - 1) % box_qty] = Pokemon.new(sp, 50)
|
|
end
|
|
$player.pokedex.refresh_accessible_dexes
|
|
pbMessage(_INTL("Storage boxes were filled with one Pokémon of each species."))
|
|
if !completed
|
|
pbMessage(_INTL("Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.",
|
|
Settings::NUM_STORAGE_BOXES, box_qty))
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :clear_boxes, {
|
|
"name" => _INTL("Clear Storage Boxes"),
|
|
"parent" => :pokemon_menu,
|
|
"description" => _INTL("Remove all Pokémon in storage."),
|
|
"effect" => proc {
|
|
$PokemonStorage.maxBoxes.times do |i|
|
|
$PokemonStorage.maxPokemon(i).times do |j|
|
|
$PokemonStorage[i, j] = nil
|
|
end
|
|
end
|
|
pbMessage(_INTL("The storage boxes were cleared."))
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :open_storage, {
|
|
"name" => _INTL("Access Pokémon Storage"),
|
|
"parent" => :pokemon_menu,
|
|
"description" => _INTL("Opens the Pokémon storage boxes in Organize Boxes mode."),
|
|
"effect" => proc {
|
|
pbFadeOutIn {
|
|
scene = PokemonStorageScene.new
|
|
screen = PokemonStorageScreen.new(scene, $PokemonStorage)
|
|
screen.pbStartScreen(0)
|
|
}
|
|
}
|
|
})
|
|
|
|
#===============================================================================
|
|
# Player options
|
|
#===============================================================================
|
|
MenuHandlers.add(:debug_menu, :player_menu, {
|
|
"name" => _INTL("Player Options..."),
|
|
"parent" => :main,
|
|
"description" => _INTL("Set money, badges, Pokédexes, player's appearance and name, etc."),
|
|
"always_show" => false
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_badges, {
|
|
"name" => _INTL("Set Badges"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Toggle possession of each Gym Badge."),
|
|
"effect" => proc {
|
|
badgecmd = 0
|
|
loop do
|
|
badgecmds = []
|
|
badgecmds.push(_INTL("Give all"))
|
|
badgecmds.push(_INTL("Remove all"))
|
|
24.times do |i|
|
|
badgecmds.push(_INTL("{1} Badge {2}", $player.badges[i] ? "[Y]" : "[ ]", i + 1))
|
|
end
|
|
badgecmd = pbShowCommands(nil, badgecmds, -1, badgecmd)
|
|
break if badgecmd < 0
|
|
case badgecmd
|
|
when 0 # Give all
|
|
24.times { |i| $player.badges[i] = true }
|
|
when 1 # Remove all
|
|
24.times { |i| $player.badges[i] = false }
|
|
else
|
|
$player.badges[badgecmd - 2] = !$player.badges[badgecmd - 2]
|
|
end
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_money, {
|
|
"name" => _INTL("Set Money"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Edit how much money you have."),
|
|
"effect" => proc {
|
|
params = ChooseNumberParams.new
|
|
params.setRange(0, Settings::MAX_MONEY)
|
|
params.setDefaultValue($player.money)
|
|
$player.money = pbMessageChooseNumber(_INTL("Set the player's money."), params)
|
|
pbMessage(_INTL("You now have ${1}.", $player.money.to_s_formatted))
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_coins, {
|
|
"name" => _INTL("Set Coins"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Edit how many Game Corner Coins you have."),
|
|
"effect" => proc {
|
|
params = ChooseNumberParams.new
|
|
params.setRange(0, Settings::MAX_COINS)
|
|
params.setDefaultValue($player.coins)
|
|
$player.coins = pbMessageChooseNumber(_INTL("Set the player's Coin amount."), params)
|
|
pbMessage(_INTL("You now have {1} Coins.", $player.coins.to_s_formatted))
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_bp, {
|
|
"name" => _INTL("Set Battle Points"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Edit how many Battle Points you have."),
|
|
"effect" => proc {
|
|
params = ChooseNumberParams.new
|
|
params.setRange(0, Settings::MAX_BATTLE_POINTS)
|
|
params.setDefaultValue($player.battle_points)
|
|
$player.battle_points = pbMessageChooseNumber(_INTL("Set the player's BP amount."), params)
|
|
pbMessage(_INTL("You now have {1} BP.", $player.battle_points.to_s_formatted))
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :toggle_running_shoes, {
|
|
"name" => _INTL("Toggle Running Shoes"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Toggle possession of running shoes."),
|
|
"effect" => proc {
|
|
$player.has_running_shoes = !$player.has_running_shoes
|
|
pbMessage(_INTL("Gave Running Shoes.")) if $player.has_running_shoes
|
|
pbMessage(_INTL("Lost Running Shoes.")) if !$player.has_running_shoes
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :toggle_pokegear, {
|
|
"name" => _INTL("Toggle Pokégear"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Toggle possession of the Pokégear."),
|
|
"effect" => proc {
|
|
$player.has_pokegear = !$player.has_pokegear
|
|
pbMessage(_INTL("Gave Pokégear.")) if $player.has_pokegear
|
|
pbMessage(_INTL("Lost Pokégear.")) if !$player.has_pokegear
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :toggle_pokedex, {
|
|
"name" => _INTL("Toggle Pokédex and Dexes"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Toggle possession of the Pokédex, and edit Regional Dex accessibility."),
|
|
"effect" => proc {
|
|
dexescmd = 0
|
|
loop do
|
|
dexescmds = []
|
|
dexescmds.push(_INTL("Have Pokédex: {1}", $player.has_pokedex ? "[YES]" : "[NO]"))
|
|
dex_names = Settings.pokedex_names
|
|
dex_names.length.times do |i|
|
|
name = (dex_names[i].is_a?(Array)) ? dex_names[i][0] : dex_names[i]
|
|
unlocked = $player.pokedex.unlocked?(i)
|
|
dexescmds.push(_INTL("{1} {2}", unlocked ? "[Y]" : "[ ]", name))
|
|
end
|
|
dexescmd = pbShowCommands(nil, dexescmds, -1, dexescmd)
|
|
break if dexescmd < 0
|
|
dexindex = dexescmd - 1
|
|
if dexindex < 0 # Toggle Pokédex ownership
|
|
$player.has_pokedex = !$player.has_pokedex
|
|
elsif $player.pokedex.unlocked?(dexindex) # Toggle Regional Dex accessibility
|
|
$player.pokedex.lock(dexindex)
|
|
else
|
|
$player.pokedex.unlock(dexindex)
|
|
end
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :toggle_box_link, {
|
|
"name" => _INTL("Toggle Pokémon Box Link's Effect"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Toggle Box Link's effect of accessing Pokémon storage via the party screen."),
|
|
"effect" => proc {
|
|
$player.has_box_link = !$player.has_box_link
|
|
pbMessage(_INTL("Enabled Pokémon Box Link's effect.")) if $player.has_box_link
|
|
pbMessage(_INTL("Disabled Pokémon Box Link's effect.")) if !$player.has_box_link
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :toggle_exp_all, {
|
|
"name" => _INTL("Toggle Exp. All's Effect"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Toggle Exp. All's effect of giving Exp. to non-participants."),
|
|
"effect" => proc {
|
|
$player.has_exp_all = !$player.has_exp_all
|
|
pbMessage(_INTL("Enabled Exp. All's effect.")) if $player.has_exp_all
|
|
pbMessage(_INTL("Disabled Exp. All's effect.")) if !$player.has_exp_all
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_player_character, {
|
|
"name" => _INTL("Set Player Character"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Edit the player's character, as defined in \"metadata.txt\"."),
|
|
"effect" => proc {
|
|
index = 0
|
|
cmds = []
|
|
ids = []
|
|
GameData::PlayerMetadata.each do |player|
|
|
index = cmds.length if player.id == $player.character_ID
|
|
cmds.push(player.id.to_s)
|
|
ids.push(player.id)
|
|
end
|
|
if cmds.length == 1
|
|
pbMessage(_INTL("There is only one player character defined."))
|
|
break
|
|
end
|
|
cmd = pbShowCommands(nil, cmds, -1, index)
|
|
if cmd >= 0 && cmd != index
|
|
pbChangePlayer(ids[cmd])
|
|
pbMessage(_INTL("The player character was changed."))
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :change_outfit, {
|
|
"name" => _INTL("Set Player Outfit"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Edit the player's outfit number."),
|
|
"effect" => proc {
|
|
oldoutfit = $player.outfit
|
|
params = ChooseNumberParams.new
|
|
params.setRange(0, 99)
|
|
params.setDefaultValue(oldoutfit)
|
|
$player.outfit = pbMessageChooseNumber(_INTL("Set the player's outfit."), params)
|
|
pbMessage(_INTL("Player's outfit was changed.")) if $player.outfit != oldoutfit
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :rename_player, {
|
|
"name" => _INTL("Set Player Name"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Rename the player."),
|
|
"effect" => proc {
|
|
trname = pbEnterPlayerName("Your name?", 0, Settings::MAX_PLAYER_NAME_SIZE, $player.name)
|
|
if nil_or_empty?(trname) && pbConfirmMessage(_INTL("Give yourself a default name?"))
|
|
trainertype = $player.trainer_type
|
|
gender = pbGetTrainerTypeGender(trainertype)
|
|
trname = pbSuggestTrainerName(gender)
|
|
end
|
|
if nil_or_empty?(trname)
|
|
pbMessage(_INTL("The player's name remained {1}.", $player.name))
|
|
else
|
|
$player.name = trname
|
|
pbMessage(_INTL("The player's name was changed to {1}.", $player.name))
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :random_id, {
|
|
"name" => _INTL("Randomize Player ID"),
|
|
"parent" => :player_menu,
|
|
"description" => _INTL("Generate a random new ID for the player."),
|
|
"effect" => proc {
|
|
$player.id = rand(2**16) | (rand(2**16) << 16)
|
|
pbMessage(_INTL("The player's ID was changed to {1} (full ID: {2}).", $player.public_ID, $player.id))
|
|
}
|
|
})
|
|
|
|
#===============================================================================
|
|
# Information editors
|
|
#===============================================================================
|
|
MenuHandlers.add(:debug_menu, :editors_menu, {
|
|
"name" => _INTL("Information Editors..."),
|
|
"parent" => :main,
|
|
"description" => _INTL("Edit information in the PBS files, terrain tags, battle animations, etc.")
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_metadata, {
|
|
"name" => _INTL("Edit Metadata"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit global metadata and player character metadata."),
|
|
"effect" => proc {
|
|
pbMetadataScreen
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_map_metadata, {
|
|
"name" => _INTL("Edit Map Metadata"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit map metadata."),
|
|
"effect" => proc {
|
|
pbMapMetadataScreen(pbDefaultMap)
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_map_connections, {
|
|
"name" => _INTL("Edit Map Connections"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Connect maps using a visual interface. Can also edit map encounters/metadata."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbConnectionsEditor }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_terrain_tags, {
|
|
"name" => _INTL("Edit Terrain Tags"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit the terrain tags of tiles in tilesets. Required for tags 8+."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbTilesetScreen }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_encounters, {
|
|
"name" => _INTL("Edit Wild Encounters"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit the wild Pokémon that can be found on maps, and how they are encountered."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbEncountersEditor }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_trainer_types, {
|
|
"name" => _INTL("Edit Trainer Types"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit the properties of trainer types."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbTrainerTypeEditor }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_trainers, {
|
|
"name" => _INTL("Edit Individual Trainers"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit individual trainers, their Pokémon and items."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbTrainerBattleEditor }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_items, {
|
|
"name" => _INTL("Edit Items"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit item data."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbItemEditor }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_species, {
|
|
"name" => _INTL("Edit Pokémon Species"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit Pokémon species data."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbPokemonEditor }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :set_pokedex_lists, {
|
|
"name" => _INTL("Edit Regional Dexes"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Create, rearrange and delete Regional Pokédex lists."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbRegionalDexEditorMain }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :position_sprites, {
|
|
"name" => _INTL("Edit Pokémon Sprite Positions"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Reposition Pokémon sprites in battle."),
|
|
"effect" => proc {
|
|
pbFadeOutIn {
|
|
sp = SpritePositioner.new
|
|
sps = SpritePositionerScreen.new(sp)
|
|
sps.pbStart
|
|
}
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :auto_position_sprites, {
|
|
"name" => _INTL("Auto-Position All Pokémon Sprites"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Automatically reposition all Pokémon sprites in battle. Don't use lightly."),
|
|
"effect" => proc {
|
|
if pbConfirmMessage(_INTL("Are you sure you want to reposition all sprites?"))
|
|
msgwindow = pbCreateMessageWindow
|
|
pbMessageDisplay(msgwindow, _INTL("Repositioning all sprites. Please wait."), false)
|
|
Graphics.update
|
|
pbAutoPositionAll
|
|
pbDisposeMessageWindow(msgwindow)
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :animation_editor, {
|
|
"name" => _INTL("Battle Animation Editor"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Edit the battle animations."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbAnimationEditor }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :animation_organiser, {
|
|
"name" => _INTL("Battle Animation Organiser"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Rearrange/add/delete battle animations."),
|
|
"effect" => proc {
|
|
pbFadeOutIn { pbAnimationsOrganiser }
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :import_animations, {
|
|
"name" => _INTL("Import All Battle Animations"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Import all battle animations from the \"Animations\" folder."),
|
|
"effect" => proc {
|
|
pbImportAllAnimations
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :export_animations, {
|
|
"name" => _INTL("Export All Battle Animations"),
|
|
"parent" => :editors_menu,
|
|
"description" => _INTL("Export all battle animations individually to the \"Animations\" folder."),
|
|
"effect" => proc {
|
|
pbExportAllAnimations
|
|
}
|
|
})
|
|
|
|
#===============================================================================
|
|
# Other options
|
|
#===============================================================================
|
|
MenuHandlers.add(:debug_menu, :other_menu, {
|
|
"name" => _INTL("Other Options..."),
|
|
"parent" => :main,
|
|
"description" => _INTL("Mystery Gifts, translations, compile data, etc.")
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :mystery_gift, {
|
|
"name" => _INTL("Manage Mystery Gifts"),
|
|
"parent" => :other_menu,
|
|
"description" => _INTL("Edit and enable/disable Mystery Gifts."),
|
|
"effect" => proc {
|
|
pbManageMysteryGifts
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :extract_text, {
|
|
"name" => _INTL("Extract Text"),
|
|
"parent" => :other_menu,
|
|
"description" => _INTL("Extract all text in the game to a single file for translating."),
|
|
"effect" => proc {
|
|
pbExtractText
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :compile_text, {
|
|
"name" => _INTL("Compile Text"),
|
|
"parent" => :other_menu,
|
|
"description" => _INTL("Import text and converts it into a language file."),
|
|
"effect" => proc {
|
|
pbCompileTextUI
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :compile_data, {
|
|
"name" => _INTL("Compile Data"),
|
|
"parent" => :other_menu,
|
|
"description" => _INTL("Fully compile all data."),
|
|
"effect" => proc {
|
|
msgwindow = pbCreateMessageWindow
|
|
Compiler.compile_all(true)
|
|
pbMessageDisplay(msgwindow, _INTL("All game data was compiled."))
|
|
pbDisposeMessageWindow(msgwindow)
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :create_pbs_files, {
|
|
"name" => _INTL("Create PBS File(s)"),
|
|
"parent" => :other_menu,
|
|
"description" => _INTL("Choose one or all PBS files and create it."),
|
|
"effect" => proc {
|
|
cmd = 0
|
|
cmds = [
|
|
_INTL("[Create all]"),
|
|
"abilities.txt",
|
|
"battle_facility_lists.txt",
|
|
"berry_plants.txt",
|
|
"dungeon_parameters.txt",
|
|
"dungeon_tilesets.txt",
|
|
"encounters.txt",
|
|
"items.txt",
|
|
"map_connections.txt",
|
|
"map_metadata.txt",
|
|
"metadata.txt",
|
|
"moves.txt",
|
|
"phone.txt",
|
|
"pokemon.txt",
|
|
"pokemon_forms.txt",
|
|
"pokemon_metrics.txt",
|
|
"regional_dexes.txt",
|
|
"ribbons.txt",
|
|
"shadow_pokemon.txt",
|
|
"town_map.txt",
|
|
"trainer_types.txt",
|
|
"trainers.txt",
|
|
"types.txt"
|
|
]
|
|
loop do
|
|
cmd = pbShowCommands(nil, cmds, -1, cmd)
|
|
case cmd
|
|
when 0 then Compiler.write_all
|
|
when 1 then Compiler.write_abilities
|
|
when 2 then Compiler.write_trainer_lists
|
|
when 3 then Compiler.write_berry_plants
|
|
when 4 then Compiler.write_dungeon_parameters
|
|
when 5 then Compiler.write_dungeon_tilesets
|
|
when 6 then Compiler.write_encounters
|
|
when 7 then Compiler.write_items
|
|
when 8 then Compiler.write_connections
|
|
when 9 then Compiler.write_map_metadata
|
|
when 10 then Compiler.write_metadata
|
|
when 11 then Compiler.write_moves
|
|
when 12 then Compiler.write_phone
|
|
when 13 then Compiler.write_pokemon
|
|
when 14 then Compiler.write_pokemon_forms
|
|
when 15 then Compiler.write_pokemon_metrics
|
|
when 16 then Compiler.write_regional_dexes
|
|
when 17 then Compiler.write_ribbons
|
|
when 18 then Compiler.write_shadow_pokemon
|
|
when 19 then Compiler.write_town_map
|
|
when 20 then Compiler.write_trainer_types
|
|
when 21 then Compiler.write_trainers
|
|
when 22 then Compiler.write_types
|
|
else break
|
|
end
|
|
pbMessage(_INTL("File written."))
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :fix_invalid_tiles, {
|
|
"name" => _INTL("Fix Invalid Tiles"),
|
|
"parent" => :other_menu,
|
|
"description" => _INTL("Scans all maps and erases non-existent tiles."),
|
|
"effect" => proc {
|
|
pbDebugFixInvalidTiles
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :rename_files, {
|
|
"name" => _INTL("Rename Outdated Files"),
|
|
"parent" => :other_menu,
|
|
"description" => _INTL("Check for files with outdated names and rename/move them. Can alter map data."),
|
|
"effect" => proc {
|
|
if pbConfirmMessage(_INTL("Are you sure you want to automatically rename outdated files?"))
|
|
FilenameUpdater.rename_files
|
|
pbMessage(_INTL("Done."))
|
|
end
|
|
}
|
|
})
|
|
|
|
MenuHandlers.add(:debug_menu, :reload_system_cache, {
|
|
"name" => _INTL("Reload System Cache"),
|
|
"parent" => :other_menu,
|
|
"description" => _INTL("Refreshes the system's file cache. Use if you change a file while playing."),
|
|
"effect" => proc {
|
|
System.reload_cache
|
|
pbMessage(_INTL("Done."))
|
|
}
|
|
})
|