Files
infinitefusion-e18/Data/Scripts/020_Debug/003_Debug menus/002_Debug_MenuCommands.rb
2022-10-01 18:06:15 +01:00

1214 lines
43 KiB
Ruby

#===============================================================================
# Field options
#===============================================================================
MenuHandlers.add(:debug_menu, :field_menu, {
"name" => _INTL("Field Options..."),
"parent" => :main,
"description" => _INTL("Warp to maps, edit switches/variables, use the PC, edit Day Care, etc."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :warp, {
"name" => _INTL("Warp to Map"),
"parent" => :field_menu,
"description" => _INTL("Instantly warp to another map of your choice."),
"effect" => proc { |sprites, viewport|
map = pbWarpToMap
next false if !map
pbFadeOutAndHide(sprites)
pbDisposeMessageWindow(sprites["textbox"])
pbDisposeSpriteHash(sprites)
viewport.dispose
if $scene.is_a?(Scene_Map)
$game_temp.player_new_map_id = map[0]
$game_temp.player_new_x = map[1]
$game_temp.player_new_y = map[2]
$game_temp.player_new_direction = 2
$scene.transfer_player
else
pbCancelVehicles
$map_factory.setup(map[0])
$game_player.moveto(map[1], map[2])
$game_player.turn_down
$game_map.update
$game_map.autoplay
end
$game_map.refresh
next true # Closes the debug menu to allow the warp
}
})
MenuHandlers.add(:debug_menu, :refresh_map, {
"name" => _INTL("Refresh Map"),
"parent" => :field_menu,
"description" => _INTL("Make all events on this map, and common events, refresh themselves."),
"effect" => proc {
$game_map.need_refresh = true
pbMessage(_INTL("The map will refresh."))
}
})
MenuHandlers.add(:debug_menu, :switches, {
"name" => _INTL("Switches"),
"parent" => :field_menu,
"description" => _INTL("Edit all Game Switches (except Script Switches)."),
"effect" => proc {
pbDebugVariables(0)
}
})
MenuHandlers.add(:debug_menu, :variables, {
"name" => _INTL("Variables"),
"parent" => :field_menu,
"description" => _INTL("Edit all Game Variables. Can set them to numbers or text."),
"effect" => proc {
pbDebugVariables(1)
}
})
MenuHandlers.add(:debug_menu, :use_pc, {
"name" => _INTL("Use PC"),
"parent" => :field_menu,
"description" => _INTL("Use a PC to access Pokémon storage and player's PC."),
"effect" => proc {
pbPokeCenterPC
}
})
MenuHandlers.add(:debug_menu, :storage_wallpapers, {
"name" => _INTL("Toggle Storage Wallpapers"),
"parent" => :field_menu,
"description" => _INTL("Unlock and lock special wallpapers used in Pokémon storage."),
"effect" => proc {
w = $PokemonStorage.allWallpapers
if w.length <= PokemonStorage::BASICWALLPAPERQTY
pbMessage(_INTL("There are no special wallpapers defined."))
else
paperscmd = 0
unlockarray = $PokemonStorage.unlockedWallpapers
loop do
paperscmds = []
paperscmds.push(_INTL("Unlock all"))
paperscmds.push(_INTL("Lock all"))
(PokemonStorage::BASICWALLPAPERQTY...w.length).each do |i|
paperscmds.push(_INTL("{1} {2}", unlockarray[i] ? "[Y]" : "[ ]", w[i]))
end
paperscmd = pbShowCommands(nil, paperscmds, -1, paperscmd)
break if paperscmd < 0
case paperscmd
when 0 # Unlock all
(PokemonStorage::BASICWALLPAPERQTY...w.length).each do |i|
unlockarray[i] = true
end
when 1 # Lock all
(PokemonStorage::BASICWALLPAPERQTY...w.length).each do |i|
unlockarray[i] = false
end
else
paperindex = paperscmd - 2 + PokemonStorage::BASICWALLPAPERQTY
unlockarray[paperindex] = !$PokemonStorage.unlockedWallpapers[paperindex]
end
end
end
}
})
MenuHandlers.add(:debug_menu, :day_care, {
"name" => _INTL("Day Care"),
"parent" => :field_menu,
"description" => _INTL("View Pokémon in the Day Care and edit them."),
"effect" => proc {
pbDebugDayCare
}
})
MenuHandlers.add(:debug_menu, :skip_credits, {
"name" => _INTL("Skip Credits"),
"parent" => :field_menu,
"description" => _INTL("Toggle whether credits can be ended early by pressing the Use input."),
"effect" => proc {
$PokemonGlobal.creditsPlayed = !$PokemonGlobal.creditsPlayed
pbMessage(_INTL("Credits can be skipped when played in future.")) if $PokemonGlobal.creditsPlayed
pbMessage(_INTL("Credits cannot be skipped when next played.")) if !$PokemonGlobal.creditsPlayed
}
})
MenuHandlers.add(:debug_menu, :relic_stone, {
"name" => _INTL("Use Relic Stone"),
"parent" => :field_menu,
"description" => _INTL("Shadow Pokémon. Choose a Pokémon to show to the Relic Stone for purification."),
"effect" => proc {
pbRelicStone
}
})
MenuHandlers.add(:debug_menu, :purify_chamber, {
"name" => _INTL("Use Purify Chamber"),
"parent" => :field_menu,
"description" => _INTL("Shadow Pokémon. Open the Purify Chamber for purification."),
"effect" => proc {
pbPurifyChamber
}
})
#===============================================================================
# Battle options
#===============================================================================
MenuHandlers.add(:debug_menu, :battle_menu, {
"name" => _INTL("Battle Options..."),
"parent" => :main,
"description" => _INTL("Start battles, reset this map's trainers, ready rematches, edit roamers, etc."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :test_wild_battle, {
"name" => _INTL("Test Wild Battle"),
"parent" => :battle_menu,
"description" => _INTL("Start a single battle against a wild Pokémon. You choose the species/level."),
"effect" => proc {
species = pbChooseSpeciesList
if species
params = ChooseNumberParams.new
params.setRange(1, GameData::GrowthRate.max_level)
params.setInitialValue(5)
params.setCancelValue(0)
level = pbMessageChooseNumber(_INTL("Set the wild {1}'s level.",
GameData::Species.get(species).name), params)
if level > 0
$game_temp.encounter_type = nil
setBattleRule("canLose")
WildBattle.start(species, level)
end
end
next false
}
})
MenuHandlers.add(:debug_menu, :test_wild_battle_advanced, {
"name" => _INTL("Test Wild Battle Advanced"),
"parent" => :battle_menu,
"description" => _INTL("Start a battle against 1 or more wild Pokémon. Battle size is your choice."),
"effect" => proc {
pkmn = []
size0 = 1
pkmnCmd = 0
loop do
pkmnCmds = []
pkmn.each { |p| pkmnCmds.push(sprintf("%s Lv.%d", p.name, p.level)) }
pkmnCmds.push(_INTL("[Add Pokémon]"))
pkmnCmds.push(_INTL("[Set player side size]"))
pkmnCmds.push(_INTL("[Start {1}v{2} battle]", size0, pkmn.length))
pkmnCmd = pbShowCommands(nil, pkmnCmds, -1, pkmnCmd)
break if pkmnCmd < 0
if pkmnCmd == pkmnCmds.length - 1 # Start battle
if pkmn.length == 0
pbMessage(_INTL("No Pokémon were chosen, cannot start battle."))
next
end
setBattleRule(sprintf("%dv%d", size0, pkmn.length))
setBattleRule("canLose")
$game_temp.encounter_type = nil
WildBattle.start(*pkmn)
break
elsif pkmnCmd == pkmnCmds.length - 2 # Set player side size
if !pbCanDoubleBattle?
pbMessage(_INTL("You only have one Pokémon."))
next
end
maxVal = (pbCanTripleBattle?) ? 3 : 2
params = ChooseNumberParams.new
params.setRange(1, maxVal)
params.setInitialValue(size0)
params.setCancelValue(0)
newSize = pbMessageChooseNumber(
_INTL("Choose the number of battlers on the player's side (max. {1}).", maxVal), params
)
size0 = newSize if newSize > 0
elsif pkmnCmd == pkmnCmds.length - 3 # Add Pokémon
species = pbChooseSpeciesList
if species
params = ChooseNumberParams.new
params.setRange(1, GameData::GrowthRate.max_level)
params.setInitialValue(5)
params.setCancelValue(0)
level = pbMessageChooseNumber(_INTL("Set the wild {1}'s level.",
GameData::Species.get(species).name), params)
pkmn.push(pbGenerateWildPokemon(species, level)) if level > 0
end
else # Edit a Pokémon
if pbConfirmMessage(_INTL("Change this Pokémon?"))
scr = PokemonDebugPartyScreen.new
scr.pbPokemonDebug(pkmn[pkmnCmd], -1, nil, true)
scr.pbEndScreen
elsif pbConfirmMessage(_INTL("Delete this Pokémon?"))
pkmn.delete_at(pkmnCmd)
end
end
end
next false
}
})
MenuHandlers.add(:debug_menu, :test_trainer_battle, {
"name" => _INTL("Test Trainer Battle"),
"parent" => :battle_menu,
"description" => _INTL("Start a single battle against a trainer of your choice."),
"effect" => proc {
trainerdata = pbListScreen(_INTL("SINGLE TRAINER"), TrainerBattleLister.new(0, false))
if trainerdata
setBattleRule("canLose")
TrainerBattle.start(trainerdata[0], trainerdata[1], trainerdata[2])
end
next false
}
})
MenuHandlers.add(:debug_menu, :test_trainer_battle_advanced, {
"name" => _INTL("Test Trainer Battle Advanced"),
"parent" => :battle_menu,
"description" => _INTL("Start a battle against 1 or more trainers with a battle size of your choice."),
"effect" => proc {
trainers = []
size0 = 1
size1 = 1
trainerCmd = 0
loop do
trainerCmds = []
trainers.each { |t| trainerCmds.push(sprintf("%s x%d", t[1].full_name, t[1].party_count)) }
trainerCmds.push(_INTL("[Add trainer]"))
trainerCmds.push(_INTL("[Set player side size]"))
trainerCmds.push(_INTL("[Set opponent side size]"))
trainerCmds.push(_INTL("[Start {1}v{2} battle]", size0, size1))
trainerCmd = pbShowCommands(nil, trainerCmds, -1, trainerCmd)
break if trainerCmd < 0
if trainerCmd == trainerCmds.length - 1 # Start battle
if trainers.length == 0
pbMessage(_INTL("No trainers were chosen, cannot start battle."))
next
elsif size1 < trainers.length
pbMessage(_INTL("Opposing side size is invalid. It should be at least {1}.", trainers.length))
next
elsif size1 > trainers.length && trainers[0][1].party_count == 1
pbMessage(
_INTL("Opposing side size cannot be {1}, as that requires the first trainer to have 2 or more Pokémon, which they don't.",
size1)
)
next
end
setBattleRule(sprintf("%dv%d", size0, size1))
setBattleRule("canLose")
battleArgs = []
trainers.each { |t| battleArgs.push(t[1]) }
TrainerBattle.start(*battleArgs)
break
elsif trainerCmd == trainerCmds.length - 2 # Set opponent side size
if trainers.length == 0 || (trainers.length == 1 && trainers[0][1].party_count == 1)
pbMessage(_INTL("No trainers were chosen or trainer only has one Pokémon."))
next
end
maxVal = 2
maxVal = 3 if trainers.length >= 3 ||
(trainers.length == 2 && trainers[0][1].party_count >= 2) ||
trainers[0][1].party_count >= 3
params = ChooseNumberParams.new
params.setRange(1, maxVal)
params.setInitialValue(size1)
params.setCancelValue(0)
newSize = pbMessageChooseNumber(
_INTL("Choose the number of battlers on the opponent's side (max. {1}).", maxVal), params
)
size1 = newSize if newSize > 0
elsif trainerCmd == trainerCmds.length - 3 # Set player side size
if !pbCanDoubleBattle?
pbMessage(_INTL("You only have one Pokémon."))
next
end
maxVal = (pbCanTripleBattle?) ? 3 : 2
params = ChooseNumberParams.new
params.setRange(1, maxVal)
params.setInitialValue(size0)
params.setCancelValue(0)
newSize = pbMessageChooseNumber(
_INTL("Choose the number of battlers on the player's side (max. {1}).", maxVal), params
)
size0 = newSize if newSize > 0
elsif trainerCmd == trainerCmds.length - 4 # Add trainer
trainerdata = pbListScreen(_INTL("CHOOSE A TRAINER"), TrainerBattleLister.new(0, false))
if trainerdata
tr = pbLoadTrainer(trainerdata[0], trainerdata[1], trainerdata[2])
EventHandlers.trigger(:on_trainer_load, tr)
trainers.push([0, tr])
end
else # Edit a trainer
if pbConfirmMessage(_INTL("Change this trainer?"))
trainerdata = pbListScreen(_INTL("CHOOSE A TRAINER"),
TrainerBattleLister.new(trainers[trainerCmd][0], false))
if trainerdata
tr = pbLoadTrainer(trainerdata[0], trainerdata[1], trainerdata[2])
EventHandlers.trigger(:on_trainer_load, tr)
trainers[trainerCmd] = [0, tr]
end
elsif pbConfirmMessage(_INTL("Delete this trainer?"))
trainers.delete_at(trainerCmd)
end
end
end
next false
}
})
MenuHandlers.add(:debug_menu, :toggle_logging, {
"name" => _INTL("Toggle Battle Logging"),
"parent" => :battle_menu,
"description" => _INTL("Record debug logs for battles in Data/debuglog.txt."),
"effect" => proc {
$INTERNAL = !$INTERNAL
pbMessage(_INTL("Debug logs for battles will be made in the Data folder.")) if $INTERNAL
pbMessage(_INTL("Debug logs for battles will not be made.")) if !$INTERNAL
}
})
MenuHandlers.add(:debug_menu, :reset_trainers, {
"name" => _INTL("Reset Map's Trainers"),
"parent" => :battle_menu,
"description" => _INTL("Turn off Self Switches A and B for all events with \"Trainer\" in their name."),
"effect" => proc {
if $game_map
$game_map.events.each_value do |event|
if event.name[/trainer/i]
$game_self_switches[[$game_map.map_id, event.id, "A"]] = false
$game_self_switches[[$game_map.map_id, event.id, "B"]] = false
end
end
$game_map.need_refresh = true
pbMessage(_INTL("All Trainers on this map were reset."))
else
pbMessage(_INTL("This command can't be used here."))
end
}
})
MenuHandlers.add(:debug_menu, :toggle_rematches_possible, {
"name" => _INTL("Toggle Phone Rematches Possible"),
"parent" => :battle_menu,
"description" => _INTL("Toggles whether trainers in the phone can be rebattled."),
"effect" => proc {
Phone.rematches_enabled = !Phone.rematches_enabled
pbMessage(_INTL("Trainers in the phone can now be rebattled.")) if Phone.rematches_enabled
pbMessage(_INTL("Trainers in the phone cannot be rebattled.")) if !Phone.rematches_enabled
}
})
MenuHandlers.add(:debug_menu, :ready_rematches, {
"name" => _INTL("Ready All Phone Rematches"),
"parent" => :battle_menu,
"description" => _INTL("Make all trainers in the phone ready for rematches."),
"effect" => proc {
if !$PokemonGlobal.phone || $PokemonGlobal.phone.contacts.length == 0
pbMessage(_INTL("There are no trainers in the Phone."))
else
$PokemonGlobal.phone.contacts.each do |contact|
next if !contact.trainer?
contact.rematch_flag = 1
contact.set_trainer_event_ready_for_rematch
end
pbMessage(_INTL("All trainers in the Phone are now ready to rebattle."))
end
}
})
MenuHandlers.add(:debug_menu, :roamers, {
"name" => _INTL("Roaming Pokémon"),
"parent" => :battle_menu,
"description" => _INTL("Toggle and edit all roaming Pokémon."),
"effect" => proc {
pbDebugRoamers
}
})
MenuHandlers.add(:debug_menu, :encounter_version, {
"name" => _INTL("Set Encounters Version"),
"parent" => :battle_menu,
"description" => _INTL("Choose which version of wild encounters should be used."),
"effect" => proc {
params = ChooseNumberParams.new
params.setRange(0, 99)
params.setInitialValue($PokemonGlobal.encounter_version)
params.setCancelValue(-1)
value = pbMessageChooseNumber(_INTL("Set encounters version to which value?"), params)
if value >= 0
$PokemonGlobal.encounter_version = value
end
}
})
#===============================================================================
# Item options
#===============================================================================
MenuHandlers.add(:debug_menu, :items_menu, {
"name" => _INTL("Item Options..."),
"parent" => :main,
"description" => _INTL("Give and take items."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :add_item, {
"name" => _INTL("Add Item"),
"parent" => :items_menu,
"description" => _INTL("Choose an item and a quantity of it to add to the Bag."),
"effect" => proc {
pbListScreenBlock(_INTL("ADD ITEM"), ItemLister.new) { |button, item|
if button == Input::USE && item
params = ChooseNumberParams.new
params.setRange(1, Settings::BAG_MAX_PER_SLOT)
params.setInitialValue(1)
params.setCancelValue(0)
qty = pbMessageChooseNumber(_INTL("Add how many {1}?",
GameData::Item.get(item).name_plural), params)
if qty > 0
$bag.add(item, qty)
pbMessage(_INTL("Gave {1}x {2}.", qty, GameData::Item.get(item).name))
end
end
}
}
})
MenuHandlers.add(:debug_menu, :fill_bag, {
"name" => _INTL("Fill Bag"),
"parent" => :items_menu,
"description" => _INTL("Empties the Bag and then fills it with a certain number of every item."),
"effect" => proc {
params = ChooseNumberParams.new
params.setRange(1, Settings::BAG_MAX_PER_SLOT)
params.setInitialValue(1)
params.setCancelValue(0)
qty = pbMessageChooseNumber(_INTL("Choose the number of items."), params)
if qty > 0
$bag.clear
# NOTE: This doesn't simply use $bag.add for every item in turn, because
# that's really slow when done in bulk.
pocket_sizes = Settings::BAG_MAX_POCKET_SIZE
bag = $bag.pockets # Called here so that it only rearranges itself once
GameData::Item.each do |i|
next if !pocket_sizes[i.pocket - 1] || pocket_sizes[i.pocket - 1] == 0
next if pocket_sizes[i.pocket - 1] > 0 && bag[i.pocket].length >= pocket_sizes[i.pocket - 1]
item_qty = (i.is_important?) ? 1 : qty
bag[i.pocket].push([i.id, item_qty])
end
# NOTE: Auto-sorting pockets don't need to be sorted afterwards, because
# items are added in the same order they would be sorted into.
pbMessage(_INTL("The Bag was filled with {1} of each item.", qty))
end
}
})
MenuHandlers.add(:debug_menu, :empty_bag, {
"name" => _INTL("Empty Bag"),
"parent" => :items_menu,
"description" => _INTL("Remove all items from the Bag."),
"effect" => proc {
$bag.clear
pbMessage(_INTL("The Bag was cleared."))
}
})
#===============================================================================
# Pokémon options
#===============================================================================
MenuHandlers.add(:debug_menu, :pokemon_menu, {
"name" => _INTL("Pokémon Options..."),
"parent" => :main,
"description" => _INTL("Give Pokémon, heal party, fill/empty PC storage, etc."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :add_pokemon, {
"name" => _INTL("Add Pokémon"),
"parent" => :pokemon_menu,
"description" => _INTL("Give yourself a Pokémon of a chosen species/level. Goes to PC if party is full."),
"effect" => proc {
species = pbChooseSpeciesList
if species
params = ChooseNumberParams.new
params.setRange(1, GameData::GrowthRate.max_level)
params.setInitialValue(5)
params.setCancelValue(0)
level = pbMessageChooseNumber(_INTL("Set the Pokémon's level."), params)
if level > 0
goes_to_party = !$player.party_full?
if pbAddPokemonSilent(species, level)
if goes_to_party
pbMessage(_INTL("Added {1} to party.", GameData::Species.get(species).name))
else
pbMessage(_INTL("Added {1} to Pokémon storage.", GameData::Species.get(species).name))
end
else
pbMessage(_INTL("Couldn't add Pokémon because party and storage are full."))
end
end
end
}
})
MenuHandlers.add(:debug_menu, :give_demo_party, {
"name" => _INTL("Give Demo Party"),
"parent" => :pokemon_menu,
"description" => _INTL("Give yourself 6 preset Pokémon. They overwrite the current party."),
"effect" => proc {
party = []
species = [:PIKACHU, :PIDGEOTTO, :KADABRA, :GYARADOS, :DIGLETT, :CHANSEY]
species.each do |id|
party.push(id) if GameData::Species.exists?(id)
end
$player.party.clear
# Generate Pokémon of each species at level 20
party.each do |species|
pkmn = Pokemon.new(species, 20)
$player.party.push(pkmn)
$player.pokedex.register(pkmn)
$player.pokedex.set_owned(species)
case species
when :PIDGEOTTO
pkmn.learn_move(:FLY)
when :KADABRA
pkmn.learn_move(:FLASH)
pkmn.learn_move(:TELEPORT)
when :GYARADOS
pkmn.learn_move(:SURF)
pkmn.learn_move(:DIVE)
pkmn.learn_move(:WATERFALL)
when :DIGLETT
pkmn.learn_move(:DIG)
pkmn.learn_move(:CUT)
pkmn.learn_move(:HEADBUTT)
pkmn.learn_move(:ROCKSMASH)
when :CHANSEY
pkmn.learn_move(:SOFTBOILED)
pkmn.learn_move(:STRENGTH)
pkmn.learn_move(:SWEETSCENT)
end
pkmn.record_first_moves
end
pbMessage(_INTL("Filled party with demo Pokémon."))
}
})
MenuHandlers.add(:debug_menu, :heal_party, {
"name" => _INTL("Heal Party"),
"parent" => :pokemon_menu,
"description" => _INTL("Fully heal the HP/status/PP of all Pokémon in the party."),
"effect" => proc {
$player.party.each { |pkmn| pkmn.heal }
pbMessage(_INTL("Your Pokémon were fully healed."))
}
})
MenuHandlers.add(:debug_menu, :quick_hatch_party_eggs, {
"name" => _INTL("Quick Hatch"),
"parent" => :pokemon_menu,
"description" => _INTL("Make all eggs in the party require just one more step to hatch."),
"effect" => proc {
$player.party.each { |pkmn| pkmn.steps_to_hatch = 1 if pkmn.egg? }
pbMessage(_INTL("All eggs in your party now require one step to hatch."))
}
})
MenuHandlers.add(:debug_menu, :fill_boxes, {
"name" => _INTL("Fill Storage Boxes"),
"parent" => :pokemon_menu,
"description" => _INTL("Add one Pokémon of each species (at Level 50) to storage."),
"effect" => proc {
added = 0
box_qty = $PokemonStorage.maxPokemon(0)
completed = true
GameData::Species.each do |species_data|
sp = species_data.species
f = species_data.form
# Record each form of each species as seen and owned
if f == 0
if species_data.single_gendered?
g = (species_data.gender_ratio == :AlwaysFemale) ? 1 : 0
$player.pokedex.register(sp, g, f, 0, false)
$player.pokedex.register(sp, g, f, 1, false)
else # Both male and female
$player.pokedex.register(sp, 0, f, 0, false)
$player.pokedex.register(sp, 0, f, 1, false)
$player.pokedex.register(sp, 1, f, 0, false)
$player.pokedex.register(sp, 1, f, 1, false)
end
$player.pokedex.set_owned(sp, false)
elsif species_data.real_form_name && !species_data.real_form_name.empty?
g = (species_data.gender_ratio == :AlwaysFemale) ? 1 : 0
$player.pokedex.register(sp, g, f, 0, false)
$player.pokedex.register(sp, g, f, 1, false)
end
# Add Pokémon (if form 0, i.e. one of each species)
next if f != 0
if added >= Settings::NUM_STORAGE_BOXES * box_qty
completed = false
next
end
added += 1
$PokemonStorage[(added - 1) / box_qty, (added - 1) % box_qty] = Pokemon.new(sp, 50)
end
$player.pokedex.refresh_accessible_dexes
pbMessage(_INTL("Storage boxes were filled with one Pokémon of each species."))
if !completed
pbMessage(_INTL("Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species.",
Settings::NUM_STORAGE_BOXES, box_qty))
end
}
})
MenuHandlers.add(:debug_menu, :clear_boxes, {
"name" => _INTL("Clear Storage Boxes"),
"parent" => :pokemon_menu,
"description" => _INTL("Remove all Pokémon in storage."),
"effect" => proc {
$PokemonStorage.maxBoxes.times do |i|
$PokemonStorage.maxPokemon(i).times do |j|
$PokemonStorage[i, j] = nil
end
end
pbMessage(_INTL("The storage boxes were cleared."))
}
})
MenuHandlers.add(:debug_menu, :open_storage, {
"name" => _INTL("Access Pokémon Storage"),
"parent" => :pokemon_menu,
"description" => _INTL("Opens the Pokémon storage boxes in Organize Boxes mode."),
"effect" => proc {
pbFadeOutIn {
scene = PokemonStorageScene.new
screen = PokemonStorageScreen.new(scene, $PokemonStorage)
screen.pbStartScreen(0)
}
}
})
#===============================================================================
# Player options
#===============================================================================
MenuHandlers.add(:debug_menu, :player_menu, {
"name" => _INTL("Player Options..."),
"parent" => :main,
"description" => _INTL("Set money, badges, Pokédexes, player's appearance and name, etc."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :set_badges, {
"name" => _INTL("Set Badges"),
"parent" => :player_menu,
"description" => _INTL("Toggle possession of each Gym Badge."),
"effect" => proc {
badgecmd = 0
loop do
badgecmds = []
badgecmds.push(_INTL("Give all"))
badgecmds.push(_INTL("Remove all"))
24.times do |i|
badgecmds.push(_INTL("{1} Badge {2}", $player.badges[i] ? "[Y]" : "[ ]", i + 1))
end
badgecmd = pbShowCommands(nil, badgecmds, -1, badgecmd)
break if badgecmd < 0
case badgecmd
when 0 # Give all
24.times { |i| $player.badges[i] = true }
when 1 # Remove all
24.times { |i| $player.badges[i] = false }
else
$player.badges[badgecmd - 2] = !$player.badges[badgecmd - 2]
end
end
}
})
MenuHandlers.add(:debug_menu, :set_money, {
"name" => _INTL("Set Money"),
"parent" => :player_menu,
"description" => _INTL("Edit how much money you have."),
"effect" => proc {
params = ChooseNumberParams.new
params.setRange(0, Settings::MAX_MONEY)
params.setDefaultValue($player.money)
$player.money = pbMessageChooseNumber(_INTL("Set the player's money."), params)
pbMessage(_INTL("You now have ${1}.", $player.money.to_s_formatted))
}
})
MenuHandlers.add(:debug_menu, :set_coins, {
"name" => _INTL("Set Coins"),
"parent" => :player_menu,
"description" => _INTL("Edit how many Game Corner Coins you have."),
"effect" => proc {
params = ChooseNumberParams.new
params.setRange(0, Settings::MAX_COINS)
params.setDefaultValue($player.coins)
$player.coins = pbMessageChooseNumber(_INTL("Set the player's Coin amount."), params)
pbMessage(_INTL("You now have {1} Coins.", $player.coins.to_s_formatted))
}
})
MenuHandlers.add(:debug_menu, :set_bp, {
"name" => _INTL("Set Battle Points"),
"parent" => :player_menu,
"description" => _INTL("Edit how many Battle Points you have."),
"effect" => proc {
params = ChooseNumberParams.new
params.setRange(0, Settings::MAX_BATTLE_POINTS)
params.setDefaultValue($player.battle_points)
$player.battle_points = pbMessageChooseNumber(_INTL("Set the player's BP amount."), params)
pbMessage(_INTL("You now have {1} BP.", $player.battle_points.to_s_formatted))
}
})
MenuHandlers.add(:debug_menu, :toggle_running_shoes, {
"name" => _INTL("Toggle Running Shoes"),
"parent" => :player_menu,
"description" => _INTL("Toggle possession of running shoes."),
"effect" => proc {
$player.has_running_shoes = !$player.has_running_shoes
pbMessage(_INTL("Gave Running Shoes.")) if $player.has_running_shoes
pbMessage(_INTL("Lost Running Shoes.")) if !$player.has_running_shoes
}
})
MenuHandlers.add(:debug_menu, :toggle_pokegear, {
"name" => _INTL("Toggle Pokégear"),
"parent" => :player_menu,
"description" => _INTL("Toggle possession of the Pokégear."),
"effect" => proc {
$player.has_pokegear = !$player.has_pokegear
pbMessage(_INTL("Gave Pokégear.")) if $player.has_pokegear
pbMessage(_INTL("Lost Pokégear.")) if !$player.has_pokegear
}
})
MenuHandlers.add(:debug_menu, :toggle_pokedex, {
"name" => _INTL("Toggle Pokédex and Dexes"),
"parent" => :player_menu,
"description" => _INTL("Toggle possession of the Pokédex, and edit Regional Dex accessibility."),
"effect" => proc {
dexescmd = 0
loop do
dexescmds = []
dexescmds.push(_INTL("Have Pokédex: {1}", $player.has_pokedex ? "[YES]" : "[NO]"))
dex_names = Settings.pokedex_names
dex_names.length.times do |i|
name = (dex_names[i].is_a?(Array)) ? dex_names[i][0] : dex_names[i]
unlocked = $player.pokedex.unlocked?(i)
dexescmds.push(_INTL("{1} {2}", unlocked ? "[Y]" : "[ ]", name))
end
dexescmd = pbShowCommands(nil, dexescmds, -1, dexescmd)
break if dexescmd < 0
dexindex = dexescmd - 1
if dexindex < 0 # Toggle Pokédex ownership
$player.has_pokedex = !$player.has_pokedex
elsif $player.pokedex.unlocked?(dexindex) # Toggle Regional Dex accessibility
$player.pokedex.lock(dexindex)
else
$player.pokedex.unlock(dexindex)
end
end
}
})
MenuHandlers.add(:debug_menu, :toggle_box_link, {
"name" => _INTL("Toggle Pokémon Box Link's Effect"),
"parent" => :player_menu,
"description" => _INTL("Toggle Box Link's effect of accessing Pokémon storage via the party screen."),
"effect" => proc {
$player.has_box_link = !$player.has_box_link
pbMessage(_INTL("Enabled Pokémon Box Link's effect.")) if $player.has_box_link
pbMessage(_INTL("Disabled Pokémon Box Link's effect.")) if !$player.has_box_link
}
})
MenuHandlers.add(:debug_menu, :toggle_exp_all, {
"name" => _INTL("Toggle Exp. All's Effect"),
"parent" => :player_menu,
"description" => _INTL("Toggle Exp. All's effect of giving Exp. to non-participants."),
"effect" => proc {
$player.has_exp_all = !$player.has_exp_all
pbMessage(_INTL("Enabled Exp. All's effect.")) if $player.has_exp_all
pbMessage(_INTL("Disabled Exp. All's effect.")) if !$player.has_exp_all
}
})
MenuHandlers.add(:debug_menu, :set_player_character, {
"name" => _INTL("Set Player Character"),
"parent" => :player_menu,
"description" => _INTL("Edit the player's character, as defined in \"metadata.txt\"."),
"effect" => proc {
index = 0
cmds = []
ids = []
GameData::PlayerMetadata.each do |player|
index = cmds.length if player.id == $player.character_ID
cmds.push(player.id.to_s)
ids.push(player.id)
end
if cmds.length == 1
pbMessage(_INTL("There is only one player character defined."))
break
end
cmd = pbShowCommands(nil, cmds, -1, index)
if cmd >= 0 && cmd != index
pbChangePlayer(ids[cmd])
pbMessage(_INTL("The player character was changed."))
end
}
})
MenuHandlers.add(:debug_menu, :change_outfit, {
"name" => _INTL("Set Player Outfit"),
"parent" => :player_menu,
"description" => _INTL("Edit the player's outfit number."),
"effect" => proc {
oldoutfit = $player.outfit
params = ChooseNumberParams.new
params.setRange(0, 99)
params.setDefaultValue(oldoutfit)
$player.outfit = pbMessageChooseNumber(_INTL("Set the player's outfit."), params)
pbMessage(_INTL("Player's outfit was changed.")) if $player.outfit != oldoutfit
}
})
MenuHandlers.add(:debug_menu, :rename_player, {
"name" => _INTL("Set Player Name"),
"parent" => :player_menu,
"description" => _INTL("Rename the player."),
"effect" => proc {
trname = pbEnterPlayerName("Your name?", 0, Settings::MAX_PLAYER_NAME_SIZE, $player.name)
if nil_or_empty?(trname) && pbConfirmMessage(_INTL("Give yourself a default name?"))
trainertype = $player.trainer_type
gender = pbGetTrainerTypeGender(trainertype)
trname = pbSuggestTrainerName(gender)
end
if nil_or_empty?(trname)
pbMessage(_INTL("The player's name remained {1}.", $player.name))
else
$player.name = trname
pbMessage(_INTL("The player's name was changed to {1}.", $player.name))
end
}
})
MenuHandlers.add(:debug_menu, :random_id, {
"name" => _INTL("Randomize Player ID"),
"parent" => :player_menu,
"description" => _INTL("Generate a random new ID for the player."),
"effect" => proc {
$player.id = rand(2**16) | (rand(2**16) << 16)
pbMessage(_INTL("The player's ID was changed to {1} (full ID: {2}).", $player.public_ID, $player.id))
}
})
#===============================================================================
# Information editors
#===============================================================================
MenuHandlers.add(:debug_menu, :editors_menu, {
"name" => _INTL("Information Editors..."),
"parent" => :main,
"description" => _INTL("Edit information in the PBS files, terrain tags, battle animations, etc.")
})
MenuHandlers.add(:debug_menu, :set_metadata, {
"name" => _INTL("Edit Metadata"),
"parent" => :editors_menu,
"description" => _INTL("Edit global metadata and player character metadata."),
"effect" => proc {
pbMetadataScreen
}
})
MenuHandlers.add(:debug_menu, :set_map_metadata, {
"name" => _INTL("Edit Map Metadata"),
"parent" => :editors_menu,
"description" => _INTL("Edit map metadata."),
"effect" => proc {
pbMapMetadataScreen(pbDefaultMap)
}
})
MenuHandlers.add(:debug_menu, :set_map_connections, {
"name" => _INTL("Edit Map Connections"),
"parent" => :editors_menu,
"description" => _INTL("Connect maps using a visual interface. Can also edit map encounters/metadata."),
"effect" => proc {
pbFadeOutIn { pbConnectionsEditor }
}
})
MenuHandlers.add(:debug_menu, :set_terrain_tags, {
"name" => _INTL("Edit Terrain Tags"),
"parent" => :editors_menu,
"description" => _INTL("Edit the terrain tags of tiles in tilesets. Required for tags 8+."),
"effect" => proc {
pbFadeOutIn { pbTilesetScreen }
}
})
MenuHandlers.add(:debug_menu, :set_encounters, {
"name" => _INTL("Edit Wild Encounters"),
"parent" => :editors_menu,
"description" => _INTL("Edit the wild Pokémon that can be found on maps, and how they are encountered."),
"effect" => proc {
pbFadeOutIn { pbEncountersEditor }
}
})
MenuHandlers.add(:debug_menu, :set_trainer_types, {
"name" => _INTL("Edit Trainer Types"),
"parent" => :editors_menu,
"description" => _INTL("Edit the properties of trainer types."),
"effect" => proc {
pbFadeOutIn { pbTrainerTypeEditor }
}
})
MenuHandlers.add(:debug_menu, :set_trainers, {
"name" => _INTL("Edit Individual Trainers"),
"parent" => :editors_menu,
"description" => _INTL("Edit individual trainers, their Pokémon and items."),
"effect" => proc {
pbFadeOutIn { pbTrainerBattleEditor }
}
})
MenuHandlers.add(:debug_menu, :set_items, {
"name" => _INTL("Edit Items"),
"parent" => :editors_menu,
"description" => _INTL("Edit item data."),
"effect" => proc {
pbFadeOutIn { pbItemEditor }
}
})
MenuHandlers.add(:debug_menu, :set_species, {
"name" => _INTL("Edit Pokémon Species"),
"parent" => :editors_menu,
"description" => _INTL("Edit Pokémon species data."),
"effect" => proc {
pbFadeOutIn { pbPokemonEditor }
}
})
MenuHandlers.add(:debug_menu, :set_pokedex_lists, {
"name" => _INTL("Edit Regional Dexes"),
"parent" => :editors_menu,
"description" => _INTL("Create, rearrange and delete Regional Pokédex lists."),
"effect" => proc {
pbFadeOutIn { pbRegionalDexEditorMain }
}
})
MenuHandlers.add(:debug_menu, :position_sprites, {
"name" => _INTL("Edit Pokémon Sprite Positions"),
"parent" => :editors_menu,
"description" => _INTL("Reposition Pokémon sprites in battle."),
"effect" => proc {
pbFadeOutIn {
sp = SpritePositioner.new
sps = SpritePositionerScreen.new(sp)
sps.pbStart
}
}
})
MenuHandlers.add(:debug_menu, :auto_position_sprites, {
"name" => _INTL("Auto-Position All Pokémon Sprites"),
"parent" => :editors_menu,
"description" => _INTL("Automatically reposition all Pokémon sprites in battle. Don't use lightly."),
"effect" => proc {
if pbConfirmMessage(_INTL("Are you sure you want to reposition all sprites?"))
msgwindow = pbCreateMessageWindow
pbMessageDisplay(msgwindow, _INTL("Repositioning all sprites. Please wait."), false)
Graphics.update
pbAutoPositionAll
pbDisposeMessageWindow(msgwindow)
end
}
})
MenuHandlers.add(:debug_menu, :animation_editor, {
"name" => _INTL("Battle Animation Editor"),
"parent" => :editors_menu,
"description" => _INTL("Edit the battle animations."),
"effect" => proc {
pbFadeOutIn { pbAnimationEditor }
}
})
MenuHandlers.add(:debug_menu, :animation_organiser, {
"name" => _INTL("Battle Animation Organiser"),
"parent" => :editors_menu,
"description" => _INTL("Rearrange/add/delete battle animations."),
"effect" => proc {
pbFadeOutIn { pbAnimationsOrganiser }
}
})
MenuHandlers.add(:debug_menu, :import_animations, {
"name" => _INTL("Import All Battle Animations"),
"parent" => :editors_menu,
"description" => _INTL("Import all battle animations from the \"Animations\" folder."),
"effect" => proc {
pbImportAllAnimations
}
})
MenuHandlers.add(:debug_menu, :export_animations, {
"name" => _INTL("Export All Battle Animations"),
"parent" => :editors_menu,
"description" => _INTL("Export all battle animations individually to the \"Animations\" folder."),
"effect" => proc {
pbExportAllAnimations
}
})
#===============================================================================
# Other options
#===============================================================================
MenuHandlers.add(:debug_menu, :other_menu, {
"name" => _INTL("Other Options..."),
"parent" => :main,
"description" => _INTL("Mystery Gifts, translations, compile data, etc.")
})
MenuHandlers.add(:debug_menu, :mystery_gift, {
"name" => _INTL("Manage Mystery Gifts"),
"parent" => :other_menu,
"description" => _INTL("Edit and enable/disable Mystery Gifts."),
"effect" => proc {
pbManageMysteryGifts
}
})
MenuHandlers.add(:debug_menu, :extract_text, {
"name" => _INTL("Extract Text"),
"parent" => :other_menu,
"description" => _INTL("Extract all text in the game to a single file for translating."),
"effect" => proc {
pbExtractText
}
})
MenuHandlers.add(:debug_menu, :compile_text, {
"name" => _INTL("Compile Text"),
"parent" => :other_menu,
"description" => _INTL("Import text and converts it into a language file."),
"effect" => proc {
pbCompileTextUI
}
})
MenuHandlers.add(:debug_menu, :compile_data, {
"name" => _INTL("Compile Data"),
"parent" => :other_menu,
"description" => _INTL("Fully compile all data."),
"effect" => proc {
msgwindow = pbCreateMessageWindow
Compiler.compile_all(true)
pbMessageDisplay(msgwindow, _INTL("All game data was compiled."))
pbDisposeMessageWindow(msgwindow)
}
})
MenuHandlers.add(:debug_menu, :create_pbs_files, {
"name" => _INTL("Create PBS File(s)"),
"parent" => :other_menu,
"description" => _INTL("Choose one or all PBS files and create it."),
"effect" => proc {
cmd = 0
cmds = [
_INTL("[Create all]"),
"abilities.txt",
"battle_facility_lists.txt",
"berry_plants.txt",
"dungeon_parameters.txt",
"dungeon_tilesets.txt",
"encounters.txt",
"items.txt",
"map_connections.txt",
"map_metadata.txt",
"metadata.txt",
"moves.txt",
"phone.txt",
"pokemon.txt",
"pokemon_forms.txt",
"pokemon_metrics.txt",
"regional_dexes.txt",
"ribbons.txt",
"shadow_pokemon.txt",
"town_map.txt",
"trainer_types.txt",
"trainers.txt",
"types.txt"
]
loop do
cmd = pbShowCommands(nil, cmds, -1, cmd)
case cmd
when 0 then Compiler.write_all
when 1 then Compiler.write_abilities
when 2 then Compiler.write_trainer_lists
when 3 then Compiler.write_berry_plants
when 4 then Compiler.write_dungeon_parameters
when 5 then Compiler.write_dungeon_tilesets
when 6 then Compiler.write_encounters
when 7 then Compiler.write_items
when 8 then Compiler.write_connections
when 9 then Compiler.write_map_metadata
when 10 then Compiler.write_metadata
when 11 then Compiler.write_moves
when 12 then Compiler.write_phone
when 13 then Compiler.write_pokemon
when 14 then Compiler.write_pokemon_forms
when 15 then Compiler.write_pokemon_metrics
when 16 then Compiler.write_regional_dexes
when 17 then Compiler.write_ribbons
when 18 then Compiler.write_shadow_pokemon
when 19 then Compiler.write_town_map
when 20 then Compiler.write_trainer_types
when 21 then Compiler.write_trainers
when 22 then Compiler.write_types
else break
end
pbMessage(_INTL("File written."))
end
}
})
MenuHandlers.add(:debug_menu, :fix_invalid_tiles, {
"name" => _INTL("Fix Invalid Tiles"),
"parent" => :other_menu,
"description" => _INTL("Scans all maps and erases non-existent tiles."),
"effect" => proc {
pbDebugFixInvalidTiles
}
})
MenuHandlers.add(:debug_menu, :rename_files, {
"name" => _INTL("Rename Outdated Files"),
"parent" => :other_menu,
"description" => _INTL("Check for files with outdated names and rename/move them. Can alter map data."),
"effect" => proc {
if pbConfirmMessage(_INTL("Are you sure you want to automatically rename outdated files?"))
FilenameUpdater.rename_files
pbMessage(_INTL("Done."))
end
}
})
MenuHandlers.add(:debug_menu, :reload_system_cache, {
"name" => _INTL("Reload System Cache"),
"parent" => :other_menu,
"description" => _INTL("Refreshes the system's file cache. Use if you change a file while playing."),
"effect" => proc {
System.reload_cache
pbMessage(_INTL("Done."))
}
})