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infinitefusion-e18
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9c2a9130a51c0d6979236f4651a2e4799d151e4f
infinitefusion-e18
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011_Battle
History
Maruno17
9c2a9130a5
Consolidated code for the player interacting in the overworld, fixed bad splash screen animations, added ShowQuantity property to items.txt, fixed Quick Draw and Aroma Veil, fixed text alignment in long list of regional Dexes in Pokédex, added better error message in load screen if player's charset is missing
2023-06-12 22:32:41 +01:00
..
001_Battle
Consolidated code for the player interacting in the overworld, fixed bad splash screen animations, added ShowQuantity property to items.txt, fixed Quick Draw and Aroma Veil, fixed text alignment in long list of regional Dexes in Pokédex, added better error message in load screen if player's charset is missing
2023-06-12 22:32:41 +01:00
002_Battler
Consolidated code for the player interacting in the overworld, fixed bad splash screen animations, added ShowQuantity property to items.txt, fixed Quick Draw and Aroma Veil, fixed text alignment in long list of regional Dexes in Pokédex, added better error message in load screen if player's charset is missing
2023-06-12 22:32:41 +01:00
003_Move
Consolidated code for the player interacting in the overworld, fixed bad splash screen animations, added ShowQuantity property to items.txt, fixed Quick Draw and Aroma Veil, fixed text alignment in long list of regional Dexes in Pokédex, added better error message in load screen if player's charset is missing
2023-06-12 22:32:41 +01:00
004_Scene
More FPS agnosticism, fixed pause after finishing an event's repeating move route
2023-05-24 21:20:20 +01:00
005_AI
Resolved all remaining TODO comments for AI (except testing), fixed effects of moves that can end the battle
2023-05-13 22:49:09 +01:00
006_AI MoveEffects
Resolved all remaining TODO comments for AI (except testing), fixed effects of moves that can end the battle
2023-05-13 22:49:09 +01:00
007_Other battle code
A lot of FPS agnosticism, added def lerp
2023-05-20 18:37:54 +01:00
008_Other battle types
More FPS agnosticism, fixed pause after finishing an event's repeating move route
2023-05-24 21:20:20 +01:00