Files
infinitefusion-e18/Data/Scripts/010_Data/002_PBS data/005_Move.rb
2023-02-10 21:20:28 +00:00

409 lines
17 KiB
Ruby

module GameData
class Move
attr_reader :id
attr_reader :real_name
attr_reader :type
attr_reader :category
attr_reader :power
attr_reader :accuracy
attr_reader :total_pp
attr_reader :target
attr_reader :priority
attr_reader :function_code
attr_reader :flags
attr_reader :effect_chance
attr_reader :real_description
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "moves.dat"
PBS_BASE_FILENAME = "moves"
SCHEMA = {
"SectionName" => [:id, "m"],
"Name" => [:real_name, "s"],
"Type" => [:type, "e", :Type],
"Category" => [:category, "e", ["Physical", "Special", "Status"]],
"Power" => [:power, "u"],
"Accuracy" => [:accuracy, "u"],
"TotalPP" => [:total_pp, "u"],
"Target" => [:target, "e", :Target],
"Priority" => [:priority, "i"],
"FunctionCode" => [:function_code, "s"],
"Flags" => [:flags, "*s"],
"EffectChance" => [:effect_chance, "u"],
"Description" => [:real_description, "q"]
}
extend ClassMethodsSymbols
include InstanceMethods
def initialize(hash)
@id = hash[:id]
@real_name = hash[:real_name] || "Unnamed"
@type = hash[:type] || :NONE
@category = hash[:category] || 2
@power = hash[:power] || 0
@accuracy = hash[:accuracy] || 100
@total_pp = hash[:total_pp] || 5
@target = hash[:target] || :None
@priority = hash[:priority] || 0
@function_code = hash[:function_code] || "None"
@flags = hash[:flags] || []
@flags = [@flags] if !@flags.is_a?(Array)
@effect_chance = hash[:effect_chance] || 0
@real_description = hash[:real_description] || "???"
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @deprecated This method is slated to be removed in v22.
def base_damage
Deprecation.warn_method("base_damage", "v22", "power")
return @power
end
# @return [String] the translated name of this move
def name
return pbGetMessageFromHash(MessageTypes::MOVE_NAMES, @real_name)
end
# @return [String] the translated description of this move
def description
return pbGetMessageFromHash(MessageTypes::MOVE_DESCRIPTIONS, @real_description)
end
def has_flag?(flag)
return @flags.any? { |f| f.downcase == flag.downcase }
end
def physical?
return false if @power == 0
return @category == 0 if Settings::MOVE_CATEGORY_PER_MOVE
return GameData::Type.get(@type).physical?
end
def special?
return false if @power == 0
return @category == 1 if Settings::MOVE_CATEGORY_PER_MOVE
return GameData::Type.get(@type).special?
end
def damaging?
return @category != 2
end
def status?
return @category == 2
end
def hidden_move?
GameData::Item.each do |i|
return true if i.is_HM? && i.move == @id
end
return false
end
def display_type(pkmn, move = nil)
=begin
case @function_code
when "TypeDependsOnUserIVs"
return pbHiddenPower(pkmn)[0]
when "TypeAndPowerDependOnUserBerry"
type_array = {
:NORMAL => [:CHILANBERRY],
:FIRE => [:CHERIBERRY, :BLUKBERRY, :WATMELBERRY, :OCCABERRY],
:WATER => [:CHESTOBERRY, :NANABBERRY, :DURINBERRY, :PASSHOBERRY],
:ELECTRIC => [:PECHABERRY, :WEPEARBERRY, :BELUEBERRY, :WACANBERRY],
:GRASS => [:RAWSTBERRY, :PINAPBERRY, :RINDOBERRY, :LIECHIBERRY],
:ICE => [:ASPEARBERRY, :POMEGBERRY, :YACHEBERRY, :GANLONBERRY],
:FIGHTING => [:LEPPABERRY, :KELPSYBERRY, :CHOPLEBERRY, :SALACBERRY],
:POISON => [:ORANBERRY, :QUALOTBERRY, :KEBIABERRY, :PETAYABERRY],
:GROUND => [:PERSIMBERRY, :HONDEWBERRY, :SHUCABERRY, :APICOTBERRY],
:FLYING => [:LUMBERRY, :GREPABERRY, :COBABERRY, :LANSATBERRY],
:PSYCHIC => [:SITRUSBERRY, :TAMATOBERRY, :PAYAPABERRY, :STARFBERRY],
:BUG => [:FIGYBERRY, :CORNNBERRY, :TANGABERRY, :ENIGMABERRY],
:ROCK => [:WIKIBERRY, :MAGOSTBERRY, :CHARTIBERRY, :MICLEBERRY],
:GHOST => [:MAGOBERRY, :RABUTABERRY, :KASIBBERRY, :CUSTAPBERRY],
:DRAGON => [:AGUAVBERRY, :NOMELBERRY, :HABANBERRY, :JABOCABERRY],
:DARK => [:IAPAPABERRY, :SPELONBERRY, :COLBURBERRY, :ROWAPBERRY, :MARANGABERRY],
:STEEL => [:RAZZBERRY, :PAMTREBERRY, :BABIRIBERRY],
:FAIRY => [:ROSELIBERRY, :KEEBERRY]
}
if pkmn.hasItem?
type_array.each do |type, items|
return type if items.include?(pkmn.item_id) && GameData::Type.exists?(type)
end
end
when "TypeDependsOnUserPlate"
item_types = {
:FISTPLATE => :FIGHTING,
:SKYPLATE => :FLYING,
:TOXICPLATE => :POISON,
:EARTHPLATE => :GROUND,
:STONEPLATE => :ROCK,
:INSECTPLATE => :BUG,
:SPOOKYPLATE => :GHOST,
:IRONPLATE => :STEEL,
:FLAMEPLATE => :FIRE,
:SPLASHPLATE => :WATER,
:MEADOWPLATE => :GRASS,
:ZAPPLATE => :ELECTRIC,
:MINDPLATE => :PSYCHIC,
:ICICLEPLATE => :ICE,
:DRACOPLATE => :DRAGON,
:DREADPLATE => :DARK,
:PIXIEPLATE => :FAIRY
}
if pkmn.hasItem?
item_types.each do |item, item_type|
return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
end
end
when "TypeDependsOnUserMemory"
item_types = {
:FIGHTINGMEMORY => :FIGHTING,
:FLYINGMEMORY => :FLYING,
:POISONMEMORY => :POISON,
:GROUNDMEMORY => :GROUND,
:ROCKMEMORY => :ROCK,
:BUGMEMORY => :BUG,
:GHOSTMEMORY => :GHOST,
:STEELMEMORY => :STEEL,
:FIREMEMORY => :FIRE,
:WATERMEMORY => :WATER,
:GRASSMEMORY => :GRASS,
:ELECTRICMEMORY => :ELECTRIC,
:PSYCHICMEMORY => :PSYCHIC,
:ICEMEMORY => :ICE,
:DRAGONMEMORY => :DRAGON,
:DARKMEMORY => :DARK,
:FAIRYMEMORY => :FAIRY
}
if pkmn.hasItem?
item_types.each do |item, item_type|
return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
end
end
when "TypeDependsOnUserDrive"
item_types = {
:SHOCKDRIVE => :ELECTRIC,
:BURNDRIVE => :FIRE,
:CHILLDRIVE => :ICE,
:DOUSEDRIVE => :WATER
}
if pkmn.hasItem?
item_types.each do |item, item_type|
return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
end
end
when "TypeIsUserFirstType"
return pkmn.types[0]
end
=end
return @type
end
def display_damage(pkmn, move = nil)
=begin
case @function_code
when "TypeDependsOnUserIVs"
return pbHiddenPower(pkmn)[1]
when "TypeAndPowerDependOnUserBerry"
damage_array = {
60 => [:CHERIBERRY, :CHESTOBERRY, :PECHABERRY, :RAWSTBERRY, :ASPEARBERRY,
:LEPPABERRY, :ORANBERRY, :PERSIMBERRY, :LUMBERRY, :SITRUSBERRY,
:FIGYBERRY, :WIKIBERRY, :MAGOBERRY, :AGUAVBERRY, :IAPAPABERRY,
:RAZZBERRY, :OCCABERRY, :PASSHOBERRY, :WACANBERRY, :RINDOBERRY,
:YACHEBERRY, :CHOPLEBERRY, :KEBIABERRY, :SHUCABERRY, :COBABERRY,
:PAYAPABERRY, :TANGABERRY, :CHARTIBERRY, :KASIBBERRY, :HABANBERRY,
:COLBURBERRY, :BABIRIBERRY, :CHILANBERRY, :ROSELIBERRY],
70 => [:BLUKBERRY, :NANABBERRY, :WEPEARBERRY, :PINAPBERRY, :POMEGBERRY,
:KELPSYBERRY, :QUALOTBERRY, :HONDEWBERRY, :GREPABERRY, :TAMATOBERRY,
:CORNNBERRY, :MAGOSTBERRY, :RABUTABERRY, :NOMELBERRY, :SPELONBERRY,
:PAMTREBERRY],
80 => [:WATMELBERRY, :DURINBERRY, :BELUEBERRY, :LIECHIBERRY, :GANLONBERRY,
:SALACBERRY, :PETAYABERRY, :APICOTBERRY, :LANSATBERRY, :STARFBERRY,
:ENIGMABERRY, :MICLEBERRY, :CUSTAPBERRY, :JABOCABERRY, :ROWAPBERRY,
:KEEBERRY, :MARANGABERRY]
}
if pkmn.hasItem?
damage_array.each do |dmg, items|
next if !items.include?(pkmn.item_id)
ret = dmg
ret += 20 if Settings::MECHANICS_GENERATION >= 6
return ret
end
end
when "ThrowUserItemAtTarget"
fling_powers = {
130 => [:IRONBALL
],
100 => [:HARDSTONE,:RAREBONE,
# Fossils
:ARMORFOSSIL,:CLAWFOSSIL,:COVERFOSSIL,:DOMEFOSSIL,:HELIXFOSSIL,
:JAWFOSSIL,:OLDAMBER,:PLUMEFOSSIL,:ROOTFOSSIL,:SAILFOSSIL,
:SKULLFOSSIL
],
90 => [:DEEPSEATOOTH,:GRIPCLAW,:THICKCLUB,
# Plates
:DRACOPLATE,:DREADPLATE,:EARTHPLATE,:FISTPLATE,:FLAMEPLATE,
:ICICLEPLATE,:INSECTPLATE,:IRONPLATE,:MEADOWPLATE,:MINDPLATE,
:PIXIEPLATE,:SKYPLATE,:SPLASHPLATE,:SPOOKYPLATE,:STONEPLATE,
:TOXICPLATE,:ZAPPLATE
],
80 => [:ASSAULTVEST,:CHIPPEDPOT,:CRACKEDPOT,:DAWNSTONE,:DUSKSTONE,
:ELECTIRIZER,:HEAVYDUTYBOOTS,:MAGMARIZER,:ODDKEYSTONE,:OVALSTONE,
:PROTECTOR,:QUICKCLAW,:RAZORCLAW,:SACHET,:SAFETYGOGGLES,
:SHINYSTONE,:STICKYBARB,:WEAKNESSPOLICY,:WHIPPEDDREAM
],
70 => [:DRAGONFANG,:POISONBARB,
# EV-training items (Macho Brace is 60)
:POWERANKLET,:POWERBAND,:POWERBELT,:POWERBRACER,:POWERLENS,
:POWERWEIGHT,
# Drives
:BURNDRIVE,:CHILLDRIVE,:DOUSEDRIVE,:SHOCKDRIVE
],
60 => [:ADAMANTORB,:DAMPROCK,:GRISEOUSORB,:HEATROCK,:LEEK,:LUSTROUSORB,
:MACHOBRACE,:ROCKYHELMET,:STICK,:TERRAINEXTENDER
],
50 => [:DUBIOUSDISC,:SHARPBEAK,
# Memories
:BUGMEMORY,:DARKMEMORY,:DRAGONMEMORY,:ELECTRICMEMORY,:FAIRYMEMORY,
:FIGHTINGMEMORY,:FIREMEMORY,:FLYINGMEMORY,:GHOSTMEMORY,
:GRASSMEMORY,:GROUNDMEMORY,:ICEMEMORY,:POISONMEMORY,
:PSYCHICMEMORY,:ROCKMEMORY,:STEELMEMORY,:WATERMEMORY
],
40 => [:EVIOLITE,:ICYROCK,:LUCKYPUNCH
],
30 => [:ABSORBBULB,:ADRENALINEORB,:AMULETCOIN,:BINDINGBAND,:BLACKBELT,
:BLACKGLASSES,:BLACKSLUDGE,:BOTTLECAP,:CELLBATTERY,:CHARCOAL,
:CLEANSETAG,:DEEPSEASCALE,:DRAGONSCALE,:EJECTBUTTON,:ESCAPEROPE,
:EXPSHARE,:FLAMEORB,:FLOATSTONE,:FLUFFYTAIL,:GOLDBOTTLECAP,
:HEARTSCALE,:HONEY,:KINGSROCK,:LIFEORB,:LIGHTBALL,:LIGHTCLAY,
:LUCKYEGG,:LUMINOUSMOSS,:MAGNET,:METALCOAT,:METRONOME,
:MIRACLESEED,:MYSTICWATER,:NEVERMELTICE,:PASSORB,:POKEDOLL,
:POKETOY,:PRISMSCALE,:PROTECTIVEPADS,:RAZORFANG,:SACREDASH,
:SCOPELENS,:SHELLBELL,:SHOALSALT,:SHOALSHELL,:SMOKEBALL,:SNOWBALL,
:SOULDEW,:SPELLTAG,:TOXICORB,:TWISTEDSPOON,:UPGRADE,
# Healing items
:ANTIDOTE,:AWAKENING,:BERRYJUICE,:BIGMALASADA,:BLUEFLUTE,
:BURNHEAL,:CASTELIACONE,:ELIXIR,:ENERGYPOWDER,:ENERGYROOT,:ETHER,
:FRESHWATER,:FULLHEAL,:FULLRESTORE,:HEALPOWDER,:HYPERPOTION,
:ICEHEAL,:LAVACOOKIE,:LEMONADE,:LUMIOSEGALETTE,:MAXELIXIR,
:MAXETHER,:MAXHONEY,:MAXPOTION,:MAXREVIVE,:MOOMOOMILK,:OLDGATEAU,
:PARALYZEHEAL,:PARLYZHEAL,:PEWTERCRUNCHIES,:POTION,:RAGECANDYBAR,
:REDFLUTE,:REVIVALHERB,:REVIVE,:SHALOURSABLE,:SODAPOP,
:SUPERPOTION,:SWEETHEART,:YELLOWFLUTE,
# Battle items
:XACCURACY,:XACCURACY2,:XACCURACY3,:XACCURACY6,
:XATTACK,:XATTACK2,:XATTACK3,:XATTACK6,
:XDEFEND,:XDEFEND2,:XDEFEND3,:XDEFEND6,
:XDEFENSE,:XDEFENSE2,:XDEFENSE3,:XDEFENSE6,
:XSPATK,:XSPATK2,:XSPATK3,:XSPATK6,
:XSPECIAL,:XSPECIAL2,:XSPECIAL3,:XSPECIAL6,
:XSPDEF,:XSPDEF2,:XSPDEF3,:XSPDEF6,
:XSPEED,:XSPEED2,:XSPEED3,:XSPEED6,
:DIREHIT,:DIREHIT2,:DIREHIT3,
:ABILITYURGE,:GUARDSPEC,:ITEMDROP,:ITEMURGE,:RESETURGE,
:MAXMUSHROOMS,
# Vitamins
:CALCIUM,:CARBOS,:HPUP,:IRON,:PPUP,:PPMAX,:PROTEIN,:ZINC,
:RARECANDY,
# Most evolution stones (see also 80)
:EVERSTONE,:FIRESTONE,:ICESTONE,:LEAFSTONE,:MOONSTONE,:SUNSTONE,
:THUNDERSTONE,:WATERSTONE,:SWEETAPPLE,:TARTAPPLE, :GALARICACUFF,
:GALARICAWREATH,
# Repels
:MAXREPEL,:REPEL,:SUPERREPEL,
# Mulches
:AMAZEMULCH,:BOOSTMULCH,:DAMPMULCH,:GOOEYMULCH,:GROWTHMULCH,
:RICHMULCH,:STABLEMULCH,:SURPRISEMULCH,
# Shards
:BLUESHARD,:GREENSHARD,:REDSHARD,:YELLOWSHARD,
# Valuables
:BALMMUSHROOM,:BIGMUSHROOM,:BIGNUGGET,:BIGPEARL,:COMETSHARD,
:NUGGET,:PEARL,:PEARLSTRING,:RELICBAND,:RELICCOPPER,:RELICCROWN,
:RELICGOLD,:RELICSILVER,:RELICSTATUE,:RELICVASE,:STARDUST,
:STARPIECE,:STRANGESOUVENIR,:TINYMUSHROOM,
# Exp Candies
:EXPCANDYXS, :EXPCANDYS, :EXPCANDYM, :EXPCANDYL, :EXPCANDYXL
],
20 => [# Feathers
:CLEVERFEATHER,:GENIUSFEATHER,:HEALTHFEATHER,:MUSCLEFEATHER,
:PRETTYFEATHER,:RESISTFEATHER,:SWIFTFEATHER,
:CLEVERWING,:GENIUSWING,:HEALTHWING,:MUSCLEWING,:PRETTYWING,
:RESISTWING,:SWIFTWING
],
10 => [:AIRBALLOON,:BIGROOT,:BRIGHTPOWDER,:CHOICEBAND,:CHOICESCARF,
:CHOICESPECS,:DESTINYKNOT,:DISCOUNTCOUPON,:EXPERTBELT,:FOCUSBAND,
:FOCUSSASH,:LAGGINGTAIL,:LEFTOVERS,:MENTALHERB,:METALPOWDER,
:MUSCLEBAND,:POWERHERB,:QUICKPOWDER,:REAPERCLOTH,:REDCARD,
:RINGTARGET,:SHEDSHELL,:SILKSCARF,:SILVERPOWDER,:SMOOTHROCK,
:SOFTSAND,:SOOTHEBELL,:WHITEHERB,:WIDELENS,:WISEGLASSES,:ZOOMLENS,
# Terrain seeds
:ELECTRICSEED,:GRASSYSEED,:MISTYSEED,:PSYCHICSEED,
# Nectar
:PINKNECTAR,:PURPLENECTAR,:REDNECTAR,:YELLOWNECTAR,
# Incenses
:FULLINCENSE,:LAXINCENSE,:LUCKINCENSE,:ODDINCENSE,:PUREINCENSE,
:ROCKINCENSE,:ROSEINCENSE,:SEAINCENSE,:WAVEINCENSE,
# Scarves
:BLUESCARF,:GREENSCARF,:PINKSCARF,:REDSCARF,:YELLOWSCARF,
# Mints
:LONELYMINT, :ADAMANTMINT, :NAUGHTYMINT, :BRAVEMINT, :BOLDMINT,
:IMPISHMINT, :LAXMINT, :RELAXEDMINT, :MODESTMINT, :MILDMINT,
:RASHMINT, :QUIETMINT, :CALMMINT, :GENTLEMINT, :CAREFULMINT,
:SASSYMINT, :TIMIDMINT, :HASTYMINT, :JOLLYMINT, :NAIVEMINT,
:SERIOUSMINT,
# Sweets
:STRAWBERRYSWEET, :LOVESWEET, :BERRYSWEET, :CLOVERSWEET,
:FLOWERSWEET, :STARSWEET, :RIBBONSWEET
]
}
return 0 if !pkmn.item
return 10 if pkmn.item.is_berry?
return 80 if pkmn.item.is_mega_stone?
if pkmn.item.is_TR?
ret = GameData::Move.get(pkmn.item.move).power
ret = 10 if ret < 10
return ret
end
fling_powers.each do |power,items|
return power if items.include?(pkmn.item_id)
end
return 10
when "PowerHigherWithUserHP"
return [150 * pkmn.hp / pkmn.totalhp, 1].max
when "PowerLowerWithUserHP"
n = 48 * pkmn.hp / pkmn.totalhp
return 200 if n < 2
return 150 if n < 5
return 100 if n < 10
return 80 if n < 17
return 40 if n < 33
return 20
when "PowerHigherWithUserHappiness"
return [(pkmn.happiness * 2 / 5).floor, 1].max
when "PowerLowerWithUserHappiness"
return [((255 - pkmn.happiness) * 2 / 5).floor, 1].max
when "PowerHigherWithLessPP"
dmgs = [200, 80, 60, 50, 40]
ppLeft = [[(move&.pp || @total_pp) - 1, 0].max, dmgs.length - 1].min
return dmgs[ppLeft]
end
=end
return @power
end
def display_category(pkmn, move = nil); return @category; end
def display_accuracy(pkmn, move = nil); return @accuracy; end
alias __orig__get_property_for_PBS get_property_for_PBS unless method_defined?(:__orig__get_property_for_PBS)
def get_property_for_PBS(key)
ret = __orig__get_property_for_PBS(key)
ret = nil if ["Power", "Priority", "EffectChance"].include?(key) && ret == 0
return ret
end
end
end