mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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393 lines
7.5 KiB
Plaintext
393 lines
7.5 KiB
Plaintext
# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[000]
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Home = 3,7,5,8
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WildBattleBGM = Battle wild.mid
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TrainerBattleBGM = Battle trainer.mid
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WildVictoryME = Battle victory wild.ogg
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TrainerVictoryME = Battle victory trainer.ogg
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SurfBGM = Surfing.mid
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BicycleBGM = Bicycle.mid
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PlayerA = POKEMONTRAINER_Red,trchar000,boy_bike,boy_surf,boy_run,boy_surf,boy_fish_offset,boy_fish_offset
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PlayerB = POKEMONTRAINER_Leaf,trchar001,girl_bike,girl_surf,girl_run,girl_surf,girl_fish_offset,girl_fish_offset
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#-------------------------------
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[001]
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# Intro
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#-------------------------------
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[002]
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# Lappet Town
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Outdoor = true
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ShowArea = true
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MapPosition = 0,13,12
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BattleBack = field
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#-------------------------------
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[003]
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# \PN's house
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HealingSpot = 2,8,8
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MapPosition = 0,13,12
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#-------------------------------
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[004]
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# Pokémon Lab
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ShowArea = false
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MapPosition = 0,13,12
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#-------------------------------
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[005]
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# Route 1
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Outdoor = true
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ShowArea = true
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MapPosition = 0,13,11
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BattleBack = field
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#-------------------------------
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[006]
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# Kurt's house
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MapPosition = 0,13,11
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#-------------------------------
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[007]
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# Cedolan City
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Outdoor = true
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ShowArea = true
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MapPosition = 0,13,10
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MapSize = 2,11
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#-------------------------------
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[008]
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# Daisy's house
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MapPosition = 0,13,12
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#-------------------------------
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[009]
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# Cedolan City Poké Center
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HealingSpot = 8,17,11
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MapPosition = 0,14,10
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#-------------------------------
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[010]
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# Cedolan Gym
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MapPosition = 0,13,10
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BattleBack = indoor3
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Environment = Rock
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#-------------------------------
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[011]
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# Pokémon Institute
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MapPosition = 0,14,10
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#-------------------------------
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[012]
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# Cedolan City Condo
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MapPosition = 0,14,10
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#-------------------------------
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[013]
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# Game Corner
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MapPosition = 0,14,10
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#-------------------------------
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[014]
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# Cedolan Dept. 1F
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MapPosition = 0,13,10
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#-------------------------------
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[015]
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# Cedolan Dept. 2F
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MapPosition = 0,13,10
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#-------------------------------
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[016]
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# Cedolan Dept. 3F
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MapPosition = 0,13,10
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#-------------------------------
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[017]
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# Cedolan Dept. 4F
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MapPosition = 0,13,10
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#-------------------------------
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[018]
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# Cedolan Dept. 5F
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MapPosition = 0,13,10
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#-------------------------------
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[019]
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# Cedolan Dept. Rooftop
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MapPosition = 0,13,10
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#-------------------------------
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[020]
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# Cedolan Dept. Elevator
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MapPosition = 0,13,10
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#-------------------------------
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[021]
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# Route 2
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Outdoor = true
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ShowArea = true
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Weather = Rain,100
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MapPosition = 0,14,8
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BattleBack = field
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MapSize = 1,11
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#-------------------------------
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[023]
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# Lerucean Town
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Outdoor = true
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ShowArea = true
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MapPosition = 0,15,8
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#-------------------------------
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[024]
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# Lerucean Town Poké Center
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HealingSpot = 23,11,15
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MapPosition = 0,15,8
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#-------------------------------
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[025]
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# Lerucean Town Mart
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MapPosition = 0,15,8
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#-------------------------------
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[026]
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# Pokémon Fan Club
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MapPosition = 0,15,8
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#-------------------------------
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[027]
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# Pokémon Day Care
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MapPosition = 0,15,8
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#-------------------------------
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[028]
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# Natural Park
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Outdoor = true
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ShowArea = true
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MapPosition = 0,16,8
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BattleBack = field
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#-------------------------------
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[029]
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# Natural Park Entrance
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Bicycle = true
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MapPosition = 0,16,8
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#-------------------------------
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[030]
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# Natural Park Pavillion
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MapPosition = 0,16,8
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#-------------------------------
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[031]
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# Route 3
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Outdoor = true
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ShowArea = true
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MapPosition = 0,14,6
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BattleBack = field
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MapSize = 2,1101
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#-------------------------------
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[034]
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# Ice Cave
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Bicycle = true
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MapPosition = 0,15,6
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BattleBack = cave1
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Environment = Cave
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#-------------------------------
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[035]
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# Ingido Plateau
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Outdoor = true
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ShowArea = true
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MapPosition = 0,13,6
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#-------------------------------
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[036]
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# Pokémon League
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HealingSpot = 35,17,7
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MapPosition = 0,13,6
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#-------------------------------
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[037]
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# Pokémon League
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MapPosition = 0,13,6
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BattleBack = elite1
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#-------------------------------
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[038]
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# Hall of Fame
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MapPosition = 0,13,6
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#-------------------------------
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[039]
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# Route 4
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Outdoor = true
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ShowArea = true
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MapPosition = 0,11,6
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BattleBack = field
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MapSize = 2,11
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#-------------------------------
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[040]
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# Route 4
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Outdoor = true
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ShowArea = true
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BicycleAlways = true
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MapPosition = 0,11,6
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#-------------------------------
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[041]
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# Route 5
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Outdoor = true
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ShowArea = true
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BicycleAlways = true
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MapPosition = 0,11,7
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MapSize = 1,111
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#-------------------------------
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[044]
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# Route 6
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Outdoor = true
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ShowArea = true
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MapPosition = 0,11,10
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BattleBack = field
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MapSize = 2,11
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#-------------------------------
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[045]
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# Route 6
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Outdoor = true
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ShowArea = true
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BicycleAlways = true
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MapPosition = 0,11,10
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#-------------------------------
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[046]
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# Cycling Road gate
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Bicycle = true
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MapPosition = 0,12,6
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#-------------------------------
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[047]
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# Route 7
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Outdoor = true
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ShowArea = true
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Weather = Rain,0
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MapPosition = 0,15,10
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BattleBack = rocky
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MapSize = 2,11
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Environment = Rock
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#-------------------------------
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[049]
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# Rock Cave
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Bicycle = true
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MapPosition = 0,16,10
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BattleBack = cave1
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Environment = Cave
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#-------------------------------
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[050]
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# Rock Cave
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Bicycle = true
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MapPosition = 0,16,10
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DarkMap = true
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BattleBack = cave3
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Environment = Cave
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#-------------------------------
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[051]
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# Dungeon
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Bicycle = true
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MapPosition = 0,16,10
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Dungeon = true
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BattleBack = cave2
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Environment = Cave
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#-------------------------------
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[052]
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# Battle Frontier
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Outdoor = true
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ShowArea = true
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MapPosition = 0,17,10
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#-------------------------------
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[053]
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# Battle Frontier Poké Center
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HealingSpot = 52,17,14
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MapPosition = 0,17,10
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#-------------------------------
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[054]
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# Battle Frontier Mart
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MapPosition = 0,17,10
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#-------------------------------
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[055]
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# Battle Tower
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HealingSpot = 52,30,10
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MapPosition = 0,17,10
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#-------------------------------
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[056]
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# Battle Tower arena
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MapPosition = 0,17,10
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BattleBack = indoor1
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#-------------------------------
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[057]
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# Stadium Cup lobby
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MapPosition = 0,17,10
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#-------------------------------
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[058]
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# Battle Palace
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MapPosition = 0,17,10
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#-------------------------------
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[059]
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# Battle Palace arena
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MapPosition = 0,17,10
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BattleBack = indoor1
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#-------------------------------
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[060]
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# Battle Arena
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MapPosition = 0,17,10
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#-------------------------------
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[061]
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# Battle Arena arena
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MapPosition = 0,17,10
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BattleBack = indoor1
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#-------------------------------
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[062]
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# Battle Factory
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MapPosition = 0,17,10
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#-------------------------------
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[063]
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# Battle Factory intro corridor
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MapPosition = 0,17,10
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#-------------------------------
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[064]
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# Battle Factory arena
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MapPosition = 0,17,10
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BattleBack = indoor1
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#-------------------------------
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[065]
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# Battle Factory corridor
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MapPosition = 0,17,10
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#-------------------------------
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[066]
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# Safari Zone
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Outdoor = true
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ShowArea = true
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MapPosition = 0,12,12
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BattleBack = field
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#-------------------------------
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[067]
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# Safari Zone gate
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MapPosition = 0,12,12
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#-------------------------------
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[068]
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# Safari Zone
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Outdoor = true
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ShowArea = true
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MapPosition = 0,12,12
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SafariMap = true
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BattleBack = forest
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Environment = Forest
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#-------------------------------
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[069]
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# Route 8
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Outdoor = true
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ShowArea = true
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MapPosition = 0,13,13
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DiveMap = 70
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BattleBack = field
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#-------------------------------
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[070]
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# Underwater
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MapPosition = 0,13,13
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BattleBack = underwater
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Environment = Underwater
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#-------------------------------
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[071]
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# Harbour
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MapPosition = 0,13,13
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#-------------------------------
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[072]
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# Berth Island
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Outdoor = true
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ShowArea = true
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Weather = Storm,50
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MapPosition = 0,18,17
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BattleBack = field
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#-------------------------------
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[073]
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# Faraday Island
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Outdoor = true
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ShowArea = true
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MapPosition = 0,22,16
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BattleBack = field
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#-------------------------------
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[074]
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# Cycling Road gate
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Bicycle = true
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MapPosition = 0,12,10
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#-------------------------------
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[075]
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# Tiall Region
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Outdoor = true
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MapPosition = 1,13,16
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BattleBack = city
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