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88 lines
2.9 KiB
Ruby
88 lines
2.9 KiB
Ruby
module GameData
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class SpeciesMetrics
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attr_reader :id
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attr_reader :species
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attr_reader :form
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attr_accessor :back_sprite
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attr_accessor :front_sprite
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attr_accessor :front_sprite_altitude
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attr_accessor :shadow_x
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attr_accessor :shadow_size
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DATA = {}
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DATA_FILENAME = "species_metrics.dat"
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SCHEMA = {
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"BackSprite" => [0, "ii"],
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"FrontSprite" => [0, "ii"],
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"FrontSpriteAltitude" => [0, "i"],
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"ShadowX" => [0, "i"],
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"ShadowSize" => [0, "u"]
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}
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extend ClassMethodsSymbols
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include InstanceMethods
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# @param species [Symbol, String]
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# @param form [Integer]
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# @return [self, nil]
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def self.get_species_form(species, form)
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return nil if !species || !form
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validate species => [Symbol, String]
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validate form => Integer
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raise _INTL("Undefined species {1}.", species) if !GameData::Species.exists?(species)
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species = species.to_sym if species.is_a?(String)
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if form > 0
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trial = sprintf("%s_%d", species, form).to_sym
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if !DATA.has_key?(trial)
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self.register({ :id => species }) if !DATA[species]
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self.register({
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:id => trial,
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:species => species,
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:form => form,
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:back_sprite => DATA[species].back_sprite.clone,
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:front_sprite => DATA[species].front_sprite.clone,
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:front_sprite_altitude => DATA[species].front_sprite_altitude,
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:shadow_x => DATA[species].shadow_x,
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:shadow_size => DATA[species].shadow_size
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})
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end
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return DATA[trial]
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end
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self.register({ :id => species }) if !DATA[species]
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return DATA[species]
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end
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def initialize(hash)
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@id = hash[:id]
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@species = hash[:species] || @id
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@form = hash[:form] || 0
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@back_sprite = hash[:back_sprite] || [0, 0]
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@front_sprite = hash[:front_sprite] || [0, 0]
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@front_sprite_altitude = hash[:front_sprite_altitude] || 0
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@shadow_x = hash[:shadow_x] || 0
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@shadow_size = hash[:shadow_size] || 2
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end
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def apply_metrics_to_sprite(sprite, index, shadow = false)
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if shadow
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if (index & 1) == 1 # Foe Pokémon
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sprite.x += @shadow_x * 2
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end
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elsif (index & 1) == 0 # Player's Pokémon
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sprite.x += @back_sprite[0] * 2
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sprite.y += @back_sprite[1] * 2
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else # Foe Pokémon
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sprite.x += @front_sprite[0] * 2
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sprite.y += @front_sprite[1] * 2
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sprite.y -= @front_sprite_altitude * 2
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end
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end
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def shows_shadow?
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return true
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# return @front_sprite_altitude > 0
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end
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end
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end
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