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infinitefusion-e18/Data/Scripts/010_Data/001_Hardcoded data/006_Habitat.rb
2025-06-07 08:16:50 -04:00

77 lines
1.3 KiB
Ruby

module GameData
class Habitat
attr_reader :id
attr_reader :real_name
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
def initialize(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
end
# @return [String] the translated name of this habitat
def name
return _INTL(@real_name)
end
end
end
#===============================================================================
GameData::Habitat.register({
:id => :None,
:name => _INTL("None")
})
GameData::Habitat.register({
:id => :Grassland,
:name => _INTL("Grassland")
})
GameData::Habitat.register({
:id => :Forest,
:name => _INTL("Forest")
})
GameData::Habitat.register({
:id => :WatersEdge,
:name => _INTL("Water's Edge")
})
GameData::Habitat.register({
:id => :Sea,
:name => _INTL("Sea")
})
GameData::Habitat.register({
:id => :Cave,
:name => _INTL("Cave")
})
GameData::Habitat.register({
:id => :Mountain,
:name => _INTL("Mountain")
})
GameData::Habitat.register({
:id => :RoughTerrain,
:name => _INTL("Rough Terrain")
})
GameData::Habitat.register({
:id => :Urban,
:name => _INTL("Urban")
})
GameData::Habitat.register({
:id => :Rare,
:name => _INTL("Rare")
})