Files
infinitefusion-e18/AI references/AI backup/105_Reborn effect scores 000-03F.rb

4691 lines
168 KiB
Ruby

class PokeBattle_Battle
##############################################################################
# Get a score for each move being considered (trainer-owned Pokémon only).
# Moves with higher scores are more likely to be chosen.
##############################################################################
def pbGetMoveScoreFunctions(move,attacker,opponent,skill,roughdamage,initialscores,scoreindex,
score, oppitemworks, attitemworks, aimem, bettertype, roles, tempdam)
case move.function
when 0x00 # No extra effect
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect == 30 # Mirror Arena
if move.id==(PBMoves::DAZZLINGGLEAM)
if (attacker.stages[PBStats::ACCURACY] < 0 || opponent.stages[PBStats::EVASION] > 0 ||
(oppitemworks && opponent.item == PBItems::BRIGHTPOWDER) || (oppitemworks && opponent.item == PBItems::LAXINCENSE) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL) ||
opponent.vanished) &&
!(!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD) &&
!(!attacker.abilitynulled && attacker.ability == PBAbilities::NOGUARD)
score*=2
end
end
if move.id==(PBMoves::BOOMBURST) || move.id==(PBMoves::HYPERVOICE)
score*=0.3
end
end
if $fefieldeffect == 33 # Flower Garden
if $fecounter < 0
if move.id==(PBMoves::CUT)
goodmon = false
for i in pbParty(attacker.index)
next if i.nil?
if i.hasType?(:GRASS) || i.hasType?(:BUG)
goodmon=true
end
end
if goodmon
score*=0.3
else
score*=2
end
end
if move.id==(PBMoves::PETALBLIZZARD) && $fecounter==4
if @doublebattle
score*=1.5
end
end
end
end
if $fefieldeffect == 23 # Cave
if move.id==(PBMoves::POWERGEM)
score*=1.3
goodmon = false
for i in pbParty(attacker.index)
next if i.nil?
if i.hasType?(:DRAGON) || i.hasType?(:FLYING) || i.hasType?(:ROCK)
goodmon=true
end
end
if goodmon
score*=1.3
end
end
end
end
when 0x01 # Splash
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect == 21 # Water Surface
if opponent.stages[PBStats::ACCURACY]==-6 || opponent.stages[PBStats::ACCURACY]>0 ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::CONTRARY)
score=0
else
miniscore = 100
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
miniscore*=1.1 if sweepvar
livecount = 0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount==1 || (!attacker.abilitynulled && attacker.ability == PBAbilities::SHADOWTAG) || opponent.effects[PBEffects::MeanLook]>0
miniscore*=1.4
end
if opponent.status==PBStatuses::BURN || opponent.status==PBStatuses::POISON
miniscore*=1.3
end
if opponent.stages[PBStats::ACCURACY]<0
minimini = 5*opponent.stages[PBStats::ACCURACY]
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore/=100.0
score*=miniscore
end
end
end
when 0x02 # Struggle
when 0x03 # Sleep
if opponent.pbCanSleep?(false) && opponent.effects[PBEffects::Yawn]==0
miniscore=100
miniscore*=1.3
if attacker.pbHasMove?(:DREAMEATER) || attacker.pbHasMove?(:NIGHTMARE) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::BADDREAMS)
miniscore*=1.5
end
miniscore*=1.3 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:SUBSTITUTE)
miniscore*=1.3
end
if opponent.hp==opponent.totalhp
miniscore*=1.2
end
ministat = statchangecounter(opponent,1,7)
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=0.1 if checkAImoves([PBMoves::SLEEPTALK,PBMoves::SNORE],aimem)
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.7 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL) ||
roles.include?(PBMonRoles::CLERIC) || roles.include?(PBMonRoles::PIVOT)
miniscore*=1.2
end
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::POISONHEAL) &&
attacker.status==PBStatuses::POISON)
miniscore*=1.2
end
if opponent.effects[PBEffects::Confusion]>0
miniscore*=0.6
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=0.7
end
if initialscores.length>0
miniscore*=1.3 if hasbadmoves(initialscores,scoreindex,35)
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::SING)
if $fefieldeffect==6 # Big Top
miniscore*=2
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SOUNDPROOF)
miniscore=0
end
end
if move.id==(PBMoves::GRASSWHISTLE)
if $fefieldeffect==2 # Grassy Terrain
miniscore*=1.6
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SOUNDPROOF)
miniscore=0
end
end
end
if move.id==(PBMoves::SPORE)
if (oppitemworks && opponent.item == PBItems::SAFETYGOGGLES) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::OVERCOAT) || opponent.pbHasType?(:GRASS)
miniscore=0
end
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::SLEEPPOWDER)
if $fefieldeffect==8 || $fefieldeffect==10 # Swamp or Corrosive
miniscore*=2
end
if (oppitemworks && opponent.item == PBItems::SAFETYGOGGLES) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::OVERCOAT) || opponent.pbHasType?(:GRASS)
miniscore=0
end
if $fefieldeffect==33 # Flower Garden
miniscore*=1.3
if @doublebattle
miniscore*= 2
end
end
end
if move.id==(PBMoves::HYPNOSIS)
if $fefieldeffect==37 # Psychic Terrain
miniscore*=1.8
end
end
if move.id==(PBMoves::DARKVOID)
if $fefieldeffect==4 || $fefieldeffect==35 # Dark Crystal or New World
miniscore*=2
elsif $fefieldeffect==25 # Crystal Cavern
miniscore*=1.6
end
end
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::HYDRATION) &&
(pbWeather==PBWeather::RAINDANCE || $fefieldeffect == 21 || $fefieldeffect == 22)
miniscore=0
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
else
miniscore/=100.0
score*=miniscore
end
if (move.id == PBMoves::DARKVOID) && !(attacker.species == PBSpecies::DARKRAI)
score=0
end
else
if move.basedamage==0
score=0
end
end
when 0x04 # Yawn
if opponent.effects[PBEffects::Yawn]<=0 && opponent.pbCanSleep?(false)
score*=1.2
if attacker.pbHasMove?(:DREAMEATER) ||
attacker.pbHasMove?(:NIGHTMARE) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::BADDREAMS)
score*=1.4
end
if opponent.hp==opponent.totalhp
score*=1.2
end
ministat = statchangecounter(opponent,1,7)
if ministat>0
miniscore=10*ministat
miniscore+=100
miniscore/=100.0
score*=miniscore
end
score*=0.1 if checkAImoves([PBMoves::SLEEPTALK,PBMoves::SNORE],aimem)
if !opponent.abilitynulled
score*=0.1 if opponent.ability == PBAbilities::NATURALCURE
score*=0.8 if opponent.ability == PBAbilities::MARVELSCALE
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL) ||
roles.include?(PBMonRoles::CLERIC) || roles.include?(PBMonRoles::PIVOT)
score*=1.2
end
if opponent.effects[PBEffects::Confusion]>0
score*=0.4
end
if opponent.effects[PBEffects::Attract]>=0
score*=0.5
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::HYDRATION) &&
(pbWeather==PBWeather::RAINDANCE || $fefieldeffect == 21 || $fefieldeffect == 22)
miniscore=0
end
if initialscores.length>0
score*=1.3 if hasbadmoves(initialscores,scoreindex,30)
end
else
score=0
end
when 0x05 # Poison
if opponent.pbCanPoison?(false)
miniscore=100
miniscore*=1.2
ministat=0
ministat+=opponent.stages[PBStats::DEFENSE]
ministat+=opponent.stages[PBStats::SPDEF]
ministat+=opponent.stages[PBStats::EVASION]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.7 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.2 if opponent.ability == PBAbilities::TOXICBOOST || opponent.ability == PBAbilities::GUTS || opponent.ability == PBAbilities::QUICKFEET
miniscore*=0.1 if opponent.ability == PBAbilities::POISONHEAL || opponent.ability == PBAbilities::MAGICGUARD
miniscore*=0.7 if opponent.ability == PBAbilities::SHEDSKIN
miniscore*=1.1 if opponent.ability == PBAbilities::STURDY && move.basedamage>0
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0 && !attacker.pbHasType?(:POISON) && !attacker.pbHasType?(:STEEL)
end
miniscore*=0.2 if checkAImoves([PBMoves::FACADE],aimem)
miniscore*=0.1 if checkAImoves([PBMoves::REST],aimem)
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.5
end
if initialscores.length>0
miniscore*=1.2 if hasbadmoves(initialscores,scoreindex,30)
end
if attacker.pbHasMove?(:VENOSHOCK) ||
attacker.pbHasMove?(:VENOMDRENCH) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::MERCILESS)
miniscore*=1.6
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::SLUDGEWAVE)
if $fefieldeffect==21 || $fefieldeffect==22 # Water Surface/Underwater
poisonvar=false
watervar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:WATER)
watervar=true
end
if mon.hasType?(:POISON)
poisonvar=true
end
end
if poisonvar && !watervar
miniscore*=1.75
end
end
end
if move.id==(PBMoves::SMOG) || move.id==(PBMoves::POISONGAS)
if $fefieldeffect==3 # Misty Terrain
poisonvar=false
fairyvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:FAIRY)
fairyvar=true
end
if mon.hasType?(:POISON)
poisonvar=true
end
end
if poisonvar && !fairyvar
miniscore*=1.75
end
end
end
if move.id==(PBMoves::POISONPOWDER)
if $fefieldeffect==10 || ($fefieldeffect==33 && $fecounter>0) # Corrosive/Flower Garden Stage 2+
miniscore*=1.25
end
if (oppitemworks && opponent.item == PBItems::SAFETYGOGGLES) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::OVERCOAT) || opponent.pbHasType?(:GRASS)
miniscore=0
end
end
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::HYDRATION) &&
(pbWeather==PBWeather::RAINDANCE || $fefieldeffect == 21 || $fefieldeffect == 22)
miniscore=0
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
else
miniscore/=100.0
score*=miniscore
end
else
poisonvar=false
fairyvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:FAIRY)
fairyvar=true
end
if mon.hasType?(:POISON)
poisonvar=true
end
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::SMOG)
if $fefieldeffect==3 # Misty Terrain
if poisonvar && !fairyvar
score*=1.75
end
end
end
end
if move.basedamage<=0
score=0
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::SMOG) || move.id==(PBMoves::POISONGAS)
if $fefieldeffect==3 # Misty Terrain
if poisonvar && !fairyvar
score = 15
end
end
end
end
end
end
when 0x06 # Toxic
if opponent.pbCanPoison?(false)
miniscore=100
miniscore*=1.3
ministat=0
ministat+=opponent.stages[PBStats::DEFENSE]
ministat+=opponent.stages[PBStats::SPDEF]
ministat+=opponent.stages[PBStats::EVASION]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
PBDebug.log(sprintf("kll2")) if $INTERNAL
end
miniscore*=2 if checkAIhealing(aimem)
if !opponent.abilitynulled
miniscore*=0.2 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.8 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.2 if opponent.ability == PBAbilities::TOXICBOOST || opponent.ability == PBAbilities::GUTS || opponent.ability == PBAbilities::QUICKFEET
miniscore*=0.1 if opponent.ability == PBAbilities::POISONHEAL || opponent.ability == PBAbilities::MAGICGUARD
miniscore*=0.7 if opponent.ability == PBAbilities::SHEDSKIN
miniscore*=1.1 if opponent.ability == PBAbilities::STURDY && move.basedamage>0
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0 && !attacker.pbHasType?(:POISON) && !attacker.pbHasType?(:STEEL)
end
miniscore*=0.3 if checkAImoves([PBMoves::FACADE],aimem)
miniscore*=0.1 if checkAImoves([PBMoves::REST],aimem)
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.6
end
if initialscores.length>0
miniscore*=1.3 if hasbadmoves(initialscores,scoreindex,30)
end
if attacker.pbHasMove?(:VENOSHOCK) ||
attacker.pbHasMove?(:VENOMDRENCH) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::MERCILESS)
miniscore*=1.6
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.1
end
if move.id==(PBMoves::TOXIC)
if attacker.pbHasType?(:POISON)
miniscore*=1.1
end
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::HYDRATION) &&
(pbWeather==PBWeather::RAINDANCE || $fefieldeffect == 21 || $fefieldeffect == 22)
miniscore=0
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
else
miniscore/=100.0
score*=miniscore
end
else
if move.basedamage<=0
PBDebug.log(sprintf("KILL")) if $INTERNAL
score=0
end
end
when 0x07 # Paralysis
wavefail=false
if move.id==(PBMoves::THUNDERWAVE)
typemod=move.pbTypeModifier(move.type,attacker,opponent)
if typemod==0
wavefail=true
end
end
if opponent.pbCanParalyze?(false) && !wavefail
miniscore=100
miniscore*=1.1 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if opponent.hp==opponent.totalhp
miniscore*=1.2
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.5 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.2 if opponent.ability == PBAbilities::GUTS || opponent.ability == PBAbilities::QUICKFEET
miniscore*=0.7 if opponent.ability == PBAbilities::SHEDSKIN
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL) || roles.include?(PBMonRoles::PIVOT)
miniscore*=1.2
end
if roles.include?(PBMonRoles::TANK)
miniscore*=1.3
end
if pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed &&
(pbRoughStat(opponent,PBStats::SPEED,skill)/2.0)<attacker.pbSpeed && @trickroom==0
miniscore*=1.5
end
if pbRoughStat(opponent,PBStats::SPATK,skill)>pbRoughStat(opponent,PBStats::ATTACK,skill)
miniscore*=1.1
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
miniscore*=1.1 if sweepvar
if opponent.effects[PBEffects::Confusion]>0
miniscore*=1.1
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=1.1
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
#if move.id==(PBMoves::NUZZLE)
# score+=40
#end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::ZAPCANNON)
if $fefieldeffect==18 # Short-Circuit
miniscore*=1.3
end
end
if move.id==(PBMoves::DISCHARGE)
ghostvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:GHOST)
ghostvar=true
end
end
if $fefieldeffect==17# Factory
miniscore*=1.1
if ghostvar
miniscore*=1.3
end
end
if $fefieldeffect==18 # Short-Circuit
miniscore*=1.1
if ghostvar
miniscore*=0.8
end
end
end
if move.id==(PBMoves::STUNSPORE)
if $fefieldeffect==10 || ($fefieldeffect==33 && $fecounter>0) # Corrosive/Flower Garden Stage 2+
miniscore*=1.25
end
if (oppitemworks && opponent.item == PBItems::SAFETYGOGGLES) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::OVERCOAT) || opponent.pbHasType?(:GRASS)
miniscore=0
end
end
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::HYDRATION) &&
(pbWeather==PBWeather::RAINDANCE || $fefieldeffect == 21 || $fefieldeffect == 22)
miniscore=0
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
else
miniscore/=100.0
score*=miniscore
end
else
if move.basedamage==0
score=0
end
end
when 0x08 # Thunder + Paralyze
if opponent.pbCanParalyze?(false) && opponent.effects[PBEffects::Yawn]<=0
miniscore=100
miniscore*=1.1 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if opponent.hp==opponent.totalhp
miniscore*=1.2
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.5 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.2 if opponent.ability == PBAbilities::GUTS || opponent.ability == PBAbilities::QUICKFEET
miniscore*=0.7 if opponent.ability == PBAbilities::SHEDSKIN
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL) || roles.include?(PBMonRoles::PIVOT)
miniscore*=1.2
end
if roles.include?(PBMonRoles::TANK)
miniscore*=1.3
end
if pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed &&
(pbRoughStat(opponent,PBStats::SPEED,skill)/2.0)<attacker.pbSpeed && @trickroom==0
miniscore*=1.5
end
if pbRoughStat(opponent,PBStats::SPATK,skill)>pbRoughStat(opponent,PBStats::ATTACK,skill)
miniscore*=1.1
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
miniscore*=1.1 if sweepvar
if opponent.effects[PBEffects::Confusion]>0
miniscore*=1.1
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=1.1
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
invulmove=$pkmn_move[opponent.effects[PBEffects::TwoTurnAttack]][0]
if invulmove==0xC9 || invulmove==0xCC || invulmove==0xCE
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
score*=2
end
end
if (pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed) ^ (@trickroom!=0)
score*=1.2 if checkAImoves(PBStuff::TWOTURNAIRMOVE,aimem)
end
end
when 0x09 # Paralysis + Flinch
if opponent.pbCanParalyze?(false)
miniscore=100
miniscore*=1.1 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if opponent.hp==opponent.totalhp
miniscore*=1.1
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.5 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.2 if opponent.ability == PBAbilities::GUTS || opponent.ability == PBAbilities::QUICKFEET
miniscore*=0.7 if opponent.ability == PBAbilities::SHEDSKIN
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL) || roles.include?(PBMonRoles::PIVOT)
miniscore*=1.2
end
if roles.include?(PBMonRoles::TANK)
miniscore*=1.1
end
if pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed &&
(pbRoughStat(opponent,PBStats::SPEED,skill)/2)<attacker.pbSpeed && @trickroom==0
miniscore*=1.1
end
if pbRoughStat(opponent,PBStats::SPATK,skill)>pbRoughStat(opponent,PBStats::ATTACK,skill)
miniscore*=1.1
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
miniscore*=1.1 if sweepvar
if opponent.effects[PBEffects::Confusion]>0
miniscore*=1.1
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=1.1
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if opponent.effects[PBEffects::Substitute]==0 && !(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS)
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
miniscore*=1.1
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==14 # Rocky
miniscore*=1.1
end
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STEADFAST)
miniscore*=0.3
end
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
when 0x0A # Burn
if opponent.pbCanBurn?(false)
miniscore=100
miniscore*=1.2
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.7 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.1 if opponent.ability == PBAbilities::GUTS || opponent.ability == PBAbilities::FLAREBOOST
miniscore*=0.7 if opponent.ability == PBAbilities::SHEDSKIN
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
miniscore*=0.5 if opponent.ability == PBAbilities::MAGICGUARD
miniscore*=0.3 if opponent.ability == PBAbilities::QUICKFEET
miniscore*=1.1 if opponent.ability == PBAbilities::STURDY && move.basedamage>0
end
miniscore*=0.1 if checkAImoves([PBMoves::REST],aimem)
miniscore*=0.3 if checkAImoves([PBMoves::FACADE],aimem)
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.4
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::HEATWAVE) || move.id==(PBMoves::SEARINGSHOT) || move.id==(PBMoves::LAVAPLUME)
if $fefieldeffect==2 || $fefieldeffect==15 || ($fefieldeffect==33 && $fecounter>1) # Grassy/Forest/Flower Garden
roastvar=false
firevar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:GRASS) || mon.hasType?(:BUG)
roastvar=true
end
if mon.hasType?(:FIRE)
firevar=true
end
end
if firevar && !roastvar
miniscore*=2
end
end
if $fefieldeffect==16 # Superheated
firevar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:FIRE)
firevar=true
end
end
if firevar
miniscore*=2
end
end
if $fefieldeffect==11 # Corrosive Mist
poisonvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:POISON)
poisonvar=true
end
end
if !poisonvar
miniscore*=1.2
end
if (attacker.hp.to_f)/attacker.totalhp<0.2
miniscore*=2
end
count=0
for mon in pbParty(opponent.index)
next if mon.nil?
count+=1 if mon.hp>0
end
if count==1
miniscore*=5
end
end
if $fefieldeffect==13 || $fefieldeffect==28 # Icy/Snowy Mountain
icevar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:ICE)
icevar=true
end
end
if !icevar
miniscore*=1.5
end
end
end
if move.id==(PBMoves::WILLOWISP)
if $fefieldeffect==7 # Burning
miniscore*=1.5
end
end
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::HYDRATION) &&
(pbWeather==PBWeather::RAINDANCE || $fefieldeffect == 21 || $fefieldeffect == 22)
miniscore=0
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
else
miniscore/=100.0
score*=miniscore
end
else
if move.basedamage==0
score=0
end
end
when 0x0B # Burn + Flinch
if opponent.pbCanBurn?(false)
miniscore=100
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.7 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.1 if opponent.ability == PBAbilities::GUTS || opponent.ability == PBAbilities::FLAREBOOST
miniscore*=0.7 if opponent.ability == PBAbilities::SHEDSKIN
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
miniscore*=0.5 if opponent.ability == PBAbilities::MAGICGUARD
miniscore*=0.3 if opponent.ability == PBAbilities::QUICKFEET
miniscore*=1.1 if opponent.ability == PBAbilities::STURDY && move.basedamage>0
end
miniscore*=0.1 if checkAImoves([PBMoves::REST],aimem)
miniscore*=0.3 if checkAImoves([PBMoves::FACADE],aimem)
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.4
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if opponent.effects[PBEffects::Substitute]==0 && !(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS)
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
miniscore*=1.1
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==14 # Rocky
miniscore*=1.1
end
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STEADFAST)
miniscore*=0.3
end
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
when 0x0C # Freeze
if opponent.pbCanFreeze?(false)
miniscore=100
miniscore*=1.2
miniscore*=0 if checkAImoves(PBStuff::UNFREEZEMOVE,aimem)
miniscore*=1.2 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
miniscore*=1.2 if checkAIhealing(aimem)
ministat = statchangecounter(opponent,1,7)
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.8 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==13 # Icy Field
miniscore*=2
end
end
score*=miniscore
end
when 0x0D # Blizzard Freeze
if opponent.pbCanFreeze?(false)
miniscore=100
miniscore*=1.4
miniscore*=0 if checkAImoves(PBStuff::UNFREEZEMOVE,aimem)
miniscore*=1.3 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
miniscore*=1.2 if checkAIhealing(aimem)
ministat = statchangecounter(opponent,1,7)
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.8 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==13 # Icy Field
miniscore*=2
end
end
score*=miniscore
# if pbWeather == PBWeather::HAIL
# score*=1.3
# end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==26 # Murkwater Surface
icevar=false
murkvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:ICE)
icevar=true
end
if mon.hasType?(:POISON) || mon.hasType?(:WATER)
murkvar=true
end
end
if icevar
score*=1.3
end
if !murkvar
score*=1.3
else
score*=0.5
end
end
if $fefieldeffect==21 # Water Surface
icevar=false
wayervar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:ICE)
icevar=true
end
if mon.hasType?(:WATER)
watervar=true
end
end
if icevar
score*=1.3
end
if !watervar
score*=1.3
else
score*=0.5
end
end
if $fefieldeffect==27 # Mountain
icevar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:ICE)
icevar=true
end
end
if icevar
score*=1.3
end
end
if $fefieldeffect==16 # Superheated Field
icevar=false
firevar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:ICE)
icevar=true
end
if mon.hasType?(:FIRE)
firevar=true
end
end
if icevar
score*=1.3
end
if !firevar
score*=1.3
else
score*=0.5
end
end
if $fefieldeffect==24 # Glitch
score*=1.2
end
end
end
when 0x0E # Freeze + Flinch
if opponent.pbCanFreeze?(false)
miniscore=100
miniscore*=1.1
miniscore*=0 if checkAImoves(PBStuff::UNFREEZEMOVE,aimem)
miniscore*=1.3 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
miniscore*=1.2 if checkAIhealing(aimem)
ministat = statchangecounter(opponent,1,7)
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.8 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
end
if opponent.effects[PBEffects::Substitute]==0 && !(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS)
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
miniscore*=1.1
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==14 # Rocky
miniscore*=1.1
end
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STEADFAST)
miniscore*=0.3
end
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==13 # Icy Field
miniscore*=2
end
end
score*=miniscore
end
when 0x0F # Flinch
if opponent.effects[PBEffects::Substitute]==0 && !(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS)
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
miniscore=100
miniscore*=1.3
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==14 # Rocky
miniscore*=1.2
end
if move.id==(PBMoves::DARKPULSE) && $fefieldeffect==25 # Crystal Cavern
miniscore*=1.3
dragonvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:DRAGON)
dragonvar=true
end
end
if !dragonvar
miniscore*=1.3
end
end
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
(pbWeather == PBWeather::HAIL && !opponent.pbHasType?(:ICE)) ||
(pbWeather == PBWeather::SANDSTORM && !opponent.pbHasType?(:ROCK) && !opponent.pbHasType?(:GROUND) && !opponent.pbHasType?(:STEEL)) ||
opponent.effects[PBEffects::LeechSeed]>-1 || opponent.effects[PBEffects::Curse]
miniscore*=1.1
if opponent.effects[PBEffects::Toxic]>0
miniscore*=1.2
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STEADFAST)
miniscore*=0.3
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
end
when 0x10 # Stomp
if opponent.effects[PBEffects::Substitute]==0 && !(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS)
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
miniscore=100
miniscore*=1.3
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==14 # Rocky
miniscore*=1.2
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STEADFAST)
miniscore*=0.3
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
end
score*=2 if opponent.effects[PBEffects::Minimize]
when 0x11 # Snore
if attacker.status==PBStatuses::SLEEP
score*=2
if opponent.effects[PBEffects::Substitute]!=0
score*=1.3
end
if !(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS) &&
((pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0))
miniscore=100
miniscore*=1.3
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==14 # Rocky
miniscore*=1.2
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STEADFAST)
miniscore*=0.3
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
else
score=0
end
when 0x12 # Fake Out
if attacker.turncount==0
if opponent.effects[PBEffects::Substitute]==0 &&
!(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS)
if score>1
score+=115
end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==14 # Rocky
score*=1.2
end
end
if @doublebattle
score*=0.7
end
if (attitemworks && attacker.item == PBItems::NORMALGEM)
score*=1.1
if (!attacker.abilitynulled && attacker.ability == PBAbilities::UNBURDEN)
score*=1.5
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STEADFAST)
score*=0.3
end
score*=0.3 if checkAImoves([PBMoves::ENCORE],aimem)
end
else
score=0
end
when 0x13 # Confusion
if opponent.pbCanConfuse?(false)
miniscore=100
miniscore*=1.2
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
if ministat>0
minimini=10*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.2
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=1.1
end
if opponent.status==PBStatuses::PARALYSIS
miniscore*=1.1
end
if opponent.effects[PBEffects::Yawn]>0 || opponent.status==PBStatuses::SLEEP
miniscore*=0.4
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::TANGLEDFEET)
miniscore*=0.7
end
if attacker.pbHasMove?(:SUBSTITUTE)
miniscore*=1.2
if attacker.effects[PBEffects::Substitute]>0
miniscore*=1.3
end
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::SIGNALBEAM)
if $fefieldeffect==30 # Mirror Arena
if (attacker.stages[PBStats::ACCURACY] < 0 || opponent.stages[PBStats::EVASION] > 0 ||
(oppitemworks && opponent.item == PBItems::BRIGHTPOWDER) || (oppitemworks && opponent.item == PBItems::LAXINCENSE) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL) ||
opponent.vanished) &&
!(!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD) &&
!(!attacker.abilitynulled && attacker.ability == PBAbilities::NOGUARD)
miniscore*=2
end
end
end
if move.id==(PBMoves::SWEETKISS)
if $fefieldeffect==3 # Misty
miniscore*=1.25
end
if $fefieldeffect==31 # Fairy Tale
if opponent.status==PBStatuses::SLEEP
miniscore*=0.2
end
end
end
end
if initialscores.length>0
miniscore*=1.4 if hasbadmoves(initialscores,scoreindex,40)
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
end
miniscore/=100.0
score*=miniscore
else
if move.basedamage<=0
score=0
end
end
when 0x14 # Chatter
#This is no longer used, Chatter works off of the standard confusion
#function code, 0x13
when 0x15 # Hurricane
if opponent.pbCanConfuse?(false)
miniscore=100
miniscore*=1.2
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
if ministat>0
minimini=10*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.2
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=1.1
end
if opponent.status==PBStatuses::PARALYSIS
miniscore*=1.1
end
if opponent.effects[PBEffects::Yawn]>0 || opponent.status==PBStatuses::SLEEP
miniscore*=0.4
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::TANGLEDFEET)
miniscore*=0.7
end
if attacker.pbHasMove?(:SUBSTITUTE)
miniscore*=1.2
if attacker.effects[PBEffects::Substitute]>0
miniscore*=1.3
end
end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==3 # Misty
score*=1.3
fairyvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:FAIRY)
fairyvar=true
end
end
if !fairyvar
score*=1.3
else
score*=0.6
end
end
if $fefieldeffect==7 # Burning
firevar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:FIRE)
firevar=true
end
end
if !firevar
score*=1.8
else
score*=0.5
end
end
if $fefieldeffect==11 # Corrosive Mist
poisonvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:POISON)
poisonvar=true
end
end
if !poisonvar
score*=3
else
score*=0.8
end
end
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
invulmove=$pkmn_move[opponent.effects[PBEffects::TwoTurnAttack]][0] #the function code of the current move
if invulmove==0xC9 || invulmove==0xCC || invulmove==0xCE
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
score*=2
end
end
if (pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed) ^ (@trickroom!=0)
score*=1.2 if checkAImoves(PBStuff::TWOTURNAIRMOVE,aimem)
end
when 0x16 # Attract
canattract=true
agender=attacker.gender
ogender=opponent.gender
if agender==2 || ogender==2 || agender==ogender # Pokemon are genderless or same gender
canattract=false
elsif opponent.effects[PBEffects::Attract]>=0
canattract=false
elsif (!opponent.abilitynulled && opponent.ability == PBAbilities::OBLIVIOUS)
canattract=false
elsif pbCheckSideAbility(:AROMAVEIL,opponent)!=nil && !(opponent.moldbroken)
canattract = false
end
if canattract
score*=1.2
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CUTECHARM)
score*=0.7
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
score*=1.3
end
if opponent.effects[PBEffects::Confusion]>0
score*=1.1
end
if opponent.status==PBStatuses::PARALYSIS
score*=1.1
end
if opponent.effects[PBEffects::Yawn]>0 || opponent.status==PBStatuses::SLEEP
score*=0.5
end
if (oppitemworks && opponent.item == PBItems::DESTINYKNOT)
score*=0.1
end
if attacker.pbHasMove?(:SUBSTITUTE)
score*=1.2
if attacker.effects[PBEffects::Substitute]>0
score*=1.3
end
end
else
score=0
end
when 0x17 # Tri Attack
if opponent.status==0
miniscore=100
miniscore*=1.4
ministat = statchangecounter(opponent,1,7)
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if !opponent.abilitynulled
miniscore*=0.3 if opponent.ability == PBAbilities::NATURALCURE
miniscore*=0.7 if opponent.ability == PBAbilities::MARVELSCALE
miniscore*=0.3 if opponent.ability == PBAbilities::GUTS || opponent.ability == PBAbilities::QUICKFEET
miniscore*=0.7 if opponent.ability == PBAbilities::SHEDSKIN
miniscore*=0.5 if opponent.ability == PBAbilities::SYNCHRONIZE && attacker.status==0
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
when 0x18 # Refresh
if attacker.status==PBStatuses::BURN || attacker.status==PBStatuses::POISON || attacker.status==PBStatuses::PARALYSIS
score*=3
else
score=0
end
if (attacker.hp.to_f)/attacker.totalhp>0.5
score*=1.5
else
score*=0.3
end
if opponent.effects[PBEffects::Yawn]>0
score*=0.1
end
score*=0.1 if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
if opponent.effects[PBEffects::Toxic]>2
score*=1.3
end
score*=1.3 if checkAImoves([PBMoves::HEX],aimem)
when 0x19 # Aromatherapy
party=pbParty(attacker.index)
statuses=0
for i in 0...party.length
statuses+=1 if party[i] && party[i].status!=0
end
if statuses!=0
score*=1.2
statuses=0
count=-1
for i in 0...party.length
count+=1
next if party[i].nil?
temproles = pbGetMonRole(party[i],opponent,skill,count,party)
if party[i].status==PBStatuses::POISON && (party[i].ability == PBAbilities::POISONHEAL)
score*=0.5
end
if (party[i].ability == PBAbilities::GUTS) ||
(party[i].ability == PBAbilities::QUICKFEET) || party[i].knowsMove?(:FACADE)
score*=0.8
end
if party[i].status==PBStatuses::SLEEP || party[i].status==PBStatuses::FROZEN
score*=1.1
end
if (temproles.include?(PBMonRoles::PHYSICALWALL) ||
temproles.include?(PBMonRoles::SPECIALWALL)) && party[i].status==PBStatuses::POISON
score*=1.2
end
if temproles.include?(PBMonRoles::SWEEPER) && party[i].status==PBStatuses::PARALYSIS
score*=1.2
end
if party[i].attack>party[i].spatk && party[i].status==PBStatuses::BURN
score*=1.2
end
end
if attacker.status!=0
score*=1.3
end
if attacker.effects[PBEffects::Toxic]>2
score*=1.3
end
score*=1.1 if checkAIhealing(aimem)
else
score=0
end
when 0x1A # Safeguard
if attacker.pbOwnSide.effects[PBEffects::Safeguard]<=0 &&
((pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)) &&
attacker.status==0 && !roles.include?(PBMonRoles::STATUSABSORBER)
score+=50 if checkAImoves([PBMoves::SPORE],aimem)
end
when 0x1B # Psycho Shift
if attacker.status!=0 && opponent.effects[PBEffects::Substitute]<=0
score*=1.3
if opponent.status==0 && opponent.effects[PBEffects::Yawn]==0
score*=1.3
if attacker.status==PBStatuses::BURN && opponent.pbCanBurn?(false)
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
score*=1.2
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::FLAREBOOST)
score*=0.7
end
end
if attacker.status==PBStatuses::PARALYSIS && opponent.pbCanParalyze?(false)
if pbRoughStat(opponent,PBStats::ATTACK,skill)<pbRoughStat(opponent,PBStats::SPATK,skill)
score*=1.1
end
if (pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed) ^ (@trickroom!=0)
score*=1.2
end
end
if attacker.status==PBStatuses::POISON && opponent.pbCanPoison?(false)
score*=1.1 if checkAIhealing(aimem)
if attacker.effects[PBEffects::Toxic]>0
score*=1.4
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::POISONHEAL)
score*=0.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::TOXICBOOST)
score*=0.7
end
end
if !opponent.abilitynulled && (opponent.ability == PBAbilities::SHEDSKIN ||
opponent.ability == PBAbilities::NATURALCURE ||
opponent.ability == PBAbilities::GUTS ||
opponent.ability == PBAbilities::QUICKFEET ||
opponent.ability == PBAbilities::MARVELSCALE)
score*=0.7
end
score*=0.7 if checkAImoves([PBMoves::HEX],aimem)
end
if attacker.pbHasMove?(:HEX)
score*=1.3
end
else
score=0
end
when 0x1C # Howl
miniscore = setupminiscore(attacker,opponent,skill,move,true,1,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::BURN || attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.3 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::MEDITATE)
if $fefieldeffect==9 # Rainbow
miniscore*=2
end
if $fefieldeffect==20 || $fefieldeffect==37 # Ashen Beach/Psychic Terrain
miniscore*=3
end
end
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::ATTACK)
miniscore=1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
else
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::ATTACK)
miniscore=0
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore=1
end
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
if move.basedamage==0 && $fefieldeffect!=37
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
score=0 if !physmove
end
when 0x1D # Harden
miniscore = setupminiscore(attacker,opponent,skill,move,false,2,false,initialscores,scoreindex)
if attacker.stages[PBStats::DEFENSE]>0
ministat=attacker.stages[PBStats::DEFENSE]
minimini=-15*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.3
end
if skill>=PBTrainerAI.mediumSkill
miniscore*=0.3 if (checkAIdamage(aimem,attacker,opponent,skill).to_f/attacker.hp)<0.12 && (aimem.length > 0)
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore=1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
else
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore=0
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore=1
end
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x1E # Defense Curl
miniscore = setupminiscore(attacker,opponent,skill,move,false,2,false,initialscores,scoreindex)
if attacker.stages[PBStats::DEFENSE]>0
ministat=attacker.stages[PBStats::DEFENSE]
minimini=-15*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.3
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if (maxdam.to_f/attacker.hp)<0.12 && (aimem.length > 0)
miniscore*=0.3
end
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore=1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
else
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore=0
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore=1
end
end
score*=miniscore
if attacker.pbHasMove?(:ROLLOUT) && attacker.effects[PBEffects::DefenseCurl]==false
score*=1.3
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x1F # Flame Charge
miniscore = setupminiscore(attacker,opponent,skill,move,true,16,false,initialscores,scoreindex)
if attacker.attack<attacker.spatk
if attacker.stages[PBStats::SPATK]<0
ministat=attacker.stages[PBStats::SPATK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
else
if attacker.stages[PBStats::ATTACK]<0
ministat=attacker.stages[PBStats::ATTACK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
end
ministat=0
ministat+=opponent.stages[PBStats::DEFENSE]
ministat+=opponent.stages[PBStats::SPDEF]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if @trickroom!=0 || checkAImoves([PBMoves::TRICKROOM],aimem)
miniscore*=0.2
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.2
end
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::MOXIE)
miniscore*=1.3
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPEED)
miniscore=1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
else
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPEED)
miniscore=0
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore=1
end
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x20 # Charge Beam
miniscore = setupminiscore(attacker,opponent,skill,move,true,4,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::CHARGEBEAM)
if $fefieldeffect==18 # Short Circuit
miniscore*=1.2
end
end
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPATK)
miniscore=1
end
if miniscore<1
miniscore = 1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
else
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPATK)
miniscore=0
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore=1
end
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
if move.basedamage==0
specmove=false
for j in attacker.moves
if j.pbIsSpecial?(j.type)
specmove=true
end
end
score=0 if !specmove
end
when 0x21 # Charge
miniscore = setupminiscore(attacker,opponent,skill,move,false,8,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPDEF]>0
ministat=attacker.stages[PBStats::SPDEF]
minimini=-15*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)<pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.1
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if (maxdam.to_f/attacker.hp)<0.12 && (aimem.length > 0)
miniscore*=0.3
end
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPDEF)
miniscore=1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
else
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPDEF)
miniscore=0
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore=1
end
end
elecmove=false
for j in attacker.moves
if j.type==13 # Move is Electric
if j.basedamage>0
elecmove=true
end
end
end
if elecmove==true && attacker.effects[PBEffects::Charge]==0
miniscore*=1.5
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x22 # Double Team
miniscore = setupminiscore(attacker,opponent,skill,move,false,0,false,initialscores,scoreindex)
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD) || checkAIaccuracy(aimem)
miniscore*=0.2
end
if (attitemworks && attacker.item == PBItems::BRIGHTPOWDER) || (attitemworks && attacker.item == PBItems::LAXINCENSE) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL)
miniscore*=1.3
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::DOUBLETEAM)
if $fefieldeffect==30 # Mirror Arena
miniscore*=2
end
end
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::EVASION)
miniscore=1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
else
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::EVASION)
miniscore=0
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore=1
end
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x23 # Focus Energy
if attacker.effects[PBEffects::FocusEnergy]!=2
if (attacker.hp.to_f)/attacker.totalhp>0.75
score*=1.2
end
if (attacker.hp.to_f)/attacker.totalhp<0.33
score*=0.3
end
if (attacker.hp.to_f)/attacker.totalhp<0.75 &&
((!attacker.abilitynulled && attacker.ability == PBAbilities::EMERGENCYEXIT) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::WIMPOUT) ||
(attitemworks && attacker.item == PBItems::EJECTBUTTON))
score*=0.3
end
if attacker.pbOpposingSide.effects[PBEffects::Retaliate]
score*=0.3
end
if opponent.effects[PBEffects::HyperBeam]>0
score*=1.3
end
if opponent.effects[PBEffects::Yawn]>0
score*=1.7
end
score*=1.2 if (attacker.hp/4.0)>checkAIdamage(aimem,attacker,opponent,skill) && (aimem.length > 0)
if attacker.turncount<2
score*=1.2
end
if opponent.status!=0
score*=1.2
end
if opponent.status==PBStatuses::SLEEP || opponent.status==PBStatuses::FROZEN
score*=1.3
end
if opponent.effects[PBEffects::Encore]>0
if opponent.moves[(opponent.effects[PBEffects::EncoreIndex])].basedamage==0
score*=1.5
end
end
if attacker.effects[PBEffects::Confusion]>0
score*=0.2
end
if attacker.effects[PBEffects::LeechSeed]>=0 || attacker.effects[PBEffects::Attract]>=0
score*=0.6
end
score*=0.5 if checkAImoves(PBStuff::SWITCHOUTMOVE,aimem)
if @doublebattle
score*=0.5
end
if !attacker.abilitynulled && (attacker.ability == PBAbilities::SUPERLUCK || attacker.ability == PBAbilities::SNIPER)
score*=2
end
if attitemworks && (attacker.item == PBItems::SCOPELENS ||
attacker.item == PBItems::RAZORCLAW ||
(attacker.item == PBItems::STICK && attacker.species==83) ||
(attacker.item == PBItems::LUCKYPUNCH && attacker.species==113))
score*=1.2
end
if (attitemworks && attacker.item == PBItems::LANSATBERRY)
score*=1.3
end
if !opponent.abilitynulled && (opponent.ability == PBAbilities::ANGERPOINT ||
opponent.ability == PBAbilities::SHELLARMOR || opponent.ability == PBAbilities::BATTLEARMOR)
score*=0.2
end
if attacker.pbHasMove?(:LASERFOCUS) ||
attacker.pbHasMove?(:FROSTBREATH) ||
attacker.pbHasMove?(:STORMTHROW)
score*=0.5
end
for j in attacker.moves
if j.hasHighCriticalRate?
score*=2
end
end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==20 # Ashen Beach
score*=1.5
end
end
else
score=0
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x24 # Bulk Up
miniscore = setupminiscore(attacker,opponent,skill,move,true,3,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore/=100.0
score*=miniscore
miniscore=100
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::BURN || attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.3 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
if physmove && !attacker.pbTooHigh?(PBStats::ATTACK)
miniscore/=100.0
score*=miniscore
end
miniscore=100
if attacker.effects[PBEffects::Toxic]>0
miniscore*=0.2
end
if pbRoughStat(opponent,PBStats::SPATK,skill)<pbRoughStat(opponent,PBStats::ATTACK,skill)
if !(roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL))
if ((attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)) && (attacker.hp.to_f)/attacker.totalhp>0.75
miniscore*=1.3
elsif (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.7
end
end
miniscore*=1.3
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.2
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if !attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::ATTACK) && attacker.pbTooHigh?(PBStats::DEFENSE)
score*=0
end
when 0x25 # Coil
miniscore = setupminiscore(attacker,opponent,skill,move,true,5,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore/=100.0
score*=miniscore
miniscore=100
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.3
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.1
end
if attacker.status==PBStatuses::BURN || attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.3 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
if physmove && !attacker.pbTooHigh?(PBStats::ATTACK)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==2 # Grassy Terrain
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
miniscore=100
if attacker.effects[PBEffects::Toxic]>0
miniscore*=0.2
end
if pbRoughStat(opponent,PBStats::SPATK,skill)<pbRoughStat(opponent,PBStats::ATTACK,skill)
if !(roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL))
if ((attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)) &&
(attacker.hp.to_f)/attacker.totalhp>0.75
miniscore*=1.1
elsif (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.7
end
end
miniscore*=1.1
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.1
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.1
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.2
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.2
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if !attacker.pbTooHigh?(PBStats::DEFENSE)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==2 # Grassy Terrain
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
miniscore=100
weakermove=false
for j in attacker.moves
if j.basedamage<95
weakermove=true
end
end
if weakermove
miniscore*=1.1
end
if opponent.stages[PBStats::EVASION]>0
ministat=opponent.stages[PBStats::EVASION]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (oppitemworks && opponent.item == PBItems::BRIGHTPOWDER) || (oppitemworks && opponent.item == PBItems::LAXINCENSE) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL)
miniscore*=1.1
end
if !attacker.pbTooHigh?(PBStats::ACCURACY)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==2 # Grassy Terrain
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::ATTACK) && attacker.pbTooHigh?(PBStats::DEFENSE) && attacker.pbTooHigh?(PBStats::ACCURACY)
score*=0
end
when 0x26 # Dragon Dance
miniscore = setupminiscore(attacker,opponent,skill,move,true,17,false,initialscores,scoreindex)
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore/=100.0
score*=miniscore
miniscore=100
miniscore*=1.2 if checkAIhealing(aimem)
if (attacker.pbSpeed<=pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=1.3
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::BURN || attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.3 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.3
end
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
if physmove && !attacker.pbTooHigh?(PBStats::ATTACK)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==6 || $fefieldeffect==32 # Big Top/Dragon's Den
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
miniscore=100
if attacker.stages[PBStats::ATTACK]<0
ministat=attacker.stages[PBStats::ATTACK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.8
end
if @trickroom!=0
miniscore*=0.2
else
miniscore*=0.2 if checkAImoves([PBMoves::TRICKROOM],aimem)
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::MOXIE)
miniscore*=1.3
end
if !attacker.pbTooHigh?(PBStats::SPEED)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==6 || $fefieldeffect==32 # Big Top/Dragon's Den
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::ATTACK) && attacker.pbTooHigh?(PBStats::SPEED)
score*=0
end
when 0x27 # Work Up
miniscore = setupminiscore(attacker,opponent,skill,move,true,5,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore/=100.0
score*=miniscore
miniscore=100
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
specmove=false
for j in attacker.moves
if j.pbIsSpecial?(j.type)
specmove=true
end
end
if attacker.status==PBStatuses::BURN && !specmove
miniscore*=0.5
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.3 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
if (physmove && !attacker.pbTooHigh?(PBStats::ATTACK)) || (specmove && !attacker.pbTooHigh?(PBStats::SPATK))
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::SPATK) && attacker.pbTooHigh?(PBStats::ATTACK)
score*=0
end
when 0x28 # Growth
miniscore = setupminiscore(attacker,opponent,skill,move,true,5,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore/=100.0
score*=miniscore
miniscore=100
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
specmove=false
for j in attacker.moves
if j.pbIsSpecial?(j.type)
specmove=true
end
end
if attacker.status==PBStatuses::BURN && !specmove
miniscore*=0.5
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.3 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
if (physmove && !attacker.pbTooHigh?(PBStats::ATTACK)) || (specmove && !attacker.pbTooHigh?(PBStats::SPATK))
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==2 || $fefieldeffect==15 || pbWeather==PBWeather::SUNNYDAY # Grassy/Forest
miniscore*=2
end
if ($fefieldeffect==33) # Flower Garden
if $fecounter>2
miniscore*=3
else
miniscore*=2
end
end
end
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::SPATK) && attacker.pbTooHigh?(PBStats::ATTACK)
score*=0
end
when 0x29 # Hone Claws
miniscore = setupminiscore(attacker,opponent,skill,move,true,1,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::BURN || attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.3 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
if physmove && !attacker.pbTooHigh?(PBStats::ATTACK)
miniscore/=100.0
score*=miniscore
end
miniscore=100
weakermove=false
for j in attacker.moves
if j.basedamage<95
weakermove=true
end
end
if weakermove
miniscore*=1.3
end
if opponent.stages[PBStats::EVASION]>0
ministat=opponent.stages[PBStats::EVASION]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (oppitemworks && opponent.item == PBItems::BRIGHTPOWDER) || (oppitemworks && opponent.item == PBItems::LAXINCENSE) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL)
miniscore*=1.3
end
if !attacker.pbTooHigh?(PBStats::ACCURACY)
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::ACCURACY) && attacker.pbTooHigh?(PBStats::ATTACK)
score*=0
end
when 0x2A # Cosmic Power
miniscore = setupminiscore(attacker,opponent,skill,move,false,10,false,initialscores,scoreindex)
if attacker.stages[PBStats::SPDEF]>0 || attacker.stages[PBStats::DEFENSE]>0
ministat=attacker.stages[PBStats::SPDEF]
ministat+=attacker.stages[PBStats::DEFENSE]
minimini=-5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if (maxdam.to_f/attacker.hp)<0.12 && (aimem.length > 0)
miniscore*=0.3
end
end
miniscore/=100.0
score*=miniscore
miniscore=100
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.5
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.7
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if !attacker.pbTooHigh?(PBStats::SPDEF) || !attacker.pbTooHigh?(PBStats::DEFENSE)
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::COSMICPOWER)
if $fefieldeffect==29 || $fefieldeffect==34 || $fefieldeffect==35 # Holy/Starlight Arena/New World
miniscore*=2
end
end
if move.id==(PBMoves::DEFENDORDER)
if $fefieldeffect==15 # Forest
miniscore*=2
end
end
end
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::SPDEF) && attacker.pbTooHigh?(PBStats::DEFENSE)
score*=0
end
when 0x2B # Quiver Dance
miniscore = setupminiscore(attacker,opponent,skill,move,true,28,false,initialscores,scoreindex)
miniscore/=100.0
score*=miniscore
miniscore=100
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
specmove=false
for j in attacker.moves
if j.pbIsSpecial?(j.type)
specmove=true
end
end
if specmove && !attacker.pbTooHigh?(PBStats::SPATK)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==6 # Big Top
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
miniscore=100
if attacker.effects[PBEffects::Toxic]>0
miniscore*=0.2
end
if pbRoughStat(opponent,PBStats::SPATK,skill)>pbRoughStat(opponent,PBStats::ATTACK,skill)
if !(roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL))
if ((attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)) &&
(attacker.hp.to_f)/attacker.totalhp>0.75
miniscore*=1.3
elsif (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.7
end
end
miniscore*=1.3
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if !attacker.pbTooHigh?(PBStats::SPDEF)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==6 # Big Top
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
miniscore=100
if attacker.stages[PBStats::SPATK]<0
ministat=attacker.stages[PBStats::SPATK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.8
end
if @trickroom!=0
miniscore*=0.2
else
miniscore*=0.2 if checkAImoves([PBMoves::TRICKROOM],aimem)
end
if !attacker.pbTooHigh?(PBStats::SPEED)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==6 # Big Top
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::SPATK) && attacker.pbTooHigh?(PBStats::SPDEF) && attacker.pbTooHigh?(PBStats::SPEED)
score*=0
end
when 0x2C # Calm Mind
miniscore = setupminiscore(attacker,opponent,skill,move,true,12,false,initialscores,scoreindex)
miniscore/=100.0
score*=miniscore
miniscore=100
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
specmove=false
for j in attacker.moves
if j.pbIsSpecial?(j.type)
specmove=true
end
end
if specmove && !attacker.pbTooHigh?(PBStats::SPATK)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==5 || $fefieldeffect==20 || $fefieldeffect==37 # Chess/Ashen Beach/Psychic Terrain
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
miniscore=100
if attacker.effects[PBEffects::Toxic]>0
miniscore*=0.2
end
if pbRoughStat(opponent,PBStats::SPATK,skill)>pbRoughStat(opponent,PBStats::ATTACK,skill)
if !(roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL))
if ((attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)) &&
(attacker.hp.to_f)/attacker.totalhp>0.75
miniscore*=1.3
elsif (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.7
end
end
miniscore*=1.3
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if !attacker.pbTooHigh?(PBStats::SPDEF)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==5 || $fefieldeffect==20 || $fefieldeffect==37 # Chess/Ashen Beach/Psychic Terrain
miniscore*=2
end
end
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
if attacker.pbTooHigh?(PBStats::SPATK) && attacker.pbTooHigh?(PBStats::SPDEF)
score*=0
end
when 0x2D # Ancient power
miniscore=100
miniscore*=2
if score == 110
miniscore *= 1.3
end
if (attacker.hp.to_f)/attacker.totalhp>0.75
miniscore*=1.1
end
if opponent.effects[PBEffects::HyperBeam]>0
miniscore*=1.2
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=1.3
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam<(attacker.hp/3.0) && (aimem.length > 0)
miniscore*=1.1
else
if move.basedamage==0
miniscore*=0.8
if maxdam>attacker.hp
miniscore*=0.1
end
end
end
end
if attacker.turncount<2
miniscore*=1.1
end
if opponent.status!=0
miniscore*=1.1
end
if opponent.status==PBStatuses::SLEEP || opponent.status==PBStatuses::FROZEN
miniscore*=1.3
end
if opponent.effects[PBEffects::Encore]>0
if opponent.moves[(opponent.effects[PBEffects::EncoreIndex])].basedamage==0
miniscore*=1.3
end
end
miniscore*=0.2 if checkAImoves(PBStuff::SWITCHOUTMOVE,aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SIMPLE)
miniscore*=2
end
if @doublebattle
miniscore*=0.3
end
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::ATTACK) && attacker.pbTooHigh?(PBStats::DEFENSE) &&
attacker.pbTooHigh?(PBStats::SPATK) && attacker.pbTooHigh?(PBStats::SPDEF) &&
attacker.pbTooHigh?(PBStats::SPEED)
miniscore=0
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score *= 0.9
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=0.9
end
if miniscore > 1
score*=miniscore
end
when 0x2E # Swords Dance
miniscore = setupminiscore(attacker,opponent,skill,move,true,1,true,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.2
end
if attacker.status==PBStatuses::BURN || attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.2 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp &&
(((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.5
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::SWORDSDANCE)
if $fefieldeffect==6 || $fefieldeffect==31 # Big Top/Fairy Tale
miniscore*=1.5
end
end
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::ATTACK)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
miniscore=0 if !physmove
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x2F # Iron Defense
miniscore = setupminiscore(attacker,opponent,skill,move,false,2,true,initialscores,scoreindex)
if attacker.stages[PBStats::DEFENSE]>0
ministat=attacker.stages[PBStats::DEFENSE]
minimini=-15*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.3
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if (maxdam.to_f/attacker.hp)<0.12 && (aimem.length > 0)
miniscore*=0.3
end
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::IRONDEFENSE)
if $fefieldeffect==17 # Factory
miniscore*=1.5
end
end
if move.id==(PBMoves::DIAMONDSTORM)
if $fefieldeffect==23 # Cave
miniscore*=1.5
end
end
end
if move.basedamage>0
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore=1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
else
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore=0
end
miniscore*=0 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x30 # Agility
miniscore = setupminiscore(attacker,opponent,skill,move,true,16,true,initialscores,scoreindex)
if attacker.attack<attacker.spatk
if attacker.stages[PBStats::SPATK]<0
ministat=attacker.stages[PBStats::SPATK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
else
if attacker.stages[PBStats::ATTACK]<0
ministat=attacker.stages[PBStats::ATTACK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
end
ministat=0
ministat+=opponent.stages[PBStats::DEFENSE]
ministat+=opponent.stages[PBStats::SPDEF]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.3
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount==1
miniscore*=0.1
end
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if @trickroom!=0
miniscore*=0.2
else
miniscore*=0.2 if checkAImoves([PBMoves::TRICKROOM],aimem)
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.2
end
if attacker.hp==attacker.totalhp &&
(((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::MOXIE)
miniscore*=1.3
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::ROCKPOLISH)
if $fefieldeffect==14 # Rocky Field
miniscore*=1.5
end
if $fefieldeffect==25 # Crystal Cavern
miniscore*=2
end
end
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPEED)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x31 # Autotomize
miniscore = setupminiscore(attacker,opponent,skill,move,true,16,true,initialscores,scoreindex)
if attacker.attack<attacker.spatk
if attacker.stages[PBStats::SPATK]<0
ministat=attacker.stages[PBStats::SPATK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
else
if attacker.stages[PBStats::ATTACK]<0
ministat=attacker.stages[PBStats::ATTACK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
end
ministat=0
ministat+=opponent.stages[PBStats::DEFENSE]
ministat+=opponent.stages[PBStats::SPDEF]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.3
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount==1
miniscore*=0.1
end
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if @trickroom!=0
miniscore*=0.2
else
miniscore*=0.2 if checkAImoves([PBMoves::TRICKROOM],aimem)
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.2
end
if attacker.hp==attacker.totalhp &&
(((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::MOXIE)
miniscore*=1.3
end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==17 # Factory
miniscore*=1.5
end
end
miniscore*=1.5 if checkAImoves([PBMoves::LOWKICK,PBMoves::GRASSKNOT],aimem)
miniscore*=0.5 if checkAImoves([PBMoves::HEATCRASH,PBMoves::HEAVYSLAM],aimem)
if attacker.pbHasMove?(:HEATCRASH) || attacker.pbHasMove?(:HEAVYSLAM)
miniscore*=0.8
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPEED)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x32 # Nasty Plot
miniscore = setupminiscore(attacker,opponent,skill,move,true,4,true,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
if attacker.hp==attacker.totalhp &&
(((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==5 || $fefieldeffect==37 # Chess/Psychic Terrain
miniscore*=1.5
end
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPATK)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
specmove=false
for j in attacker.moves
if j.pbIsSpecial?(j.type)
specmove=true
end
end
miniscore=0 if !specmove
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x33 # Amnesia
miniscore = setupminiscore(attacker,opponent,skill,move,false,0,true,initialscores,scoreindex)
if attacker.stages[PBStats::SPDEF]>0
ministat=attacker.stages[PBStats::SPDEF]
minimini=-15*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)<pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.3
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if (maxdam.to_f/attacker.hp)<0.12 && (aimem.length > 0)
miniscore*=0.3
end
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPDEF)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
score*=miniscore
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==25 # Glitch
score *= 2
end
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x34 # Minimize
miniscore = setupminiscore(attacker,opponent,skill,move,false,0,true,initialscores,scoreindex)
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD) || checkAIaccuracy(aimem)
miniscore*=0.2
end
if (attitemworks && (attacker.item == PBItems::BRIGHTPOWDER || attacker.item == PBItems::LAXINCENSE)) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL)
miniscore*=1.3
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::EVASION)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x35 # Shell Smash
miniscore = setupminiscore(attacker,opponent,skill,move,true,21,true,initialscores,scoreindex)
miniscore/=100.0
score*=miniscore
miniscore=100
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed<=pbRoughStat(opponent,PBStats::SPEED,skill) &&
(2*attacker.pbSpeed)>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.3
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.5
end
specmove=false
for j in attacker.moves
if j.pbIsSpecial?(j.type)
specmove=true
end
end
if attacker.status==PBStatuses::BURN && !specmove
miniscore*=0.5
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
if attacker.hp==attacker.totalhp &&
(((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.5
end
miniscore*=0.2 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
miniscore/=100.0
score*=miniscore
miniscore=100
if (attitemworks && attacker.item == PBItems::WHITEHERB)
miniscore *= 1.5
else
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.1
end
end
if @trickroom!=0
miniscore*=0.2
else
miniscore*=0.2 if checkAImoves([PBMoves::TRICKROOM],aimem)
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::MOXIE)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::WHITEHERB)
miniscore*=1.5
end
if !attacker.pbTooHigh?(PBStats::SPEED)
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY) && !healmove
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score=0
end
when 0x36 # Shift Gear
miniscore = setupminiscore(attacker,opponent,skill,move,true,17,false,initialscores,scoreindex)
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore/=100.0
score*=miniscore
miniscore=100
miniscore*=1.3 if checkAIhealing(aimem)
if (attacker.pbSpeed<=pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=1.3
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.5
end
if attacker.status==PBStatuses::BURN || attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
miniscore*=0.3 if checkAImoves([PBMoves::FOULPLAY],aimem)
if attacker.hp==attacker.totalhp &&
(((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
if physmove && !attacker.pbTooHigh?(PBStats::ATTACK)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==17 # Factory Field
miniscore*=1.5
end
end
miniscore/=100.0
score*=miniscore
end
miniscore=100
if attacker.stages[PBStats::ATTACK]<0
ministat=attacker.stages[PBStats::ATTACK]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.8
end
if @trickroom!=0 || checkAImoves([PBMoves::TRICKROOM],aimem)
miniscore*=0.1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::MOXIE)
miniscore*=1.3
end
if !attacker.pbTooHigh?(PBStats::SPEED)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==17 # Factory Field
miniscore*=1.5
end
end
miniscore/=100.0
score*=miniscore
end
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
score = 0
end
when 0x37 # Acupressure
miniscore = setupminiscore(attacker,opponent,skill,move,false,0,false,initialscores,scoreindex)
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD) || checkAIaccuracy(aimem)
miniscore*=0.2
end
if (attitemworks && attacker.item == PBItems::BRIGHTPOWDER) || (attitemworks && attacker.item == PBItems::LAXINCENSE) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL)
miniscore*=1.3
end
miniscore/=100.0
maxstat=0
maxstat+=1 if attacker.pbTooHigh?(PBStats::ATTACK)
maxstat+=1 if attacker.pbTooHigh?(PBStats::DEFENSE)
maxstat+=1 if attacker.pbTooHigh?(PBStats::SPATK)
maxstat+=1 if attacker.pbTooHigh?(PBStats::SPDEF)
maxstat+=1 if attacker.pbTooHigh?(PBStats::SPEED)
maxstat+=1 if attacker.pbTooHigh?(PBStats::ACCURACY)
maxstat+=1 if attacker.pbTooHigh?(PBStats::EVASION)
if maxstat>1
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x38 # Cotton Guard
miniscore = setupminiscore(attacker,opponent,skill,move,false,2,true,initialscores,scoreindex)
if attacker.stages[PBStats::DEFENSE]>0
ministat=attacker.stages[PBStats::DEFENSE]
minimini=-15*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.3
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if (maxdam.to_f/attacker.hp)<0.12 && (aimem.length > 0)
miniscore*=0.3
end
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x39 # Tail Glow
miniscore = setupminiscore(attacker,opponent,skill,move,true,4,true,initialscores,scoreindex)
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-5)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.5
end
if attacker.hp==attacker.totalhp &&
(((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
miniscore*=1.4
end
miniscore*=0.6 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::SPATK)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=1
end
specmove=false
for j in attacker.moves
if j.pbIsSpecial?(j.type)
specmove=true
end
end
miniscore=0 if !specmove
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x3A # Belly Drum
miniscore=100
if attacker.effects[PBEffects::Substitute]>0 || attacker.effects[PBEffects::Disguise]
miniscore*=1.5
end
if initialscores.length>0
miniscore*=1.3 if hasbadmoves(initialscores,scoreindex,20)
end
if (attacker.hp.to_f)/attacker.totalhp>0.85
miniscore*=1.2
end
if opponent.effects[PBEffects::HyperBeam]>0
miniscore*=1.5
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=1.7
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam<(attacker.hp/4.0) && (aimem.length > 0)
miniscore*=1.4
else
if move.basedamage==0
miniscore*=0.8
if maxdam>attacker.hp
miniscore*=0.1
end
end
end
else
if move.basedamage==0
effcheck = PBTypes.getCombinedEffectiveness(opponent.type1,attacker.type1,attacker.type2)
if effcheck > 4
miniscore*=0.5
end
effcheck2 = PBTypes.getCombinedEffectiveness(opponent.type2,attacker.type1,attacker.type2)
if effcheck2 > 4
miniscore*=0.5
end
end
end
if attacker.turncount<1
miniscore*=1.2
end
if opponent.status!=0
miniscore*=1.2
end
if opponent.status==PBStatuses::SLEEP || opponent.status==PBStatuses::FROZEN
miniscore*=1.4
end
if opponent.effects[PBEffects::Encore]>0
if opponent.moves[(opponent.effects[PBEffects::EncoreIndex])].basedamage==0
miniscore*=1.5
end
end
if attacker.effects[PBEffects::Confusion]>0
miniscore*=0.1
end
if attacker.effects[PBEffects::LeechSeed]>=0 || attacker.effects[PBEffects::Attract]>=0
miniscore*=0.2
end
miniscore*=0.1 if checkAImoves(PBStuff::SWITCHOUTMOVE,aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=0
end
if @doublebattle
miniscore*=0.1
end
if attacker.stages[PBStats::SPEED]<0
ministat=attacker.stages[PBStats::SPEED]
minimini=10*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=(-10)*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
miniscore*=1.3 if checkAIhealing(aimem)
if attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.5
else
primove=false
for j in attacker.moves
if j.priority>0
primove=true
end
end
if !primove
miniscore*=0.3
end
end
if roles.include?(PBMonRoles::SWEEPER)
miniscore*=1.3
end
if attacker.status==PBStatuses::BURN
miniscore*=0.8
end
if attacker.status==PBStatuses::PARALYSIS
miniscore*=0.2
end
miniscore*=0.1 if checkAImoves([PBMoves::FOULPLAY],aimem)
miniscore*=0.1 if checkAIpriority(aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SPEEDBOOST)
miniscore*=0.6
end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==6 # Big Top
miniscore*=1.5
end
end
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::ATTACK)
miniscore=0
end
score*=0.3 if checkAImoves([PBMoves::CLEARSMOG,PBMoves::HAZE],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0
end
physmove=false
for j in attacker.moves
if j.pbIsPhysical?(j.type)
physmove=true
end
end
miniscore=0 if !physmove
score*=miniscore
if (opponent.level-5)>attacker.level
score*=0.6
if (opponent.level-10)>attacker.level
score*=0.2
end
end
when 0x3B # Superpower
thisinitial = score
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score*=1.7
else
if thisinitial<100
score*=0.9
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.2
else
score*=0.5 if checkAIhealing(aimem)
end
end
if initialscores.length>0
score*=0.7 if hasgreatmoves(initialscores,scoreindex,skill)
end
miniscore=100
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount>1
miniscore*=(livecount-3)
miniscore/=100.0
miniscore*=0.05
miniscore=(1-miniscore)
score*=miniscore
end
count=-1
party=pbParty(attacker.index)
pivotvar=false
for i in 0...party.length
count+=1
next if party[i].nil?
temproles = pbGetMonRole(party[i],opponent,skill,count,party)
if temproles.include?(PBMonRoles::PIVOT)
pivotvar=true
end
end
if pivotvar && !@doublebattle
score*=1.2
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if livecount>1 && livecount2==1
score*=0.8
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::MOXIE)
score*=1.5
end
end
when 0x3C # Close Combat
thisinitial = score
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score*=1.5
else
if thisinitial<100
score*=0.9
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.3
else
score*=0.7 if checkAIpriority(aimem)
end
score*=0.7 if checkAIhealing(aimem)
end
if initialscores.length>0
score*=0.7 if hasgreatmoves(initialscores,scoreindex,skill)
end
miniscore=100
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount>1
miniscore*=(livecount-3)
miniscore/=100.0
miniscore*=0.05
miniscore=(1-miniscore)
score*=miniscore
end
count=-1
party=pbParty(attacker.index)
pivotvar=false
for i in 0...party.length
count+=1
next if party[i].nil?
temproles = pbGetMonRole(party[i],opponent,skill,count,party)
if temproles.include?(PBMonRoles::PIVOT)
pivotvar=true
end
end
if pivotvar && !@doublebattle
score*=1.2
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if livecount>1 && livecount2==1
score*=0.9
end
end
when 0x3D # V-Create
thisinitial = score
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score*=1.7
else
if thisinitial<100
score*=0.8
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.3
else
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if livecount>1 && livecount2==1
score*=0.7
end
score*=0.7 if checkAIpriority(aimem)
end
end
if initialscores.length>0
score*=0.7 if hasgreatmoves(initialscores,scoreindex,skill)
end
miniscore=100
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount>1
miniscore*=(livecount-3)
miniscore/=100.0
miniscore*=0.05
miniscore=(1-miniscore)
score*=miniscore
end
count=-1
party=pbParty(attacker.index)
pivotvar=false
for i in 0...party.length
count+=1
next if party[i].nil?
temproles = pbGetMonRole(party[i],opponent,skill,count,party)
if temproles.include?(PBMonRoles::PIVOT)
pivotvar=true
end
end
if pivotvar && !@doublebattle
score*=1.2
end
end
when 0x3E # Hammer Arm
thisinitial = score
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score*=1.3
else
if thisinitial<100
score*=0.9
end
if initialscores.length>0
score*=0.7 if hasgreatmoves(initialscores,scoreindex,skill)
end
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=0.8
if livecount>1 && livecount2==1
score*=0.8
end
else
score*=1.1
end
if roles.include?(PBMonRoles::TANK)
score*=1.1
end
miniscore=100
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount>1
miniscore*=(livecount-3)
miniscore/=100.0
miniscore*=0.05
miniscore=(1-miniscore)
score*=miniscore
end
count=-1
party=pbParty(attacker.index)
pivotvar=false
for i in 0...party.length
count+=1
next if party[i].nil?
temproles = pbGetMonRole(party[i],opponent,skill,count,party)
if temproles.include?(PBMonRoles::PIVOT)
pivotvar=true
end
end
if pivotvar && !@doublebattle
score*=1.2
end
end
when 0x3F # Overheat
thisinitial = score
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
score*=1.7
else
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==24 # Glitch
if attacker.spdef>attacker.spatk
score*=1.4
end
end
end
if thisinitial<100
score*=0.9
score*=0.5 if checkAIhealing(aimem)
end
if initialscores.length>0
score*=0.7 if hasgreatmoves(initialscores,scoreindex,skill)
end
miniscore=100
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount>1
miniscore*=(livecount-1)
miniscore/=100.0
miniscore*=0.05
miniscore=(1-miniscore)
score*=miniscore
end
count=-1
party=pbParty(attacker.index)
pivotvar=false
for i in 0...party.length
count+=1
next if party[i].nil?
temproles = pbGetMonRole(party[i],opponent,skill,count,party)
if temproles.include?(PBMonRoles::PIVOT)
pivotvar=true
end
end
if pivotvar && !@doublebattle
score*=1.2
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if livecount>1 && livecount2==1
score*=0.8
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SOULHEART)
score*=1.3
end
end
end
return score
end
end