Files
infinitefusion-e18/AI references/AI backup/108_Reborn effect scores 0C0-0FF.rb

3837 lines
135 KiB
Ruby

class PokeBattle_Battle
alias __d__pbGetMoveScoreFunctionCode pbGetMoveScoreFunctionCode
##############################################################################
# Get a score for each move being considered (trainer-owned Pokémon only).
# Moves with higher scores are more likely to be chosen.
##############################################################################
def pbGetMoveScoreFunctions(move,attacker,opponent,skill,roughdamage,initialscores,scoreindex,
score, oppitemworks, attitemworks, aimem, bettertype, roles, tempdam)
score = __d__pbGetMoveScoreFunctionCode(move,attacker,opponent,skill,roughdamage,initialscores,scoreindex,
score, oppitemworks, attitemworks, aimem, bettertype, roles, tempdam)
case move.function
when 0xC0 # Bullet Seed
if (oppitemworks && opponent.item == PBItems::ROCKYHELMET) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::IRONBARBS) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::ROUGHSKIN)
score*=0.7
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SKILLLINK)
score*=0.5
end
end
if opponent.hp==opponent.totalhp &&
((oppitemworks && opponent.item == PBItems::FOCUSSASH) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::STURDY))
score*=1.3
end
if opponent.effects[PBEffects::Substitute]>0
score*=1.3
end
if (attitemworks && attacker.item == PBItems::RAZORFANG) ||
(attitemworks && attacker.item == PBItems::KINGSROCK)
score*=1.3
end
when 0xC1 # Beat Up
count = -1
for mon in pbParty(attacker.index)
next if mon.nil?
count+=1 if mon.hp>0
end
if count>0
if (oppitemworks && opponent.item == PBItems::ROCKYHELMET) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::IRONBARBS) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::ROUGHSKIN)
score*=0.7
end
if opponent.hp==opponent.totalhp &&
((oppitemworks && opponent.item == PBItems::FOCUSSASH) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::STURDY))
score*=1.3
end
if opponent.effects[PBEffects::Substitute]>0
score*=1.3
end
if (attitemworks && attacker.item == PBItems::RAZORFANG) ||
(attitemworks && attacker.item == PBItems::KINGSROCK)
score*=1.3
end
if opponent == attacker.pbPartner &&
(!opponent.abilitynulled && opponent.ability == PBAbilities::JUSTIFIED)
if opponent.stages[PBStats::ATTACK]<1 && opponent.attack>opponent.spatk
score= 100-thisinitial
enemy1 = attacker.pbOppositeOpposing
enemy2 = enemy1.pbPartner
if opponent.pbSpeed > enemy1.pbSpeed && opponent.pbSpeed > enemy2.pbSpeed
score*=1.3
else
score*=0.7
end
end
end
if opponent == attacker.pbPartner &&
!(!opponent.abilitynulled && opponent.ability == PBAbilities::JUSTIFIED)
score=0
end
end
when 0xC2 # Hyper Beam
if $fefieldeffect == 24
if score >=110
score*=1.3
end
else
thisinitial = score
if thisinitial<100
score*=0.5
score*=0.5 if checkAIhealing(aimem)
end
if initialscores.length>0
score*=0.3 if hasgreatmoves(initialscores,scoreindex,skill)
end
miniscore=100
livecount=0
for i in pbParty(opponent.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount>1
miniscore*=(livecount-1)
miniscore/=100.0
miniscore*=0.1
miniscore=(1-miniscore)
score*=miniscore
else
score*=1.1
end
if @doublebattle
score*=0.5
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if livecount>1 && livecount2==1
score*=0.7
end
if !@doublebattle
if @opponent.trainertype==PBTrainers::ZEL
score=thisinitial
score *= 2
end
end
end
when 0xC3 # Razor Wind
if !(attitemworks && attacker.item == PBItems::POWERHERB)
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=0.4
else
if attacker.hp*(1.0/attacker.totalhp)<0.5
score*=0.6
end
end
if opponent.effects[PBEffects::TwoTurnAttack]!=0
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=2
else
score*=0.5
end
end
greatmove = false
thisko = false
if initialscores.length>0
if initialscores[scoreindex] >= 100
thisko = true
end
for i in initialscores
if i>=100
greatmove=true
end
end
end
if greatmove
score*=0.1
end
if @doublebattle
score*=0.5
end
score*=0.1 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
if !thisko
score*=0.7
end
else
score*=1.2
if (!attacker.abilitynulled && attacker.ability == PBAbilities::UNBURDEN)
score*=1.5
end
end
fairyvar = false
firevar = false
poisonvar = false
for p in pbParty(attacker.index)
next if p.nil?
fairyvar = true if p.hasType?(:FAIRY)
firevar = true if p.hasType?(:FIRE)
poisonvar = true if p.hasType?(:POISON)
end
if $fefieldeffect==3
score*=1.3
if !fairyvar
score*=1.3
else
score*=0.6
end
elsif $fefieldeffect==7
if !firevar
score*=1.8
else
score*=0.5
end
elsif $fefieldeffect==11
if !poisonvar
score*=3
else
score*=0.8
end
end
when 0xC4 # Solar Beam
if !(attitemworks && attacker.item == PBItems::POWERHERB) && pbWeather!=PBWeather::SUNNYDAY
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=0.4
else
if attacker.hp*(1.0/attacker.totalhp)<0.5
score*=0.6
end
end
if opponent.effects[PBEffects::TwoTurnAttack]!=0
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=2
else
score*=0.5
end
end
greatmove = false
thisko = false
if initialscores.length>0
if initialscores[scoreindex] >= 100
thisko = true
end
for i in initialscores
if i>=100
greatmove=true
end
end
end
if greatmove
score*=0.1
end
if @doublebattle
score*=0.5
end
score*=0.1 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
if !thisko
score*=0.7
end
else
score*=1.2
if (!attacker.abilitynulled && attacker.ability == PBAbilities::UNBURDEN) &&
pbWeather!=PBWeather::SUNNYDAY
score*=1.5
end
end
if $fefieldeffect==4
score*=0
end
when 0xC5 # Freeze Shock
if !(attitemworks && attacker.item == PBItems::POWERHERB)
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=0.4
else
if attacker.hp*(1.0/attacker.totalhp)<0.5
score*=0.6
end
end
if opponent.effects[PBEffects::TwoTurnAttack]!=0
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=2
else
score*=0.5
end
end
greatmove = false
thisko = false
if initialscores.length>0
if initialscores[scoreindex] >= 100
thisko = true
end
for i in initialscores
if i>=100
greatmove=true
end
end
end
if greatmove
score*=0.1
end
if @doublebattle
score*=0.5
end
score*=0.1 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
if !thisko
score*=0.7
end
else
score*=1.2
if (!attacker.abilitynulled && attacker.ability == PBAbilities::UNBURDEN)
score*=1.5
end
end
if opponent.pbCanParalyze?(false)
miniscore=100
miniscore*=1.1
miniscore*=1.3 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if opponent.hp==opponent.totalhp
miniscore*=1.2
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::NATURALCURE)
miniscore*=0.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::MARVELSCALE)
miniscore*=0.5
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::QUICKFEET) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::GUTS)
miniscore*=0.2
end
if roles.include?(PBMonRoles::PHYSICALWALL) ||
roles.include?(PBMonRoles::SPECIALWALL) ||
roles.include?(PBMonRoles::PIVOT)
miniscore*=1.2
end
if roles.include?(PBMonRoles::TANK)
miniscore*=1.5
end
if pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed &&
(pbRoughStat(opponent,PBStats::SPEED,skill)/2.0)<attacker.pbSpeed && @trickroom==0
miniscore*=1.5
end
if pbRoughStat(opponent,PBStats::SPATK,skill)>pbRoughStat(opponent,PBStats::ATTACK,skill)
miniscore*=1.3
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
miniscore*=1.3 if sweepvar
if opponent.effects[PBEffects::Confusion]>0
miniscore*=1.1
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=1.1
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SHEDSKIN)
miniscore*=0.7
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
when 0xC6 # Ice Burn
if !(attitemworks && attacker.item == PBItems::POWERHERB)
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=0.4
else
if attacker.hp*(1.0/attacker.totalhp)<0.5
score*=0.6
end
end
if opponent.effects[PBEffects::TwoTurnAttack]!=0
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=2
else
score*=0.5
end
end
greatmove = false
thisko = false
if initialscores.length>0
if initialscores[scoreindex] >= 100
thisko = true
end
for i in initialscores
if i>=100
greatmove=true
end
end
end
if greatmove
score*=0.1
end
if @doublebattle
score*=0.5
end
score*=0.1 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
if !thisko
score*=0.7
end
else
score*=1.2
if (!attacker.abilitynulled && attacker.ability == PBAbilities::UNBURDEN)
score*=1.5
end
end
if opponent.pbCanBurn?(false)
miniscore=100
miniscore*=1.2
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::NATURALCURE)
miniscore*=0.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::MARVELSCALE)
miniscore*=0.7
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::QUICKFEET) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::FLAREBOOST) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::MAGICGUARD)
miniscore*=0.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::GUTS)
miniscore*=0.1
end
miniscore*=0.3 if checkAImoves([PBMoves::FACADE],aimem)
miniscore*=0.1 if checkAImoves([PBMoves::REST],aimem)
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.7
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SHEDSKIN)
miniscore*=0.7
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
when 0xC7 # Sky Attack
if !(attitemworks && attacker.item == PBItems::POWERHERB)
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=0.4
else
if attacker.hp*(1.0/attacker.totalhp)<0.5
score*=0.6
end
end
if opponent.effects[PBEffects::TwoTurnAttack]!=0
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=2
else
score*=0.5
end
end
greatmove = false
thisko = false
if initialscores.length>0
if initialscores[scoreindex] >= 100
thisko = true
end
for i in initialscores
if i>=100
greatmove=true
end
end
end
if greatmove
score*=0.1
end
if @doublebattle
score*=0.5
end
score*=0.1 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
if !thisko
score*=0.7
end
else
score*=1.2
if (!attacker.abilitynulled && attacker.ability == PBAbilities::UNBURDEN)
score*=1.5
end
end
if opponent.effects[PBEffects::Substitute]==0 &&
!(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS)
if (pbRoughStat(opponent,PBStats::SPEED,skill)<attacker.pbSpeed) ^ (@trickroom!=0)
miniscore=100
miniscore*=1.3
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==14 # Rocky
miniscore*=1.2
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STEADFAST)
miniscore*=0.3
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
end
when 0xC8 # Skull Bash
if !(attitemworks && attacker.item == PBItems::POWERHERB)
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=0.4
else
if attacker.hp*(1.0/attacker.totalhp)<0.5
score*=0.6
end
end
if opponent.effects[PBEffects::TwoTurnAttack]!=0
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=2
else
score*=0.5
end
end
greatmove = false
thisko = false
if initialscores.length>0
if initialscores[scoreindex] >= 100
thisko = true
end
for i in initialscores
if i>=100
greatmove=true
end
end
end
if greatmove
score*=0.1
end
if @doublebattle
score*=0.5
end
score*=0.1 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
if !thisko
score*=0.7
end
else
score*=1.2
if (!attacker.abilitynulled && attacker.ability == PBAbilities::UNBURDEN)
score*=1.5
end
end
miniscore=100
if attacker.effects[PBEffects::Substitute]>0 || attacker.effects[PBEffects::Disguise]
miniscore*=1.3
end
if (attacker.hp.to_f)/attacker.totalhp>0.75
miniscore*=1.1
end
if opponent.effects[PBEffects::HyperBeam]>0
miniscore*=1.2
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=1.3
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam<(attacker.hp/3.0) && (aimem.length > 0)
miniscore*=1.1
end
end
if attacker.turncount<2
miniscore*=1.1
end
if opponent.status!=0
miniscore*=1.1
end
if opponent.status==PBStatuses::SLEEP || opponent.status==PBStatuses::FROZEN
miniscore*=1.3
end
if opponent.effects[PBEffects::Encore]>0
if opponent.moves[(opponent.effects[PBEffects::EncoreIndex])].basedamage==0
miniscore*=1.3
end
end
if attacker.effects[PBEffects::Confusion]>0
miniscore*=0.3
end
if attacker.effects[PBEffects::LeechSeed]>=0 || attacker.effects[PBEffects::Attract]>=0
miniscore*=0.3
end
if attacker.effects[PBEffects::Toxic]>0
miniscore*=0.2
end
miniscore*=0.2 if checkAImoves(PBStuff::SWITCHOUTMOVE,aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SIMPLE)
miniscore*=2
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNAWARE)
miniscore*=0.5
end
if @doublebattle
miniscore*=0.3
end
if attacker.stages[PBStats::DEFENSE]>0
ministat=attacker.stages[PBStats::DEFENSE]
minimini=-15*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.3
end
if skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if (maxdam.to_f/attacker.hp)<0.12 && (aimem.length > 0)
miniscore*=0.3
end
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
miniscore*=1.3
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
miniscore*=1.2
end
healmove=false
for j in attacker.moves
if j.isHealingMove?
healmove=true
end
end
if healmove
miniscore*=1.3
end
if attacker.pbHasMove?(:LEECHSEED)
miniscore*=1.3
end
if attacker.pbHasMove?(:PAINSPLIT)
miniscore*=1.2
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
if attacker.pbTooHigh?(PBStats::DEFENSE)
miniscore=1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CONTRARY)
miniscore*=0.5
end
score*=miniscore
when 0xC9 # Fly
livecount1=0
for i in pbParty(opponent.index)
next if i.nil?
livecount1+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if skill<PBTrainerAI.bestSkill || $fefieldeffect!=23 # Not in a cave
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 ||
opponent.effects[PBEffects::MultiTurn]>0 ||
opponent.effects[PBEffects::Curse]
score*=1.2
else
if livecount1>1
score*=0.8
end
end
if attacker.status!=0 || attacker.effects[PBEffects::Curse] ||
attacker.effects[PBEffects::Attract]>-1 ||
attacker.effects[PBEffects::Confusion]>0
score*=0.5
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
score*=1.1
end
if attacker.pbOwnSide.effects[PBEffects::Tailwind]>0 ||
attacker.pbOwnSide.effects[PBEffects::Reflect]>0 ||
attacker.pbOwnSide.effects[PBEffects::LightScreen]>0
score*=0.7
end
if opponent.effects[PBEffects::PerishSong]!=0 && attacker.effects[PBEffects::PerishSong]==0
score*=1.3
end
if (attitemworks && attacker.item == PBItems::POWERHERB)
score*=1.5
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::NOGUARD) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD)
score*=0.1
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if opponent.vanished
score*=3
end
score*=1.1
else
score*=0.8
score*=0.5 if checkAIhealing(aimem)
score*=0.7 if checkAIaccuracy(aimem)
end
score*=0.3 if checkAImoves([PBMoves::THUNDER,PBMoves::HURRICANE],aimem)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==22
if !attacker.pbHasType?(PBTypes::WATER)
score*=2
end
end
end
end
if @field.effects[PBEffects::Gravity]>0
score*=0
end
when 0xCA # Dig
livecount1=0
for i in pbParty(opponent.index)
next if i.nil?
livecount1+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 ||
opponent.effects[PBEffects::MultiTurn]>0 ||
opponent.effects[PBEffects::Curse]
score*=1.2
else
if livecount1>1
score*=0.8
end
end
if attacker.status!=0 || attacker.effects[PBEffects::Curse] ||
attacker.effects[PBEffects::Attract]>-1 ||
attacker.effects[PBEffects::Confusion]>0
score*=0.5
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
score*=1.1
end
if attacker.pbOwnSide.effects[PBEffects::Tailwind]>0 ||
attacker.pbOwnSide.effects[PBEffects::Reflect]>0 ||
attacker.pbOwnSide.effects[PBEffects::LightScreen]>0
score*=0.7
end
if opponent.effects[PBEffects::PerishSong]!=0 && attacker.effects[PBEffects::PerishSong]==0
score*=1.3
end
if (attitemworks && attacker.item == PBItems::POWERHERB)
score*=1.5
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::NOGUARD) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD)
score*=0.1
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if opponent.vanished
score*=3
end
score*=1.1
else
score*=0.8
score*=0.5 if checkAIhealing(aimem)
score*=0.7 if checkAIaccuracy(aimem)
end
score*=0.3 if checkAImoves([PBMoves::EARTHQUAKE],aimem)
when 0xCB # Dive
livecount1=0
for i in pbParty(opponent.index)
next if i.nil?
livecount1+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if skill>=PBTrainerAI.bestSkill && ($fefieldeffect==21 || $fefieldeffect==22) # Water Surface/Underwater
if $fefieldeffect==21 # Water Surface
if !opponent.pbHasType?(PBTypes::WATER)
score*=2
else
for mon in pbParty(attacker.index)
watervar=false
next if mon.nil?
if mon.hasType?(:WATER)
watervar=true
end
if watervar
score*=1.3
end
end
end
else
if !attacker.pbHasType?(PBTypes::WATER)
score*=2
else
for mon in pbParty(attacker.index)
watervar=false
next if mon.nil?
if mon.hasType?(:WATER)
watervar=true
end
if watervar
score*=0.6
end
end
end
end
else
if $fefieldeffect==26 # Murkwater Surface
if !attacker.pbHasType?(PBTypes::POISON) && !attacker.pbHasType?(PBTypes::STEEL)
score*=0.3
end
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 ||
opponent.effects[PBEffects::MultiTurn]>0 ||
opponent.effects[PBEffects::Curse]
score*=1.2
else
if livecount1>1
score*=0.8
end
end
if attacker.status!=0 ||
attacker.effects[PBEffects::Curse] ||
attacker.effects[PBEffects::Attract]>-1 ||
attacker.effects[PBEffects::Confusion]>0
score*=0.5
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
score*=1.1
end
if attacker.pbOwnSide.effects[PBEffects::Tailwind]>0 ||
attacker.pbOwnSide.effects[PBEffects::Reflect]>0 ||
attacker.pbOwnSide.effects[PBEffects::LightScreen]>0
score*=0.7
end
if opponent.effects[PBEffects::PerishSong]!=0 && attacker.effects[PBEffects::PerishSong]==0
score*=1.3
end
if (attitemworks && attacker.item == PBItems::POWERHERB)
score*=1.5
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::NOGUARD) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD)
score*=0.1
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if opponent.vanished
score*=3
end
score*=1.1
else
score*=0.8
score*=0.5 if checkAIhealing(aimem)
score*=0.7 if checkAIaccuracy(aimem)
end
score*=0.3 if checkAImoves([PBMoves::SURF],aimem)
end
when 0xCC # Bounce
if opponent.pbCanParalyze?(false)
miniscore=100
miniscore*=1.1 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if opponent.hp==opponent.totalhp
miniscore*=1.2
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::NATURALCURE)
miniscore*=0.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::MARVELSCALE)
miniscore*=0.5
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::QUICKFEET) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::GUTS)
miniscore*=0.2
end
if roles.include?(PBMonRoles::PHYSICALWALL) ||
roles.include?(PBMonRoles::SPECIALWALL) ||
roles.include?(PBMonRoles::PIVOT)
miniscore*=1.2
end
if roles.include?(PBMonRoles::TANK)
miniscore*=1.3
end
if pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed &&
(pbRoughStat(opponent,PBStats::SPEED,skill)/2)<attacker.pbSpeed && @trickroom==0
miniscore*=1.5
end
if pbRoughStat(opponent,PBStats::SPATK,skill)>pbRoughStat(opponent,PBStats::ATTACK,skill)
miniscore*=1.1
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
miniscore*=1.1 if sweepvar
if opponent.effects[PBEffects::Confusion]>0
miniscore*=1.1
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=1.1
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SHEDSKIN)
miniscore*=0.7
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
livecount1=0
for i in pbParty(opponent.index)
next if i.nil?
livecount1+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if skill<PBTrainerAI.bestSkill || $fefieldeffect!=23 # Not in a cave
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 ||
opponent.effects[PBEffects::MultiTurn]>0 ||
opponent.effects[PBEffects::Curse]
score*=1.2
else
if livecount1>1
score*=0.7
end
end
if attacker.status!=0 || attacker.effects[PBEffects::Curse] ||
attacker.effects[PBEffects::Attract]>-1 ||
attacker.effects[PBEffects::Confusion]>0
score*=0.5
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
score*=1.1
end
if attacker.pbOwnSide.effects[PBEffects::Tailwind]>0 ||
attacker.pbOwnSide.effects[PBEffects::Reflect]>0 ||
attacker.pbOwnSide.effects[PBEffects::LightScreen]>0
score*=0.7
end
if opponent.effects[PBEffects::PerishSong]!=0 && attacker.effects[PBEffects::PerishSong]==0
score*=1.3
end
if (attitemworks && attacker.item == PBItems::POWERHERB)
score*=1.5
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::NOGUARD) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD)
score*=0.1
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if opponent.vanished
score*=3
end
score*=1.1
else
score*=0.8
score*=0.5 if checkAIhealing(aimem)
score*=0.7 if checkAIaccuracy(aimem)
end
score*=0.3 if checkAImoves([PBMoves::THUNDER,PBMoves::HURRICANE],aimem)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==22
if !attacker.pbHasType?(PBTypes::WATER)
score*=2
end
end
end
end
if @field.effects[PBEffects::Gravity]>0
score*=0
end
when 0xCD # Phantom Force
livecount1=0
for i in pbParty(opponent.index)
next if i.nil?
livecount1+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 ||
opponent.effects[PBEffects::MultiTurn]>0 ||
opponent.effects[PBEffects::Curse]
score*=1.2
else
if livecount1>1
score*=0.8
end
end
if attacker.status!=0 || attacker.effects[PBEffects::Curse] ||
attacker.effects[PBEffects::Attract]>-1 ||
attacker.effects[PBEffects::Confusion]>0
score*=0.5
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
score*=1.1
end
if attacker.pbOwnSide.effects[PBEffects::Tailwind]>0 ||
attacker.pbOwnSide.effects[PBEffects::Reflect]>0 ||
attacker.pbOwnSide.effects[PBEffects::LightScreen]>0
score*=0.7
end
if opponent.effects[PBEffects::PerishSong]!=0 && attacker.effects[PBEffects::PerishSong]==0
score*=1.3
end
if (attitemworks && attacker.item == PBItems::POWERHERB)
score*=1.5
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.1
else
score*=0.8
score*=0.5 if checkAIhealing(aimem)
score*=0.7 if checkAIaccuracy(aimem)
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::NOGUARD) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::NOGUARD)
score*=0.1
else
miniscore=100
if attacker.stages[PBStats::ACCURACY]<0
miniscore = (-5)*attacker.stages[PBStats::ACCURACY]
miniscore+=100
miniscore/=100.0
score*=miniscore
end
if opponent.stages[PBStats::EVASION]>0
miniscore = (5)*opponent.stages[PBStats::EVASION]
miniscore+=100
miniscore/=100.0
score*=miniscore
end
if (oppitemworks && opponent.item == PBItems::LAXINCENSE) ||
(oppitemworks && opponent.item == PBItems::BRIGHTPOWDER)
score*=1.2
end
if ((!opponent.abilitynulled && opponent.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL)
score*=1.3
end
if opponent.vanished && ((attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0))
score*=3
end
end
when 0xCE # Sky Drop
if opponent.pbHasType?(:FLYING)
score = 5
end
livecount1=0
for i in pbParty(opponent.index)
next if i.nil?
livecount1+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 ||
opponent.effects[PBEffects::MultiTurn]>0 ||
opponent.effects[PBEffects::Curse]
score*=1.5
else
if livecount1>1
score*=0.8
end
end
if attacker.status!=0 || attacker.effects[PBEffects::Curse] ||
attacker.effects[PBEffects::Attract]>-1 ||
attacker.effects[PBEffects::Confusion]>0
score*=0.5
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
score*=1.1
end
if attacker.pbOwnSide.effects[PBEffects::Tailwind]>0 ||
attacker.pbOwnSide.effects[PBEffects::Reflect]>0 ||
attacker.pbOwnSide.effects[PBEffects::LightScreen]>0
score*=0.7
end
if opponent.effects[PBEffects::PerishSong]!=0 && attacker.effects[PBEffects::PerishSong]==0
score*=1.3
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.1
else
score*=0.8
end
if $fefieldeffect==22
if !attacker.pbHasType?(:WATER)
score*=2
end
end
if @field.effects[PBEffects::Gravity]>0 || $fefieldeffect==23 || opponent.effects[PBEffects::Substitute]>0
score*=0
end
when 0xCF # Fire Spin
if opponent.effects[PBEffects::MultiTurn]==0 && opponent.effects[PBEffects::Substitute]<=0
score*=1.2
if initialscores.length>0
score*=1.2 if hasbadmoves(initialscores,scoreindex,30)
end
ministat=(-5)*statchangecounter(opponent,1,7,1)
ministat+=100
ministat/=100.0
score*=ministat
if opponent.totalhp == opponent.hp
score*=1.2
elsif opponent.hp*2 < opponent.totalhp
score*=0.8
end
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=0.7
elsif attacker.hp*3<attacker.totalhp
score*=0.7
end
if opponent.effects[PBEffects::LeechSeed]>=0
score*=1.5
end
if opponent.effects[PBEffects::Attract]>-1
score*=1.3
end
if opponent.effects[PBEffects::Confusion]>0
score*=1.3
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
score*=1.2
end
movecheck = false
for j in attacker.moves
movecheck = true if j.id==(PBMoves::PROTECT) || j.id==(PBMoves::DETECT) ||
j.id==(PBMoves::BANEFULBUNKER) || j.id==(PBMoves::SPIKYSHIELD)
end
if movecheck
score*=1.1
end
if (attitemworks && attacker.item == PBItems::BINDINGBAND)
score*=1.3
end
if (attitemworks && attacker.item == PBItems::GRIPCLAW)
score*=1.1
end
end
if move.id==(PBMoves::FIRESPIN)
if $fefieldeffect==20
score*=0.7
end
end
if move.id==(PBMoves::MAGMASTORM)
if $fefieldeffect==32
score*=1.3
end
end
if move.id==(PBMoves::SANDTOMB)
if $fefieldeffect==12
score*=1.3
elsif $fefieldeffect==20
score*=1.5 unless opponent.stages[PBStats::ACCURACY]<(-2)
end
end
if move.id==(PBMoves::INFESTATION)
if $fefieldeffect==15
score*=1.3
elsif $fefieldeffect==33
score*=1.3
if $fecounter == 3
score*=1.3
end
if $fecounter == 4
score*=1.5
end
end
end
when 0xD0 # Whirlpool
if opponent.effects[PBEffects::MultiTurn]==0 && opponent.effects[PBEffects::Substitute]<=0
score*=1.2
if initialscores.length>0
score*=1.2 if hasbadmoves(initialscores,scoreindex,30)
end
ministat=(-5)*statchangecounter(opponent,1,7,1)
ministat+=100
ministat/=100.0
score*=ministat
if opponent.totalhp == opponent.hp
score*=1.2
elsif opponent.hp*2 < opponent.totalhp
score*=0.8
end
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=0.7
elsif attacker.hp*3<attacker.totalhp
score*=0.7
end
if opponent.effects[PBEffects::LeechSeed]>=0
score*=1.5
end
if opponent.effects[PBEffects::Attract]>-1
score*=1.3
end
if opponent.effects[PBEffects::Confusion]>0
score*=1.3
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
score*=1.2
end
movecheck = false
for j in attacker.moves
movecheck = true if j.id==(PBMoves::PROTECT) || j.id==(PBMoves::DETECT) ||
j.id==(PBMoves::BANEFULBUNKER) || j.id==(PBMoves::SPIKYSHIELD)
end
if movecheck
score*=1.1
end
if (attitemworks && attacker.item == PBItems::BINDINGBAND)
score*=1.3
end
if (attitemworks && attacker.item == PBItems::GRIPCLAW)
score*=1.1
end
if $pkmn_move[opponent.effects[PBEffects::TwoTurnAttack]][0] #the function code of the current move==0xCB
score*=1.3
end
end
watervar = false
poisonvar = false
for p in pbParty(attacker.index)
next if p.nil?
watervar = true if p.hasType?(:WATER)
poisonvar = true if p.hasType?(:POISON)
end
if $fefieldeffect==20
score*=0.7
end
if $fefieldeffect==21 || $fefieldeffect==22
score*=1.3
if opponent.effects[PBEffects::Confusion]<=0
score*=1.5
end
end
if $fefieldeffect==26
if score==0
score+=10
end
if !(attacker.pbHasType?(:POISON) || attacker.pbHasType?(:STEEL))
score*=1.5
end
if !poisonvar
score*=2
end
if watervar
score*=2
end
end
when 0xD1 # Uproar
if opponent.status==PBStatuses::SLEEP
score*=0.7
end
if opponent.pbHasMove?(:REST)
score*=1.8
end
if opponent.pbNonActivePokemonCount==0 ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::SHADOWTAG) ||
opponent.effects[PBEffects::MeanLook]>0
score*=1.1
end
typemod=move.pbTypeModifier(move.type,attacker,opponent)
if typemod<4
score*=0.7
end
if attacker.hp*(1.0/attacker.totalhp)<0.75
score*=0.75
end
if attacker.stages[PBStats::SPATK]<0
minimini = attacker.stages[PBStats::SPATK]
minimini*=5
minimini+=100
minimini/=100.0
score*=minimini
end
if opponent.pbNonActivePokemonCount>1
miniscore = opponent.pbNonActivePokemonCount*0.05
miniscore = 1-miniscore
score*=miniscore
end
when 0xD2 # Outrage
livecount1=0
thisinitial = score
for i in pbParty(opponent.index)
next if i.nil?
livecount1+=1 if i.hp!=0
end
#this isn't used?
#livecount2=0
#for i in pbParty(attacker.index)
# next if i.nil?
# livecount2+=1 if i.hp!=0
#end
if !(!attacker.abilitynulled && attacker.ability == PBAbilities::OWNTEMPO)
if thisinitial<100
score*=0.85
end
if (attitemworks && attacker.item == PBItems::LUMBERRY) ||
(attitemworks && attacker.item == PBItems::PERSIMBERRY)
score*=1.3
end
if attacker.stages[PBStats::ATTACK]>0
miniscore = (-5)*attacker.stages[PBStats::ATTACK]
miniscore+=100
miniscore/=100.0
score*=miniscore
end
if livecount1>2
miniscore=100
miniscore*=(livecount1-1)
miniscore*=0.01
miniscore*=0.025
miniscore=1-miniscore
score*=miniscore
end
score*=0.7 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
score*=0.7 if checkAIhealing(aimem)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==16 # Superheated Field
score*=0.5
end
end
else
score *= 1.2
end
if move.id==(PBMoves::PETALDANCE)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==33 && $fecounter>1
score*=1.5
end
end
elsif move.id==(PBMoves::OUTRAGE)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect!=36
fairyvar = false
for mon in pbParty(opponent.index)
next if mon.nil?
ghostvar=true if mon.hasType?(:FAIRY)
end
if fairyvar
score*=0.8
end
end
end
elsif move.id==(PBMoves::THRASH)
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect!=36
ghostvar = false
for mon in pbParty(opponent.index)
next if mon.nil?
ghostvar=true if mon.hasType?(:GHOST)
end
if ghostvar
score*=0.8
end
end
end
end
when 0xD3 # Rollout
if opponent.pbNonActivePokemonCount==0 ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::SHADOWTAG) ||
opponent.effects[PBEffects::MeanLook]>0
score*=1.1
end
if attacker.hp*(1.0/attacker.totalhp)<0.75
score*=0.75
end
if attacker.stages[PBStats::ACCURACY]<0
miniscore = (5)*attacker.stages[PBStats::ATTACK]
miniscore+=100
miniscore/=100.0
score*=miniscore
end
if attacker.stages[PBStats::ATTACK]<0
miniscore = (5)*attacker.stages[PBStats::ATTACK]
miniscore+=100
miniscore/=100.0
score*=miniscore
end
if opponent.stages[PBStats::EVASION]>0
miniscore = (-5)*attacker.stages[PBStats::ATTACK]
miniscore+=100
miniscore/=100.0
score*=miniscore
end
if (oppitemworks && opponent.item == PBItems::LAXINCENSE) ||
(oppitemworks && opponent.item == PBItems::BRIGHTPOWDER)
score*=0.8
end
if ((!opponent.abilitynulled && opponent.ability == PBAbilities::SANDVEIL) && pbWeather==PBWeather::SANDSTORM) ||
((!opponent.abilitynulled && opponent.ability == PBAbilities::SNOWCLOAK) && pbWeather==PBWeather::HAIL)
score*=0.8
end
if attacker.status==PBStatuses::PARALYSIS
score*=0.5
end
if attacker.effects[PBEffects::Confusion]>0
score*=0.5
end
if attacker.effects[PBEffects::Attract]>=0
score*=0.5
end
if opponent.pbNonActivePokemonCount>1
miniscore = 1 - (opponent.pbNonActivePokemonCount*0.05)
score*=miniscore
end
if attacker.effects[PBEffects::DefenseCurl]
score*=1.2
end
if checkAIdamage(aimem,attacker,opponent,skill)*3<attacker.hp && (aimem.length > 0)
score*=1.5
end
score*=0.8 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
if $fefieldeffect==13
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.3
end
end
when 0xD4 # Bide
statmove = false
movelength = -1
if aimem.length > 0
for j in aimem
movelength = aimem.length
if j.basedamage==0
statmove=true
end
end
end
if ((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY))
score*=1.2
end
miniscore = attacker.hp*(1.0/attacker.totalhp)
score*=miniscore
if checkAIdamage(aimem,attacker,opponent,skill)*2 > attacker.hp
score*=0.2
end
if attacker.hp*3<attacker.totalhp
score*=0.7
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON))
score*=1.1
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
score*=1.3
end
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.3
end
score*=0.5 if checkAImoves(PBStuff::SETUPMOVE,aimem)
if statmove
score*=0.8
else
if movelength==4
score*=1.3
end
end
when 0xD5 # Recover
if aimem.length > 0 && skill>=PBTrainerAI.bestSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam>attacker.hp
if maxdam>(attacker.hp*1.5)
score=0
else
score*=5
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
else
if maxdam*1.5>attacker.hp
score*=2
end
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if maxdam*2>attacker.hp
score*=5
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
end
end
elsif skill>=PBTrainerAI.bestSkill #no highest expected damage yet
if ((attacker.hp.to_f)/attacker.totalhp)<0.5
score*=3
if ((attacker.hp.to_f)/attacker.totalhp)<0.25
score*=3
end
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
elsif skill>=PBTrainerAI.mediumSkill
score*=3 if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
end
score*=0.7 if opponent.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if (attacker.hp.to_f)/attacker.totalhp<0.5
score*=1.5
if attacker.effects[PBEffects::Curse]
score*=2
end
if attacker.hp*4<attacker.totalhp
if attacker.status==PBStatuses::POISON
score*=1.5
end
if attacker.effects[PBEffects::LeechSeed]>=0
score*=2
end
if attacker.hp<attacker.totalhp*0.13
if attacker.status==PBStatuses::BURN
score*=2
end
if (pbWeather==PBWeather::HAIL && !attacker.pbHasType?(:ICE)) ||
(pbWeather==PBWeather::SANDSTORM && !attacker.pbHasType?(:ROCK) && !attacker.pbHasType?(:GROUND) && !attacker.pbHasType?(:STEEL))
score*=2
end
end
end
else
score*=0.9
end
if attacker.effects[PBEffects::Toxic]>0
score*=0.5
if attacker.effects[PBEffects::Toxic]>4
score*=0.5
end
end
if attacker.status==PBStatuses::PARALYSIS ||
attacker.effects[PBEffects::Attract]>=0 ||
attacker.effects[PBEffects::Confusion]>0
score*=1.1
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 || opponent.effects[PBEffects::Curse]
score*=1.3
if opponent.effects[PBEffects::Toxic]>0
score*=1.3
end
end
score*=1.3 if checkAImoves(PBStuff::CONTRARYBAITMOVE,aimem)
if opponent.vanished || opponent.effects[PBEffects::HyperBeam]>0
score*=1.2
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::HEALORDER)
if $fefieldeffect==15 # Forest
score*=1.3
end
end
end
if ((attacker.hp.to_f)/attacker.totalhp)>0.8
score=0
elsif ((attacker.hp.to_f)/attacker.totalhp)>0.6
score*=0.6
elsif ((attacker.hp.to_f)/attacker.totalhp)<0.25
score*=2
end
if attacker.effects[PBEffects::Wish]>0
score=0
end
when 0xD6 # Roost
besttype=-1
if aimem.length > 0 && skill>=PBTrainerAI.bestSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam>attacker.hp
if maxdam>(attacker.hp*1.5)
score=0
else
score*=5
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
else
if maxdam*1.5>attacker.hp
score*=2
end
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if maxdam*2>attacker.hp
score*=5
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
end
end
elsif skill>=PBTrainerAI.bestSkill #no highest expected damage yet
if ((attacker.hp.to_f)/attacker.totalhp)<0.5
score*=3
if ((attacker.hp.to_f)/attacker.totalhp)<0.25
score*=3
end
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
elsif skill>=PBTrainerAI.mediumSkill
score*=3 if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
end
score*=0.7 if opponent.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if (attacker.hp.to_f)/attacker.totalhp<0.5
score*=1.5
if attacker.effects[PBEffects::Curse]
score*=2
end
if attacker.hp*4<attacker.totalhp
if attacker.status==PBStatuses::POISON
score*=1.5
end
if attacker.effects[PBEffects::LeechSeed]>=0
score*=2
end
if attacker.hp<attacker.totalhp*0.13
if attacker.status==PBStatuses::BURN
score*=2
end
if (pbWeather==PBWeather::HAIL && !attacker.pbHasType?(:ICE)) ||
(pbWeather==PBWeather::SANDSTORM && !attacker.pbHasType?(:ROCK) && !attacker.pbHasType?(:GROUND) && !attacker.pbHasType?(:STEEL))
score*=2
end
end
end
else
score*=0.9
end
if attacker.effects[PBEffects::Toxic]>0
score*=0.5
if attacker.effects[PBEffects::Toxic]>4
score*=0.5
end
end
if attacker.status==PBStatuses::PARALYSIS ||
attacker.effects[PBEffects::Attract]>=0 ||
attacker.effects[PBEffects::Confusion]>0
score*=1.1
end
#if !(roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL))
# score*=0.8
#end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 || opponent.effects[PBEffects::Curse]
score*=1.3
if opponent.effects[PBEffects::Toxic]>0
score*=1.3
end
end
score*=1.3 if checkAImoves(PBStuff::CONTRARYBAITMOVE,aimem)
if opponent.vanished || opponent.effects[PBEffects::HyperBeam]>0
score*=1.2
end
if besttype!=-1
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if (m.type == PBTypes::ROCK) || (m.type == PBTypes::ICE) || (m.type == PBTypes::ELECTRIC)
score*=1.5
else
if (m.type == PBTypes::BUG) || (m.type == PBTypes::FIGHTING) ||
(m.type == PBTypes::GRASS) || (m.type == PBTypes::GROUND)
score*=0.5
end
end
end
end
if ((attacker.hp.to_f)/attacker.totalhp)>0.8
score=0
elsif ((attacker.hp.to_f)/attacker.totalhp)>0.6
score*=0.6
elsif ((attacker.hp.to_f)/attacker.totalhp)<0.25
score*=2
end
if attacker.effects[PBEffects::Wish]>0
score=0
end
when 0xD7 # Wish
protectmove=false
for j in attacker.moves
protectmove = true if j.id==(PBMoves::PROTECT) || j.id==(PBMoves::DETECT) ||
j.id==(PBMoves::BANEFULBUNKER) || j.id==(PBMoves::SPIKYSHIELD)
end
if aimem.length > 0 && skill>=PBTrainerAI.bestSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam>attacker.hp
if maxdam>(attacker.hp*1.5)
score=0
else
score*=5
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
else
if maxdam*1.5>attacker.hp
score*=2
end
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if maxdam*2>attacker.hp
score*=5
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
end
end
elsif skill>=PBTrainerAI.bestSkill #no highest expected damage yet
if ((attacker.hp.to_f)/attacker.totalhp)<0.5
score*=3
if ((attacker.hp.to_f)/attacker.totalhp)<0.25
score*=3
end
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
elsif skill>=PBTrainerAI.mediumSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam>attacker.hp
score*=3
end
end
score*=0.7 if opponent.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if (attacker.hp.to_f)/attacker.totalhp<0.5
if attacker.effects[PBEffects::Curse]
score*=2
end
if attacker.hp*4<attacker.totalhp
if attacker.status==PBStatuses::POISON
score*=1.5
end
if attacker.effects[PBEffects::LeechSeed]>=0
score*=2
end
if attacker.hp<attacker.totalhp*0.13
if attacker.status==PBStatuses::BURN
score*=2
end
if (pbWeather==PBWeather::HAIL && !attacker.pbHasType?(:ICE)) ||
(pbWeather==PBWeather::SANDSTORM && !attacker.pbHasType?(:ROCK) && !attacker.pbHasType?(:GROUND) && !attacker.pbHasType?(:STEEL))
score*=2
end
end
end
else
score*=0.7
end
if attacker.effects[PBEffects::Toxic]>0
score*=0.5
if attacker.effects[PBEffects::Toxic]>4
score*=0.5
end
end
if attacker.status==PBStatuses::PARALYSIS ||
attacker.effects[PBEffects::Attract]>=0 ||
attacker.effects[PBEffects::Confusion]>0
score*=1.1
end
if !(roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL))
score*=0.8
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 || opponent.effects[PBEffects::Curse]
score*=1.3
if opponent.effects[PBEffects::Toxic]>0
score*=1.3
end
end
score*=1.3 if checkAImoves(PBStuff::CONTRARYBAITMOVE,aimem)
if opponent.vanished || opponent.effects[PBEffects::HyperBeam]>0
score*=1.2
end
if roles.include?(PBMonRoles::CLERIC)
wishpass=false
for i in pbParty(attacker.index)
next if i.nil?
if (i.hp.to_f)/(i.totalhp.to_f)<0.6 && (i.hp.to_f)/(i.totalhp.to_f)>0.3
wishpass=true
end
end
score*=1.3 if wishpass
end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==3 || $fefieldeffect==9 || $fefieldeffect==29 ||
$fefieldeffect==31 || $fefieldeffect==34 # Misty/Rainbow/Holy/Fairytale/Starlight
score*=1.5
end
end
if attacker.effects[PBEffects::Wish]>0
score=0
end
when 0xD8 # Synthesis
if aimem.length > 0 && skill>=PBTrainerAI.bestSkill
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam>attacker.hp
if maxdam>(attacker.hp*1.5)
score=0
else
score*=5
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
else
if maxdam*1.5>attacker.hp
score*=2
end
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if maxdam*2>attacker.hp
score*=5
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
end
end
elsif skill>=PBTrainerAI.bestSkill #no highest expected damage yet
if ((attacker.hp.to_f)/attacker.totalhp)<0.5
score*=3
if ((attacker.hp.to_f)/attacker.totalhp)<0.25
score*=3
end
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
elsif skill>=PBTrainerAI.mediumSkill
score*=3 if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
end
score*=0.7 if opponent.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if (attacker.hp.to_f)/attacker.totalhp<0.5
score*=1.5
if attacker.effects[PBEffects::Curse]
score*=2
end
if attacker.hp*4<attacker.totalhp
if attacker.status==PBStatuses::POISON
score*=1.5
end
if attacker.effects[PBEffects::LeechSeed]>=0
score*=2
end
if attacker.hp<attacker.totalhp*0.13
if attacker.status==PBStatuses::BURN
score*=2
end
if (pbWeather==PBWeather::HAIL && !attacker.pbHasType?(:ICE)) ||
(pbWeather==PBWeather::SANDSTORM && !attacker.pbHasType?(:ROCK) && !attacker.pbHasType?(:GROUND) && !attacker.pbHasType?(:STEEL))
score*=2
end
end
end
else
score*=0.9
end
if attacker.effects[PBEffects::Toxic]>0
score*=0.5
if attacker.effects[PBEffects::Toxic]>4
score*=0.5
end
end
if attacker.status==PBStatuses::PARALYSIS ||
attacker.effects[PBEffects::Attract]>=0 ||
attacker.effects[PBEffects::Confusion]>0
score*=1.1
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 || opponent.effects[PBEffects::Curse]
score*=1.3
if opponent.effects[PBEffects::Toxic]>0
score*=1.3
end
end
score*=1.3 if checkAImoves(PBStuff::CONTRARYBAITMOVE,aimem)
if opponent.vanished || opponent.effects[PBEffects::HyperBeam]>0
score*=1.2
end
if pbWeather==PBWeather::SUNNYDAY
score*=1.3
elsif pbWeather==PBWeather::SANDSTORM || pbWeather==PBWeather::RAINDANCE || pbWeather==PBWeather::HAIL
score*=0.5
end
if skill>=PBTrainerAI.bestSkill
if move.id==(PBMoves::MOONLIGHT)
if $fefieldeffect==4 || $fefieldeffect==34 || $fefieldeffect==35 # Dark Crystal/Starlight/New World
score*=1.3
end
else
if $fefieldeffect==4
score*=0.5
end
end
end
if ((attacker.hp.to_f)/attacker.totalhp)>0.8
score=0
elsif ((attacker.hp.to_f)/attacker.totalhp)>0.6
score*=0.6
elsif ((attacker.hp.to_f)/attacker.totalhp)<0.25
score*=2
end
if attacker.effects[PBEffects::Wish]>0
score=0
end
when 0xD9 # Rest
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=3
else
if skill>=PBTrainerAI.bestSkill
if checkAIdamage(aimem,attacker,opponent,skill)*1.5>attacker.hp
score*=1.5
end
if (attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
if checkAIdamage(aimem,attacker,opponent,skill)*2>attacker.hp
score*=2
end
end
end
end
if (attacker.hp.to_f)/attacker.totalhp<0.5
score*=1.5
else
score*=0.5
end
if (roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL))
score*=1.2
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 || opponent.effects[PBEffects::Curse]
score*=1.3
if opponent.effects[PBEffects::Toxic]>0
score*=1.3
end
end
if attacker.status==PBStatuses::POISON
score*=1.3
if opponent.effects[PBEffects::Toxic]>0
score*=1.3
end
end
if attacker.status==PBStatuses::BURN
score*=1.3
if attacker.spatk<attacker.attack
score*=1.5
end
end
if attacker.status==PBStatuses::PARALYSIS
score*=1.3
end
score*=1.3 if checkAImoves(PBStuff::CONTRARYBAITMOVE,aimem)
if attacker.hp*(1.0/attacker.totalhp)>=0.8
score*=0
end
if !((attitemworks && attacker.item == PBItems::LUMBERRY) ||
(attitemworks && attacker.item == PBItems::CHESTOBERRY) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::HYDRATION) && (pbWeather==PBWeather::RAINDANCE ||
$fefieldeffect==21 || $fefieldeffect==22)))
score*=0.8
maxdam = checkAIdamage(aimem,attacker,opponent,skill)
if maxdam*2 > attacker.totalhp
score*=0.4
else
if maxdam*3 < attacker.totalhp
score*=1.3
#experimental -- cancels out drop if killing moves
if initialscores.length>0
score*=6 if hasgreatmoves(initialscores,scoreindex,skill)
end
#end experimental
end
end
if checkAImoves([PBMoves::WAKEUPSLAP,PBMoves::NIGHTMARE,PBMoves::DREAMEATER],aimem) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::BADDREAMS)
score*=0.7
end
if attacker.pbHasMove?(:SLEEPTALK)
score*=1.3
end
if attacker.pbHasMove?(:SNORE)
score*=1.2
end
if !attacker.abilitynulled && (attacker.ability == PBAbilities::SHEDSKIN ||
attacker.ability == PBAbilities::EARLYBIRD)
score*=1.1
end
if @doublebattle
score*=0.8
end
else
if attitemworks && (attacker.item == PBItems::LUMBERRY ||
attacker.item == PBItems::CHESTOBERRY)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::HARVEST)
score*=1.2
else
score*=0.8
end
end
end
if attacker.status!=0
score*=1.4
if attacker.effects[PBEffects::Toxic]>0
score*=1.2
end
end
if !attacker.pbCanSleep?(false,true,true)
score*=0
end
when 0xDA # Aqua Ring
if !attacker.effects[PBEffects::AquaRing]
if attacker.hp*(1.0/attacker.totalhp)>0.75
score*=1.2
end
if attacker.hp*(1.0/attacker.totalhp)<0.50
score*=0.7
if attacker.hp*(1.0/attacker.totalhp)<0.33
score*=0.5
end
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::RAINDISH) && pbWeather==PBWeather::RAINDANCE) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::ICEBODY) && pbWeather==PBWeather::HAIL) ||
attacker.effects[PBEffects::Ingrain] ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON)) ||
$fefieldeffect==2
score*=1.2
end
if attacker.moves.any? {|moveloop| (PBStuff::PROTECTMOVE).include?(moveloop)}
score*=1.2
end
if attacker.moves.any? {|moveloop| (PBStuff::PIVOTMOVE).include?(moveloop)}
score*=0.8
end
if checkAIdamage(aimem,attacker,opponent,skill)*5 < attacker.totalhp && (aimem.length > 0)
score*=1.2
elsif checkAIdamage(aimem,attacker,opponent,skill) > attacker.totalhp*0.4
score*=0.3
end
if (roles.include?(PBMonRoles::PHYSICALWALL) ||
roles.include?(PBMonRoles::SPECIALWALL) ||
roles.include?(PBMonRoles::TANK))
score*=1.2
end
score*=0.3 if checkAImoves(PBStuff::SWITCHOUTMOVE,aimem)
if @doublebattle
score*=0.5
end
if $fefieldeffect==3 || $fefieldeffect==8 || $fefieldeffect==21 || $fefieldeffect==22
score*=1.3
end
if $fefieldeffect==7
score*=1.3
end
if $fefieldeffect==11
score*=0.3
end
else
score*=0
end
when 0xDB # Ingrain
if !attacker.effects[PBEffects::Ingrain]
if attacker.hp*(1.0/attacker.totalhp)>0.75
score*=1.2
end
if attacker.hp*(1.0/attacker.totalhp)<0.50
score*=0.7
if attacker.hp*(1.0/attacker.totalhp)<0.33
score*=0.5
end
end
if (attitemworks && attacker.item == PBItems::LEFTOVERS) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::RAINDISH) && pbWeather==PBWeather::RAINDANCE) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::ICEBODY) && pbWeather==PBWeather::HAIL) ||
attacker.effects[PBEffects::AquaRing] ||
((attitemworks && attacker.item == PBItems::BLACKSLUDGE) && attacker.pbHasType?(:POISON)) ||
$fefieldeffect==2
score*=1.2
end
if attacker.moves.any? {|moveloop| (PBStuff::PROTECTMOVE).include?(moveloop)}
score*=1.2
end
if attacker.moves.any? {|moveloop| (PBStuff::PIVOTMOVE).include?(moveloop)}
score*=0.8
end
if checkAIdamage(aimem,attacker,opponent,skill)*5 < attacker.totalhp && (aimem.length > 0)
score*=1.2
elsif checkAIdamage(aimem,attacker,opponent,skill) > attacker.totalhp*0.4
score*=0.3
end
if (roles.include?(PBMonRoles::PHYSICALWALL) ||
roles.include?(PBMonRoles::SPECIALWALL) ||
roles.include?(PBMonRoles::TANK))
score*=1.2
end
score*=0.3 if checkAImoves(PBStuff::SWITCHOUTMOVE,aimem)
if @doublebattle
score*=0.5
end
if $fefieldeffect==15 || $fefieldeffect==33
score*=1.3
if $fefieldeffect==33 && $fecounter>3
score*=1.3
end
end
if $fefieldeffect==8
score*=0.1 unless (attacker.pbHasType?(:POISON) || attacker.pbHasType?(:STEEL))
end
if $fefieldeffect==10
score*=0.1
end
else
score*=0
end
when 0xDC # Leech Seed
if opponent.effects[PBEffects::LeechSeed]<0 && ! opponent.pbHasType?(:GRASS) &&
opponent.effects[PBEffects::Substitute]<=0
if (roles.include?(PBMonRoles::PHYSICALWALL) ||
roles.include?(PBMonRoles::SPECIALWALL) ||
roles.include?(PBMonRoles::TANK))
score*=1.2
end
if attacker.effects[PBEffects::Substitute]>0
score*=1.3
end
if opponent.hp==opponent.totalhp
score*=1.1
else
score*=(opponent.hp*(1.0/opponent.totalhp))
end
if (oppitemworks && opponent.item == PBItems::LEFTOVERS) ||
(oppitemworks && opponent.item == PBItems::BIGROOT) ||
((oppitemworks && opponent.item == PBItems::BLACKSLUDGE) && opponent.pbHasType?(:POISON))
score*=1.2
end
if opponent.status==PBStatuses::PARALYSIS || opponent.status==PBStatuses::SLEEP
score*=1.2
end
if opponent.effects[PBEffects::Confusion]>0
score*=1.2
end
if opponent.effects[PBEffects::Attract]>=0
score*=1.2
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN
score*=1.1
end
score*=0.2 if checkAImoves([PBMoves::RAPIDSPIN,PBMoves::UTURN,PBMoves::VOLTSWITCH],aimem)
if opponent.hp*2<opponent.totalhp
score*=0.8
if opponent.hp*4<opponent.totalhp
score*=0.2
end
end
protectmove=false
for j in attacker.moves
protectmove = true if j.id==(PBMoves::PROTECT) || j.id==(PBMoves::DETECT) ||
j.id==(PBMoves::BANEFULBUNKER) || j.id==(PBMoves::SPIKYSHIELD)
end
if protectmove
score*=1.2
end
ministat= (5)* statchangecounter(opponent,1,7,1)
ministat+=100
ministat/=100.0
score*=ministat
if (!opponent.abilitynulled && opponent.ability == PBAbilities::LIQUIDOOZE) ||
opponent.effects[PBEffects::Substitute]>0
score*=0
end
else
score*=0
end
when 0xDD # Drain Punch
minimini = score*0.01
miniscore = (opponent.hp*minimini)/2.0
if miniscore > (attacker.totalhp-attacker.hp)
miniscore = (attacker.totalhp-attacker.hp)
end
if attacker.totalhp>0
miniscore/=(attacker.totalhp).to_f
end
if (attitemworks && attacker.item == PBItems::BIGROOT)
miniscore*=1.3
end
miniscore *= 0.5 #arbitrary multiplier to make it value the HP less
miniscore+=1
if (!opponent.abilitynulled && opponent.ability == PBAbilities::LIQUIDOOZE)
miniscore = (2-miniscore)
end
if (attacker.hp!=attacker.totalhp ||
((attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0))) &&
opponent.effects[PBEffects::Substitute]==0
score*=miniscore
end
ghostvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:GHOST)
ghostvar=true
end
end
if move.id==(PBMoves::PARABOLICCHARGE)
if $fefieldeffect==18
score*=1.1
if ghostvar
score*=0.8
end
end
end
when 0xDE # Dream Eater
if opponent.status==PBStatuses::SLEEP
minimini = score*0.01
miniscore = (opponent.hp*minimini)/2.0
if miniscore > (attacker.totalhp-attacker.hp)
miniscore = (attacker.totalhp-attacker.hp)
end
if attacker.totalhp>0
miniscore/=(attacker.totalhp).to_f
end
if (attitemworks && attacker.item == PBItems::BIGROOT)
miniscore*=1.3
end
miniscore+=1
if (!opponent.abilitynulled && opponent.ability == PBAbilities::LIQUIDOOZE)
miniscore = (2-miniscore)
end
if (attacker.hp!=attacker.totalhp ||
((attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0))) &&
opponent.effects[PBEffects::Substitute]==0
score*=miniscore
end
else
score*=0
end
when 0xDF # Heal Pulse
if !@doublebattle || attacker.pbIsOpposing?(opponent.index)
score*=0
else
if !attacker.pbIsOpposing?(opponent.index)
if opponent.hp*(1.0/opponent.totalhp)<0.7 && opponent.hp*(1.0/opponent.totalhp)>0.3
score*=3
elsif opponent.hp*(1.0/opponent.totalhp)<0.3
score*=1.7
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 || opponent.effects[PBEffects::Curse]
score*=0.8
if opponent.effects[PBEffects::Toxic]>0
score*=0.7
end
end
if opponent.hp*(1.0/opponent.totalhp)>0.8
if ((attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)) &&
((attacker.pbSpeed<pbRoughStat(opponent.pbPartner,PBStats::SPEED,skill)) ^ (@trickroom!=0))
score*=0.5
else
score*=0
end
end
else
score*=0
end
end
when 0xE0 # Explosion
score*=0.7
if attacker.hp==attacker.totalhp
score*=0.2
else
miniscore = attacker.hp*(1.0/attacker.totalhp)
miniscore = 1-miniscore
score*=miniscore
if attacker.hp*4<attacker.totalhp
score*=1.3
if (attitemworks && attacker.item == PBItems::CUSTAPBERRY)
score*=1.4
end
end
end
if roles.include?(PBMonRoles::LEAD)
score*=1.2
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::DISGUISE) ||
opponent.effects[PBEffects::Substitute]>0
score*=0.3
end
score*=0.3 if checkAImoves(PBStuff::PROTECTMOVE,aimem)
firevar=false
poisonvar=false
ghostvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:FIRE)
firevar=true
end
if mon.hasType?(:POISON)
poisonvar=true
end
if mon.hasType?(:GHOST)
ghostvar=true
end
end
if $fefieldeffect==16
if pbWeather!=PBWeather::RAINDANCE && @field.effects[PBEffects::WaterSport]==0
if firevar
score*=2
else
score*=0.5
end
end
elsif $fefieldeffect==11
if !poisonvar
score*=1.5
else
score*=0.5
end
elsif $fefieldeffect==24
score*=1.5
elsif $fefieldeffect==17
score*=1.1
if ghostvar
score*=1.3
end
end
if $fefieldeffect==3 || $fefieldeffect==8 || pbCheckGlobalAbility(:DAMP)
score*=0
end
when 0xE1 # Final Gambit
score*=0.7
if attacker.hp > opponent.hp
score*=1.1
else
score*=0.5
end
if (attacker.pbSpeed>pbRoughStat(opponent.pbPartner,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.1
else
score*=0.5
end
if (oppitemworks && opponent.item == PBItems::FOCUSSASH) || (!opponent.abilitynulled && opponent.ability == PBAbilities::STURDY)
score*=0.2
end
when 0xE2 # Memento
if initialscores.length>0
score = 15 if hasbadmoves(initialscores,scoreindex,10)
end
if attacker.hp==attacker.totalhp
score*=0.2
else
miniscore = attacker.hp*(1.0/attacker.totalhp)
miniscore = 1-miniscore
score*=miniscore
if attacker.hp*4<attacker.totalhp
score*=1.3
end
end
if opponent.attack > opponent.spatk
if opponent.stages[PBStats::ATTACK]<-1
score*=0.1
end
else
if opponent.stages[PBStats::SPATK]<-1
score*=0.1
end
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::CLEARBODY) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::WHITESMOKE)
score*=0
end
when 0xE3 # Healing Wish
count=0
for mon in pbParty(opponent.index)
next if mon.nil?
count+=1 if mon.hp!=mon.totalhp
end
count-=1 if attacker.hp!=attacker.totalhp
if count==0
score*=0
else
maxscore = 0
for mon in pbParty(opponent.index)
next if mon.nil?
if mon.hp!=mon.totalhp
miniscore = 1 - mon.hp*(1.0/mon.totalhp)
miniscore*=2 if mon.status!=0
maxscore=miniscore if miniscore>maxscore
end
end
score*=maxscore
end
if attacker.hp==attacker.totalhp
score*=0.2
else
miniscore = attacker.hp*(1.0/attacker.totalhp)
miniscore = 1-miniscore
score*=miniscore
if attacker.hp*4<attacker.totalhp
score*=1.3
if (attitemworks && attacker.item == PBItems::CUSTAPBERRY)
score*=1.4
end
end
end
if (attacker.pbSpeed>pbRoughStat(opponent.pbPartner,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.1
else
score*=0.5
end
if $fefieldeffect==31 || $fefieldeffect==34
score*=1.4
end
when 0xE4 # Lunar Dance
count=0
for mon in pbParty(opponent.index)
next if mon.nil?
count+=1 if mon.hp!=mon.totalhp
end
count-=1 if attacker.hp!=attacker.totalhp
if count==0
score*=0
else
maxscore = 0
score*=1.2
for mon in pbParty(opponent.index)
next if mon.nil?
if mon.hp!=mon.totalhp
miniscore = 1 - mon.hp*(1.0/mon.totalhp)
miniscore*=2 if mon.status!=0
maxscore=miniscore if miniscore>maxscore
end
end
score*=maxscore
end
if attacker.hp==attacker.totalhp
score*=0.2
else
miniscore = attacker.hp*(1.0/attacker.totalhp)
miniscore = 1-miniscore
score*=miniscore
if attacker.hp*4<attacker.totalhp
score*=1.3
if (attitemworks && attacker.item == PBItems::CUSTAPBERRY)
score*=1.4
end
end
end
if (attacker.pbSpeed>pbRoughStat(opponent.pbPartner,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.1
else
score*=0.5
end
if $fefieldeffect==31 || $fefieldeffect==34
score*=1.4
elsif $fefieldeffect==35
score*=2
end
when 0xE5 # Perish Song
livecount1=0
for i in pbParty(opponent.index)
next if i.nil?
livecount1+=1 if i.hp!=0
end
livecount2=0
for i in pbParty(attacker.index)
next if i.nil?
livecount2+=1 if i.hp!=0
end
if livecount1==1 || (livecount1==2 && @doublebattle)
score*=4
else
if attacker.pbHasMove?(:UTURN) || attacker.pbHasMove?(:VOLTSWITCH)
score*=1.5
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SHADOWTAG) || opponent.effects[PBEffects::MeanLook]>0
score*=3
end
if attacker.pbHasMove?(:PROTECT)
score*=1.2
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
score*=1.2 if sweepvar
for j in attacker.moves
if j.isHealingMove?
score*=1.2
break
end
end
miniscore=(-5)*statchangecounter(attacker,1,7)
miniscore+=100
miniscore/=100.0
score*=miniscore
miniscore= 5*statchangecounter(opponent,1,7)
miniscore+=100
miniscore/=100.0
score*=miniscore
score*=0.5 if checkAImoves(PBStuff::PIVOTMOVE,aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SHADOWTAG) || attacker.effects[PBEffects::MeanLook]>0
score*=0.1
end
count = -1
pivotvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::PIVOT)
pivotvar = true
end
end
score*=1.5 if pivotvar
if livecount2==1 || (livecount2==2 && @doublebattle)
score*=0
end
end
score*=0 if opponent.effects[PBEffects::PerishSong]>0
when 0xE6 # Grudge
movenum = 0
damcount =0
if aimem.length > 0
for j in aimem
movenum+=1
if j.basedamage>0
damcount+=1
end
end
end
if movenum==4 && damcount==1
score*=3
end
if attacker.hp==attacker.totalhp
score*=0.2
else
miniscore = attacker.hp*(1.0/attacker.totalhp)
miniscore = 1-miniscore
score*=miniscore
if attacker.hp*4<attacker.totalhp
score*=1.3
if (attitemworks && attacker.item == PBItems::CUSTAPBERRY)
score*=1.3
end
end
end
if (attacker.pbSpeed>pbRoughStat(opponent.pbPartner,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.3
else
score*=0.5
end
when 0xE7 # Destiny Bond
movenum = 0
damcount =0
if aimem.length > 0
for j in aimem
movenum+=1
if j.basedamage>0
damcount+=1
end
end
end
if movenum==4 && damcount==4
score*=3
end
if initialscores.length>0
score*=0.1 if hasgreatmoves(initialscores,scoreindex,skill)
end
if attacker.hp==attacker.totalhp
score*=0.2
else
miniscore = attacker.hp*(1.0/attacker.totalhp)
miniscore = 1-miniscore
score*=miniscore
if attacker.hp*4<attacker.totalhp
score*=1.3
if (attitemworks && attacker.item == PBItems::CUSTAPBERRY)
score*=1.5
end
end
end
if (attacker.pbSpeed>pbRoughStat(opponent.pbPartner,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.5
else
score*=0.5
end
if attacker.effects[PBEffects::DestinyRate]>1
score*=0
end
when 0xE8 # Endure
if attacker.hp>1
if attacker.hp==attacker.totalhp && ((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY))
score*=0
end
if checkAIdamage(aimem,attacker,opponent,skill)>attacker.hp
score*=2
end
if (attacker.pbSpeed>pbRoughStat(opponent.pbPartner,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.3
else
score*=0.5
end
if (pbWeather==PBWeather::HAIL && !attacker.pbHasType?(:ICE)) ||
(pbWeather==PBWeather::SANDSTORM && !(attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
score*=0
end
if $fefieldeffect==7 || $fefieldeffect==26
score*=0
end
if attacker.status==PBStatuses::POISON || attacker.status==PBStatuses::BURN ||
attacker.effects[PBEffects::LeechSeed]>=0 || attacker.effects[PBEffects::Curse]
score*=0
end
if attacker.pbHasMove?(:PAINSPLIT) ||
attacker.pbHasMove?(:FLAIL) ||
attacker.pbHasMove?(:REVERSAL)
score*=2
end
if attacker.pbHasMove?(:ENDEAVOR)
score*=3
end
if opponent.status==PBStatuses::POISON || opponent.status==PBStatuses::BURN ||
opponent.effects[PBEffects::LeechSeed]>=0 || opponent.effects[PBEffects::Curse]
score*=1.5
end
if opponent.effects[PBEffects::TwoTurnAttack]!=0
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=15
end
end
else
score*=0
end
when 0xE9 # False Swipe
if score>=100
score*=0.1
end
when 0xEA # Teleport
score*=0
when 0xEB # Roar
if opponent.pbOwnSide.effects[PBEffects::StealthRock]
score*=1.3
else
score*=0.8
end
if opponent.pbOwnSide.effects[PBEffects::Spikes]>0
score*=(1.2**opponent.pbOwnSide.effects[PBEffects::Spikes])
else
score*=0.8
end
if opponent.pbOwnSide.effects[PBEffects::ToxicSpikes]>0
score*=1.1
end
ministat = 10*statchangecounter(opponent,1,7)
ministat+=100
ministat/=100.0
score*=ministat
if opponent.effects[PBEffects::PerishSong]>0 || opponent.effects[PBEffects::Yawn]>0
score*=0
end
if opponent.status==PBStatuses::SLEEP
score*=1.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SLOWSTART)
score*=1.3
end
if opponent.item ==0 && (!opponent.abilitynulled && opponent.ability == PBAbilities::UNBURDEN)
score*=1.5
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::INTIMIDATE)
score*=0.7
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::REGENERATOR) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::NATURALCURE)
score*=0.5
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=0.8
end
if attacker.effects[PBEffects::Substitute]>0
score*=1.4
end
firevar=false
poisonvar=false
fairytvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:FIRE)
firevar=true
end
if mon.hasType?(:POISON)
poisonvar=true
end
if mon.hasType?(:FAIRY)
fairyvar=true
end
end
if $fefieldeffect==3
score*=1.3
if !fairyvar
score*=1.3
else
score*=0.8
end
elsif $fefielfeffect==7
if !firevar
score*=1.8
else
score*=0.5
end
elsif $fefieldeffect==11
if !poisonvar
score*=3
else
score*=0.8
end
end
if opponent.effects[PBEffects::Ingrain] || (!opponent.abilitynulled &&
opponent.ability == PBAbilities::SUCTIONCUPS) || opponent.pbNonActivePokemonCount==0
score*=0
end
when 0xEC # Dragon Tail
if opponent.effects[PBEffects::Substitute]<=0
miniscore=1
if opponent.pbOwnSide.effects[PBEffects::StealthRock]
miniscore*=1.3
else
miniscore*=0.8
end
if opponent.pbOwnSide.effects[PBEffects::Spikes]>0
miniscore*=(1.2**opponent.pbOwnSide.effects[PBEffects::Spikes])
else
miniscore*=0.8
end
if opponent.pbOwnSide.effects[PBEffects::ToxicSpikes]>0
miniscore*=1.1
end
ministat = 10*statchangecounter(opponent,1,7)
ministat+=100
ministat/=100.0
miniscore*=ministat
if opponent.status==PBStatuses::SLEEP
miniscore*=1.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SLOWSTART)
miniscore*=1.3
end
if opponent.item ==0 && (!opponent.abilitynulled && opponent.ability == PBAbilities::UNBURDEN)
miniscore*=1.5
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::INTIMIDATE)
miniscore*=0.7
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::REGENERATOR) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::NATURALCURE)
miniscore*=0.5
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
miniscore*=0.8
end
if opponent.effects[PBEffects::PerishSong]>0 || opponent.effects[PBEffects::Yawn]>0
miniscore=1
end
if attacker.effects[PBEffects::Substitute]>0
miniscore=1
end
if opponent.effects[PBEffects::Ingrain] || (!opponent.abilitynulled &&
opponent.ability == PBAbilities::SUCTIONCUPS) || opponent.pbNonActivePokemonCount==0
miniscore=1
end
score*=miniscore
end
when 0xED # Baton Pass
if pbCanChooseNonActive?(attacker.index)
ministat = 10*statchangecounter(attacker,1,7)
ministat+=100
ministat/=100.0
score*=ministat
if attacker.effects[PBEffects::Substitute]>0
score*=1.3
end
if attacker.effects[PBEffects::Confusion]>0
score*=0.5
end
if attacker.effects[PBEffects::LeechSeed]>=0
score*=0.5
end
if attacker.effects[PBEffects::Curse]
score*=0.5
end
if attacker.effects[PBEffects::Yawn]>0
score*=0.5
end
if attacker.turncount<1
score*=0.5
end
damvar = false
for i in attacker.moves
if i.basedamage>0
damvar=true
end
end
if !damvar
score*=1.3
end
if attacker.effects[PBEffects::Ingrain] || attacker.effects[PBEffects::AquaRing]
score*=1.2
end
if attacker.effects[PBEffects::PerishSong]>0
score*=0
else
if initialscores.length>0
if damvar
if initialscores.max>30
score*=0.7
if initialscores.max>50
score*=0.3
end
end
end
end
end
else
score*=0
end
when 0xEE # U-Turn
livecount=0
for i in pbParty(attacker.index)
next if i.nil?
livecount+=1 if i.hp!=0
end
if livecount>1
if livecount==2
if $game_switches[1000]
score*=0
end
end
if initialscores.length>0
greatmoves=false
badmoves=true
iffymoves=true
for i in 0...initialscores.length
next if i==scoreindex
if initialscores[i]>=110
greatmoves=true
end
if initialscores[i]>=25
badmoves=false
end
if initialscores[i]>=50
iffymoves=false
end
end
score*=0.5 if greatmoves
if badmoves == true
score+=40
elsif iffymoves == true
score+=20
end
end
if attacker.pbOwnSide.effects[PBEffects::StealthRock]
score*=0.7
end
if attacker.pbOwnSide.effects[PBEffects::StickyWeb]
score*=0.6
end
if attacker.pbOwnSide.effects[PBEffects::Spikes]>0
score*=0.9**attacker.pbOwnSide.effects[PBEffects::Spikes]
end
if attacker.pbOwnSide.effects[PBEffects::ToxicSpikes]>0
score*=0.9**attacker.pbOwnSide.effects[PBEffects::ToxicSpikes]
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
if (attacker.pbSpeed>pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0)
score*=1.2
else
if sweepvar
score*=1.2
end
end
if roles.include?(PBMonRoles::LEAD)
score*=1.2
end
if roles.include?(PBMonRoles::PIVOT)
score*=1.1
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::REGENERATOR) &&
((attacker.hp.to_f)/attacker.totalhp)<0.75
score*=1.2
if (!attacker.abilitynulled && attacker.ability == PBAbilities::REGENERATOR) &&
((attacker.hp.to_f)/attacker.totalhp)<0.5
score*=1.2
end
end
loweredstats=0
loweredstats+=attacker.stages[PBStats::ATTACK] if attacker.stages[PBStats::ATTACK]<0
loweredstats+=attacker.stages[PBStats::DEFENSE] if attacker.stages[PBStats::DEFENSE]<0
loweredstats+=attacker.stages[PBStats::SPEED] if attacker.stages[PBStats::SPEED]<0
loweredstats+=attacker.stages[PBStats::SPATK] if attacker.stages[PBStats::SPATK]<0
loweredstats+=attacker.stages[PBStats::SPDEF] if attacker.stages[PBStats::SPDEF]<0
loweredstats+=attacker.stages[PBStats::EVASION] if attacker.stages[PBStats::EVASION]<0
miniscore= (-15)*loweredstats
miniscore+=100
miniscore/=100.0
score*=miniscore
raisedstats=0
raisedstats+=attacker.stages[PBStats::ATTACK] if attacker.stages[PBStats::ATTACK]>0
raisedstats+=attacker.stages[PBStats::DEFENSE] if attacker.stages[PBStats::DEFENSE]>0
raisedstats+=attacker.stages[PBStats::SPEED] if attacker.stages[PBStats::SPEED]>0
raisedstats+=attacker.stages[PBStats::SPATK] if attacker.stages[PBStats::SPATK]>0
raisedstats+=attacker.stages[PBStats::SPDEF] if attacker.stages[PBStats::SPDEF]>0
raisedstats+=attacker.stages[PBStats::EVASION] if attacker.stages[PBStats::EVASION]>0
miniscore= (-25)*raisedstats
miniscore+=100
miniscore/=100.0
score*=miniscore
if attacker.effects[PBEffects::Toxic]>0 || attacker.effects[PBEffects::Attract]>-1 ||
attacker.effects[PBEffects::Confusion]>0
score*=1.3
end
if attacker.effects[PBEffects::LeechSeed]>-1
score*=1.5
end
end
when 0xEF # Mean Look
if !(opponent.effects[PBEffects::MeanLook]>=0 || opponent.effects[PBEffects::Ingrain] ||
opponent.pbHasType?(:GHOST)) && opponent.effects[PBEffects::Substitute]<=0
score*=0.1 if checkAImoves(PBStuff::PIVOTMOVE,aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::RUNAWAY)
score*=0.1
end
if attacker.pbHasMove?(:PERISHSONG)
score*=1.5
end
if opponent.effects[PBEffects::PerishSong]>0
score*=4
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::ARENATRAP) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::SHADOWTAG)
score*=0
end
if opponent.effects[PBEffects::Attract]>=0
score*=1.3
end
if opponent.effects[PBEffects::LeechSeed]>=0
score*=1.3
end
if opponent.effects[PBEffects::Curse]
score*=1.5
end
miniscore*=0.7 if attacker.moves.any? {|moveloop| (PBStuff::SWITCHOUTMOVE).include?(moveloop)}
ministat = (-5)*statchangecounter(opponent,1,7)
ministat+=100
ministat/=100.0
score*=ministat
if opponent.effects[PBEffects::Confusion]>0
score*=1.1
end
else
score*=0
end
when 0x0EF # Thousand Waves
if !(opponent.effects[PBEffects::MeanLook]>=0 || opponent.effects[PBEffects::Ingrain] || opponent.pbHasType?(:GHOST)) && opponent.effects[PBEffects::Substitute]<=0
score*=0.1 if checkAImoves(PBStuff::PIVOTMOVE,aimem)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::RUNAWAY)
score*=0.1
end
if attacker.pbHasMove?(:PERISHSONG)
score*=1.5
end
if opponent.effects[PBEffects::PerishSong]>0
score*=4
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::ARENATRAP) || (!attacker.abilitynulled && attacker.ability == PBAbilities::SHADOWTAG)
score*=0
end
if opponent.effects[PBEffects::Attract]>=0
score*=1.3
end
if opponent.effects[PBEffects::LeechSeed]>=0
score*=1.3
end
if opponent.effects[PBEffects::Curse]
score*=1.5
end
miniscore*=0.7 if attacker.moves.any? {|moveloop| (PBStuff::SWITCHOUTMOVE).include?(moveloop)}
ministat=(-5)*statchangecounter(opponent,1,7)
ministat+=100
ministat/=100.0
score*=ministat
if opponent.effects[PBEffects::Confusion]>0
score*=1.1
end
end
when 0xF0 # Knock Off
if !hasgreatmoves(initialscores,scoreindex,skill) && opponent.effects[PBEffects::Substitute]<=0
if (!(!opponent.abilitynulled && opponent.ability == PBAbilities::STICKYHOLD) ||
opponent.moldbroken) && opponent.item!=0 && !pbIsUnlosableItem(opponent,opponent.item)
score*=1.1
if oppitemworks
if opponent.item == PBItems::LEFTOVERS || (opponent.item == PBItems::BLACKSLUDGE) &&
opponent.pbHasType?(:POISON)
score*=1.2
elsif opponent.item == PBItems::LIFEORB || opponent.item == PBItems::CHOICESCARF ||
opponent.item == PBItems::CHOICEBAND || opponent.item == PBItems::CHOICESPECS ||
opponent.item == PBItems::ASSAULTVEST
score*=1.1
end
end
end
end
when 0xF1 # Covet
if (!(!opponent.abilitynulled && opponent.ability == PBAbilities::STICKYHOLD) ||
opponent.moldbroken) && opponent.item!=0 && !pbIsUnlosableItem(opponent,opponent.item) &&
attacker.item ==0 && opponent.effects[PBEffects::Substitute]<=0
miniscore = 1.2
case opponent.item
when (PBItems::LEFTOVERS), (PBItems::LIFEORB), (PBItems::LUMBERRY), (PBItems::SITRUSBERRY)
miniscore*=1.5
when (PBItems::ASSAULTVEST), (PBItems::ROCKYHELMET), (PBItems::MAGICALSEED),
(PBItems::SYNTHETICSEED), (PBItems::TELLURICSEED), (PBItems::ELEMENTALSEED)
miniscore*=1.3
when (PBItems::FOCUSSASH), (PBItems::MUSCLEBAND), (PBItems::WISEGLASSES),
(PBItems::EXPERTBELT), (PBItems::WIDELENS)
miniscore*=1.2
when (PBItems::CHOICESCARF)
if attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill) && @trickroom==0
miniscore*=1.1
end
when (PBItems::CHOICEBAND)
if attacker.attack>attacker.spatk
miniscore*=1.1
end
when (PBItems::CHOICESPECS)
if attacker.spatk>attacker.attack
miniscore*=1.1
end
when (PBItems::BLACKSLUDGE)
if attacker.pbHasType?(:POISON)
miniscore*=1.5
else
miniscore*=0.5
end
when (PBItems::TOXICORB), (PBItems::FLAMEORB), (PBItems::LAGGINGTAIL),
(PBItems::IRONBALL), (PBItems::STICKYBARB)
miniscore*=0.5
end
score*=miniscore
end
when 0xF2 # Trick
statvar = false
for m in opponent.moves
if m.basedamage==0
statvar=true
end
end
if (!(!opponent.abilitynulled && opponent.ability == PBAbilities::STICKYHOLD) ||
opponent.moldbroken) && opponent.effects[PBEffects::Substitute]<=0
miniscore = 1
minimini = 1
if opponent.item!=0 && !pbIsUnlosableItem(opponent,opponent.item)
miniscore*=1.2
case opponent.item
when (PBItems::LEFTOVERS), (PBItems::LIFEORB), (PBItems::LUMBERRY), (PBItems::SITRUSBERRY)
miniscore*=1.5
when (PBItems::ASSAULTVEST), (PBItems::ROCKYHELMET), (PBItems::MAGICALSEED),
(PBItems::SYNTHETICSEED), (PBItems::TELLURICSEED), (PBItems::ELEMENTALSEED)
miniscore*=1.3
when (PBItems::FOCUSSASH), (PBItems::MUSCLEBAND), (PBItems::WISEGLASSES),
(PBItems::EXPERTBELT), (PBItems::WIDELENS)
miniscore*=1.2
when (PBItems::CHOICESCARF)
if ((attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0))
miniscore*=1.1
end
when (PBItems::CHOICEBAND)
if attacker.attack>attacker.spatk
miniscore*=1.1
end
when (PBItems::CHOICESPECS)
if attacker.spatk>attacker.attack
miniscore*=1.1
end
when (PBItems::BLACKSLUDGE)
if attacker.pbHasType?(:POISON)
miniscore*=1.5
else
miniscore*=0.5
end
when (PBItems::TOXICORB), (PBItems::FLAMEORB), (PBItems::LAGGINGTAIL),
(PBItems::IRONBALL), (PBItems::STICKYBARB)
miniscore*=0.5
end
end
if attacker.item!=0 && !pbIsUnlosableItem(attacker,attacker.item)
minimini*=0.8
case attacker.item
when (PBItems::LEFTOVERS), (PBItems::LIFEORB), (PBItems::LUMBERRY), (PBItems::SITRUSBERRY)
minimini*=0.5
when (PBItems::ASSAULTVEST), (PBItems::ROCKYHELMET), (PBItems::MAGICALSEED),
(PBItems::SYNTHETICSEED), (PBItems::TELLURICSEED), (PBItems::ELEMENTALSEED)
minimini*=0.7
when (PBItems::FOCUSSASH), (PBItems::MUSCLEBAND), (PBItems::WISEGLASSES),
(PBItems::EXPERTBELT), (PBItems::WIDELENS)
minimini*=0.8
when (PBItems::CHOICESCARF)
if ((attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0))
minimini*=1.5
else
minimini*=0.9
end
if statvar
minimini*=1.3
end
when (PBItems::CHOICEBAND)
if opponent.attack<opponent.spatk
minimini*=1.7
end
if attacker.attack>attacker.spatk
minimini*=0.8
end
if statvar
minimini*=1.3
end
when (PBItems::CHOICESPECS)
if opponent.attack>opponent.spatk
minimini*=1.7
end
if attacker.attack<attacker.spatk
minimini*=0.8
end
if statvar
minimini*=1.3
end
when (PBItems::BLACKSLUDGE)
if !attacker.pbHasType?(:POISON)
minimini*=1.5
else
minimini*=0.5
end
if !opponent.pbHasType?(:POISON)
minimini*=1.3
end
when (PBItems::TOXICORB), (PBItems::FLAMEORB), (PBItems::LAGGINGTAIL),
(PBItems::IRONBALL), (PBItems::STICKYBARB)
minimini*=1.5
end
end
score*=(miniscore*minimini)
else
score*=0
end
if attacker.item ==opponent.item
score*=0
end
when 0xF3 # Bestow
if (!(!opponent.abilitynulled && opponent.ability == PBAbilities::STICKYHOLD) ||
opponent.moldbroken) && attacker.item!=0 && opponent.item ==0 &&
!pbIsUnlosableItem(attacker,attacker.item) && opponent.effects[PBEffects::Substitute]<=0
case attacker.item
when (PBItems::CHOICESPECS)
if opponent.attack>opponent.spatk
score+=35
end
when (PBItems::CHOICESCARF)
if (opponent.pbSpeed>attacker.pbSpeed) ^ (@trickroom!=0)
score+=25
end
when (PBItems::CHOICEBAND)
if opponent.attack<opponent.spatk
score+=35
end
when (PBItems::BLACKSLUDGE)
if !attacker.pbHasType?(:POISON)
score+=15
end
if !opponent.pbHasType?(:POISON)
score+=15
end
when (PBItems::TOXICORB), (PBItems::FLAMEORB)
score+=35
when (PBItems::LAGGINGTAIL), (PBItems::IRONBALL)
score+=20
when (PBItems::STICKYBARB)
score+=25
end
else
score*=0
end
when 0xF4 # Bug Bite
if opponent.effects[PBEffects::Substitute]==0 && pbIsBerry?(opponent.item)
case opponent.item
when (PBItems::LUMBERRY)
score*=2 if attacker.stats!=0
when (PBItems::SITRUSBERRY)
score*=1.6 if attacker.hp*(1.0/attacker.totalhp)<0.66
when (PBItems::LIECHIBERRY)
score*=1.5 if attacker.attack>attacker.spatk
when (PBItems::PETAYABERRY)
score*=1.5 if attacker.spatk>attacker.attack
when (PBItems::CUSTAPBERRY), (PBItems::SALACBERRY)
score*=1.1
score*=1.4 if ((attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0))
end
end
when 0xF5 # Incinerate
if (pbIsBerry?(opponent.item) || pbIsTypeGem?(opponent.item)) &&
!(!opponent.abilitynulled && opponent.ability == PBAbilities::STICKYHOLD) &&
opponent.effects[PBEffects::Substitute]<=0
if pbIsBerry?(opponent.item) && opponent.item!=(PBItems::OCCABERRY)
score*=1.2
end
if opponent.item ==(PBItems::LUMBERRY) || opponent.item ==(PBItems::SITRUSBERRY) ||
opponent.item ==(PBItems::PETAYABERRY) || opponent.item ==(PBItems::LIECHIBERRY) ||
opponent.item ==(PBItems::SALACBERRY) || opponent.item ==(PBItems::CUSTAPBERRY)
score*=1.3
end
if pbIsTypeGem?(opponent.item)
score*=1.4
end
firevar=false
poisonvar=false
bugvar=false
grassvar=false
icevar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:FIRE)
firevar=true
end
if mon.hasType?(:POISON)
poisonvar=true
end
if mon.hasType?(:BUG)
bugvar=true
end
if mon.hasType?(:GRASS)
grassvar=true
end
if mon.hasType?(:ICE)
icevar=true
end
end
if $fefieldeffect==2 || $fefieldeffect==15 || ($fefieldeffect==33 && $fecounter>1)
if firevar && !(bugvar || grassvar)
score*=2
end
elsif $fefieldeffect==16
if firevar
score*=2
end
elsif $fefieldeffect==13 || $fefieldeffect==28
if !icevar
score*=1.5
end
end
end
when 0xF6 # Recycle
if attacker.pokemon.itemRecycle!=0
score*=2
case attacker.pokemon.itemRecycle
when (PBItems::LUMBERRY)
score*=2 if attacker.stats!=0
when (PBItems::SITRUSBERRY)
score*=1.6 if attacker.hp*(1.0/attacker.totalhp)<0.66
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL)
score*=1.5
end
end
if pbIsBerry?(attacker.pokemon.itemRecycle)
if (!opponent.abilitynulled && opponent.ability == PBAbilities::UNNERVE)
score*=0
end
score*=0 if checkAImoves([PBMoves::INCINERATE,PBMoves::PLUCK,PBMoves::BUGBITE],aimem)
end
score*=0 if (!opponent.abilitynulled && opponent.ability == PBAbilities::MAGICIAN) ||
checkAImoves([PBMoves::KNOCKOFF,PBMoves::THIEF,PBMoves::COVET],aimem)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::UNBURDEN) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::HARVEST) ||
attacker.pbHasMove?(:ACROBATICS)
score*=0
end
else
score*=0
end
when 0xF7 # Fling
if attacker.item ==0 || pbIsUnlosableItem(attacker,attacker.item) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::KLUTZ) ||
(pbIsBerry?(attacker.item) && (!opponent.abilitynulled && opponent.ability == PBAbilities::UNNERVE)) ||
attacker.effects[PBEffects::Embargo]>0 || @field.effects[PBEffects::MagicRoom]>0
score*=0
else
case attacker.item
when (PBItems::POISONBARB)
if opponent.pbCanPoison?(false) && !(!opponent.abilitynulled && opponent.ability == PBAbilities::POISONHEAL)
score*=1.2
end
when (PBItems::TOXICORB)
if opponent.pbCanPoison?(false) && !(!opponent.abilitynulled && opponent.ability == PBAbilities::POISONHEAL)
score*=1.2
if attacker.pbCanPoison?(false) && !(!attacker.abilitynulled && attacker.ability == PBAbilities::POISONHEAL)
score*=2
end
end
when (PBItems::FLAMEORB)
if opponent.pbCanBurn?(false) && !(!opponent.abilitynulled && opponent.ability == PBAbilities::GUTS)
score*=1.3
if attacker.pbCanBurn?(false) && !(!attacker.abilitynulled && attacker.ability == PBAbilities::GUTS)
score*=2
end
end
when (PBItems::LIGHTBALL)
if opponent.pbCanParalyze?(false) && !(!opponent.abilitynulled && opponent.ability == PBAbilities::QUICKFEET)
score*=1.3
end
when (PBItems::KINGSROCK), (PBItems::RAZORCLAW)
if !(!opponent.abilitynulled && opponent.ability == PBAbilities::INNERFOCUS) && ((attacker.pbSpeed>opponent.pbSpeed) ^ (@trickroom!=0))
score*=1.3
end
when (PBItems::POWERHERB)
score*=0
when (PBItems::MENTALHERB)
score*=0
when (PBItems::LAXINCENSE), (PBItems::CHOICESCARF), (PBItems::CHOICEBAND),
(PBItems::CHOICESPECS), (PBItems::SYNTHETICSEED), (PBItems::TELLURICSEED),
(PBItems::ELEMENTALSEED), (PBItems::MAGICALSEED), (PBItems::EXPERTBELT),
(PBItems::FOCUSSASH), (PBItems::LEFTOVERS), (PBItems::MUSCLEBAND),
(PBItems::WISEGLASSES), (PBItems::LIFEORB), (PBItems::EVIOLITE),
(PBItems::ASSAULTVEST), (PBItems::BLACKSLUDGE)
score*=0
when (PBItems::STICKYBARB)
score*=1.2
when (PBItems::LAGGINGTAIL)
score*=3
when (PBItems::IRONBALL)
score*=1.5
end
if pbIsBerry?(attacker.item)
if attacker.item ==(PBItems::FIGYBERRY) || attacker.item ==(PBItems::WIKIBERRY) ||
attacker.item ==(PBItems::MAGOBERRY) || attacker.item ==(PBItems::AGUAVBERRY) ||
attacker.item ==(PBItems::IAPAPABERRY)
if opponent.pbCanConfuse?(false)
score*=1.3
end
else
score*=0
end
end
end
when 0xF8 # Embargo
startscore = score
if opponent.effects[PBEffects::Embargo]>0 && opponent.effects[PBEffects::Substitute]>0
score*=0
else
if opponent.item!=0
score*=1.1
if pbIsBerry?(opponent.item)
score*=1.1
end
case opponent.item
when (PBItems::LAXINCENSE), (PBItems::SYNTHETICSEED), (PBItems::TELLURICSEED),
(PBItems::ELEMENTALSEED), (PBItems::MAGICALSEED), (PBItems::EXPERTBELT),
(PBItems::MUSCLEBAND), (PBItems::WISEGLASSES), (PBItems::LIFEORB),
(PBItems::EVIOLITE), (PBItems::ASSAULTVEST)
score*=1.2
when (PBItems::LEFTOVERS), (PBItems::BLACKSLUDGE)
score*=1.3
end
if opponent.hp*2<opponent.totalhp
score*=1.4
end
end
if score==startscore
score*=0
end
end
when 0xF9 # Magic Room
if @field.effects[PBEffects::MagicRoom]>0
score*=0
else
if (attitemworks && attacker.item == PBItems::AMPLIFIELDROCK) || $fefieldeffect==35 || $fefieldeffect==37
score*=1.3
end
if opponent.item!=0
score*=1.1
if pbIsBerry?(opponent.item)
score*=1.1
end
case opponent.item
when (PBItems::LAXINCENSE), (PBItems::SYNTHETICSEED), (PBItems::TELLURICSEED),
(PBItems::ELEMENTALSEED), (PBItems::MAGICALSEED), (PBItems::EXPERTBELT),
(PBItems::MUSCLEBAND), (PBItems::WISEGLASSES), (PBItems::LIFEORB),
(PBItems::EVIOLITE), (PBItems::ASSAULTVEST)
score*=1.2
when (PBItems::LEFTOVERS), (PBItems::BLACKSLUDGE)
score*=1.3
end
end
if attacker.item!=0
score*=0.8
if pbIsBerry?(opponent.item)
score*=0.8
end
case opponent.item
when (PBItems::LAXINCENSE), (PBItems::SYNTHETICSEED), (PBItems::TELLURICSEED),
(PBItems::ELEMENTALSEED), (PBItems::MAGICALSEED), (PBItems::EXPERTBELT),
(PBItems::MUSCLEBAND), (PBItems::WISEGLASSES), (PBItems::LIFEORB),
(PBItems::EVIOLITE), (PBItems::ASSAULTVEST)
score*=0.6
when (PBItems::LEFTOVERS), (PBItems::BLACKSLUDGE)
score*=0.4
end
end
end
when 0xFA # Take Down
if !(!attacker.abilitynulled && attacker.ability == PBAbilities::ROCKHEAD)
score*=0.9
if attacker.hp==attacker.totalhp && ((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) ||
(attitemworks && attacker.item == PBItems::FOCUSSASH))
score*=0.7
end
if attacker.hp*(1.0/attacker.totalhp)>0.1 && attacker.hp*(1.0/attacker.totalhp)<0.4
score*=0.8
end
end
ghostvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:GHOST)
ghostvar=true
end
end
if move.id==(PBMoves::WILDCHARGE)
if $fefieldeffect==18
score*=1.1
if ghostvar
score*=0.8
end
end
end
when 0xFB # Wood Hammer
if !(!attacker.abilitynulled && attacker.ability == PBAbilities::ROCKHEAD)
score*=0.9
if attacker.hp==attacker.totalhp && ((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) ||
(attitemworks && attacker.item == PBItems::FOCUSSASH))
score*=0.7
end
if attacker.hp*(1.0/attacker.totalhp)>0.15 && attacker.hp*(1.0/attacker.totalhp)<0.4
score*=0.8
end
end
when 0xFC # Head Smash
if !(!attacker.abilitynulled && attacker.ability == PBAbilities::ROCKHEAD)
score*=0.9
if attacker.hp==attacker.totalhp && ((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) ||
(attitemworks && attacker.item == PBItems::FOCUSSASH))
score*=0.7
end
if attacker.hp*(1.0/attacker.totalhp)>0.2 && attacker.hp*(1.0/attacker.totalhp)<0.4
score*=0.8
end
end
when 0xFD # Volt Tackle
if !(!attacker.abilitynulled && attacker.ability == PBAbilities::ROCKHEAD)
score*=0.9
if attacker.hp==attacker.totalhp && ((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) ||
(attitemworks && attacker.item == PBItems::FOCUSSASH))
score*=0.7
end
if attacker.hp*(1.0/attacker.totalhp)>0.15 && attacker.hp*(1.0/attacker.totalhp)<0.4
score*=0.8
end
end
if opponent.pbCanParalyze?(false)
miniscore=100
miniscore*=1.1
miniscore*=1.3 if attacker.moves.any? {|moveloop| (PBStuff::SETUPMOVE).include?(moveloop)}
if opponent.hp==opponent.totalhp
miniscore*=1.2
end
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::NATURALCURE)
miniscore*=0.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::MARVELSCALE)
miniscore*=0.5
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::QUICKFEET) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::GUTS)
miniscore*=0.2
end
if roles.include?(PBMonRoles::PHYSICALWALL) || roles.include?(PBMonRoles::SPECIALWALL) || roles.include?(PBMonRoles::PIVOT)
miniscore*=1.2
end
if roles.include?(PBMonRoles::TANK)
miniscore*=1.5
end
if pbRoughStat(opponent,PBStats::SPEED,skill)>attacker.pbSpeed &&
(pbRoughStat(opponent,PBStats::SPEED,skill)/2)<attacker.pbSpeed && @trickroom==0
miniscore*=1.5
end
if pbRoughStat(opponent,PBStats::SPATK,skill)>pbRoughStat(opponent,PBStats::ATTACK,skill)
miniscore*=1.3
end
count = -1
sweepvar = false
for i in pbParty(attacker.index)
count+=1
next if i.nil?
temprole = pbGetMonRole(i,opponent,skill,count,pbParty(attacker.index))
if temprole.include?(PBMonRoles::SWEEPER)
sweepvar = true
end
end
miniscore*=1.3 if sweepvar
if opponent.effects[PBEffects::Confusion]>0
miniscore*=1.1
end
if opponent.effects[PBEffects::Attract]>=0
miniscore*=1.1
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SHEDSKIN)
miniscore*=0.7
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SYNCHRONIZE) &&
attacker.status==0 && !attacker.pbHasType?(:ELECTRIC) && !attacker.pbHasType?(:GROUND)
miniscore*=0.5
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
when 0xFE # Flare Blitz
if !(!attacker.abilitynulled && attacker.ability == PBAbilities::ROCKHEAD)
score*=0.9
if attacker.hp==attacker.totalhp &&
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) ||
(attitemworks && attacker.item == PBItems::FOCUSSASH))
score*=0.7
end
if attacker.hp*(1.0/attacker.totalhp)>0.2 && attacker.hp*(1.0/attacker.totalhp)<0.4
score*=0.8
end
end
if opponent.pbCanBurn?(false)
miniscore=100
miniscore*=1.2
ministat=0
ministat+=opponent.stages[PBStats::ATTACK]
ministat+=opponent.stages[PBStats::SPATK]
ministat+=opponent.stages[PBStats::SPEED]
if ministat>0
minimini=5*ministat
minimini+=100
minimini/=100.0
miniscore*=minimini
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::NATURALCURE)
miniscore*=0.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::MARVELSCALE)
miniscore*=0.7
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::QUICKFEET) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::FLAREBOOST) ||
(!opponent.abilitynulled && opponent.ability == PBAbilities::MAGICGUARD)
miniscore*=0.3
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::GUTS)
miniscore*=0.1
end
miniscore*=0.3 if checkAImoves([PBMoves::FACADE],aimem)
miniscore*=0.1 if checkAImoves([PBMoves::REST],aimem)
if pbRoughStat(opponent,PBStats::ATTACK,skill)>pbRoughStat(opponent,PBStats::SPATK,skill)
miniscore*=1.7
end
if opponent.effects[PBEffects::Yawn]>0
miniscore*=0.4
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SYNCHRONIZE) && attacker.status==0
miniscore*=0.5
end
if (!opponent.abilitynulled && opponent.ability == PBAbilities::SHEDSKIN)
miniscore*=0.7
end
if move.basedamage>0
if (!opponent.abilitynulled && opponent.ability == PBAbilities::STURDY)
miniscore*=1.1
end
end
miniscore-=100
if move.addlEffect.to_f != 100
miniscore*=(move.addlEffect.to_f/100)
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SERENEGRACE)
miniscore*=2
end
end
miniscore+=100
miniscore/=100.0
score*=miniscore
end
when 0xFF # Sunny Day
if pbCheckGlobalAbility(:AIRLOCK) ||
pbCheckGlobalAbility(:CLOUDNINE) ||
pbCheckGlobalAbility(:DELTASTREAM) ||
pbCheckGlobalAbility(:DESOLATELAND) ||
pbCheckGlobalAbility(:PRIMORDIALSEA) ||
pbWeather==PBWeather::SUNNYDAY
score*=0
end
if attacker.hp==attacker.totalhp && (((attitemworks && attacker.item == PBItems::FOCUSSASH) ||
((!attacker.abilitynulled && attacker.ability == PBAbilities::STURDY) && !attacker.moldbroken)) &&
(pbWeather!=PBWeather::HAIL || attacker.pbHasType?(:ICE)) &&
(pbWeather!=PBWeather::SANDSTORM || attacker.pbHasType?(:ROCK) || attacker.pbHasType?(:GROUND) || attacker.pbHasType?(:STEEL)))
score*=1.3
end
if roles.include?(PBMonRoles::LEAD)
score*=1.2
end
if (attitemworks && attacker.item == PBItems::HEATROCK)
score*=1.3
end
if attacker.pbHasMove?(:WEATHERBALL) || (!attacker.abilitynulled && attacker.ability == PBAbilities::FORECAST)
score*=2
end
if pbWeather!=0 && pbWeather!=PBWeather::SUNNYDAY
score*=1.5
end
if attacker.pbHasMove?(:MOONLIGHT) || attacker.pbHasMove?(:SYNTHESIS) ||
attacker.pbHasMove?(:MORNINGSUN) || attacker.pbHasMove?(:GROWTH) ||
attacker.pbHasMove?(:SOLARBEAM) || attacker.pbHasMove?(:SOLARBLADE)
score*=1.5
end
if attacker.pbHasType?(:FIRE)
score*=1.5
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::CHLOROPHYLL) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::FLOWERGIFT)
score*=2
if (attitemworks && attacker.item == PBItems::FOCUSSASH)
score*=2
end
if attacker.effects[PBEffects::KingsShield]== true ||
attacker.effects[PBEffects::BanefulBunker]== true ||
attacker.effects[PBEffects::SpikyShield]== true
score *=3
end
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::SOLARPOWER) ||
(!attacker.abilitynulled && attacker.ability == PBAbilities::LEAFGUARD)
score*=1.3
end
watervar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:WATER)
watervar=true
end
end
if watervar
score*=0.5
end
if attacker.pbHasMove?(:THUNDER) || attacker.pbHasMove?(:HURRICANE)
score*=0.7
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::DRYSKIN)
score*=0.5
end
if (!attacker.abilitynulled && attacker.ability == PBAbilities::HARVEST)
score*=1.5
end
if pbWeather==PBWeather::RAINDANCE
miniscore = getFieldDisruptScore(attacker,opponent,skill)
if attacker.pbHasType?(:NORMAL)
miniscore*=1.2
end
score*=miniscore
end
if skill>=PBTrainerAI.bestSkill
if $fefieldeffect==12 || $fefieldeffect==27 || $fefieldeffect==28 # Desert/Mountian/Snowy Mountain
score*=1.3
end
if $fefieldeffect==33 # Flower Garden
score*=2
end
if $fefieldeffect==4 # Dark Crystal
darkvar=false
for mon in pbParty(attacker.index)
next if mon.nil?
if mon.hasType?(:DARK)
darkvar=true
end
end
if !darkvar
score*=3
end
end
if $fefieldeffect==22 || $fefieldeffect==35 # Underwater or New World
score*=0
end
end
end
return score
end
end