Files
infinitefusion-e18/Data/Scripts/011_Battle/002_Battler/006_Battler_AbilityAndItem.rb

468 lines
19 KiB
Ruby

class Battle::Battler
#=============================================================================
# Ability trigger checks
#=============================================================================
def pbAbilitiesOnSwitchOut
if abilityActive?
Battle::AbilityEffects.triggerOnSwitchOut(self.ability, self, false)
end
# Reset form
@battle.peer.pbOnLeavingBattle(@battle, @pokemon, @battle.usedInBattle[idxOwnSide][@index / 2])
# Treat self as fainted
@hp = 0
@fainted = true
# Check for end of Neutralizing Gas/Unnerve
pbAbilitiesOnNeutralizingGasEnding if hasActiveAbility?(:NEUTRALIZINGGAS, true)
pbItemsOnUnnerveEnding if hasActiveAbility?([:UNNERVE, :ASONECHILLINGNEIGH, :ASONEGRIMNEIGH], true)
# Check for end of primordial weather
@battle.pbEndPrimordialWeather
end
def pbAbilitiesOnFainting
# Self fainted; check all other battlers to see if their abilities trigger
@battle.pbPriority(true).each do |b|
next if !b || !b.abilityActive?
Battle::AbilityEffects.triggerChangeOnBattlerFainting(b.ability, b, self, @battle)
end
@battle.pbPriority(true).each do |b|
next if !b || !b.abilityActive?
Battle::AbilityEffects.triggerOnBattlerFainting(b.ability, b, self, @battle)
end
pbAbilitiesOnNeutralizingGasEnding if hasActiveAbility?(:NEUTRALIZINGGAS, true)
pbItemsOnUnnerveEnding if hasActiveAbility?([:UNNERVE, :ASONECHILLINGNEIGH, :ASONEGRIMNEIGH], true)
end
# Used for Emergency Exit/Wimp Out. Returns whether self has switched out.
def pbAbilitiesOnDamageTaken(move_user = nil)
return false if !@droppedBelowHalfHP
return false if !abilityActive?
return Battle::AbilityEffects.triggerOnHPDroppedBelowHalf(self.ability, self, move_user, @battle)
end
def pbAbilityOnTerrainChange(ability_changed = false)
return if !abilityActive?
Battle::AbilityEffects.triggerOnTerrainChange(self.ability, self, @battle, ability_changed)
end
# Used for Rattled's Gen 8 effect. Called when Intimidate is triggered.
def pbAbilitiesOnIntimidated
return if !abilityActive?
Battle::AbilityEffects.triggerOnIntimidated(self.ability, self, @battle)
end
def pbAbilitiesOnNeutralizingGasEnding
return if @battle.pbCheckGlobalAbility(:NEUTRALIZINGGAS)
@battle.pbDisplay(_INTL("The effects of the neutralizing gas wore off!"))
@battle.pbEndPrimordialWeather
@battle.pbPriority(true).each do |b|
next if b.fainted?
next if !b.unstoppableAbility? && !b.abilityActive?
Battle::AbilityEffects.triggerOnSwitchIn(b.ability, b, @battle)
end
end
# Called when a Pokémon (self) enters battle, at the end of each move used,
# and at the end of each round.
def pbContinualAbilityChecks(onSwitchIn = false)
# Check for end of primordial weather
@battle.pbEndPrimordialWeather
# Trace
if hasActiveAbility?(:TRACE)
# NOTE: In Gen 5 only, Trace only triggers upon the Trace bearer switching
# in and not at any later times, even if a traceable ability turns
# up later. Essentials ignores this, and allows Trace to trigger
# whenever it can even in Gen 5 battle mechanics.
choices = @battle.allOtherSideBattlers(@index).select do |b|
next !b.ungainableAbility? &&
![:POWEROFALCHEMY, :RECEIVER, :TRACE].include?(b.ability_id)
end
if choices.length > 0
choice = choices[@battle.pbRandom(choices.length)]
@battle.pbShowAbilitySplash(self)
self.ability = choice.ability
@battle.pbDisplay(_INTL("{1} traced {2}'s {3}!", pbThis, choice.pbThis(true), choice.abilityName))
@battle.pbHideAbilitySplash(self)
if !onSwitchIn && (unstoppableAbility? || abilityActive?)
Battle::AbilityEffects.triggerOnSwitchIn(self.ability, self, @battle)
end
end
end
end
#=============================================================================
# Ability curing
#=============================================================================
# Cures status conditions, confusion and infatuation.
def pbAbilityStatusCureCheck
if abilityActive?
Battle::AbilityEffects.triggerStatusCure(self.ability, self)
end
end
#=============================================================================
# Ability effects
#=============================================================================
# For abilities that grant immunity to moves of a particular type, and raises
# one of the ability's bearer's stats instead.
def pbMoveImmunityStatRaisingAbility(user, move, moveType, immuneType, stat, increment, show_message)
return false if user.index == @index
return false if moveType != immuneType
# NOTE: If show_message is false (Dragon Darts only), the stat will not be
# raised. This is not how the official games work, but I'm considering
# that a bug because Dragon Darts won't be fired at self in the first
# place if it's immune, so why would this ability be triggered by them?
if show_message
@battle.pbShowAbilitySplash(self)
if pbCanRaiseStatStage?(stat, self)
if Battle::Scene::USE_ABILITY_SPLASH
pbRaiseStatStage(stat, increment, self)
else
pbRaiseStatStageByCause(stat, increment, self, abilityName)
end
elsif Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!", pbThis, abilityName, move.name))
end
@battle.pbHideAbilitySplash(self)
end
return true
end
# For abilities that grant immunity to moves of a particular type, and heals
# the ability's bearer by 1/4 of its total HP instead.
def pbMoveImmunityHealingAbility(user, move, moveType, immuneType, show_message)
return false if user.index == @index
return false if moveType != immuneType
# NOTE: If show_message is false (Dragon Darts only), HP will not be healed.
# This is not how the official games work, but I'm considering that a
# bug because Dragon Darts won't be fired at self in the first place
# if it's immune, so why would this ability be triggered by them?
if show_message
@battle.pbShowAbilitySplash(self)
if canHeal? && pbRecoverHP(@totalhp / 4) > 0
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1}'s HP was restored.", pbThis))
else
@battle.pbDisplay(_INTL("{1}'s {2} restored its HP.", pbThis, abilityName))
end
elsif Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("It doesn't affect {1}...", pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!", pbThis, abilityName, move.name))
end
@battle.pbHideAbilitySplash(self)
end
return true
end
#=============================================================================
# Ability change
#=============================================================================
def pbOnLosingAbility(oldAbil, suppressed = false)
if oldAbil == :NEUTRALIZINGGAS && (suppressed || !@effects[PBEffects::GastroAcid])
pbAbilitiesOnNeutralizingGasEnding
elsif [:UNNERVE, :ASONECHILLINGNEIGH, :ASONEGRIMNEIGH].include?(oldAbil) &&
(suppressed || !@effects[PBEffects::GastroAcid])
pbItemsOnUnnerveEnding
elsif oldAbil == :ILLUSION && @effects[PBEffects::Illusion]
@effects[PBEffects::Illusion] = nil
if !@effects[PBEffects::Transform]
@battle.scene.pbChangePokemon(self, @pokemon)
@battle.pbDisplay(_INTL("{1}'s {2} wore off!", pbThis, GameData::Ability.get(oldAbil).name))
@battle.pbSetSeen(self)
end
end
@effects[PBEffects::GastroAcid] = false if unstoppableAbility?
@effects[PBEffects::SlowStart] = 0 if self.ability != :SLOWSTART
@effects[PBEffects::Truant] = false if self.ability != :TRUANT
# Check for end of primordial weather
@battle.pbEndPrimordialWeather
# Revert form if Flower Gift/Forecast was lost
pbCheckFormOnWeatherChange(true)
# Abilities that trigger when the terrain changes
pbAbilityOnTerrainChange(true)
end
def pbTriggerAbilityOnGainingIt
# Ending primordial weather, checking Trace
pbContinualAbilityChecks(true) # Don't trigger Traced ability as it's triggered below
# Abilities that trigger upon switching in
if (!fainted? && unstoppableAbility?) || abilityActive?
Battle::AbilityEffects.triggerOnSwitchIn(self.ability, self, @battle)
end
# Status-curing ability check
pbAbilityStatusCureCheck
# Check for end of primordial weather
@battle.pbEndPrimordialWeather
end
#=============================================================================
# Held item consuming/removing
#=============================================================================
def canConsumeBerry?
return false if @battle.pbCheckOpposingAbility([:UNNERVE, :ASONECHILLINGNEIGH, :ASONEGRIMNEIGH], @index)
return true
end
def canConsumePinchBerry?(check_gluttony = true)
return false if !canConsumeBerry?
return true if @hp <= @totalhp / 4
return true if @hp <= @totalhp / 2 && (!check_gluttony || hasActiveAbility?(:GLUTTONY))
return false
end
# permanent is whether the item is lost even after battle. Is false for Knock
# Off.
def pbRemoveItem(permanent = true)
@effects[PBEffects::ChoiceBand] = nil if !hasActiveAbility?(:GORILLATACTICS)
@effects[PBEffects::Unburden] = true if self.item && hasActiveAbility?(:UNBURDEN)
setInitialItem(nil) if permanent && self.item == self.initialItem
self.item = nil
end
def pbConsumeItem(recoverable = true, symbiosis = true, belch = true)
PBDebug.log("[Item consumed] #{pbThis} consumed its held #{itemName}")
if recoverable
setRecycleItem(@item_id)
@effects[PBEffects::PickupItem] = @item_id
@effects[PBEffects::PickupUse] = @battle.nextPickupUse
end
setBelched if belch && self.item.is_berry?
pbRemoveItem
pbSymbiosis if symbiosis
end
def pbSymbiosis
return if fainted?
return if self.item
@battle.pbPriority(true).each do |b|
next if b.opposes?(self)
next if !b.hasActiveAbility?(:SYMBIOSIS)
next if !b.item || b.unlosableItem?(b.item)
next if unlosableItem?(b.item)
@battle.pbShowAbilitySplash(b)
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1} shared its {2} with {3}!",
b.pbThis, b.itemName, pbThis(true)))
else
@battle.pbDisplay(_INTL("{1}'s {2} let it share its {3} with {4}!",
b.pbThis, b.abilityName, b.itemName, pbThis(true)))
end
self.item = b.item
b.item = nil
b.effects[PBEffects::Unburden] = true if b.hasActiveAbility?(:UNBURDEN)
@battle.pbHideAbilitySplash(b)
pbHeldItemTriggerCheck
break
end
end
# item_to_use is an item ID or GameData::Item object. own_item is whether the
# item is held by self. fling is for Fling only.
def pbHeldItemTriggered(item_to_use, own_item = true, fling = false)
# Cheek Pouch
if hasActiveAbility?(:CHEEKPOUCH) && GameData::Item.get(item_to_use).is_berry? && canHeal?
@battle.pbShowAbilitySplash(self)
pbRecoverHP(@totalhp / 3)
if Battle::Scene::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1}'s HP was restored.", pbThis))
else
@battle.pbDisplay(_INTL("{1}'s {2} restored its HP.", pbThis, abilityName))
end
@battle.pbHideAbilitySplash(self)
end
pbConsumeItem if own_item
pbSymbiosis if !own_item && !fling # Bug Bite/Pluck users trigger Symbiosis
end
#=============================================================================
# Held item trigger checks
#=============================================================================
# NOTE: A Pokémon using Bug Bite/Pluck, and a Pokémon having an item thrown at
# it via Fling, will gain the effect of the item even if the Pokémon is
# affected by item-negating effects.
# item_to_use is an item ID for Stuff Cheeks, Teatime, Bug Bite/Pluck and
# Fling, and nil otherwise.
# fling is for Fling only.
def pbHeldItemTriggerCheck(item_to_use = nil, fling = false)
return if fainted?
return if !item_to_use && !itemActive?
pbItemHPHealCheck(item_to_use, fling)
pbItemStatusCureCheck(item_to_use, fling)
pbItemEndOfMoveCheck(item_to_use, fling)
# For Enigma Berry, Kee Berry and Maranga Berry, which have their effects
# when forcibly consumed by Pluck/Fling.
if item_to_use
itm = item_to_use || self.item
if Battle::ItemEffects.triggerOnBeingHitPositiveBerry(itm, self, @battle, true)
pbHeldItemTriggered(itm, false, fling)
end
end
end
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbItemHPHealCheck(item_to_use = nil, fling = false)
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if Battle::ItemEffects.triggerHPHeal(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
elsif !item_to_use
pbItemTerrainStatBoostCheck
end
end
# Cures status conditions, confusion, infatuation and the other effects cured
# by Mental Herb.
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbItemStatusCureCheck(item_to_use = nil, fling = false)
return if fainted?
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if Battle::ItemEffects.triggerStatusCure(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
# Called at the end of using a move.
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbItemEndOfMoveCheck(item_to_use = nil, fling = false)
return if fainted?
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if Battle::ItemEffects.triggerOnEndOfUsingMove(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
elsif Battle::ItemEffects.triggerOnEndOfUsingMoveStatRestore(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
# Used for White Herb (restore lowered stats). Only called by Moody and Sticky
# Web, as all other stat reduction happens because of/during move usage and
# this handler is also called at the end of each move's usage.
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbItemStatRestoreCheck(item_to_use = nil, fling = false)
return if fainted?
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if Battle::ItemEffects.triggerOnEndOfUsingMoveStatRestore(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
# Called when the battle terrain changes and when a Pokémon loses HP.
def pbItemTerrainStatBoostCheck
return if !itemActive?
if Battle::ItemEffects.triggerTerrainStatBoost(self.item, self, @battle)
pbHeldItemTriggered(self.item)
end
end
# Used for Adrenaline Orb. Called when Intimidate is triggered (even if
# Intimidate has no effect on the Pokémon).
def pbItemOnIntimidatedCheck
return if !itemActive?
if Battle::ItemEffects.triggerOnIntimidated(self.item, self, @battle)
pbHeldItemTriggered(self.item)
end
end
# Used for Eject Pack. Returns whether self has switched out.
def pbItemOnStatDropped(move_user = nil)
return false if !@statsDropped
return false if !itemActive?
return Battle::ItemEffects.triggerOnStatLoss(self.item, self, move_user, @battle)
end
def pbItemsOnUnnerveEnding
@battle.pbPriority(true).each do |b|
b.pbHeldItemTriggerCheck if b.item&.is_berry?
end
end
#=============================================================================
# Item effects
#=============================================================================
def pbConfusionBerry(item_to_use, forced, confuse_stat, confuse_msg)
return false if !forced && !canHeal?
return false if !forced && !canConsumePinchBerry?(Settings::MECHANICS_GENERATION >= 7)
used_item_name = GameData::Item.get(item_to_use).name
fraction_to_heal = 8 # Gens 6 and lower
if Settings::MECHANICS_GENERATION == 7
fraction_to_heal = 2
elsif Settings::MECHANICS_GENERATION >= 8
fraction_to_heal = 3
end
amt = @totalhp / fraction_to_heal
ripening = false
if hasActiveAbility?(:RIPEN)
@battle.pbShowAbilitySplash(self, forced)
amt *= 2
ripening = true
end
@battle.pbCommonAnimation("EatBerry", self) if !forced
@battle.pbHideAbilitySplash(self) if ripening
amt = pbRecoverHP(amt)
if amt > 0
if forced
PBDebug.log("[Item triggered] Forced consuming of #{used_item_name}")
@battle.pbDisplay(_INTL("{1}'s HP was restored.", pbThis))
else
@battle.pbDisplay(_INTL("{1} restored its health using its {2}!", pbThis, used_item_name))
end
end
if self.nature.stat_changes.any? { |val| val[0] == confuse_stat && val[1] < 0 }
@battle.pbDisplay(confuse_msg)
pbConfuse if pbCanConfuseSelf?(false)
end
return true
end
def pbStatIncreasingBerry(item_to_use, forced, stat, increment = 1)
return false if !forced && !canConsumePinchBerry?
return false if !pbCanRaiseStatStage?(stat, self)
used_item_name = GameData::Item.get(item_to_use).name
ripening = false
if hasActiveAbility?(:RIPEN)
@battle.pbShowAbilitySplash(self, forced)
increment *= 2
ripening = true
end
@battle.pbCommonAnimation("EatBerry", self) if !forced
@battle.pbHideAbilitySplash(self) if ripening
return pbRaiseStatStageByCause(stat, increment, self, used_item_name) if !forced
PBDebug.log("[Item triggered] Forced consuming of #{used_item_name}")
return pbRaiseStatStage(stat, increment, self)
end
def pbMoveTypeWeakeningBerry(berry_type, move_type, mults)
return if move_type != berry_type
return if !Effectiveness.super_effective?(@damageState.typeMod) && move_type != :NORMAL
mults[:final_damage_multiplier] /= 2
@damageState.berryWeakened = true
ripening = false
if hasActiveAbility?(:RIPEN)
@battle.pbShowAbilitySplash(self)
mults[:final_damage_multiplier] /= 2
ripening = true
end
@battle.pbCommonAnimation("EatBerry", self)
@battle.pbHideAbilitySplash(self) if ripening
end
def pbMoveTypePoweringUpGem(gem_type, move, move_type, mults)
return if move.is_a?(Battle::Move::PledgeMove) # Pledge moves never consume Gems
return if move_type != gem_type
@effects[PBEffects::GemConsumed] = @item_id
if Settings::MECHANICS_GENERATION >= 6
mults[:power_multiplier] *= 1.3
else
mults[:power_multiplier] *= 1.5
end
end
end